Night Trap
   HOME

TheInfoList



OR:

''Night Trap'' is a 1992 interactive movie developed by Digital Pictures and published by Sega for the
Sega CD The Sega CD, released as the in most regions outside North America and Brazil, is a CD-ROM accessory for the Sega Genesis produced by Sega as part of the fourth generation of video game consoles. It was released on December 12, 1991, in Japan ...
. Presented primarily through
full-motion video Full-motion video (FMV) is a video game narration technique that relies upon pre-recorded video files (rather than sprites, vectors, or 3D models) to display action in the game. While many games feature FMVs as a way to present information durin ...
(FMV), ''Night Trap'' tasks the player to observe teenage girls having a
sleepover A sleepover is a social occasion where a young person stays at the home of a friend. Multiple people and/or friends may sleepover at the friend's home, typically a younger person will partake in a sleepover, however an adult or older person may s ...
visiting a house which, unbeknownst to them, is infested with
vampire A vampire is a mythical creature that subsists by feeding on the vital essence (generally in the form of blood) of the living. In European folklore, vampires are undead creatures that often visited loved ones and caused mischief or deat ...
s. The player watches live surveillance footage and triggers traps to capture anyone endangering the girls. The player can switch between different cameras to keep watch over the girls and eavesdrop on conversations to follow the story and listen for clues. The ''Night Trap'' concept originated in a 1986 prototype game developed by Axlon to demonstrate their
Control-Vision The Control-Vision (originally codenamed NEMO) is an unreleased video game console developed by Tom Zito. It is notable for using VHS tapes rather than ROM cartridges, prompting the creation of game content which survived on into much more adva ...
game console to
Hasbro Hasbro, Inc. (; a syllabic abbreviation of its original name, Hassenfeld Brothers) is an American multinational conglomerate holding company incorporated and headquartered in Pawtucket, Rhode Island. Hasbro owns the trademarks and products of K ...
. The system used VHS tape technology to present film-like gaming experiences. With the system picked up by Hasbro, the production of ''Night Trap'' commenced. The video footage was recorded in 1987, followed by six months of editing and game programming. Hasbro suddenly canceled the Control-Vision in 1989, which prompted the game's executive producer, Tom Zito, to purchase the film footage and found Digital Pictures to complete ''Night Trap''. ''Night Trap'' was eventually released in October 1992 as the first interactive movie on the Sega CD. ''Night Trap'' received mixed reviews; critics praised the B movie-esque quality, humor, and video animation, but criticized the gameplay as shallow. The game was one of the principal subjects of a 1993 United States Senate committee hearing on violent video games, along with '' Mortal Kombat''. ''Night Trap'' was cited during the hearing as promoting gratuitous violence and sexual aggression against women, prompting toy retailers
Toys "R" Us Toys "R" Us is an American toy, clothing, and baby product retailer owned by Tru Kids (doing business as Tru Kids Brands) and various others. The company was founded in 1957; its first store was built in April 1948, with its headquarters loc ...
and Kay-Bee Toys to pull the game from shelves that December, and Sega to cease producing copies in January 1994. The Senate hearing led to the creation of the Entertainment Software Rating Board (ESRB), the North American video game ratings board still used today. After the controversy subsided, ''Night Trap'' was
ported In software engineering, porting is the process of adapting software for the purpose of achieving some form of execution in a computing environment that is different from the one that a given program (meant for such execution) was originally desi ...
to other consoles, including the 32X,
3DO Interactive Multiplayer The 3DO Interactive Multiplayer, also referred to as simply 3DO, is a home video game console developed by The 3DO Company. Conceived by entrepreneur and Electronic Arts founder Trip Hawkins, the 3DO was not a console manufactured by the company ...
,
MS-DOS MS-DOS ( ; acronym for Microsoft Disk Operating System, also known as Microsoft DOS) is an operating system for x86-based personal computers mostly developed by Microsoft. Collectively, MS-DOS, its rebranding as IBM PC DOS, and a few ope ...
, and
Mac OS Two major famlies of Mac operating systems were developed by Apple Inc. In 1984, Apple debuted the operating system that is now known as the "Classic" Mac OS with its release of the original Macintosh System Software. The system, rebranded "M ...
. It was re-released in 2017 and 2018 for eighth-generation consoles to mark its 25th anniversary. Retrospective reviews of ''Night Trap'' were negative, owing to FMV's aging appeal as a game medium, and it has been cited as one of the worst video games of all time.


