Nick Montfort
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Nick Montfort is a poet and professor of digital media at
MIT The Massachusetts Institute of Technology (MIT) is a private land-grant research university in Cambridge, Massachusetts. Established in 1861, MIT has played a key role in the development of modern technology and science, and is one of the m ...
, where he directs a lab called The Trope Tank. He also holds a part-time position at the
University of Bergen The University of Bergen ( no, Universitetet i Bergen, ) is a research-intensive state university located in Bergen, Norway. As of 2019, the university has over 4,000 employees and 18,000 students. It was established by an act of parliament in 194 ...
where he leads a node on computational narrative systems at the Center for Digital Narrative. Among his publications are seven books of computer-generated literature and six books from the
MIT Press The MIT Press is a university press affiliated with the Massachusetts Institute of Technology (MIT) in Cambridge, Massachusetts (United States). It was established in 1962. History The MIT Press traces its origins back to 1926 when MIT publish ...
, several of which are collaborations. His work also includes digital projects, many of them in the form of short programs. He lives in
New York City New York, often called New York City or NYC, is the most populous city in the United States. With a 2020 population of 8,804,190 distributed over , New York City is also the most densely populated major city in the Un ...
.


Computer-generated books

Montfort's ''The Truelist'' (Counterpath, 2017) is a computer-generated book-length poem produced by a one-page computer program. The code is included at the end of the book. Montfort has also done a complete studio recording reading ''The Truelist,'' available at
PennSound PennSound is a poetry website and online archive that hosts free and downloadable recordings of poets reading their own work. The website offers over 1500 full-length and single-poem recordings, the largest collection of poetry sound-files on the ...
. Among Montfort's computer-generated books is ''#!'' (pronounced "shebang"), in which he "chooses the programming languages
Python Python may refer to: Snakes * Pythonidae, a family of nonvenomous snakes found in Africa, Asia, and Australia ** ''Python'' (genus), a genus of Pythonidae found in Africa and Asia * Python (mythology), a mythical serpent Computing * Python (pro ...
,
Ruby A ruby is a pinkish red to blood-red colored gemstone, a variety of the mineral corundum ( aluminium oxide). Ruby is one of the most popular traditional jewelry gems and is very durable. Other varieties of gem-quality corundum are called ...
, and
Perl Perl is a family of two high-level, general-purpose, interpreted, dynamic programming languages. "Perl" refers to Perl 5, but from 2000 to 2019 it also referred to its redesigned "sister language", Perl 6, before the latter's name was offic ...
(the last of which has a documented history as a poetic medium) to create impressions of an ideal—machines based on the rules of language." The book includes a Python version of "Taroko Gorge," which is available online in
JavaScript JavaScript (), often abbreviated as JS, is a programming language that is one of the core technologies of the World Wide Web, alongside HTML and CSS. As of 2022, 98% of websites use JavaScript on the client side for webpage behavior, of ...
and has been modified by many authors. Some of these "remixes" are collected in ''The Electronic Literature Collection: Volume 3.'' Montfort collaborated with six others on ''2x6,'' a book published by Les Figues that includes six short programs and some of the short narrative poems these generate in English, Spanish, French, Polish, Japanese, and Russian. This project has also been exhibited and is available online on the Web. Montfort's ''Autopia,'' which assembles short sentences from the names of automobiles, is another project that also appears as a printed book (published by Troll Thread), a gallery installation, and a web page. These and other of his computer-generated books have been considered conceptual writing. Several of Montfort's printed computer-generated books were generated with programs he wrote during National Novel Generation Month (NaNoGenMo). These include three self-published books, ''Hard West Turn (2018 Edition), Megawatt,'' and ''World Clock'', written during the first NaNoGenMo in 2014. Translations of two of these were published by presses in Europe: ''World Clock'' was published in Polish translation by ha!art, and Megawatt in German translation by Frohmann. Montfort is the founder and series editor of ''Using Electricity'', a series of computer-generated books published by Counterpath. In November 2019 Montfort announced "Nano-NaNoGenMo," calling for short computer programs within that year's National Novel Generation Month. His request was that people write programs of 256 characters or less to generate novels of 50,000 words or more. He contributed several such programs himself, as did several others.


Poetry

Montfort's poetry, in addition to computer-generated books and projects, includes digital poems that are collaborations with others. He,
Amaranth Borsuk Amaranth Borsuk (born 1981) is an American poet and educator known for her experiments with textual materiality and digital poetry. She is currently an associate professor at the University of Washington Bothell's School of Interdisciplinary Arts ...
and Jesper Juul wrote ''The Deletionist,'' a system for generating erasure poetry from any page on the web. With
Stephanie Strickland Stephanie Strickland (born February 22, 1942) is a poet living in New York City. She has published ten volumes of print poetry and co-authored twelve digital poems. Her files and papers are being collected by the David M. Rubenstein Rare Book And ...
he wrote ''Sea and Spar Between,'' a generator of about 225 trillion stanzas arranged in a grid and combining language from Herman Melville ''Moby Dick'' and Emily Dickison's poems. Montfort and William Gillespie wrote ''2002: A Palindrome Story'', a 2002-word narrative palindrome published in 2002 in print and on the web. ''Riddle & Bind'' (Spineless Books, 2010), Montfort's first book of poetry, is a collection of poems written under constraint and literary riddles.


