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Nonviolent video games are
video game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This fee ...
s characterized by little or no
violence Violence is the use of physical force so as to injure, abuse, damage, or destroy. Other definitions are also used, such as the World Health Organization's definition of violence as "the intentional use of physical force or power, threatened ...
. As the term is vague, game designers, developers, and marketers that describe themselves as non-violent video game makers, as well as certain reviewers and members of the non-violent gaming community, often employ it to describe games with ''comparatively'' little or no violence. The definition has been applied flexibly to games in such purposive genres as the Christian video game. However, a number of games at the fringe of the "non-violence" label can only be viewed as objectively violent. The purposes behind the development of the nonviolent genre are primarily reactionary in nature. As video quality and level of gaming technology have increased, the violent nature of some video games has gained worldwide attention from moral, political, gender, and medical/psychological quarters. The popularity of violent video games and increases in youth violence have led to much research into the degree to which video games may be blamed for societally negative behaviors. Despite the inconclusive nature of the scientific results, a number of groups have rejected violent video games as offensive and have promoted the development of non-violent alternatives. The existence of a market for such games has in turn led to the manufacture and distribution of a number of games specifically designed for the nonviolent gaming community. Video game reviewers have additionally identified a number of games belonging to traditionally violent gameplay genres as "nonviolent" in comparison to a typical game from the violent genre. Despite the fact that some of these games contain mild violence, many of them have entered the argot of nonviolent gamers as characteristic non-violent games.


Video game violence and attendant controversies

Controversies surrounding the negative influences of video games are nearly as old as the medium itself. In 1964, Marshall McLuhan, a noted media theorist, suggested in his book, '' Understanding Media: The Extensions of Man'', that " e games people play reveal a great deal about them. " This was built upon in the early 1980s in an anti-video-game crusade spearheaded by the former Long Island PTA president, Ronnie Lamm, who spoke about her cause on the MacNeil/Lehrer NewsHour in December 1982.Gonzalez, Lauren.
When Two Tribes Go to War: A History of Video Game Controversy
'.
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
feature. Retrieved 8 October 2008.
The same year, Surgeon General, C. Everett Koop, had suggested that games had no merit and offered little in the way of anything constructive to young people. Despite early general claims of the negative effects of video games, however, effects of these concerns were relatively minor prior to the early 1990s. Discussion of the impact of violence in video games came as early as 1976's '' Death Race'' arcade game (a game with black and white graphics which involved running over screaming zombies). In the 1980s titles such as Exidy's ''
Chiller A chiller is a machine that removes heat from a liquid coolant via a vapor-compression, adsorption refrigeration, or absorption refrigeration cycles. This liquid can then be circulated through a heat exchanger to cool equipment, or another p ...
'' (1986), Namco's '' Splatterhouse'' (1987) and Midway's '' NARC'' (1988) raised concerns about video game violence in the arcade. Home games such as Palace's '' Barbarian'' (1987) featured the ability to decapitate opponents. It was not until graphic capabilities increased and a wave of new ultra-violent titles were released in the early 1990s that the mainstream news began to pay significant attention to the phenomenon. In 1992, with Midway's release of the first '' Mortal Kombat'' video game, and then in 1993 with id's ''
Doom Doom is another name for damnation. Doom may also refer to: People * Doom (professional wrestling), the tag team of Ron Simmons and Butch Reed * Daniel Doom (born 1934), Belgian cyclist * Debbie Doom (born 1963), American softball pitcher * ...
'', genuine controversy was first ignited as the wide and growing popularity of violent video games came into direct conflict with the moral and religious ethics of concerned citizens. Protests and game-bannings followed the publicizing of these conflicts, and controversies would erupt periodically throughout the 1990s with the releases of such games as '' Dreamweb'' (1992), ''
Wolfenstein 3D ''Wolfenstein 3D'' is a first-person shooter video game developed by id Software and published by Apogee Software and FormGen. Originally released on May 5, 1992, for DOS, it was inspired by the 1981 Muse Software video game '' Castle Wolfe ...
'' (1992), ''
Mortal Kombat II ''Mortal Kombat II'' is a 1993 arcade fighting game originally produced by Midway for the arcades in 1993. It was later ported to multiple home systems, including MS-DOS, Amiga, Game Boy, Game Gear, Sega Genesis, 32X, Sega Saturn, Super Nint ...
'' (1993), ''
Phantasmagoria Phantasmagoria (, also fantasmagorie, fantasmagoria) was a form of horror theatre that (among other techniques) used one or more magic lanterns to project frightening images, such as skeletons, demons, and ghosts, onto walls, smoke, or sem ...
'' (1995), ''
Duke Nukem 3D ''Duke Nukem 3D'' is a first-person shooter video game developed by 3D Realms. It is a sequel to the platform games ''Duke Nukem (video game), Duke Nukem'' and ''Duke Nukem II'', published by 3D Realms. ''Duke Nukem 3D'' features the adventures ...
'' (1996), ''
Blood Blood is a body fluid in the circulatory system of humans and other vertebrates that delivers necessary substances such as nutrients and oxygen to the cells, and transports metabolic waste products away from those same cells. Blood in the cir ...
'' (1997), ''
Grand Theft Auto ''Grand Theft Auto'' (''GTA'') is a series of action-adventure games created by David Jones and Mike Dailly. Later titles were developed under the oversight of brothers Dan and Sam Houser, Leslie Benzies and Aaron Garbut. It is primarily d ...
'' (1997), '' Carmageddon'' (1997), '' Postal'' (1997), ''
Mortal Kombat 3 ''Mortal Kombat 3'' is a 1995 arcade fighting game developed by Midway Games and first released into arcades in 1995. It is the third main installment in the '' Mortal Kombat'' franchise and a sequel to 1993's ''Mortal Kombat II''. As in the p ...
'' (1997), '' Carmageddon II: Carpocalypse Now'' (1998), '' Blood II: The Chosen'' (1998), ''
Grand Theft Auto 2 ''Grand Theft Auto 2'' is an action-adventure game, developed by DMA Design and published by Rockstar Games in October 1999, for Microsoft Windows and the PlayStation, and the Dreamcast and Game Boy Color in 2000. It is the sequel to 1997's ' ...
'' (1999), and '' Requiem: Avenging Angel'' (1999) among others. In April 1999, the fears of the media and violence-watch groups were legitimated in their eyes as investigations into the lives of Eric Harris and Dylan Klebold, the shooters in the Columbine High School massacre in Columbine,
Colorado Colorado (, other variants) is a state in the Mountain states, Mountain West subregion of the Western United States. It encompasses most of the Southern Rocky Mountains, as well as the northeastern portion of the Colorado Plateau and the wes ...
, revealed that they had been fans of the video game, ''
Doom Doom is another name for damnation. Doom may also refer to: People * Doom (professional wrestling), the tag team of Ron Simmons and Butch Reed * Daniel Doom (born 1934), Belgian cyclist * Debbie Doom (born 1963), American softball pitcher * ...
'', and had even created levels for it today dubbed "the Harris levels". A great deal of discussion of violence in video games followed this event with strong arguments made on both sides, and research into the phenomenon which had begun during the 1980s received renewed support and interest. In December 2001, Surgeon General David Satcher, led a study on violence in youth and determined that while the impact of video games on violent behavior has yet to be determined, "findings suggest that media violence has a relatively small impact on violence," and that "meta-analysis ad demonstrated thatthe overall effect size for both randomized and correlational studies was small for physical aggression and moderate for aggressive thinking." Despite this, the controversies and debate have persisted, and this has been the catalyst for the emergence of the non-violent video game genre. Non-violent video games are defined in the negative by a '' Modus tollendo ponens'' disjunctive argument. In other words, in order to recognize a non-violent game, an identifier must recognize the violent game as a distinct class. This has led to a degree of ambiguity in the term as it relies upon a definition of
violence Violence is the use of physical force so as to injure, abuse, damage, or destroy. Other definitions are also used, such as the World Health Organization's definition of violence as "the intentional use of physical force or power, threatened ...
which for different identifiers may mean different things. In general, violence may be placed into at least three distinct categories: *Totally non-violent games – Games in which absolutely no violence occurs. This category contains games characterized by lack of the death of characters, lack of sudden noise or movement, and often lack of traditional conflict. (e.g., '' Below the Root'' or '' Sudoku Gridmaster'') *Games in which the player acts non-violently – Games where violence occurs to the character-player as a result of environmental hazards or enemies but the character-player's reaction is to run away or otherwise distance himself from the violence. **Games with environmental hazards only – Games lacking enemies, but containing a potentially violent environment (E.g. '' Alleyway'', or '' Roller Coaster'') **Games with enemies – Games with violent enemies which the player-character must avoid (E.g. the '' Eggerland'' series) *Games in which the player acts non-violently to other sentient beings – Games where a player acts violently against robots or other non-living non-sentient enemies (E.g. '' Descent'')


Education

The majority of these games have not been scientifically tested to see whether children learn the skills the games claim to teach.In another study performed in Chile, educational video games were put into some first and second grade classrooms. Children who had the games in their classroom showed more progress in math, reading comprehension, and spelling than the children who did not use games in their classrooms.


