Nordic Game Jam
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''Nordic Game Jam'' is an annual
game jam A game jam is an event where participants try to make a video game from scratch. Depending on the format, participants might work independently, or in teams. The event duration usually ranges from 24 to 72 hours. Participants are generally program ...
that takes place in
Copenhagen Copenhagen ( or .; da, København ) is the capital and most populous city of Denmark, with a proper population of around 815.000 in the last quarter of 2022; and some 1.370,000 in the urban area; and the wider Copenhagen metropolitan ar ...
, created in 2006 by Gorm Lai and the Danish chapter of the
International Game Developers Association The International Game Developers Association (IGDA) is a nonprofit professional association whose stated mission is to "support and empower game developers around the world in achieving fulfilling and sustainable careers." The IGDA is incorpo ...
in collaboration with Jesper Juul (the
IT University of Copenhagen , latin_name = , image = Logo IT University of Copenhagen.jpg , motto = Dedicated to the digital world , established = 1999 , type = Public , endowment ...
) and Henriette Moos (Diginet Øresund). It is one of the biggest videogame-related events in Denmark and one of the largest game jams in the world, with 900 participants as of 2016. Participants are given a theme or series of restrictions at the beginning of the event and are then given around 40 hours to make a game around those. In 2009 it served as the flagship game jam and inspiration for
Global Game Jam The Global Game Jam™️ (GGJ) is an annual distributed game jam. Inspired by the Nordic Game Jam, and created by Susan Gold, Ian Schreiber, Gorm Lai and Foaad Khosmood, originally developed under the International Game Developers Associat ...
.


Participants

Participants in the Nordic Game Jam come from several Nordic countries as well as other countries around the world. People of all skill levels and from various fields are welcome, such as game designers, programmers, sound designers, graphic artists or simply those interested in learning how to make games. Before the jam begins, participants are given some time to meet and form teams, encouraging partnering with new people. Afterwards the theme and restrictions for that year are released and the countdown begins.


Past events


2006

The first Nordic Game Jam was held from January 27–29, 2006, at the IT University of Copenhagen. During the jam, 40 participants created 8 games in 48 hours.


2007

In February 2007 the number of participants doubled to 80 with a total of 12 games created.


2008

For 2008 the number of participants increased to the point of becoming the biggest game jam in the world at its time, with 150 participants and 19 games, including '' Dark Room Sex Game''. The main theme for 2008 was "Taboo" and three constraints: the game had to loop, had to be playable with a controller and was required to be multiplayer.


2009

In 2009 Nordic Game Jam became the flagship for the
Global Game Jam The Global Game Jam™️ (GGJ) is an annual distributed game jam. Inspired by the Nordic Game Jam, and created by Susan Gold, Ian Schreiber, Gorm Lai and Foaad Khosmood, originally developed under the International Game Developers Associat ...
, which started that same year during the same time. Chairman of the IGDA Education Special Interest Group Susan Gold organized an initiative with Ian Schreiber and Gorm Lai to have game jams around the globe in the same way as the Nordic Game Jam and with Nordic Game Jam as flagship, inspiration and model.
Heather Kelley Heather Kelley (aka ''Moboid'') is a media artist, writer and video game designer. She is a co-founder of the Kokoromi experimental game collective, with whom she produces and curates the annual Gamma game event promoting experimental games as cre ...
was hosted as the keynote speaker. A total of 157 participants took part in the jam and made around 29 games.


2010

For 2010 Nordic Game Jam brought the at the time Microsoft Game Studios Creative Director
Peter Molyneux Peter Douglas Molyneux (; born 5 May 1959) is an English video game designer and programmer. He created the god games '' Populous'', ''Dungeon Keeper'', and ''Black & White'', as well as ''Theme Park'', the ''Fable'' series, '' Curiosity: Wh ...
as keynote speaker and member of the jury.