Gameplay

''Night Trap'' is an interactive movie video game that uses full motion video (FMV) to present the story and gameplay. The player is instructed by the in-game police squad to watch live surveillance footage of the Martin household and trigger traps to capture anyone that is seen endangering the house guests. Cameras are situated in eight locations in and around the house: the entryway, living room, kitchen, bedroom, bathroom, driveway, and two hallways. A map is available as well so the player can see how the rooms are connected. The player can freely switch between viewing the different cameras to keep up with house activities and pick up clues from conversations. Kelli, an undercover agent, will also provide clues to the player. The player must avoid trapping her, any other agent, or the house guests. When someone is within range of a trap, a sensor bar will move into a red zone. Activating the trap at this moment will capture them. If the trap is activated when the bar is not in the red zone, the trap will not work and will become disabled for a short period of time. The traps will also only work if the access code is correct. There are six possible access codes, and the player can eavesdrop on conversations to find out when the Martins change the code. When a new code is learned, the player must wait until the speaker leaves the room before changing the access code to the correct color to maintain control of the traps. Counters on the screen indicate how many perpetrators have entered the house and how many have been captured.


Cast

*
Dana Plato Dana Michelle Plato (née Strain; November 7, 1964 – May 8, 1999) was an American actress. An influential " teen idol" of the late 1970s and early 1980s, Plato was recognized for her television work, for which she was included on VH1's list ...
as Kelly * Tracy Matheson as Cindy * Debra Parks as Lisa * Allison Rhea as Ashley * Christy Ford as Megan * Jon Rashad Kamal as Victor Martin * Marion "Molly" Starr as Sheila Martin * Suzy Cote as Sarah Martin * Andras Jones as Jeff Martin * Giovanni Lemm as Tony * William Bertrand as Eddie


Plot

The opening exposition to ''Night Trap'' is presented to the player by Cmdr. Simms of the Sega Control Attack Team (S.C.A.T.) on Sega CD, or Special Control Attack Team in other versions. He explains that the team was alerted to the disappearance of five teenage girls who were last seen at the Martin winery estate. The Martin family consists of Victor Martin, his wife Sheila, their children Jeff and Sarah, and cousin Tony. The missing girls were reportedly invited to stay for the night. Police questioned the Martin family, but they claimed the girls had left safely, and they refused to let the police search the property. The police then handed over the case to S.C.A.T., which investigated the house and discovered a series of traps, security cameras, and an operational unit in the basement to control the apparatus. The S.C.A.T. agents spliced an override cable onto the control system and connected it to a control panel in the back hallway of the house. The player is given the role of an internal S.C.A.T. operative charged with controlling the traps and cameras from this back hallway. Five more teenage girls head towards the estate, Kelli, Ashley, Lisa, Cindy, and Megan. S.C.A.T. has placed agent Kelli Medd within the group as an undercover agent. The girls are not aware of her true identity. Also with the girls is Danny, Lisa's younger brother. The house is invaded by Augers, vampiric beings that need blood to survive. The Martin family themselves are full vampires. The following events and the ending vary widely depending on which characters the player saves from the Augers.