Research

The history of video game development shares approximate contemporaneity with media violence research in general. In the early 1960, studies were conducted on the effects of violence in cartoons, and throughout the 1970s and 1980s a number of studies were conducted on how televised violence influenced viewers (especially younger viewers). The focus of many of these studies was on the effects of exposure of children to violence, and these studies frequently employed the
social learning theory Social learning is a theory of learning process social behavior which proposes that new behaviors can be acquired by observing and imitating others. It states that learning is a cognitive process that takes place in a social context and can occu ...
framework developed by
Albert Bandura Albert Bandura (; December 4, 1925 – July 26, 2021) was a Canadian-American psychologist who was the David Starr Jordan Professor in Psychology at Stanford University. Bandura was responsible for contributions to the field of education and to ...
to explore violent behavioral modeling. With advancements in video technology and the rise of video games containing graphic violence in the late 1980s and early 1990s, media violence research shifted to a great degree from televised violence to video game violence. Although under current debate, a number of researchers have claimed that violent games may cause more intense feelings of aggression than nonviolent games, and may trigger feelings of anger and hostility. Theoretical explanations for these types of effects have been explained in myriad theories including social cognitive theory, excitation transfer theory, priming effect and the General Aggression Model. However recent scholarship has suggested that social cognitive theories of aggression are outdated and should be retired. One difference between video games and television which nearly all media violence studies recognize is that video games are primarily interactive while television is primarily passive in nature. Video game players identify with the character they control in the video games and there have been suggestions that the interactivity available in violent video games narrows the gap between the theory and practice of youth violence in a manner that goes beyond the effects of televised violence. Acknowledgment of the fact that, for better or worse, video games are likely to remain a part of modern society has led to a brace of comparative studies between violent games and non-violent games. As technology has advanced, such studies have adapted to include the effects of violent games and non-violent games in new media methods such as immersive virtual reality simulations. Results have varied, with some research indicating correlation between violence in video games and violence in players of the games, and other research indicating minimal if any relationship. Despite the lack of solid conclusion on the issue, the suggestion that violent games cause youth violence together with the clear popularity of violent video game genres such as the
first-person shooter First-person shooter (FPS) is a sub-genre of shooter video games centered on gun and other weapon-based combat in a first-person perspective, with the player experiencing the action through the eyes of the protagonist and controlling the p ...
have led some game designers to publish non-violent alternatives.Dobson, Jason.
ACE, Christian Developers Conference Focuses On Responsible Game Development
'.
Gamasutra ''Game Developer'', known as ''Gamasutra'' until 2021, is a website founded in 1997 that focuses on aspects of video game development. It is owned and operated by Informa and acts as the online sister publication to the print magazine '' Gam ...
. 3 May 2006.


