Nondeterministic Turing machine
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theoretical computer science Theoretical computer science is a subfield of computer science and mathematics that focuses on the Abstraction, abstract and mathematical foundations of computation. It is difficult to circumscribe the theoretical areas precisely. The Associati ...
, a nondeterministic Turing machine (NTM) is a theoretical model of computation whose governing rules specify more than one possible action when in some given situations. That is, an NTM's next state is ''not'' completely determined by its action and the current symbol it sees, unlike a deterministic Turing machine. NTMs are sometimes used in
thought experiment A thought experiment is an imaginary scenario that is meant to elucidate or test an argument or theory. It is often an experiment that would be hard, impossible, or unethical to actually perform. It can also be an abstract hypothetical that is ...
s to examine the abilities and limits of computers. One of the most important open problems in theoretical
computer science Computer science is the study of computation, information, and automation. Computer science spans Theoretical computer science, theoretical disciplines (such as algorithms, theory of computation, and information theory) to Applied science, ...
is the P versus NP problem, which (among other equivalent formulations) concerns the question of how difficult it is to simulate nondeterministic computation with a deterministic computer.


Background

In essence, a Turing machine is imagined to be a simple computer that reads and writes symbols one at a time on an endless tape by strictly following a set of rules. It determines what action it should perform next according to its internal ''state'' and ''what symbol it currently sees''. An example of one of a Turing Machine's rules might thus be: "If you are in state 2 and you see an 'A', then change it to 'B', move left, and switch to state 3."


Deterministic Turing machine

In a deterministic Turing machine (DTM), the set of rules prescribes at most one action to be performed for any given situation. A deterministic Turing machine has a ''transition function'' that, for a given state and symbol under the tape head, specifies three things: *the symbol to be written to the tape (it may be the same as the symbol currently in that position, or not even write at all, resulting in no practical change), *the direction (left, right or neither) in which the head should move, and *the subsequent state of the finite control. For example, an X on the tape in state 3 might make the DTM write a Y on the tape, move the head one position to the right, and switch to state 5.


Description

In contrast to a deterministic Turing machine, in a nondeterministic Turing machine (NTM) the set of rules may prescribe more than one action to be performed for any given situation. For example, an X on the tape in state 3 might allow the NTM to: * Write a Y, move right, and switch to state 5 or * Write an X, move left, and stay in state 3. Because there can be multiple actions that can follow from a given situation, there can be multiple possible sequences of steps that the NTM can take starting from a given input. If at least one of these possible sequences leads to an "accept" state, the NTM is said to accept the input. While a DTM has a single "computation path" that it follows, an NTM has a "computation
tree In botany, a tree is a perennial plant with an elongated stem, or trunk, usually supporting branches and leaves. In some usages, the definition of a tree may be narrower, e.g., including only woody plants with secondary growth, only ...
".


Formal definition

A nondeterministic Turing machine can be formally defined as a six-tuple M=(Q, \Sigma, \iota, \sqcup, A, \delta), where *Q is a finite set of states *\Sigma is a finite set of symbols (the tape alphabet) *\iota \in Q is the initial state *\sqcup \in \Sigma is the blank symbol *A \subseteq Q is the set of accepting (final) states *\delta \subseteq \left(Q \backslash A \times \Sigma\right) \times \left( Q \times \Sigma \times \ \right) is a relation on states and symbols called the ''transition relation''. L is the movement to the left, S is no movement, and R is the movement to the right. The difference with a standard (deterministic)
Turing machine A Turing machine is a mathematical model of computation describing an abstract machine that manipulates symbols on a strip of tape according to a table of rules. Despite the model's simplicity, it is capable of implementing any computer algori ...
is that, for deterministic Turing machines, the transition relation is a function rather than just a relation. Configurations and the ''yields'' relation on configurations, which describes the possible actions of the Turing machine given any possible contents of the tape, are as for standard Turing machines, except that the ''yields'' relation is no longer single-valued. (If the machine is deterministic, the possible computations are all prefixes of a single, possibly infinite, path.) The input for an NTM is provided in the same manner as for a deterministic Turing machine: the machine is started in the configuration in which the tape head is on the first character of the string (if any), and the tape is all blank otherwise. An NTM accepts an input string if and only if ''at least one'' of the possible computational paths starting from that string puts the machine into an accepting state. When simulating the many branching paths of an NTM on a deterministic machine, we can stop the entire simulation as soon as ''any'' branch reaches an accepting state.