Development


Concept

Rob Fulop Rob Fulop is an American game programmer who created two of the Atari 2600's biggest hits: the port of arcade game '' Missile Command'' and 1982's ''Demon Attack'', which won '' Electronic Games Game of the Year award. While at Atari, Fulop al ...
, developer of '' Demon Attack'' (1982) and other Atari games, began working with Atari founder
Nolan Bushnell Nolan Kay Bushnell (born February 5, 1943) is an American businessman and electrical engineer. He established Atari, Inc. and the Chuck E. Cheese's Pizza Time Theatre chain. He has been inducted into the Video Game Hall of Fame and the Consu ...
at his company Axlon shortly after the
video game crash of 1983 The video game crash of 1983 (known as the Atari shock in Japan) was a large-scale recession in the video game industry that occurred from 1983 to 1985, primarily in the United States. The crash was attributed to several factors, including ma ...
. James Riley was also working with Bushnell at the time on a series of interactive retail advertising campaigns. Riley received a call from Fulop, his neighbor, who explained that an engineer presented an interesting device to another one of Bushnell's employees, Tom Zito. The system used VHS technology to create movie-like gaming experiences and allowed four video tracks to be played simultaneously. The team dubbed this system " NEMO" (Never Ever Mention Outside). Zito wanted to put together some demos to present the technology to
Hasbro Hasbro, Inc. (; a syllabic abbreviation of its original name, Hassenfeld Brothers) is an American multinational conglomerate holding company incorporated and headquartered in Pawtucket, Rhode Island. Hasbro owns the trademarks and products of K ...
. Riley wanted to create an environment the player could move freely about, leading to the idea of surveillance cameras. Fulop and Riley were inspired by the play ''Tamara'' (1981) which ran parallel stories running in 13 different rooms. The audience would need to decide for themselves which stories they wanted to follow. Fulop and Riley watched the play three times over the course of a weekend in 1985. Fulop and Riley liked the design model and thought it would make a good basis for an interactive media experience. A prototype game titled ''Scene of the Crime'' was produced to demonstrate the new technology to Hasbro and test the surveillance camera gameplay. It was a short five-minute demo where the player follows suspicious characters around a house to find who stole a stash of money. The player switches between cameras to observe the characters and eavesdrop on their conversations; all the characters have a plot to steal the money. At the end of the game, the player must guess who stole the money. In December 1986, the team flew to Hasbro headquarters in
Pawtucket, Rhode Island Pawtucket is a city in Providence County, Rhode Island, United States. The population was 75,604 at the 2020 census, making the city the fourth-largest in the state. Pawtucket borders Providence and East Providence to the south, Central Fal ...
and pitched the technology to Hasbro CEO Stephen Hassenfeld and a boardroom of 22 executives who liked the system and gave funding to support further development for the technology and games. Ready to begin work on a full game, the NEMO team returned to the idea of surveillance cameras but wanted to make a more interactive and engaging experience. Zito originally had a plan for an interactive movie based on the ''
A Nightmare on Elm Street ''A Nightmare on Elm Street'' is a 1984 American supernatural slasher film written and directed by Wes Craven and produced by Robert Shaye. It is the first installment in the ''A Nightmare on Elm Street'' franchise and stars Heather Langenka ...
'' film series. After negotiations with the film studio fell through, Zito hired
Terry McDonell Robert Terry McDonell (born August 1, 1944) is an editor, writer and publishing executive. Most recently, he is the author of Irma: The education of a Mother's Son', and a co-founderbr>The Literary Hub His memoir, ''The Accidental Life: An Editor' ...
to write an original script. A cross-functional team of writers, directors, game designers, and programmers discussed how to blend the art of film with the interactivity of video games to create a compelling interactive narrative. The initial idea was to take the basis of ''Scene of the Crime'' to an extreme with a billionaire leaving an extremely large sum of money alone in a large house, guarded by a state-of-the-art security system. In this concept, the billionaire's daughter is staying at the house with her teenage friends when the house is attacked by ninja burglars who are attempting to steal the money. Through much deliberation, the game evolved into the final vampire concept seen in ''Night Trap''. Hasbro was concerned that the game may feature "reproducible violence". As a result, Hasbro did not want the vampires, later dubbed Augers, to bite or move too quickly. In addition, the device used by the Augers to drain blood from their victims was purposely designed to pass Hasbro's non-reproducible violence requirements.