Lawsuits and legislation

As research supporting the view that video game violence leads to youth violence has been produced, there have been a number of lawsuits initiated by victims to gain compensation for loss alleged to have been caused by video-game-related violence. Similarly, in the
US Congress The United States Congress is the legislature of the federal government of the United States. It is bicameral, composed of a lower body, the House of Representatives, and an upper body, the Senate. It meets in the U.S. Capitol in Washin ...
and the legislatures of states and other countries, a number of legislative actions have been taken to mandate rating systems and to curb the distribution of violent video games. At times, individual games considered too violent have been censored or banned in such countries as Australia,
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,
etc. ''Et Cetera'' ( or (proscribed) , ), abbreviated to ''etc.'', ''etc'', ''et cet.'', ''&c.'' or ''&c'' is a Latin expression that is used in English to mean "and other similar things", or "and so forth". Translated literally from Latin, means 'an ...
In 1997, Christian conservativeProvenzo, Eugene F., Jr. and Jack Thompson.
A political odd couple's advice on finding common ground
'. Christian Science Monitor. 19 October 2004.
activist and (now former) attorney
Jack Thompson Jack Thompson may refer to: Sports * Jack Thompson (footballer, born 1892) (1892–1969), English footballer who played for Sheffield United and Bristol City * Jack Thompson (1920s footballer), English footballer who played for Aston Villa and Brig ...
brought suit against Atari, Nintendo, Sega, and
Sony Computer Entertainment Sony Interactive Entertainment (SIE), formerly known as Sony Computer Entertainment (SCE), is a multinational video game and digital entertainment company wholly owned by multinational conglomerate Sony. The SIE Group is made up of two legal co ...
on behalf of the victims of
Heath High School shooting The Heath High School shooting occurred at Heath High School in West Paducah, Kentucky, United States, on December 1, 1997. 14-year-old Michael Carneal opened fire on a group of students, killing three and injuring five. Shooting On Decemb ...
in '' James v. Meow Media''. The suit was dismissed in 2000, absolving the companies of responsibility for the shooter's actions based on a lack of remedy under Kentucky
tort A tort is a civil wrong that causes a claimant to suffer loss or harm, resulting in legal liability for the person who commits the tortious act. Tort law can be contrasted with criminal law, which deals with criminal wrongs that are punishable ...
law. In 2002, the
Sixth Circuit Court of Appeals The United States Court of Appeals for the Sixth Circuit (in case citations, 6th Cir.) is a federal court with appellate jurisdiction over the district courts in the following districts: * Eastern District of Kentucky * Western District of K ...
upheld the dismissal, and in 2003, the
U.S. Supreme Court The Supreme Court of the United States (SCOTUS) is the highest court in the federal judiciary of the United States. It has ultimate appellate jurisdiction over all U.S. federal court cases, and over state court cases that involve a point o ...
denied certiorari, refusing to review the case because it was not dismissed on 1st Amendment grounds. In 2000, the County Council for St. Louis, Missouri enacted Ordinance 20,193 that barred minors from purchasing, renting, or playing violent video games deemed to contain any visual depiction or representation of realistic injury to a human or a "human-like being" that appealed to minors' "morbid interest in violence."Krug, Judith F. & Caldwell-Stone, Deborah.
Controversial Ruling Finds Video Games Not Protected Speech
''. 2002.
This ordinance was challenged in 2001 by the Interactive Digital Software Association (IDSA) as violative of freedom of expression as guaranteed by the first amendment. The IDSA cited the 7th Circuit case of ''American Amusement Machine Association v. Kendrick'' as precedent suggesting that video game content was a form of freedom of expression, however in 2002 the Eastern District Court of Missouri ultimately issued the controversial ruling that "video games are not a form of expression protected by the First Amendment" in ''Interactive Digital Software Association v. St. Louis County''. In the aftermath of the Columbine High School massacre, a $5 billion lawsuit was filed in 2001 against a number of video game companies and
id Software id Software LLC () is an American video game developer based in Richardson, Texas. It was founded on February 1, 1991, by four members of the computer company Softdisk: game programmer, programmers John Carmack and John Romero, game designer T ...
, the makers of the purportedly violent video game, ''
Doom Doom is another name for damnation. Doom may also refer to: People * Doom (professional wrestling), the tag team of Ron Simmons and Butch Reed * Daniel Doom (born 1934), Belgian cyclist * Debbie Doom (born 1963), American softball pitcher * ...
'' by victims of the tragedy. Also named in the suit were
Acclaim Entertainment Acclaim Entertainment, Inc. was an American video game publisher based in Glen Cove, New York. Originally formed by Greg Fischbach, Robert Holmes and Jim Scoroposki out of an Oyster Bay storefront in 1987, the company established a worldwide ...
,
Activision Activision Publishing, Inc. is an American video game publisher based in Santa Monica, California. It serves as the publishing business for its parent company, Activision Blizzard, and consists of several subsidiary studios. Activision is one ...
, Capcom, Eidos Interactive,
GT Interactive GT, Gt or G-T may refer to: Arts and entertainment Games * GT Interactive, an American video game developer * GameTrailers, a video game website * ''Golden Tee Golf'', golf video game * ''Gran Turismo'' (series), a series of racing video games ...
,
Interplay Entertainment Interplay Entertainment Corp. is an American video game developer and Video game publisher, publisher based in Los Angeles. The company was founded in 1983 as Interplay Productions by developers Brian Fargo, Jay Patel, Troy Worrell, and Rebecca ...
, Nintendo,
Sony Computer Entertainment Sony Interactive Entertainment (SIE), formerly known as Sony Computer Entertainment (SCE), is a multinational video game and digital entertainment company wholly owned by multinational conglomerate Sony. The SIE Group is made up of two legal co ...
, Square Co., Midway Games,
Apogee Software 3D Realms Entertainment ApS is a video game publisher based in Aalborg, Denmark. Scott Miller founded the company in his parents' home in Garland, Texas, in 1987 as Apogee Software Productions to release his game '' Kingdom of Kroz''. In the ...
,
Atari Corporation Atari Corporation was an American manufacturer of computers and video game consoles. It was founded by Jack Tramiel on May 17, 1984, as Tramel Technology, Ltd., but then took on the Atari name less than two months later when Warner Communica ...
, Meow Media, and Sega.
Columbine lawsuit against makers of video games, movies thrown out
'.
Associated Press The Associated Press (AP) is an American non-profit news agency headquartered in New York City. Founded in 1846, it operates as a cooperative, unincorporated association. It produces news reports that are distributed to its members, U.S. ne ...
. 5 March 2002.
Violent video games mentioned by name included ''
Doom Doom is another name for damnation. Doom may also refer to: People * Doom (professional wrestling), the tag team of Ron Simmons and Butch Reed * Daniel Doom (born 1934), Belgian cyclist * Debbie Doom (born 1963), American softball pitcher * ...
'', '' Quake'', '' Redneck Rampage'', and '' Duke Nukem''. The suit was dismissed by Judge Babcock in March 2002 in a ruling suggesting that a decision against the game makers would have a chilling effect on free speech. Babcock noted that "it is manifest that there is social utility in expressive and imaginative forms of entertainment, even if they contain violence." In 2003, Washington State enacted a statute banning the sale or rental to minors of video games containing "aggressive conflict in which the player kill, injures, or otherwise causes physical harm to a human form in the game who is depicted by dress or other recognizable symbols as a public law enforcement officer." In 2004, this statute was subsequently declared an unconstitutional violation of the first amendment right to free speech in the Federal District Court case of ''Video Software Dealers Ass'n v. Maleng''. In 2005, Jack Thompson brought suit against
Sony Computer Entertainment Sony Interactive Entertainment (SIE), formerly known as Sony Computer Entertainment (SCE), is a multinational video game and digital entertainment company wholly owned by multinational conglomerate Sony. The SIE Group is made up of two legal co ...
and ''
Grand Theft Auto ''Grand Theft Auto'' (''GTA'') is a series of action-adventure games created by David Jones and Mike Dailly. Later titles were developed under the oversight of brothers Dan and Sam Houser, Leslie Benzies and Aaron Garbut. It is primarily d ...
'' in representation of the victims of the Devin Moore shooting incident. On 7 November 2005, Thompson withdrew from '' Strickland v. Sony'', stating, "It was my idea o leave the case" He was quick to mention that the case would probably do well with or without his presence. This decision followed scrutiny from Judge James Moore, however Thompson claimed he received no pressure to withdraw. At the same time, Judge James Moore had taken the motion to revoke Thompson's license under advisement. Jack Thompson appeared in court to defend his ''
pro hac vice In the legal field, ''pro hac vice'' () is a practice in common law jurisdictions whereby a lawyer who has not been admitted to practice in a certain jurisdiction is allowed to participate in a particular case in that jurisdiction. Although ''pro ...
'' right to practice law in Alabama, following accusations that he violated legal ethics. Shortly thereafter, the case was dismissed and Thompson's license was revoked following a denial of his ''pro hac vice'' standing by Judge Moore who noted that "Mr. Thompson's actions before this Court suggest that he is unable to conduct himself in a manner befitting practice in this state." In March 2006, the Alabama Supreme Court upheld Judge Moore's ruling against the dismissal of the case. In 2005, California State Senator,
Leland Yee Leland Yin Yee (, born November 20, 1948) is an American former politician who served as a member of the California State Senate for District 8, which covered parts of San Francisco and the Peninsula. In 2015, Yee pleaded guilty to felony racket ...
introduced California Assembly Bills 1792 & 1793 which barred ultra-violent video games and mandated the application of
ESRB The Entertainment Software Rating Board (ESRB) is a self-regulatory organization that assigns age and content ratings to consumer video games in the United States and Canada. The ESRB was established in 1994 by the Entertainment Software Asso ...
ratings for video games. Yee, a former child psychologist has publicly criticized such games as '' Grand Theft Auto: San Andreas'' and ''
Manhunt 2 ''Manhunt 2'' is a 2007 stealth game by Rockstar Games. It was developed by Rockstar London for Microsoft Windows and PlayStation 2, Rockstar Leeds for the PlayStation Portable, and Rockstar Toronto for the Wii. It is the sequel to 2003's ''M ...
'', and opposes the
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's ''Global Gaming League''. Both of these bills were passed by the assembly and signed by Gov. Arnold Schwarzenegger in October 2005. By December 2005, both bills had been struck down in court by Judge Ronald Whyte as unconstitutional, thereby preventing either from going into effect on 1 January 2006. Similar bills were subsequently filed in such states as Michigan and Illinois, but to date all have been ruled to be unconstitutional. In 2005, in reaction to such controversial games as '' Grand Theft Auto: San Andreas'', Senator
Hillary Clinton Hillary Diane Rodham Clinton ( Rodham; born October 26, 1947) is an American politician, diplomat, and former lawyer who served as the 67th United States Secretary of State for President Barack Obama from 2009 to 2013, as a United States sen ...
along with Senators
Joe Lieberman Joseph Isadore Lieberman (; born February 24, 1942) is an American politician, lobbyist, and attorney who served as a United States senator from Connecticut from 1989 to 2013. A former member of the Democratic Party, he was its nominee for ...
and
Evan Bayh Birch Evans Bayh III ( ; born December 26, 1955) is an American lawyer, lobbyist, and Democratic Party politician who served as a United States senator from Indiana from 1999 to 2011 and the 46th governor of Indiana from 1989 to 1997. Bayh ...
, introduced the Family Entertainment Protection Act (S.2126), intended to protect children from inappropriate content found in video games by imposing a federal mandate for inclusion of
ESRB The Entertainment Software Rating Board (ESRB) is a self-regulatory organization that assigns age and content ratings to consumer video games in the United States and Canada. The ESRB was established in 1994 by the Entertainment Software Asso ...
ratings. All three senators have actively sought restrictions on video game content with Sen. Lieberman denouncing the violence contained in video games and attempting to regulate sales of violent video games to minors, arguing that games should have to be labeled based upon age-appropriateness. Regarding ''
Grand Theft Auto ''Grand Theft Auto'' (''GTA'') is a series of action-adventure games created by David Jones and Mike Dailly. Later titles were developed under the oversight of brothers Dan and Sam Houser, Leslie Benzies and Aaron Garbut. It is primarily d ...
'', Lieberman has stated, "The player is rewarded for attacking a woman, pushing her to the ground, kicking her repeatedly and then ultimately killing her, shooting her over and over again. I call on the entertainment companies—they've got a right to do that, but they have a responsibility not to do it if we want to raise the next generation of our sons to treat women with respect." In June 2006, the Louisiana case of '' Entertainment Software Association v. Foti'' struck down a state statute that sought to bar minors from purchasing video games with violent content. The statute was declared an unconstitutional violation of the 1st Amendment. Amici filing briefs included
Jack Thompson Jack Thompson may refer to: Sports * Jack Thompson (footballer, born 1892) (1892–1969), English footballer who played for Sheffield United and Bristol City * Jack Thompson (1920s footballer), English footballer who played for Aston Villa and Brig ...
. On 27 September 2006, Senator
Sam Brownback Samuel Dale Brownback (born September 12, 1956) is an American attorney, politician, diplomat, and member of the Republican Party (United States), Republican Party who served as the United States Ambassador-at-Large for International Religious Fr ...
(R-KS) introduced the United States Truth in Video Game Rating Act (S.3935). The act would require the ESRB to have access to the full content of and hands-on time with the games it was to rate, rather than simply relying on the video demonstrations submitted by developers and publishers. Two days later, Congressman
Fred Upton Frederick Stephen Upton (born April 23, 1953) is an American politician serving as a U.S. representative from Michigan since 1987, representing the state's 6th congressional district since 1993. He is a member of the Republican Party. His dist ...
introduced the Video Game Decency Act (H.R.6120) to the House.