Alternative definitions

As a mathematical construction used primarily in proofs, there are a variety of minor variations on the definition of an NTM, but these variations all accept equivalent languages. The head movement in the output of the transition relation is often encoded numerically instead of using letters to represent moving the head Left (-1), Stationary (0), and Right (+1); giving a transition function output of \left( Q \times \Sigma \times \ \right). It is common to omit the stationary (0) output, and instead insert the transitive closure of any desired stationary transitions. Some authors add an explicit ''reject'' state, which causes the NTM to halt without accepting. This definition still retains the asymmetry that ''any'' nondeterministic branch can accept, but ''every'' branch must reject for the string to be rejected.


Computational equivalence with DTMs

Any computational problem that can be solved by a DTM can also be solved by a NTM, and vice versa. However, it is believed that in general the
time complexity In theoretical computer science, the time complexity is the computational complexity that describes the amount of computer time it takes to run an algorithm. Time complexity is commonly estimated by counting the number of elementary operations ...
may not be the same.


DTM as a special case of NTM

NTMs include DTMs as special cases, so every computation that can be carried out by a DTM can also be carried out by the equivalent NTM.


DTM simulation of NTM

It might seem that NTMs are more powerful than DTMs, since they can allow trees of possible computations arising from the same initial configuration, accepting a string if any one branch in the tree accepts it. However, it is possible to simulate NTMs with DTMs, and in fact this can be done in more than one way.


Multiplicity of configuration states

One approach is to use a DTM of which the configurations represent multiple configurations of the NTM, and the DTM's operation consists of visiting each of them in turn, executing a single step at each visit, and spawning new configurations whenever the transition relation defines multiple continuations.


Multiplicity of tapes

Another construction simulates NTMs with 3-tape DTMs, of which the first tape always holds the original input string, the second is used to simulate a particular computation of the NTM, and the third encodes a path in the NTM's computation tree. The 3-tape DTMs are easily simulated with a normal single-tape DTM.


Time complexity and P versus NP

In the second construction, the constructed DTM effectively performs a
breadth-first search Breadth-first search (BFS) is an algorithm for searching a tree data structure for a node that satisfies a given property. It starts at the tree root and explores all nodes at the present depth prior to moving on to the nodes at the next dept ...
of the NTM's computation tree, visiting all possible computations of the NTM in order of increasing length until it finds an accepting one. Therefore, the length of an accepting computation of the DTM is, in general, exponential in the length of the shortest accepting computation of the NTM. This is believed to be a general property of simulations of NTMs by DTMs. The P = NP problem, the most famous unresolved question in computer science, concerns one case of this issue: whether or not every problem solvable by a NTM in polynomial time is necessarily also solvable by a DTM in polynomial time.


Bounded nondeterminism

An NTM has the property of bounded nondeterminism. That is, if an NTM always halts on a given input tape ''T'' then it halts in a bounded number of steps, and therefore can only have a bounded number of possible configurations.


Comparison with quantum computers

Because quantum computers use quantum bits, which can be in superpositions of states, rather than conventional bits, there is sometimes a misconception that quantum computers are NTMs. However, it is believed by experts (but has not been proven) that the power of quantum computers is, in fact, incomparable to that of NTMs; that is, problems likely exist that an NTM could efficiently solve that a quantum computer cannot and vice versa.. In particular, it is likely that
NP-complete In computational complexity theory, NP-complete problems are the hardest of the problems to which ''solutions'' can be verified ''quickly''. Somewhat more precisely, a problem is NP-complete when: # It is a decision problem, meaning that for any ...
problems are solvable by NTMs but not by quantum computers in polynomial time. Intuitively speaking, while a quantum computer can indeed be in a superposition state corresponding to all possible computational branches having been executed at the same time (similar to an NTM), the final measurement will collapse the quantum computer into a randomly selected branch. This branch then does not, in general, represent the sought-for solution, unlike the NTM, which is allowed to pick the right solution among the exponentially many branches.


See also

*
Probabilistic Turing machine In theoretical computer science, a probabilistic Turing machine is a non-deterministic Turing machine that chooses between the available transitions at each point according to some probability distribution. As a consequence, a probabilistic Tur ...


References


General

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External links


C++ Simulator of a Nondeterministic Multitape Turing Machine
(free software).
C++ Simulator of a Nondeterministic Multitape Turing Machine download link from sourceforge.net
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