Interactive fiction

Montfort has written about interactive fiction and written several interactive fiction games. ''Book and Volume'' (2005) was a finalist in the 2007 Slamdance Guerilla Gamemaker Competition. However, after ''
Super Columbine Massacre RPG! ''Super Columbine Massacre RPG!'' is a role-playing video game created by Danny Ledonne and released in April 2005. The game recreates the 1999 Columbine High School shootings near Littleton, Colorado. Players assume the roles of gunmen Eric H ...
'', which had also been named a finalist, was excluded from the festival, Montfort withdrew from the competition in protest. Released in 2000, ''Ad Verbum'' is a wordplay-based game in which the player has to figure out stylistic constraints in different locations and type certain commands in order to solve puzzles. It received the 2000 XYZZY Award for Best Puzzles. ''Twisty Little Passages: An Approach to Interactive Fiction,'' a 2003 book, was described by Steve Meretzky as "a thoroughly researched history of interactive fiction, as well as a brilliant analysis of the genre."


Writing on digital media

The group blog ''Grand Text Auto,'' active in the early 2000s, was one site where Montfort wrote with others about digital media. Montfort wrote ''Twisty Little Passages: An Approach to Interactive Fiction'' (MIT Press, 2003) and co-edited ''The Electronic Literature Collection: Volume 1'' (ELO, 2006) and ''The New Media Reader'' (MIT Press, 2003) during that time. Montfort and Georgia Institute of Technology professor
Ian Bogost Ian Bogost is an American academic and video game designer, most known for the game ''Cow Clicker''. He holds a joint professorship at Washington University as director and professor of the Film and Media Studies program in Arts & Sciences and ...
wrote '' Racing the Beam: The Atari Video Computer System'' (MIT Press, 2009), a study of world's first widespread gaming system, the
Atari 2600 The Atari 2600, initially branded as the Atari Video Computer System (Atari VCS) from its release until November 1982, is a home video game console developed and produced by Atari, Inc. Released in September 1977, it popularized microprocesso ...
. '' Racing the Beam.'' In the book, they analyze the platforms, or systems, that underlie the
computing Computing is any goal-oriented activity requiring, benefiting from, or creating computing machinery. It includes the study and experimentation of algorithmic processes, and development of both hardware and software. Computing has scientific, ...
process. They also discuss the social and cultural implications of the system that dominated the
video game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This fee ...
market. In 2012 he and nine co-authors published a book about a
one-liner program In computer programming, a one-liner program originally was textual input to the command-line of an operating system shell that performed some function in just one line of input. In the present day, a one-liner can be * an expression written in t ...
for the Commodore 64. His most recent book is ''The Future'' (MIT Press, 2017). A
futures studies Futures studies, futures research, futurism or futurology is the systematic, interdisciplinary and holistic study of social and technological advancement, and other environmental trends, often for the purpose of exploring how people will l ...
reviewer describes ''The Future'' as "written by an outsider to the foresight community" who "examines the works of artists, inventors, and designers and how they have imagined the future." The book was reviewed as "striking a balance between planning and poetry ... a sober, tight account of what 'the future' is and has been, as well as how to think and make it."


Works


Poetry

* ''The Truelist'' (2017), also in print, Counterpath * ''Autopia'' (2016), also in print, Troll Thread * ''2x6'' (collaboration with six others, 2016), also in print, Les Figues * ''Taroko Gorge'' (2009) * ''Ream/Rame'' (collaboration with Anick Bergeron, 2008) * ''2002: A Palindrome Story'' (collaboration with William Gillespie, 2002), also in print, Spineless Books


Prose

* ''Grand Text Auto'' group blog *''Book and Volume'' (2005) * ''Implementation'' (collaboration with Scott Rettberg, 2004) * ''Ad Verbum'' (2000) * ''Winchester's Nightmare'' (1999)


In print

*Montfort, Nick (2017). ''The Future.'' Cambridge, MA: MIT Press. *Montfort, Nick (2016). ''Exploratory Programming for the Arts and Humanities.'' Cambridge, MA: MIT Press. * *Montfort, Nick, and Ian Bogost (2009). ''Racing the Beam: The Atari Video Computer System.'' Cambridge, MA: MIT Press. * *


References


External links


Nick Montfort's personal website

''Grand Text Auto'' Blog




{{DEFAULTSORT:Montfort, Nick 20th-century births Living people American computer scientists American mass media scholars Interactive fiction writers Electronic literature writers Video game researchers Digital media educators Massachusetts Institute of Technology faculty Year of birth missing (living people) University of Bergen faculty