Degrees of violence

Video game rating boards exist in a number of countries, typically placing restrictions (suggested or under force of law) for content that is violent or sexual in nature. About 5% of games fall into a category rated "mature" and recommended to those 17 years old and older. Those games account for about a quarter of all video game sales. Gamers seeking violence find themselves increasingly age restricted as identified violence level increases. This means that non-violent games, which are the least restricted, are available to all players at any age. This moral or legislative public policy against violence has the indirect effect of encouraging players of all ages and especially younger players to play non-violent games, however it also produces something of a
forbidden fruit Forbidden fruit is a name given to the fruit growing in the Garden of Eden which God commands mankind not to eat. In the biblical story, Adam and Eve eat the fruit from the tree of the knowledge of good and evil and are exiled from Eden. As a ...
effect. For this and other reasons, the effectiveness of rating systems such as the ESRB to actually curb violent gameplay in youth gaming has been characterized as futile. Table of violence ratings


Gender perspective

A number of studies have been conducted specifically analyzing the differences between male and female preference in video game styles.Cassell, J. & Jenkins, H. (Eds.).
From Barbie to Mortal Kombat: Gender and Computer Games
''. Cambridge, MA: MIT Press. 1998.
Rollings, Andrew & Adams, Ernest. ''Andrew Rollings and Ernest Adams on Game Design''. 2003.Gunter, Barrie. ''The Effects of Video Games on Children''. Continuum Int'l Pub. Grp. 1998. Studies have vacillated between findings that the gender effect on violence preference in games is significant and insignificant,Nash, Nora M. OSF
VVG's – Violent Video Games – Are Your Students Tuned In To A VVG World?
''. 2004.
however no firm conclusions have been achieved to date. The number of studies in this field has blossomed contemporaneously with greater
gender studies Gender studies is an interdisciplinary academic field devoted to analysing gender identity and gendered representation. Gender studies originated in the field of women's studies, concerning women, feminism, gender, and politics. The field ...
, and a degree of tension exists in the field between the traditional stereotype of violence as a male-dominant characteristic and the realities of the marketing data for violent games. In 2008, an example of such studies was funded by the Office of Juvenile Justice and Delinquency Prevention, U.S. Department of Justice to the Center for Mental Health and Media. These studies were released in the book, '' Grand Theft Childhood'', wherein it was found that among girls, nine of the "top ten ost popular video gameswere nonviolent games such as ''
Mario is a character created by Japanese video game designer Shigeru Miyamoto. He is the title character of the ''Mario'' franchise and the mascot of Japanese video game company Nintendo. Mario has appeared in over 200 video games since his cre ...
'' titles, ''
Dance Dance Revolution (''DDR'') is a music video game series produced by Konami. Introduced in Japan in 1998 as part of the Bemani series, and released in North America and Europe in 1999, ''Dance Dance Revolution'' is the pioneering series of the rhythm and dance ...
'' or
simulation game Simulation video games are a diverse super-category of video games, generally designed to closely simulate real world activities. A simulation game attempts to copy various activities from real life in the form of a game for various purposes such ...
s" compared to a majority of violent games in the top ten favorites of boys. Ultimately, the conclusion reached in ''Grand Theft Childhood'' was that "focusing on such easy but minor targets as violent video games causes parents, social activists and public-policy makers to ignore the much more powerful and significant causes of youth violence that have already been well established, including a range of on-gender-linkedsocial, behavioral, economic, biological and mental-health factors." This conclusion supports Surgeon General Satcher's 2001 study (''supra''). Despite this conclusion, general awareness of the issue together with traditional stereotyping has led a number of game developers and designers to create non-violent video games specifically for female audiences. Advertisement placement and other marketing techniques have in the past targeted women as more receptive to non-violent video game genres such as
life simulation game Life simulation games form a subgenre of simulation video games in which the player lives or controls one or more virtual characters (human or otherwise). Such a game can revolve around "individuals and relationships, or it could be a simulation ...
s,
strategy game A strategy game or strategic game is a game (e.g. a board game) in which the players' uncoerced, and often autonomous, decision-making skills have a high significance in determining the outcome. Almost all strategy games require internal decisi ...
s, or
puzzle video game Puzzle video games make up a broad genre of video games that emphasize puzzle solving. The types of puzzles can test problem-solving skills, including logic, pattern recognition, sequence solving, spatial recognition, and word completion. H ...
s. Although these genres often contain certain degrees of violence, they lack the emphasis on graphic violence characterized for instance by the
first-person shooter First-person shooter (FPS) is a sub-genre of shooter video games centered on gun and other weapon-based combat in a first-person perspective, with the player experiencing the action through the eyes of the protagonist and controlling the p ...
genre.


Religious perspective

Criticism for the violent aspects of video game culture has come from a number of anti-violence groups, and perhaps the most vocal of these are the numerous religious opposition groups. The moral codes of nearly all major religions contain prohibitions against murder and violence in general. In some cases this prohibition even extends to aggression, wrath, and anger. Violent video games, while merely vicarious in nature, have been the focus of religious disapproval or outrage in various circles. Notable anti-violent-video-game crusader, former attorney
Jack Thompson Jack Thompson may refer to: Sports * Jack Thompson (footballer, born 1892) (1892–1969), English footballer who played for Sheffield United and Bristol City * Jack Thompson (1920s footballer), English footballer who played for Aston Villa and Brig ...
is a self proclaimed Christian conservative, and his legal actions against violent video games have been intimately linked to his religious views. As groups like the
fundamentalist Christian Christian fundamentalism, also known as fundamental Christianity or fundamentalist Christianity, is a religious movement emphasizing biblical literalism. In its modern form, it began in the late 19th and early 20th centuries among British and ...
population have increased in number of adherents, new marketing opportunities have developed contemporaneously.Davis, Matthew.
Christians purge video game demons
'. BBC News – Washington. 24 May 2005.
Several religion-centric games forums such as
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
's "Religion and Philosophy" forum have developed within the greater gaming community in reaction to this growing niche.


Christian games

There has been a rapid increase in Christian video games since the 2000s, however as Christian games have striven to compete with their more popular secular progenitors, there has been an increasing number of games released that blur the lines between Christian and non-Christian values. Jack Thompson, for instance, has publicly decried such Christian games as '' Left Behind: Eternal Forces'', stating "It's absurd, ... you can be the Christians blowing away the infidels, and if that doesn't hit your hot button, you can be the Antichrist blowing away all the Christians."Chmielewski, Dawn C.
Converting Video Games Into Instruments of God
'' LA Times. 10 May 2006
(The game reviewers IGN, Ars Technica and GameSpy have disagreed that "Left Behind: Eternal Forces" is overtly violent.) Similarly, James Dobson, PhD., founder of the Focus on the Family group, has advised parents in relation to video games to "avoid the violent ones altogether. Although Christian games have been around since
Sparrow Records Sparrow Records is a Christian music record label and a division of Universal Music Group. History Sparrow Records was founded in 1976 by Billy Ray Hearn, then artists and repertoire (A&R) director at Myrrh Records. Purchased by Thorn EMI in ...
' '' Music Machine'' for the
Atari 2600 The Atari 2600, initially branded as the Atari Video Computer System (Atari VCS) from its release until November 1982, is a home video game console developed and produced by Atari, Inc. Released in September 1977, it popularized microprocesso ...
, there have been few genres as unassailably violent as that of the
first-person shooter First-person shooter (FPS) is a sub-genre of shooter video games centered on gun and other weapon-based combat in a first-person perspective, with the player experiencing the action through the eyes of the protagonist and controlling the p ...
(FPS). The majority of games that have been banned for violence have been FPS games, and for this reason, Christian games in the FPS genre have struggled to overcome the blurring effects of the violence inherent to the genre. Games such as '' Revelation 7'' and ''
Xibalba (), roughly translated as "place of fright", is the name of the underworld (or quc, Mitnal) in Maya mythology, ruled by the Maya death gods and their helpers. In 16th-century Verapaz, the entrance to Xibalba was traditionally held to be a ...
'', for instance, have attempted to avoid claims of violence by using "off the wall" absurdist humor with enemies such as flying, bat-winged clown heads (modeled after the biblical
Jezebel Jezebel (;"Jezebel"
(US) and
) was the daughte ...
) that shoot rays out of their nose, or alien Nazis (a mocking reference to Raëlian religious beliefs)Linder, Matthew. ''Marty Bee Interview''. Gamepraise.net (also available at Objectiveministries.org). 1 August 2006. Other Christian FPS games such as '' Eternal War'' have avoided the issue by expressing the view that justified violence is morally acceptable. Some of these games, despite containing objectively violent content, have been affirmatively labeled "non-violent video games" by marketers and faith-based non-violent gaming communities. In direct response to the Columbine High School massacre (alleged to have been caused by the shooters' obsession with the game, ''
Doom Doom is another name for damnation. Doom may also refer to: People * Doom (professional wrestling), the tag team of Ron Simmons and Butch Reed * Daniel Doom (born 1934), Belgian cyclist * Debbie Doom (born 1963), American softball pitcher * ...
''), Rev. Ralph Bagley began production on '' Catechumen'', a Christian first-person game produced by N'Lightening Software involving holy swords instead of guns. In ''Catechumen'', the player fights inhuman demons using holy armament. When "sent back" the demons produce no blood or gore, and for this reason it has been described as a non-violent game. The intent of ''Catechumen'', according to Rev. Bagley, is "to build the genre of Christian gaming. People are tired of having these violent, demonic games dictating to their kids." Among Christian FPS games, a lack of gore has often been used as the minimum standard for non-violence. Christian game reviewers have at times characterized non-Christian games such as '' Portal'' and ''
Narbacular Drop ''Narbacular Drop'' is a 2005 puzzle-platform game developed by Nuclear Monkey Software. It was the senior game project of students attending DigiPen Institute of Technology. The gameplay consists of navigating a dungeon using an innovative port ...
'' as comparatively non-violent games despite their lack of a Christian focus. An example of a notable Christian video game organization is the Christian Game Developers Foundation, focusing on
family-friendly A family-friendly product or service is one that is considered to be suitable for all members of an average family. Family-friendly restaurants are ones that provide service to families that have young children. Frequently, family-friendly produc ...
gameplay and Biblical principles. Another well known Christian video game creator and distributor is Wisdom Tree which is best known for its unlicensed Christian video games on the Nintendo Entertainment System.


