Darkness over Daggerford
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''Darkness over Daggerford'' is a premium module for
BioWare BioWare is a Canadian video game developer based in Edmonton, Alberta. It was founded in 1995 by newly graduated medical doctors Ray Muzyka, Greg Zeschuk and Augustine Yip, alongside Trent Oster, Brent Oster, and Marcel Zeschuk. Since 2007, ...
's ''
Neverwinter Nights ''Neverwinter Nights'' is a series of video games developed by BioWare and Obsidian Entertainment, based on the ''Forgotten Realms'' campaign setting of the ''Dungeons & Dragons'' role-playing game. Aside from also being set in the Dungeons & Dr ...
'' role-playing video game. It was released for
digital distribution Digital distribution, also referred to as content delivery, online distribution, or electronic software distribution, among others, is the delivery or distribution of digital media content such as audio, video, e-books, video games, and other s ...
on August 16, 2006. Considered a user-made mod, the game was created by Canadian company
Ossian Studios Ossian Studios Inc. is a developer of role-playing game content for the ''Neverwinter Nights'' and ''Neverwinter Nights 2'' franchise of PC games. History 2003 Ossian Studios Inc, is founded Located in Burnaby, Canada Ossian Studios was founded i ...
, headed by former BioWare employee Alan Miranda. It was remastered and released as an official premium module on June 1, 2018. ''Daggerford'' was based on earlier ''
Dungeons & Dragons ''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by Tactical Studies Rules, Inc. (TS ...
'' video games like ''
Baldur's Gate ''Baldur's Gate'' is a series of role-playing video games set in the Forgotten Realms '' Dungeons & Dragons'' campaign setting. The game has spawned two series, known as the ''Bhaalspawn Saga'' and the ''Dark Alliance'', both taking place mostl ...
'' and ''
Icewind Dale ''Icewind Dale'' is a role-playing video game developed by Black Isle Studios and originally published by Interplay Entertainment for Windows in 2000 and by MacPlay for the Macintosh in 2002 (both the Classic Mac OS and OS X). The game takes pl ...
''. It takes place in the Western Heartlands region of the
Forgotten Realms ''Forgotten Realms'' is a campaign setting for the '' Dungeons & Dragons'' (''D&D'') fantasy role-playing game. Commonly referred to by players and game designers alike as "The Realms", it was created by game designer Ed Greenwood around 1967 as ...
campaign setting A campaign setting is usually a fictional world which serves as a setting for a role-playing game or wargame campaign. A '' campaign'' is a series of individual adventures, and a ''campaign setting'' is the world in which such adventures and c ...
, in the town of
Daggerford ''Forgotten Realms'' is a campaign setting for the ''Dungeons & Dragons'' (''D&D'') fantasy role-playing game. Commonly referred to by players and game designers alike as "The Realms", it was created by game designer Ed Greenwood around 1967 as a ...
, near Waterdeep and
Baldur's Gate ''Baldur's Gate'' is a series of role-playing video games set in the Forgotten Realms '' Dungeons & Dragons'' campaign setting. The game has spawned two series, known as the ''Bhaalspawn Saga'' and the ''Dark Alliance'', both taking place mostl ...
. Completely a single-player experience, ''Daggerford''s story revolves around the player character investigating the recent death of the town's leader. ''Daggerford'' was originally conceived as a ''Neverwinter Nights'' premium module, which were products marketed through BioWare's website and supported by the game's publisher, Atari. Several months before the game's scheduled release, the premium module program was cancelled. Ossian decided to publish ''Daggerford'' anyway, and it was released as a free download on
IGN ''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa distri ...
's Neverwinter Vault, a community site for the ''Neverwinter Nights'' series. For ''Neverwinter Nights: Enhanced Edition'' Ossian Studios was hired to remaster ''Daggerford'' and finally release it as an official premium module.


Gameplay

Since the game is an expansion of ''Neverwinter Nights'', it uses the same
engine An engine or motor is a machine designed to convert one or more forms of energy into mechanical energy. Available energy sources include potential energy (e.g. energy of the Earth's gravitational field as exploited in hydroelectric power ...
,
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, and basic gameplay is similar. Features created specifically for ''Daggerford'' include a world map and a stronghold, which players can use as a base of operations and a source for
sidequests A quest, or mission, is a task in video games that a player-controlled character, party, or group of characters may complete in order to gain a reward. Quests are most commonly seen in role-playing games and massively multiplayer online games. ...
. Players start the module at level 8. In addition to the main storyline of the game, there are numerous sidequests that can be undertaken for a variety of rewards.


Plot

The intro of the game tells the player about the recent events in city of Daggerford. Pwyll Greatshout, the duke of Daggerford, died during strange circumstances. To maintain stability, a new leader was chosen: Baron Matagar Bugo, who promises the citizens to make Daggerford a new trading giant like Waterdeep. In the meantime, raider attacks on caravans become too often, and strange disappearings of cattle make people believe that hard times wait ahead. The game begins with players working as freelance adventurers escorting a caravan from Waterdeep to Daggerford. Along the way, the caravan is attacked by a mysterious group and one of the player's
party A party is a gathering of people who have been invited by a host for the purposes of socializing, conversation, recreation, or as part of a festival or other commemoration or celebration of a special occasion. A party will often featur ...
members, Talarenne, is kidnapped. The player soon discovers that Talarenne was mistaken for an agent of Waterdeep who came to the city in order to find out the truth about Pwyll Greatshout's death and the current political situation. The player decides to aid the agent. The rest of the story follows the player character's efforts to rescue the missing party member and find the truth about what is going on around Daggerford. Gradually, an evil plot by Zhentarim is uncovered, and player has to do everything to stop it from fruition, or the city might be taken over... or even destroyed.


