OBLIQUE PROJECTION is a simple type of technical drawing of graphical projection used for producing twodimensional images of threedimensional objects. The objects are not in perspective , so they do not correspond to any view of an object that can be obtained in practice, but the technique does yield somewhat convincing and useful images.
Oblique projection
CONTENTS * 1 Overview * 2 Oblique pictorial * 3 Cavalier projection * 4 Cabinet projection * 4.1 Mathematical formula * 5 Military projection * 6 Examples * 7 See also * 8 References * 9 Further reading * 10 External links OVERVIEW Comparison of several types of graphical projection . The presence of one or more 90° angles within a pictorial image is usually a good indication that the perspective is oblique. Various graphical projections and how they are produced Oblique projection of a cube with foreshortening by half, seen from the side Comparison of an oblique projection (at left) and an orthographic projection (at right) of a unit cube (colored blue). The foreshortening factor (1/2 in this example) is inversely proportional to the tangent of the angle (63.43° in this example) between the projection plane (colored brown) and the projection lines (dotted).
Oblique projection
* it projects an image by intersecting parallel rays (projectors) * from the threedimensional source object with the drawing surface (projection plane). In both oblique projection and orthographic projection , parallel lines of the source object produce parallel lines in the projected image. The projectors in oblique projection intersect the projection plane at an oblique angle to produce the projected image, as opposed to the perpendicular angle used in orthographic projection. Mathematically, the parallel projection of the point ( x , y , z ) {displaystyle (x,y,z)} on the x y {displaystyle xy} plane gives ( x + a z , y + b z , 0 ) {displaystyle (x+az,y+bz,0)} . The constants a {displaystyle a} and b {displaystyle b} uniquely specify a parallel projection. When a = b = 0 {displaystyle a=b=0} , the projection is said to be "orthographic" or "orthogonal". Otherwise, it is "oblique". The constants a {displaystyle a} and b {displaystyle b} are not necessarily less than 1, and as a consequence lengths measured on an oblique projection may be either larger or shorter than they were in space. In a general oblique projection, spheres of the space are projected as ellipses on the drawing plane, and not as circles as you would expect them from an orthogonal projection. Oblique drawing is also the crudest "3D" drawing method but the easiest to master. One way to draw using an oblique view is to draw the side of the object you are looking at in two dimensions, i.e. flat, and then draw the other sides at an angle of 45°, but instead of drawing the sides full size they are only drawn with half the depth creating 'forced depth' – adding an element of realism to the object. Even with this 'forced depth', oblique drawings look very unconvincing to the eye. For this reason oblique is rarely used by professional designers and engineers. OBLIQUE PICTORIAL In an oblique pictorial drawing, the angles displayed among the axis, as well as the foreshortening factors (scale) are arbitrary. More precisely, any given set of three coplanar segments originating from the same point may be construed as forming some oblique perspective of three sides of a cube. This result is known as Pohlke\'s theorem , from the German mathematician Pohlke, who published it in the early 19th century. The resulting distortions make the technique unsuitable for formal, working drawings. Nevertheless, the distortions are partially overcome by aligning one plane of the image parallel to the plane of projection. Doing so creates a true shape image of the chosen plane. This specific category of oblique projections, whereby lengths along the directions x {displaystyle x} and y {displaystyle y} are preserved, but lengths along direction z {displaystyle z} are drawn at angle using a reduction factor is very much in use for industrial drawings. * Cavalier projection is the name of such a projection, where the length along the z {displaystyle z} axis remains unscaled. * Cabinet projection, popular in furniture illustrations, is an example of such a technique, wherein the receding axis is scaled to halfsize (sometimes instead two thirds the original). CAVALIER PROJECTION Further information: Mathematics and art In CAVALIER PROJECTION (sometimes CAVALIER PERSPECTIVE or HIGH VIEW POINT) a point of the object is represented by three coordinates, x, y and z. On the drawing, it is represented by only two coordinates, x″ and y″. On the flat drawing, two axes, x and z on the figure, are perpendicular and the length on these axes are drawn with a 1:1 scale; it is thus similar to the dimetric projections , although it is not an axonometric projection , as the third axis, here y, is drawn in diagonal, making an arbitrary angle with the x″ axis, usually 30 or 45°. The length of the third axis is not scaled. It is very easy to draw, especially with pen and paper. It is thus often used when a figure must be drawn by hand, e.g. on a black board (lesson, oral examination). The representation was initially used for military fortifications . In French, the « cavalier » (literally rider, horseman, see Cavalry ) is an artificial hill behind the walls that allows to see the enemy above the walls. The cavalier perspective was the way the things were seen from this high point. Some also explain the name by the fact that it was the way a rider could see a small object on the ground from his horseback. CABINET PROJECTION The term CABINET PROJECTION (sometimes CABINET PERSPECTIVE) stems from its use in illustrations by the furniture industry. Like cavalier perspective, one face of the projected object is parallel to the viewing plane, and the third axis is projected as going off at an angle (typically 63.4°). Unlike cavalier projection, where the third axis keeps its length, with cabinet projection the length of the receding lines is cut in half. MATHEMATICAL FORMULA As a formula, if the plane facing the viewer is xy, and the receding axis is z, then a point P is projected like this: P ( x y z ) = ( x + 1 2 z cos y + 1 2 z sin 0 ) {displaystyle P{begin{pmatrix}x\y\zend{pmatrix}}={begin{pmatrix}x+{frac {1}{2}}zcos alpha \y+{frac {1}{2}}zsin alpha \0end{pmatrix}}} Where {displaystyle alpha } is the mentioned angle. The transformation matrix is: P = {displaystyle P={begin{bmatrix}1&0&{frac {1}{2}}cos alpha \0&1&{frac {1}{2}}sin alpha \0&0 width:22.809ex; height:10.843ex;" alt="{displaystyle P={begin{bmatrix}1&0&{frac {1}{2}}cos alpha \0&1&{frac {1}{2}}sin alpha \0&0"> The figures to the left are orthographic projections . The figure to the right is an OBLIQUE PROJECTION with an angle of 30° and a ratio of 1⁄2. * Potting bench drawn in CABINET PROJECTION with an angle of 45° and a ratio of 2/3. * Pieces of fortification in CAVALIER PERSPECTIVE (Cyclopaedia vol. 1, 1728). * How the coordinates are used to place a point on a CAVALIER PERSPECTIVE. * Stone arch drawn in MILITARY PERSPECTIVE. * Stone arch drawn in CABINET PERSPECTIVE. * A representative Korean painting depicting the two royal palaces,
Changdeokgung
