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The Elder Scrolls
The Elder Scrolls
III: Bloodmoon is the second expansion pack for The Elder Scrolls III: Morrowind, developed by Bethesda Game Studios. It was originally released as an expansion set for Microsoft Windows
Microsoft Windows
and is included within the Morrowind: Game of the Year edition for Xbox. Unlike the first expansion Tribunal, which added a city separate from the world map consisting of interior cells, Bloodmoon adds a large new island to the original world map, a cold northern territory named Solstheim. Rather than the Dunmer
Dunmer
(dark elves) that are the indigenous race in the nearby Vvardenfell, Solstheim is populated largely by the Nord race. This is largely because the island sits more or less astride the border between Morrowind and the Nord homeland of Skyrim. This expansion adds new enemies, the East Empire Company as a joinable guild, and the possibility to become a werewolf, akin to the inclusion of vampires seen in Morrowind. Bloodmoon also uses larger and more detailed environments, including snowfall, thus raising the computer hardware requirements, though the ash storms of the original game are much more graphically demanding than the snow of Bloodmoon. As with Morrowind and Tribunal, Bloodmoon has many side-quests to finish and many caves to explore aside from its main quest. Unlike Tribunal, which is intended to be played after the completion of Morrowind's main quest, Bloodmoon's main-quest is self-contained within the expansion.

Contents

1 Plot

1.1 Setting 1.2 Story

2 External links

Plot[edit] Setting[edit] Bloodmoon takes place on the island of Solstheim, northwest of Morrowind, the main landmass of its eponymous game, and north-east of Skyrim. It is disputed territory, with both provinces claiming the island. Story[edit] In the Bloodmoon main quest, the player starts by doing odd jobs for the Imperials' Fort Frostmoth on Solstheim. When the fort is attacked by werewolves, the player must travel to the Nord village of the Skaal at the north of the island. The player must then perform several rituals to be accepted into the village. The player is informed of the Bloodmoon Prophecy, a ritualistic hunt led by the Daedra Lord Hircine. The Daedric Prince takes the four greatest champions on Solstheim, including the player, to his glacier home. He tells them that they must fight until only one is still living; if the player survives, they must fight one of Hircine's aspects - strength (a bear), speed (an elk), or guile (his own form). If the player wins, they must then escape from the crumbling glacier, thereby completing the main quest. The Elder Scrolls
The Elder Scrolls
V: Skyrim is also set in the land of Skyrim, another Nordic territory. The Dragonborn DLC also takes places on the island of Solstheim, 200 years after the events of Bloodmoon. External links[edit]

Archived developer diaries. The Elder Scrolls
The Elder Scrolls
III: Bloodmoon at Curlie (based on DMOZ) The Elder Scrolls
The Elder Scrolls
III: Bloodmoon at MobyGames

v t e

The Elder Scrolls
The Elder Scrolls
series

Video games

Main series

Arena II: Daggerfall III: Morrowind

Tribunal Bloodmoon

IV: Oblivion

Knights of the Nine Shivering Isles Development ESRB re-rating

V: Skyrim

Dawnguard Hearthfire Dragonborn mods

Spin-offs

Battlespire Redguard Travels Online Legends

Novels

The Infernal City Lord of Souls

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