Development

Alan Miranda was a previous employee of BioWare and had worked on other ''Dungeons & Dragons'' titles like ''Neverwinter Nights'' and '' Baldur's Gate II: Throne of Bhaal''. In 2003, he left BioWare to form his own company, Ossian Studios, with his wife, Elizabeth Starr. Miranda approached BioWare joint CEO Greg Zeschuk in 2005 to discuss the possibility of Ossian developing a "premium module" for ''Neverwinter Nights''. Premium modules were adventures created for ''Neverwinter Nights'' by BioWare and other companies. BioWare had been given autonomy on the premium module process from the game's publisher, Atari, and Zeschuk approved Miranda's proposal. Miranda's initial draft of the project was a pirate-themed adventure in the
Sword Coast A sword is an edged, bladed weapon intended for manual cutting or thrusting. Its blade, longer than a knife or dagger, is attached to a hilt and can be straight or curved. A thrusting sword tends to have a straighter blade with a pointed tip ...
, which happened to be the same idea that BioWare itself was creating a premium module for, called '' Neverwinter Nights: Pirates of the Sword Coast''. Miranda revised the concept and chose the Western Heartlands as the setting. Ossian began putting together the team for the module and decided to hire prominent amateur modders from the ''Neverwinter Nights'' fan community. The team set out to create a premium module that was ultimately to be as large as an
expansion pack An expansion pack, expansion set, supplement, or simply expansion is an addition to an existing role-playing game, tabletop game, video game or collectible card game. These add-ons usually add new game areas, weapons, objects, characters, or ...
, with a large number of sidequests and a focus on exploration, like ''
Baldur's Gate ''Baldur's Gate'' is a series of role-playing video games set in the Forgotten Realms '' Dungeons & Dragons'' campaign setting. The game has spawned two series, known as the ''Bhaalspawn Saga'' and the ''Dark Alliance'', both taking place mostl ...
''. Early on, the team decided to focus on the creation of a world map system for ''Daggerford'', as well as a stronghold system that players could use as a customizable home and base. Ossian estimated that a module on par with other large games like ''Kingmaker'' would take four to five months to develop. Pre-production on ''Daggerford'' began in April 2005 and took a month and a half. Ossian went through five designers in this stage, none of whom were successful. Choosing a designer required much of the time allocated for pre-production, and to compensate, Ossian developers immediately began creating the game, fleshing out details as they went. In order to keep in line with the exploration spirit of ''Baldur's Gate'', Ossian hired designers specifically for the game's sidequests. The world map system in particular posed problems to designers, who stated that "the toolset really wasn't made to do what we wanted it to do." In addition, only Miranda and his wife worked in a
brick and mortar Brick and mortar (also bricks and mortar or B&M) refers to a physical presence of an organization or business in a building or other structure. The term ''brick-and-mortar business'' is often used to refer to a company that possesses or leases r ...
building—most of the game's design was coordinated online using
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. The production of ''Daggerford'' took longer than Ossian had anticipated, and in February 2006, BioWare's Live Team Lead Designer Rob Bartel offered the studio advice on their module. The next month, BioWare inspected the game and approved it for content completion. In May 2006, Atari cancelled the premium module program, with no warning to developers of the current projects. Miranda and his team decided to finish the game anyway, and in August 2006 it was released free of charge on IGN's ''Neverwinter Nights'' Vault. Despite the game being self-funded, the cancellation of the premium module program was "more than a little disappointing", according to Miranda. In July 2006, BioWare and Atari decided to release one of the other modules that had been cancelled, '' Wyvern Crown of Cormyr'', which Miranda described as "perplexing."


Reception

''Darkness over Daggerford'' surpassed 25,000 downloads in five weeks, a higher number than that recorded for previous ''Neverwinter Nights'' Vault's Module of the Year winners. The game went on to win the site's Reviewer Award, a Gold Award for the second-best module of 2006, and an entry in their Hall of Fame, which collects the highest-rated and most popular modules. It also won the Best RPG Mod award at the
Independent Games Festival The Independent Games Festival (IGF) is an annual festival at the Game Developers Conference (GDC), the largest annual gathering of the independent video game industry. Originally founded in 1998 to promote independent video game developers, ...
in 2007.


References


External links


''Darkness over Daggerford''s official siteOssian StudiosEntry page at Neverwinter Vault
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Darkness over Daggerford ''Darkness over Daggerford'' is a premium module for BioWare's ''Neverwinter Nights'' role-playing video game. It was released for digital distribution on August 16, 2006. Considered a user-made mod, the game was created by Canadian company Ossi ...
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