2011

In 2011
Greg Costikyan Greg Costikyan (born July 22, 1959, in New York City), sometimes known under the pseudonym "Designer X", is an American game designer and science fiction writer. Costikyan's career spans nearly all extant genres of gaming, including: hex-based wa ...
was the keynote speaker.


2012

For 2012 Senior Designer at
BioWare BioWare is a Canadian video game developer based in Edmonton, Alberta. It was founded in 1995 by newly graduated medical doctors Ray Muzyka, Greg Zeschuk and Augustine Yip, alongside Trent Oster, Brent Oster, and Marcel Zeschuk. Since 2007, ...
Manveer Heir gave that year's keynote speech. A total of 350 participants attended that year.


2013

The 2013 edition of Nordic Game Jam however brought several changes. Besides taking place in a new venue (Aalborg University in Copenhagen), it was also moved one week ahead of the Global Game Jam, separating itself from the global competition to allow participants to go to both Nordic Game Jam and a Global Game Jam event elsewhere the week after. The keynote speakers were Dennaton and Vlambeer. The event attracted a total of 470 participants.


2014

In 2014, Nordic Game Jam took place at Aalborg University - Copenhagen again and had John Polson as the keynote speaker. The event had a total of 570 participants, and 110 games were created around the theme of privacy.


2015

In 2015, the Nordic Game Jam hosted Steve Swink as the Keynote Speaker. The jam grew to more than 700 people, and centered around the theme: Obvious. The winning game was called "The Wuuuuuuu" - as it was controlled only by shouting into a microphone, all the jammers played it together during the final presentations.


2016

The 2016 edition hosted over 900 participants and created 182 games. The Keynote speech was held by Kevin Martens & Jesse MacCree from Blizzard, the theme was "Leak" (and therefore, was revealed before the jam), and the winning game was "Random Access Murder". The jam again took place at the Aalborg University Copenhagen, but the Award Ceremony was moved to Imperial Cinema.


2017

In 2017 the jam changed the location - it took place at Docken, Copenhagen. On 21-23 April 2017, 700 participants created 144 games under a theme 'Not there'. The winner of the jam was " Baba Is You" by Hempuli. Kelly Wallick, Founder of
Indie Megabooth The Indie Megabooth is a section at game expositions dedicated to the display and promotion of indie games. It launched at PAX East 2012 and appeared at other PAX events before expanding to other shows including the Eurogamer Expo, Electronic En ...
, was the keynote speaker.


2018

In 2018 the jam changed location again - it took place at TAP1, Copenhagen. On 13-16 April 2018, 700 participants created 86 games under the theme 'Breaking Point'. The winner of the jam was "ON-LINE" by Peter Witt, Ronnie Vilhelmsen, Przemysław Krowiński, Jesper Helleskov Sørensen, Jens Peter Larsen, and Elie Abraham. The keynote was done by
Robin Hunicke Robin Hunicke (; born March 15, 1973) is an American video game designer and producer. She is a professor of game design at UC Santa Cruz and the co-founder of Funomena. Hunicke began her career at Electronic Arts where she worked on multiple ...
.


2019

In 2019, the Nordic Game Jam hosted
Heather Kelley Heather Kelley (aka ''Moboid'') is a media artist, writer and video game designer. She is a co-founder of the Kokoromi experimental game collective, with whom she produces and curates the annual Gamma game event promoting experimental games as cre ...
as the keynote speaker for a second time. It was held at KADK (The Royal Danish Academy of Fine Arts Schools of Architecture, Design and Conservation), Copenhagen.


2020

In 2020 the jam was again supposed to have been at KADK (The Royal Danish Academy of Fine Arts Schools of Architecture, Design and Conservation), Copenhagen. But due to
COVID-19 Coronavirus disease 2019 (COVID-19) is a contagious disease caused by a virus, the severe acute respiratory syndrome coronavirus 2 (SARS-CoV-2). The first known case was identified in Wuhan, China, in December 2019. The disease quickly ...
, the jam was postponed. An online jam was held during the original weekend.


References

{{reflist Video game development Game jams