Hindu games

In 2006, Escapist magazine reported that a Hindu first-person shooter entitled ''My Hindu Shooter'' was in the works. In ''My Hindu Shooter'', a game based on the
Unreal Engine Unreal Engine (UE) is a 3D computer graphics game engine developed by Epic Games, first showcased in the 1998 first-person shooter game '' Unreal''. Initially developed for PC first-person shooters, it has since been used in a variety of g ...
, the player employs the
Vedic upright=1.2, The Vedas are ancient Sanskrit texts of Hinduism. Above: A page from the '' Atharvaveda''. The Vedas (, , ) are a large body of religious texts originating in ancient India. Composed in Vedic Sanskrit, the texts constitute the ...
abilities of
astrology Astrology is a range of divinatory practices, recognized as pseudoscientific since the 18th century, that claim to discern information about human affairs and terrestrial events by studying the apparent positions of celestial objects. Di ...
, Ayurvedic healing, breathing (meditation),
herbalism Herbal medicine (also herbalism) is the study of pharmacognosy and the use of medicinal plants, which are a basis of traditional medicine. With worldwide research into pharmacology, some herbal medicines have been translated into modern reme ...
, Gandharva Veda music, architecture (which let you purify demonic areas) and yagyas (rituals). Gameplay involved acquisition of the siddhis of clairvoyance, levitation, invisibility, shrinking and strength, and the ultimate goal of the game was to achieve pure consciousness by removing
karma Karma (; sa, कर्म}, ; pi, kamma, italic=yes) in Sanskrit means an action, work, or deed, and its effect or consequences. In Indian religions, the term more specifically refers to a principle of cause and effect, often descriptivel ...
through completion of quests and cleansing the six chakras in ascending order. The only way to actually win the game is to complete it without harming or killing any other living creature. Despite the violence-free requirements of the main character, however, a player could die and be reincarnated in a number of different forms like a human, a pig, a dog, or a worm. Whatever form you came back as would limit the way in which you could interact with other characters in the game. Like the majority of games that have been labeled non-violent, violence in the game that is applied to the character rather than that the character applies is not considered to make the game a violent game.


Buddhist games

According to Buddhist morality, the first of the
Five Precepts The Five precepts ( sa, pañcaśīla, italic=yes; pi, pañcasīla, italic=yes) or five rules of training ( sa, pañcaśikṣapada, italic=yes; pi, pañcasikkhapada, italic=yes) is the most important system of morality for Buddhist lay peo ...
of Śīla is a personal rule of not killing. This moral guideline extends to human as well as non-human life. There are five conditions to violate the first precept: # The being must be alive. # There must be the knowledge that it is a sentient living being. # There must be an intention to cause death. # An act must be done to cause death. # There must be death, as the result of the said act. As the first precept requires an actual living being to be killed to be considered as violated, Buddhists can still enjoy video games with violence because there is no real being that is dying or being hurt. The fuller extent of the first precept is to maintain a harmless attitude towards all. The main problem is the mind, which is the main focus of Buddhism. Violent video games tend to create ill-will and tension, thus it is not conducive for meditation practice. Other than that, the action of the mind also creates ''kamma'' (action) which will bear its fruit when the conditions are right. Although primarily
browser game A browser game or a "flash game" is a video game that is played via the internet using a web browser. They are mostly free-to-play and can be single-player or multiplayer. Some browser games are also available as mobile apps, PC games, or on ...
s, a number of stand-alone video games eschewing violence, such as the 2007 Thai game ''Ethics Game'' have been created that promote the Five Precepts and Buddhism generally. The Buddhist concept of dharma has been emphasized in a number of Buddhist games as a reaction to perceptions of the adharmic state of modern games. The concept of
zen Zen ( zh, t=禪, p=Chán; ja, text= 禅, translit=zen; ko, text=선, translit=Seon; vi, text=Thiền) is a school of Mahayana Buddhism that originated in China during the Tang dynasty, known as the Chan School (''Chánzong'' 禪宗), and ...
has also influenced a number of nonviolent video games such as '' Zen of Sudoku'', and The Game Factory's ''Zenses'' series.


Jewish games

While the earliest games to feature a Jewish main character (the ''Wolfenstein'' series' William "B.J." Blazkowicz) are characterized by militant anti-Nazism, a number of non-violent Jewish games (such as the ''Avner'' series by
Torah Educational Software Torah Educational Software (TES) is a distributor of Judaic software based in Jerusalem. Its product ''Let's Keep Kosher'' received a rabbinical endorsement. Software for Jewish texts * A 1996 followup to a 1994 Davka-vs-TES (Torah Educational So ...
(TES)) primarily aimed at younger audiences has emerged with the intention of promoting Jewish religious concepts related to the
Torah The Torah (; hbo, ''Tōrā'', "Instruction", "Teaching" or "Law") is the compilation of the first five books of the Hebrew Bible, namely the books of Genesis, Exodus, Leviticus, Numbers and Deuteronomy. In that sense, Torah means the ...
. One notable non-violent game that explores Jewish themes is '' The Shivah'', a puzzle-adventure game featuring a non-violent battle between Rabbis that takes the form of an insult swordfight.


Muslim games

Despite notoriety in the Western press for controversial violent games such as '' Under Ash'', and ''
Under Siege ''Under Siege'' is a 1992 American action thriller film directed by Andrew Davis, written by J. F. Lawton, and starring Steven Seagal as a former Navy SEAL who must stop a group of mercenaries, led by Tommy Lee Jones, after they commandeer the ...
'', Muslim developer Afkar Media has also produced at least one non-violent game entitled ''Road Block Buster''. In ''Road Block Buster'' the hero must "jump[] around [] doing tricks to soldiers ... [attempt] to get over any barrier or road block implanted by Israeli Defense forces without using violence, [and] earn respect by helping surrounded people whom can't get through the separation walls."


Sikh games

Exceptionally rare, the few Sikh games (e.g. ''Sikh Game'') in existence are primarily browser-based. ''Sarbloh Warriors'' was developed by Taranjit Singh as a game revolving around Sikh. It was planned for it to contain mild violence. In 2006, Singh complained that the game was unfairly stereotyped and that
BBC #REDIRECT BBC #REDIRECT BBC Here i going to introduce about the best teacher of my life b BALAJI sir. He is the precious gift that I got befor 2yrs . How has helped and thought all the concept and made my success in the 10th board exam. ...
...
misrepresented the game as "anti-muslim". The game was never released.


Bahá'í games

In January 2007, artist Chris Nelson produced a non-violent
art game An art game (or arthouse game) is a work of interactive new media digital software art as well as a member of the "art game" subgenre of the serious video game. The term "art game" was first used academically in 2002 and it has come to be un ...
called ''The Seven Valleys'' which he exhibited during the ACSW conference at the
University of Ballarat The University of Ballarat, Australia was a dual-sector university with multiple campuses in Victoria, Australia, including its main Ballarat campus, Melbourne, Sydney, and Adelaide that were authorized by the university to provide diploma, unde ...
. Based on the ''
Unreal Tournament ''Unreal Tournament'' is a first-person arena shooter video game developed by Epic Games and Digital Extremes. The second installment in the '' Unreal'' series, it was first published by GT Interactive in 1999 for Microsoft Windows, and late ...
'' engine, ''The Seven Valleys'' was designed with the intention of "illustrat ngthe unillustratable, and 'subvert ng the image of violent video games in the process." Nelson was interviewed by ABC Radio on the subject in February of the same month.


Taoist games

Video game publisher, Destineer's non-violent puzzle video game, '' WordJong'' for the Nintendo DS has been considered a Taoist puzzle game.


Religion neutral games

Non-profit organizatio
Heartseed
set out to produce several non-violent games, drawing inspiration from a claimed agreement between several religions under the sign of nonviolence: "Christianity, Hinduism, Islam, Buddhism, Taoism, Judaism and others, – because throughout all of them can be found a common thread of decency meant to propel us toward spiritual enlightenment". This project seems to have been discontinued.