Production and release

''Night Trap'' was developed over six months and was part movie shoot and part programming. The film was shot on 35 mm film in Culver City, CA across 16 days in 1987, with editing taking another few months. The film was directed by James Riley. The director of photography was Don Burgess, who later went on to shoot the award-winning '' Forrest Gump'' (1994). Originally the set was going to be darker, but it was made brighter for fear the footage would pixelate in-game. The script was unusual because it was built around the multi-linear gameplay. Riley was focused on timing the shoots correctly to sync the movement of actors among the rooms. There were four scenes occurring simultaneously at any given time, although there were eight rooms (the other four being still images).
Dana Plato Dana Michelle Plato (née Strain; November 7, 1964 – May 8, 1999) was an American actress. An influential " teen idol" of the late 1970s and early 1980s, Plato was recognized for her television work, for which she was included on VH1's list ...
was the most famous actor involved, known for her work on the American sitcom ''
Diff'rent Strokes ''Diff'rent Strokes'' is an American television sitcom, which aired on NBC from November 3, 1978, to May 4, 1985, and on ABC from September 27, 1985, to March 7, 1986. The series stars Gary Coleman and Todd Bridges as Arnold and Willis Jackso ...
'' (1978–86). Plato's career was spiraling downward at the time, partially due to her personal problems with drugs and alcohol. Fulop recounted that at first, she was very professional, but later she began showing up late and did not want to rehearse. The Augers were played by stuntmen. They developed a hobbling walk so that they would always be prepared to fall when the traps dropped under their feet. The software was developed concurrently with the filming and editing. Through developing ''Night Trap'', Fulop and his team came to realize their old-fashioned development methods did not always work with interactive movies. The team could not go back and "tweak" on-screen elements and other assets, such as inserting new scenes or changing the time an actor comes into view. They had to work with the video footage they were handed over. ''Night Trap'' was ready for the launch of the NEMO in 1989 alongside another interactive movie, ''
Sewer Shark ''Sewer Shark'' is a first-person rail shooter video game, and is the first on a home video game console, console to use full motion video for its primary gameplay. It was originally slated to be the flagship product in Hasbro's Control-Vision v ...
''. Both games had a combined budget of about US$4.5 million ($1.5 million for ''Night Trap'', and $3 million for ''Sewer Shark'') making them two of the most expensive video games of the era. However, just before the launch of the NEMO in early 1989, which was now called the Control-Vision, Hasbro canceled the system release. The company cited high hardware costs as the reason. The system was originally intended to sell for $199, but the high manufacturing costs of the system's DRAM drove it to . In contrast, the market-leading Nintendo Entertainment System sold for around $100 in 1989. Riley also cited the high cost of filmmaking for deterring Hasbro. Fulop went on to form PF Magic, which later created the ''
Petz ''Petz'' (''Dogz'' and ''Catz'') is a series of single-player video games dating back to 1995, in which the player can adopt, raise, care for and breed their own virtual pets. The original ''Petz'' has sold over 1.5 million copies worldwide and ...
'' virtual pet simulation series. Zito purchased the rights to the abandoned Control-Vision games, and after learning that Sony was considering ''Sewer Shark'' for a release on its forthcoming Super NES CD-ROM, he founded his own company to bring them to the system, Digital Pictures. When the Super NES CD-ROM failed to materialize, Zito began working with Sega for a release on the
Sega CD The Sega CD, released as the in most regions outside North America and Brazil, is a CD-ROM accessory for the Sega Genesis produced by Sega as part of the fourth generation of video game consoles. It was released on December 12, 1991, in Japan ...
. ''Night Trap'' transitioned from VHS to CD-ROM and was released in 1992 for the Sega CD, five years after it was originally filmed. In May 1993, British censors banned the game from being sold to children under 15 years old in the United Kingdom, which led to Sega creating the
Videogame Rating Council The Videogame Rating Council (V.R.C.) was introduced by Sega of America in 1993 to rate all video games that were released for sale in the United States and Canada on the Sega Master System, Genesis, Game Gear, Sega CD, 32X, and Pico. The rating h ...
(VRC) age rating system. Sega also released the Sega CD version in Japan on November 19, 1993.