Types of non-violent video games

Non-violent video games as a genre are characterized as a genre by purpose. Unlike genres described by style of gameplay, non-violent video games span a wide number of gameplay genres. Defined in the negative, the purpose of non-violent games is to provide the player with an experience that ''lacks'' violence. Many traditional gameplay genres naturally lack violence and application of the term "non-violent video games" to titles that fall under these categories raises no questions regarding accuracy. For game developers and designers who self-identify as non-violent video game makers, however, the challenge has been to expand the concepts of non-violence into such traditionally violent gameplay genres as action games,
role-playing games A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal ac ...
,
strategy game A strategy game or strategic game is a game (e.g. a board game) in which the players' uncoerced, and often autonomous, decision-making skills have a high significance in determining the outcome. Almost all strategy games require internal decisi ...
s, and the
first-person shooter First-person shooter (FPS) is a sub-genre of shooter video games centered on gun and other weapon-based combat in a first-person perspective, with the player experiencing the action through the eyes of the protagonist and controlling the p ...
. Emergent and more recent gameplay genres such as
music video game A music video game, also commonly known as a music game, is a video game where the gameplay is meaningfully and often almost entirely oriented around the player's interactions with a musical score or individual songs. Music video games may take a ...
s are for the most part naturally non-violent. Purposive video game genres such as
educational game Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment, however educational games are games that are desig ...
s also are primarily non-violent in nature. Other electronic game genres like audio games are also most frequently non-violent. The indisputably non-violent nature of these games are often considered self-evident by members of both the non-violent gaming community and the gaming community at large. As such they are often not explicitly identified as such. Typically, explicit identification is applied counterintuitively to titles where there might otherwise be a question concerning non-violence. This has led such categorization to be viewed with mistrust, hostility, and mockeryBrown, Seth.
PrayStation: The 6 Most Misguided Christian Video
'. Cracked.com. August 2008.
by those who fail to recognize the comparative nature of the definition or who disagree fundamentally with the underlying purpose of the genre.


Traditionally non-violent games

Among traditionally non-violent games are included
maze games Maze game is a video game genre description first used by journalists during the 1980s to describe any game in which the entire playing field is a maze. Quick player action is required to escape monsters, outrace an opponent, or navigate the maz ...
, adventure games,
life simulation game Life simulation games form a subgenre of simulation video games in which the player lives or controls one or more virtual characters (human or otherwise). Such a game can revolve around "individuals and relationships, or it could be a simulation ...
s,
construction and management simulation Construction and management simulation (CMS), sometimes also called management sim or building sim, is a subgenre of simulation game in which players build, expand or manage fictional communities or projects with limited resources. Strategy vid ...
games,
visual novels A , often abbreviated as VN, is a form of digital semi-interactive fiction. Visual novels are often associated with and used in the medium of video games, but are not always labeled as such themselves. They combine a textual narrative with sta ...
, and some
vehicle simulation game Vehicle simulation games are a genre of video games which attempt to provide the player with a realistic interpretation of operating various kinds of vehicles. This includes automobiles, aircraft, watercraft, spacecraft, military vehicles, and a ...
s, among others. These games are generally less frequently described as non-violent due to the self-evident nature of the descriptive term. Prior to the development of games specifically designed for non-violence, non-violent gamers were limited to these traditionally non-violent genres, however a number of games even under the traditionally non-violent umbrella may be considered arguably violent. ''
Minesweeper A minesweeper is a small warship designed to remove or detonate naval mines. Using various mechanisms intended to counter the threat posed by naval mines, minesweepers keep waterways clear for safe shipping. History The earliest known usage of ...
'', for instance, is an abstraction of a scenario that often leads to a patently violent result. Other common traditionally non-violent genres include adventure games,
puzzle game A puzzle is a game, problem, or toy that tests a person's ingenuity or knowledge. In a puzzle, the solver is expected to put pieces together ( or take them apart) in a logical way, in order to arrive at the correct or fun solution of the puzzl ...
s,
music video game A music video game, also commonly known as a music game, is a video game where the gameplay is meaningfully and often almost entirely oriented around the player's interactions with a musical score or individual songs. Music video games may take a ...
s,
programming game A programming game is a video game that incorporates elements of computer programming, enabling the player to direct otherwise autonomous units within the game to follow commands in a domain-specific programming language, often represented as a v ...
s,
party games Party games are games that are played at social gatherings to facilitate interaction and provide entertainment and recreation. Categories include (explicit) icebreaker, parlour (indoor), picnic (outdoor), and large group games.Frankel, Lillian; ...
,
visual novels A , often abbreviated as VN, is a form of digital semi-interactive fiction. Visual novels are often associated with and used in the medium of video games, but are not always labeled as such themselves. They combine a textual narrative with sta ...
, and traditional games. Examples of traditionally non-violent games include: *'' Sudoku Gridmaster'' – A totally non-violent game wherein the player must assign the mathematically appropriate number to the corresponding blank in a grid. *'' Roller Coaster'' – A game featuring a non-violent main-character wherein the player must navigate a dangerous amusement park to collect pieces of money. *'' Alleyway'' – A game with only environmental hazards featuring a non-violent main-character wherein the player must break blocks (mild violence) with a ball while avoiding the floor of the level. *The '' Eggerland'' series – A series with enemies featuring a non-violent main-character wherein the player must solve block-sliding puzzles in order to secure a key and unlock the door to the next room. *''
Robots "\n\n\n\n\nThe robots exclusion standard, also known as the robots exclusion protocol or simply robots.txt, is a standard used by websites to indicate to visiting web crawlers and other web robots which portions of the site they are allowed to visi ...
'' – A game lacking violence to sentient beings wherein a player must either bomb malfunctioning robots or conserve bombs by stepping strategically in order to induce the robots to crash into one another.


Non-violent action games

Action games have typically been among the most violent of video games genres with the liberal employment of enemies to thwart the actions of the player-character, and an emphasis on killing these enemies to neutralize them. As action games have developed they have become progressively more violent over the years as advances in graphic capabilities allowed for more realistic enemies and death sequences. Nevertheless, some companies like Nintendo have tended to shy away from this kind of realism in favor of cartoon and fantasy violence, a concept also implicated in the increase of youth violence by media violence researchers. This has created a spectrum of violence in action games. Non-violent video game proponents have labeled a number of games containing comparatively low-level violence as non-violent as well as games such as the anti-violent
serious game A serious game or applied game is a game designed for a primary purpose other than pure entertainment. The "serious" adjective is generally prepended to refer to video games used by industries like defense, education, scientific exploration, he ...
, '' Food Force''. Studies have also shown that there are tangible benefits to violence in action games such as increased ability to process visual information quickly and accurately. This has led to support for the development of action games that are non-violent which will allow players to retain the positive visual processing benefits without the negatives associated with violence. Examples of non-violent action games include: *''
Journey Journey or journeying may refer to: * Travel, the movement of people between distant geographical locations ** Day's journey, a measurement of distance ** Road trip, a long-distance journey on the road Animals * Journey (horse), a thoroughbred ra ...
'' – Multi-awarded Game of the Year, Journey is a game where you as a non-violent player meet and travel with a second anonymous player on a journey to a mountaintop. *''
Seiklus ''Seiklus'' (Estonian for ) is a platform game for Microsoft Windows. It was created by cly5m, using GameMaker over a period of approximately 6 months. Overview ''Seiklus'' is a puzzle platform game made with GameMaker with an emphasis on explo ...
'' – A totally non-violent game wherein the player traverses a natural landscape as a small person in order to get to the end. *''
Sunday Funday Sunday Funday may refer to: * ''Sunday Funday'' (TV program), a Philippine variety show *Sunday Funday (block) Fox Sunday Night is the former branding of the Sunday night primetime lineup on the Fox network, which featured a mix of animated and ...
'' – A game featuring a non-violent main-character wherein the player avoids bullies, clowns, and businessmen in order to skateboard to Sunday school. *'' Knytt'' – A game with only environmental hazards featuring a non-violent main-character wherein the player must guide a small creature through a series of caverns and mountains containing pitfalls and hazards in order to get to the end. *''
Marble Madness ''Marble Madness'' is an arcade game, arcade video game designed by Mark Cerny and published by Atari Games in 1984. It is a platform game in which the player must guide a marble through six courses, populated with obstacles and enemies, within ...
'' – A game with enemies featuring a non-violent main-character wherein the player must navigate his way through a marble maze while enemy marbles and other enemies attempt to knock him off or otherwise destroy him. *''
Barbie Barbie is a fashion doll manufactured by American toy company Mattel, Inc. and launched on March 9, 1959. American businesswoman Ruth Handler is credited with the creation of the doll using a German doll called Bild Lilli as her inspiration. ...
'' – A game lacking violence to sentient beings wherein
Barbie Barbie is a fashion doll manufactured by American toy company Mattel, Inc. and launched on March 9, 1959. American businesswoman Ruth Handler is credited with the creation of the doll using a German doll called Bild Lilli as her inspiration. ...
must rescue
Ken Ken or KEN may refer to: Entertainment * ''Ken'' (album), a 2017 album by Canadian indie rock band Destroyer. * ''Ken'' (film), 1964 Japanese film. * ''Ken'' (magazine), a large-format political magazine. * Ken Masters, a main character in ...
by defeating a host of shopping-mall-related machines gone haywire. *'' Barney's Hide and Seek'' – A game lacking violence to any living creature; the player must find children and missing objects. The game is also educational and teaches young children about safety lessons. *'' Crash Dummy Vs The Evil D-Troit'' *'' Treasure Quest'' – a puzzle/action game *'' Knytt Stories'' *'' Steer Madness'' – a vegetarian-themed game endorsed by PETA