United States congressional hearings

On December 9, 1993, a
United States Senate The United States Senate is the upper chamber of the United States Congress, with the House of Representatives being the lower chamber. Together they compose the national bicameral legislature of the United States. The composition and pow ...
committee held a hearing on the subject of video game violence. The hearing was led by senators
Joe Lieberman Joseph Isadore Lieberman (; born February 24, 1942) is an American politician, lobbyist, and attorney who served as a United States senator from Connecticut from 1989 to 2013. A former member of the Democratic Party, he was its nominee for ...
and
Herb Kohl Herbert H. Kohl (born February 7, 1935) is an American businessman and politician. Alongside his brother and father, the Kohl family created the Kohl's department stores chain, of which Kohl went on to be president and CEO. Kohl also served as a ...
and was covered in major newspapers including ''
USA Today ''USA Today'' (stylized in all uppercase) is an American daily middle-market newspaper and news broadcasting company. Founded by Al Neuharth on September 15, 1982, the newspaper operates from Gannett's corporate headquarters in Tysons, Virgi ...
'', ''
The Washington Post ''The Washington Post'' (also known as the ''Post'' and, informally, ''WaPo'') is an American daily newspaper published in Washington, D.C. It is the most widely circulated newspaper within the Washington metropolitan area and has a large nati ...
'' and ''
The New York Times ''The New York Times'' (''the Times'', ''NYT'', or the Gray Lady) is a daily newspaper based in New York City with a worldwide readership reported in 2020 to comprise a declining 840,000 paid print subscribers, and a growing 6 million paid d ...
''. At the hearing, the committee scrutinized ''Night Trap'' along with Midway's ''Mortal Kombat'' (1992). Lieberman claimed ''Night Trap'' featured gratuitous violence and promoted sexual aggression against women. One game over scene considered particularly offensive involved the nightgown-clad character Lisa being captured by Augers attempting to drain her blood. Tom Zito attempted to explain the context of the nightgown scene in defense of the game, but he claims he was silenced. In the short documentary ''Dangerous Games'' (included with PC versions), the producers and some members of the cast explain that the plot of the game was to in fact prevent the trapping and killing of women. In addition, the blood draining device was intended to look very unrealistic to mitigate the violence. There are scenes in which the girls are grabbed or pulled by enemies, but no nudity or extreme acts of violence appear in the game. ''Night Trap'' designer Rob Fulop was irked that his relatively tame game was being compared to ''Mortal Kombat'', which is based on such ultraviolent gore as ripping the heart out of an opponent. During the hearings,
Nintendo of America is a Japanese multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produced handmade playing card ...
senior vice president
Howard Lincoln Howard Charles Lincoln (born February 14, 1940) is an American lawyer and businessman, known primarily for being the former Chairman of Nintendo of America and the former Chairman and Chief Executive Officer of the Seattle Mariners baseball tea ...
testified that ''Night Trap'' would never appear on a Nintendo system because it did not pass its guidelines. Critics noted this as a deliberate move from Nintendo to distance itself from the scandal and make Sega look unfavorable. As a result of the publicity generated by the hearings, retailers sold 50,000 copies of ''Night Trap'' the following week. Two weeks before Christmas, the game was removed from store shelves in the United States' two largest toy store chains,
Toys "R" Us Toys "R" Us is an American toy, clothing, and baby product retailer owned by Tru Kids (doing business as Tru Kids Brands) and various others. The company was founded in 1957; its first store was built in April 1948, with its headquarters loc ...
and Kay-Bee Toys, after receiving numerous complaints that were suspected to be part of an organized telephone campaign. Both stores continued to stock ''Mortal Kombat''. The ''Night Trap'' box art was also criticized by interest groups for what many believed to be a sexist depiction.''
The Milwaukee Journal The ''Milwaukee Journal Sentinel'' is a daily morning broadsheet printed in Milwaukee, Wisconsin, where it is the primary newspaper. It is also the largest newspaper in the state of Wisconsin, where it is widely distributed. It is currently ...
,'' March 9, 1995
In January 1994, Sega withdrew ''Night Trap'' from the market. Bill White, Sega Vice President of Marketing, stated that ''Night Trap'' was pulled because the continuing controversy surrounding it prevented constructive dialogue about an industry-wide rating system. He also stated that the game was misunderstood and was developed as a parody of vampire melodramas. Sega also announced in January the upcoming release of a censored version. The hearings led to the creation of the Entertainment Software Rating Board (ESRB) in 1994, the video game ratings board in North America still used today. After the controversy subsided, the game was
ported In software engineering, porting is the process of adapting software for the purpose of achieving some form of execution in a computing environment that is different from the one that a given program (meant for such execution) was originally desi ...
to the 3DO,
Sega 32X The 32X is an add-on for the Sega Genesis video game console. Codenamed "Project Mars", it was designed to expand the power of the Genesis and serve as a transitional console into the 32-bit era until the release of the Sega Saturn. The 32X us ...
,
MS-DOS MS-DOS ( ; acronym for Microsoft Disk Operating System, also known as Microsoft DOS) is an operating system for x86-based personal computers mostly developed by Microsoft. Collectively, MS-DOS, its rebranding as IBM PC DOS, and a few ope ...
, and
Mac OS Two major famlies of Mac operating systems were developed by Apple Inc. In 1984, Apple debuted the operating system that is now known as the "Classic" Mac OS with its release of the original Macintosh System Software. The system, rebranded "M ...
, each with a different cover from the original. Virgin Games released the 3DO version in Japan on June 25, 1994.