Non-violent first person shooters

The application of the term "non-violent" to genres such as the
first-person shooter First-person shooter (FPS) is a sub-genre of shooter video games centered on gun and other weapon-based combat in a first-person perspective, with the player experiencing the action through the eyes of the protagonist and controlling the p ...
(FPS), that many players consider ''inherently'' or ''definitionally'' violent, has at times generated vociferous arguments that the concept is inconceivable and at best oxymoronic. This argument typically derives from a strict definition of violence as "extreme, destructive, or uncontrollable force especially of natural events; intensity of feeling or expression, " a definition by which the vast majority of video games may be described as violent. Despite arguments to the contrary, however, such characterizations have been employed as a marketing tool by makers and distributors of non-violent video games, and the degree of popularity enjoyed by games so described may be attributed to the comparative violence of other more violent members of the supergenre. Non-violent first-person shooter developers have expressed the notion that it is the challenge of making a non-violent game in a violent genre that motivates them in part. Rarely, FPS games such as ''
Garry's Mod ''Garry's Mod'' is a 2006 sandbox game developed by Facepunch Studios and published by Valve. The base game mode of ''Garry's Mod'' has no set objectives and provides the player with a world in which to freely manipulate objects. Other ga ...
'' and '' Portal'' that have been developed without the specific intent of non-violence have been identified by reviewers and the non-violent gaming community as non-violent FPSes.Au, Wagner James.
Does Portal’s Success Presage Game Industry Shift?
'.
GigaOM Gigaom is a technology focused analyst firm and media company. The company evolved from a blog which offered news, analysis, and opinions on startup companies, emerging technologies, and other technology related topics. It was started by Om Malik ...
. 31 January 2008.
Pierce, Kit.
Portal Review
'. 15 October 2007.
Such characterizations have led to the concern that parents may allow their children to play these games, not realizing that there are still some elements of violence including violent deaths. Further ambiguities arise when determining whether a game is a first-person ''shooter'', as in certain games such as ''
Narbacular Drop ''Narbacular Drop'' is a 2005 puzzle-platform game developed by Nuclear Monkey Software. It was the senior game project of students attending DigiPen Institute of Technology. The gameplay consists of navigating a dungeon using an innovative port ...
'', the player doesn't shoot anything at all, but merely clicks walls with the cursor. Similarly, in games such as '' realMyst'', the player merely interacts with the environment by touching things in the first-person and the term "shooter" is seen to be objectively inaccurate. Despite this, non-violent first-person games have often been characterized oxymoronically as shooters because of all comparable genres, these games are most closely similar to the FPS and often employ engines designed for the FPS genre. Often modeled upon violent FPS games, non-violent FPSes such as '' Chex Quest'' or the newer Sherlock Holmes games, may bear striking resemblance to the violent game whose engine they are using. Developers of such games often have done little to change the game other than replacing violent or scary imagery and recasting the storyline to describe "zorching", "slobbing", or otherwise non-lethally incapacitating enemies. Examples of simple changes intended to reduce violence for non-violent FPSes include the alteration of the red shroud from the death-sequence in ''
Doom Doom is another name for damnation. Doom may also refer to: People * Doom (professional wrestling), the tag team of Ron Simmons and Butch Reed * Daniel Doom (born 1934), Belgian cyclist * Debbie Doom (born 1963), American softball pitcher * ...
'' to become the green shroud from the slime-sequence in ''Chex Quest'' or the removal of the red shroud from the death-sequence in ''
Half-Life 2 ''Half-Life 2'' is a 2004 first-person shooter game developed by Valve Corporation, Valve. It was published by Valve through its distribution service Steam (service), Steam. Like the original ''Half-Life (video game), Half-Life'' (1998), ''Half- ...
'' for the deaths in ''Portal''. At times, similarities between violent progenitors and their non-violent descendants have proved strong enough that the non-violent developers have cast their game as a spoof of the violent version. This is apparent in ''Chex Quest''. Off-beat and absurdist humor have been employed in a number of games order to tone down the serious content by makers of non-violent FPSes. One subgenre of the FPS that typically is not characterized as non-violent despite the fact that gameplay revolves to a great degree around avoidance of battle, is that of
stealth game A stealth game is a type of video game in which the player primarily uses ''stealth'' to avoid or overcome opponents. Games in the genre typically allow the player to remain undetected by hiding, sneaking, or using disguises. Some games allow th ...
s. Although much of the gameplay characteristic to stealth games accords closely with the requirements of the non-violent genre, stealth games most frequently simply delay chaotic violence to focus instead upon controlled precision violence. When stealth and violence are both present as options, stealth is often presented as the superior option for being morally superior or requiring greater skill. Examples of non-violent FPSes include: *'' H.U.R.L.'' – A game featuring a non-violent main-character wherein the player must navigate a playing-field avoiding enemies as they attempt to "slob" him with trash. *''
Narbacular Drop ''Narbacular Drop'' is a 2005 puzzle-platform game developed by Nuclear Monkey Software. It was the senior game project of students attending DigiPen Institute of Technology. The gameplay consists of navigating a dungeon using an innovative port ...
'' – A game with only environmental hazards featuring a non-violent main-character wherein the player must navigate her way out of a dungeon filled with hazards. *'' Chex Quest'' – A game with enemies featuring a non-violent
Chex Quest 1, 2 & 3
'' DarkGreen HQ review. 2006.
main-character wherein the player must rescue his fellow cereal-pieces by "zorching" hordes of flemoids back to their home planet with various zorch guns. Instead of the player's face bleeding, the Chex piece becomes progressively more covered in slime. *'' Descent'' – A game lacking violence to sentient beings wherein the player, in a ship, rescues human miners trapped in mines guarded by malfunctioning mining robots. The player has to navigate maze-like mines in order to save the hostages and shutdown the malfunctioning mine. *'' Postal 2'' – Though ''Postal 2'' is renowned for its impressive levels of graphic violence, gore and irreverent humour, it is possible to complete the game without harming a single person. For players who choose such a route, the game will praise them as "Jesus" at the end of the final screen. *'' Plants vs. Zombies: Garden Warfare'' – A recent FPS, rated E10+ by the
ESRB The Entertainment Software Rating Board (ESRB) is a self-regulatory organization that assigns age and content ratings to consumer video games in the United States and Canada. The ESRB was established in 1994 by the Entertainment Software Asso ...
, where instead of "kill" there is "vanquish". * ''
Chex Quest 2 ''Chex Quest'' is a non-violent first-person shooter video game created in 1996 by Digital Café, originally intended as a Chex cereal promotion aimed at children aged 6–9 and up.Thompson, Stephanie. "WatersMolitor Promo Links Chex and AOL." '' ...
'' – The sequel of the original Chex Quest, featuring the same premise of non-violent action. * '' Elebits'' – A Wii-based first-person hide-and-seek game * ''
Gotcha! Extreme Paintball ''Gotcha! Extreme Paintball'' (also known as ''Gotcha!'' in Europe) is a first-person shooter, first person paintball video game developed by Sixteen Tons Entertainment and published by Gathering of Developers, Gathering. The game was produced by ...
'' – A non-lethal
paintball Paintball is a competitive team shooting sport in which players eliminate opponents from play by hitting them with spherical dye-filled gelatin capsules called paintballs that break upon impact. Paintballs are usually shot using low-energy a ...
FPS * '' Extreme Paintbrawl'' A non-lethal
paintball Paintball is a competitive team shooting sport in which players eliminate opponents from play by hitting them with spherical dye-filled gelatin capsules called paintballs that break upon impact. Paintballs are usually shot using low-energy a ...
FPS * '' Foreign Ground'' – A military game made by the Swedish Defence University, created only for corporate training environments. * '' Greg Hastings Tournament Paintball'' – A non-lethal
paintball Paintball is a competitive team shooting sport in which players eliminate opponents from play by hitting them with spherical dye-filled gelatin capsules called paintballs that break upon impact. Paintballs are usually shot using low-energy a ...
FPS * '' Greg Hastings Tournament Paintball MAX'D'' – A non-lethal
paintball Paintball is a competitive team shooting sport in which players eliminate opponents from play by hitting them with spherical dye-filled gelatin capsules called paintballs that break upon impact. Paintballs are usually shot using low-energy a ...
FPS * '' Ken's Labyrinth'' – a non-violent '' Wolfenstein'' clone * '' Laser Arena'' – non-violent arena-style
laser tag Laser tag is a recreational shooting sport where participants use infrared-emitting light guns to tag designated targets. Infrared-sensitive signaling devices are commonly worn by each player to register hits and are sometimes integrated w ...
FPS * '' Nerf Arena Blast'' – A non-lethal Nerf FPS * '' NRA Gun Club'' – A first-person target-shooting game * '' Super 3D Noah's Ark'' – A non-violent Christian video game * '' Nanashi no Game'' – non-violent
survival horror Survival horror is a subgenre of survival of the players as the game tries to frighten them with either horror graphics or scary ambience. Although combat can be part of the gameplay, the player is made to feel less in control than in typical ac ...
first-person game from Japan