Reception

Initial reviews for ''Night Trap'' on the Sega CD were mixed. It was the first interactive movie on the system and was thus seen as breaking new ground in both genre and technology. Critics were quick to point out the game's qualities that were reminiscent of teen horror movies. The staff at ''
Sega Force ''Sega Force'' was an early 1990s publication that covered the Sega console range (Sega Mega Drive, Mega-CD, Master System and Game Gear). History ''Sega Force'', along with ''Nintendo Force'', was initially announced in mid-1991 by Newsfield. ...
'' said that playing the game was like "directing your own B movie. ''Night Trap'' makes you feel part of the game." Critics identified the "warped" and "tacky" sense of humor as helping the game's appeal and adding to its charm. From a technological perspective, the video was praised for being high-quality and smooth, although the Sega CD's low color capabilities were identified as a weakness. The most common point of complaint was the gameplay. Some critics cited it for being boring and shallow because it mostly involved pressing one button at the right time to trap the enemies. The staff at '' Computer and Video Games'' said ''Night Trap'' was reminiscent of ''
Dragon's Lair ''Dragon's Lair'' is a video game franchise created by Rick Dyer and Don Bluth. The series is famous for its Western animation-style graphics and complex decades-long history of being ported to many platforms and being remade into television a ...
'' (1983) and ''
Space Ace ''Space Ace'' is a LaserDisc video game produced by Bluth Group, Cinematronics and Advanced Microcomputer Systems (later renamed RDI Video Systems). It was unveiled in October 1983, just four months after the '' Dragon's Lair'' game, followed b ...
'' (1984) and shared the same issues those games had with gameplay just being a matter of hitting buttons in the right moments. Reviewing the game in '' Wizard'' magazine,
Glenn Rubenstein Glenn Rubenstein (born March 2, 1976) is a writer, director, and journalist based in Northern California. Journalism Rubenstein has been a columnist for the ''San Francisco Examiner'', ''Sports Illustrated'' for Kids, CNET's (now defunct) GameCente ...
said that ''Night Trap'' "could be called the best game ever. Well maybe not the best, but it certainly is the most entertaining, that's for sure." He particularly praised the use of live actors and the need to play through the game multiple times in order to see everything. Ports of ''Night Trap'' to other platforms received more harsh reviews; critics said the game did not age well. Staff at '' GamePro'' said it was "innovative at one time, but ''Trap''s graphics and sounds now play like standard stuff." Reviewers at ''
GameFan ''GameFan'' (originally known as ''Diehard GameFan'') was a publication started by Tim Lindquist, Greg Off, George Weising. and Dave Halverson in September 1992 that provided coverage of domestic and import video games. It was notable for its ex ...
'' blamed the game's extensive publicity for making it seem better than it truly was, saying "it's a so-so game that got a lot more attention than it deserved." Critics overwhelmingly found the game to be boring and dull. '' Next Generation'' called it "one of the most crashing bores ever released...this is a nongame." Critics agreed that the 3DO and 32X provided a larger color palette and higher-quality video than the Sega CD original. ''Night Trap'' was a commercial success, with sales totaling 400,000 copies by 1998. In retrospect, ''Night Trap'' is viewed negatively and is mostly remembered for the controversy it stirred. It was ranked the 12th worst video game of all-time by ''
Electronic Gaming Monthly ''Electronic Gaming Monthly'' (often abbreviated to ''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews. History The m ...
'' editor
Seanbaby Sean Patrick Reiley (born June 15, 1976), better known as Seanbaby, is an American writer and video-game designer best known for his comedy website and frequent contributions to video game media outlets ''Electronic Gaming Monthly'' and 1UP.com, ...
in 2001. He and other game journalists also featured the game in a 2007 episode of '' Broken Pixels,'' a comedy web series that covers bad and obscure games. ''
Yahoo! Games Yahoo! Games was a section of the Yahoo! website, launched on March 31, 1998, in which Yahoo! users could play games either with other users or by themselves. The majority of Yahoo! Games was closed down on March 31, 2014 and the balance was clos ...
'' listed it among the most controversial games of all-time in 2007, saying: "If it weren't for controversy...this throwaway Sega CD game would have drifted into obscurity as merely another failed attempt at marrying gameplay with live-action video." ''
Game Informer ''Game Informer'' (''GI'', most often stylized ''gameinformer'' from the 2010s onward) is an American monthly video game magazine featuring articles, news, strategy, and reviews of video games and associated consoles. It debuted in August 1991 w ...
'' listed the game among the worst horror games of all time in 2008. It was ranked number 59 on GamesRadar's 100 worst games of all time in 2014, in which they believed it was "less of a game and more a test of patience". In 1996, '' Computer Gaming World'' listed ''Night Trap'' at number six of 50 worst games of all time, saying that it was "the ultimate experience of FMV gone bad".


Re-release

In May 2014, ''Night Trap'' designer James Riley announced that he was in talks to re-release the game with improved resolution and gameplay. That August, a Kickstarter campaign appeared for the game's original creators, who formed a company titled Night Trap LLC. The developers said that if the campaign was successful, they would be looking into re-releasing other Digital Pictures titles. Furthermore, the company was also considering making a sequel to the original game. The Kickstarter failed, only gaining $39,843 of its $330,000 goal. Two years later, in May 2016, game developer Tyler Hogle created a
tech demo A technology demonstration (or tech demo), also known as demonstrator model, is a prototype, rough example or an otherwise incomplete version of a conceivable product or future system, put together as proof of concept with the primary purpose of s ...
of ''Night Trap'' being played on a smartphone. Hogle had previously worked on official ports for two other Digital Pictures games, '' Double Switch'' (1993) and '' Quarterback Attack'' (1995). He posted a short video of his ''Night Trap'' demo online anonymously, and some gaming websites published stories on the video and contacted Tom Zito to ask if he was involved. Hogle got into contact with Zito, and the two began working towards a full release. The original source code and 1987 master footage are lost. Riley, however, possessed a copy of the timed master footage and provided it to Hogle. Because the footage was already timed, it was easier for Hogle to develop; however, he had to replay the original game multiple times to learn what actions triggered which scenes. ''Night Trap: 25th Anniversary Edition'' was announced in April 2017 to commemorate the game's 25th anniversary. The game was released on PlayStation 4 and Microsoft Windows on August 15, 2017, with an
Xbox One The Xbox One is a home video game console developed by Microsoft. Announced in May 2013, it is the successor to Xbox 360 and the third base console in the Xbox series of video game consoles. It was first released in North America, parts of ...
release planned for the future. The game was developed and published by Hogle's Screaming Villains, and a limited-edition physical release by
Limited Run Games Limited Run Games, Inc. is an American video game distributor based in Apex, North Carolina. The company specializes in the release of digital games on physical media, with the games being sold on their website. The company, founded by Douglas ...
was made available for the PlayStation 4 with three different cover art variations available that mimic the packaging of the original Sega CD release, the later Sega CD release, and the 32X version. The ESRB gave the re-release a "Teen" rating, a grade lower than the original's "Mature" rating. The anniversary edition of ''Night Trap'' uses the full uncompressed video footage with various new additions: deleted scenes including an introduction and a death scene featuring Danny, a behind-the-scenes developer commentary, a "theater mode" to watch all the story-related videos, a "survivor mode" which places Augers randomly in the house, and a playable version of ''Scene of the Crime''. The anniversary edition was released on the Nintendo Switch on August 24, 2018. Some journalists found the Switch release ironic, given Lincoln's statement that "''Night Trap'' will never appear on a Nintendo system" during the 1993 congressional hearings. A version for the PlayStation Vita was also released.


Notes


References


External links

* *
''Night Trap''
on MobyGames {{Video game controversy 1992 video games 3DO Interactive Multiplayer games Digital Pictures DOS games Full motion video based games Horror video games Interactive movie video games Classic Mac OS games Nintendo Switch games Obscenity controversies in video games PlayStation 4 games PlayStation Vita games Sega 32X games Sega CD games Video games about vampires Video games developed in the United States Windows games Single-player video games Virgin Interactive games Sega video games