Non-violent role-playing games

Though infrequently regarded as explicitly violent, role-playing video games (RPGs) have traditionally focused on the adventures of a party of travelers as they spend days and months leveling-up to fight greater and greater foes. Fighting in these games is highly stylized and often turn-based, however the actions of the player-characters and the enemies that attack them are distinctly violent. There have been some attempts made to reduce this violence by rendering it in cartoonish format as in some members of the ''
Final Fantasy is a Japanese video game, Japanese science fantasy anthology media franchise created by Hironobu Sakaguchi and developed and owned by Square Enix (formerly Square (video game company), Square). The franchise centers on a series of fantasy and ...
'' series or by recasting the enemies' deaths as "fainting," "sleeping," or becoming "stunned" as in the '' Pokémon'' series, however neither of these series has been explicitly labeled non-violent. One rare example of an RPG that was designed as a non-violent video game is '' Spiritual Warfare'', a game with enemies featuring a non-violent main-character wherein the player wanders about converting the denizens of his town to Christianity while fending off the attacks of wild animals with holy food. Another example is '' A Tale in the Desert'', an MMORPG based on economic development. Secular examples include Capcom's ''
Ace Attorney ''Ace Attorney'' is a series of visual novel adventure video games developed by Capcom. With storytelling fashioned after legal dramas, the first entry in the series, '' Phoenix Wright: Ace Attorney'', was released in 2001; since then, five ...
'' series and Victor's ''
Story of Seasons ''Story of Seasons'', known in Japan as and formerly known as ''Harvest Moon'', is an agricultural simulation role-playing video game series created by Yasuhiro Wada and developed by Victor Interactive Software (acquired by Marvelous Entert ...
'' series – a simulation/RPG game. Additionally, such RPGs as '' Ultima IV: Quest of the Avatar'', '' Planescape: Torment'', and ''
Deus Ex ''Deus Ex'' is a series of role-playing video games, set during the mid 21st century. Focusing on the conflict between secretive factions who wish to control the world by proxy, and the effects of transhumanistic attitudes and technologies in a ...
'' have all been identified as containing certain modes of play that are mostly non-violent. This concept is also explored in the higher difficulty levels of the ''Thief'' series. In 2015 the fan-funded indie RPG ''
Undertale ''Undertale'' is a 2015 2D role-playing video game created by American indie developer Toby Fox. The player controls a child who has fallen into the Underground: a large, secluded region under the surface of the Earth, separated by a magical ...
'' allowed players to choose whether or not to use violent methods, in a story that includes both explicit and subtextual commentary on the nature of violence in videogames.


Non-violent strategy games

As with role-playing games, strategy games have traditionally focused on the development and expansion of a group as they defend themselves from the attacks of enemies. Strategy games tend not to be explicitly described as violent, however they nearly universally contain violent content in the form of battles, wars, and other skirmishes. Additionally, strategy games tend to more often strive for realistic scenarios and depictions of the battles that result. Counteracting this violence, however, is the fact that strategy games tend to be set at a distant third party perspective and as such the violence of the battles tends to be minute and highly stylized. For the most part, non-violent groups have not explored this genre of violent game. Gender-marketers have designed strategy games for both male and female audiences, however gender-linked treatment of violence has not occurred in this genre and as such, male- and female-oriented strategy games tend to contain equal degrees of violence. Christian developers have made various attempts at the genre including '' Left Behind: Eternal Forces'' in which the player attempts to convert as many civilians in an apocalyptic future as possible by raising their spirit level and shielding them from the corrupting influences of rock-and-roll music and general secularism. The game has been criticized by such anti-violent video game personalities as former attorney
Jack Thompson Jack Thompson may refer to: Sports * Jack Thompson (footballer, born 1892) (1892–1969), English footballer who played for Sheffield United and Bristol City * Jack Thompson (1920s footballer), English footballer who played for Aston Villa and Brig ...
for strategy involving the slaying of infidels and non-believers, and for the ability of players engaged in multi-play modes to play as the Antichrist on the side of the Forces of Satan. Secular non-violent video game designers have emerged from the
serious game A serious game or applied game is a game designed for a primary purpose other than pure entertainment. The "serious" adjective is generally prepended to refer to video games used by industries like defense, education, scientific exploration, he ...
s movement and include such anti-violence titles as '' PeaceMaker'', a game where the player tries to foster peace between Israelis and Palestinians, and '' A Force More Powerful'', a nonviolence-themed game designed by Steve York, a documentary filmmaker and director of Bringing Down a Dictator, a non-violent resistance film featuring Ivan Marovic, a resistance leader against Slobodan Milošević who was instrumental in bringing him down in 2000. Though these games are anti-violent, however, failure on the part of the player leads to violence. Thus the goal of the game is merely shifted to active violence-prevention while the degree of violence used to challenge the player remains consistent with violent strategy games. Some examples of relatively nonviolent strategy games include: *'' M.U.L.E.'' *'' E.T.: Cosmic Garden'' *'' Outpost Kaloki X'' – a strategy/simulation game *''
Mudcraft ''Mudcraft'' is a web-based shockwave real-time strategy single player game developed by students at Michigan State University. In the RTS genre, it uses gender-neutral gameplay designed for both core and casual gamers. Players control mud people ...
''


Non-violent sports games and non-violent vehicle simulations

According to the Funk and Buchman method for classifying video games, there are six categories into which games may be divided: #general entertainment (no fighting or destruction) #educational (learning or problem solving) #fantasy violence (cartoon characters that must fight or destroy things, and risk being killed, in order to achieve a goal) #human violence (like fantasy violence, but with human rather than cartoon characters) #nonviolent sports (no fighting or destruction) #sports violence (fighting or destruction involved) The separation of violent and nonviolent sports here illustrates a phenomenon also recognizable in the
vehicle simulation game Vehicle simulation games are a genre of video games which attempt to provide the player with a realistic interpretation of operating various kinds of vehicles. This includes automobiles, aircraft, watercraft, spacecraft, military vehicles, and a ...
genre. With both sport and vehicle simulation games, gameplay has traditionally been highly bipolar with nearly as many violent titles as non-violent. Just as there are non-violent and ''violent'' sports games, so too are there
flight Flight or flying is the process by which an object moves through a space without contacting any planetary surface, either within an atmosphere (i.e. air flight or aviation) or through the vacuum of outer space (i.e. spaceflight). This can be a ...
and ''combat'' flight simulators,
space flight Spaceflight (or space flight) is an application of astronautics to fly spacecraft into or through outer space, either with or without humans on board. Most spaceflight is uncrewed and conducted mainly with spacecraft such as satellites in ...
and space ''combat'' simulators, and
racing game Racing games are a video game genre in which the player participates in a racing competition. They may be based on anything from real-world racing leagues to fantastical settings. They are distributed along a spectrum between more realistic ra ...
s and vehicular ''combat'' games. Distinction of games as violent or non-violent here serves a purely practical purpose as gameplay may differ considerably beyond the merely aesthetic. Such sports as
Ping-pong Table tennis, also known as ping-pong and whiff-whaff, is a sport in which two or four players hit a lightweight ball, also known as the ping-pong ball, back and forth across a table using small solid rackets. It takes place on a hard table div ...
,
golf Golf is a club-and-ball sport in which players use various clubs to hit balls into a series of holes on a course in as few strokes as possible. Golf, unlike most ball games, cannot and does not use a standardized playing area, and coping ...
, and
billiards Cue sports are a wide variety of games of skill played with a cue, which is used to strike billiard balls and thereby cause them to move around a cloth-covered table bounded by elastic bumpers known as . There are three major subdivisions ...
, have in the past been identified as nonviolent. A common example of a nonviolent game that has been employed in a number of studies and government committee reports is '' NBA Jam: Tournament Edition''.
Derivative Rights, Moral Rights, And Movie Filtering Technology
'. Hearing Before The Subcommittee on Courts, The Internet, And Intellectual Property of the Committee on the Judiciary House of Representatives. 108th Congress. 2d Session. 20 May 2004. Serial No. 93.
An example of a notable non-violent sports game company is
Kush Games 2K Los Angeles (formerly Kush Games, Inc.) was an American video game developer based in Camarillo, California. Founded by Umrao Mayer in 1998, the company was part of Visual Concepts, which itself was a part of Sega. Both Kush Games and Visual ...
.


See also

*'' A Modest Video Game Proposal'' * Christian video games * Nonviolence


References

{{DEFAULTSORT:Nonviolent Video Game Nonviolence Video game censorship Video game genres Self-censorship Violence in video games