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''Netrek'' is an
Internet game An online game is a video game that is either partially or primarily played through the Internet or any other computer network available. Online games are ubiquitous on modern gaming platforms, including PCs, consoles and mobile devices, an ...
for up to 16 players, written almost entirely in
cross-platform In computing, cross-platform software (also called multi-platform software, platform-agnostic software, or platform-independent software) is computer software that is designed to work in several computing platforms. Some cross-platform software ...
open-source software Open-source software (OSS) is computer software that is released under a license in which the copyright holder grants users the rights to use, study, change, and distribute the software and its source code to anyone and for any purpose. ...
. It combines features of multi-directional shooters and team-based
real-time strategy Real-time strategy (RTS) is a subgenre of strategy video games that do not progress incrementally in turns, but allow all players to play simultaneously, in "real time". By contrast, in turn-based strategy (TBS) games, players take turns to p ...
games. Players attempt to disable or destroy their opponents' ships in real-time combat, while taking over enemy planets by bombing them and dropping off armies they pick up on friendly planets. The goal of the game is to capture all the opposing team's planets. Developed as a successor to 1986's ''
Xtrek Online games are video games played over a computer network. The evolution of these games parallels the evolution of computers and computer networking, with new technologies improving the essential functionality needed for playing video games o ...
'', ''Netrek'' was first played in 1988. It was the third Internet game, the first Internet team game, and as of 2022 is the oldest Internet game still actively played. It pioneered many technologies used in later games and has been cited as
prior art Prior art (also known as state of the art or background art) is a concept in patent law used to determine the patentability of an invention, in particular whether an invention meets the novelty and the inventive step or non-obviousness criteria ...
in patent disputes. ''Xtrek'' and ''Netrek'' are the oldest games of what is now called the
MOBA Multiplayer online battle arena (MOBA) is a subgenre of strategy video games in which two teams of players compete against each other on a predefined battlefield. Each player controls a single character with a set of distinctive abilities that i ...
(multiplayer online battle arena) genre.


Description

:The following describes ''Bronco Netrek'', also known as ''
Vanilla Vanilla is a spice derived from orchids of the genus '' Vanilla'', primarily obtained from pods of the Mexican species, flat-leaved vanilla ('' V. planifolia''). Pollination is required to make the plants produce the fruit from whic ...
Netrek''. Other variations of the game exist, such as ''Hockey Netrek'' in which players use tractor beams to manipulate a hockey puck. ''Paradise Netrek'', which originated as a re-implementation of Netrek at Utah State University, has radically different gameplay, including a far larger number of planets, ''transwarp'' speed, new ship types, and an additional rank structure. However, ''Bronco'' is the most prevalent form. ''Netrek'' is essentially a greatly expanded version of ''
Empire An empire is a "political unit" made up of several territories and peoples, "usually created by conquest, and divided between a dominant center and subordinate peripheries". The center of the empire (sometimes referred to as the metropole) ex ...
'', a multi-user space combat game that ran on the
PLATO Plato ( ; grc-gre, Πλάτων ; 428/427 or 424/423 – 348/347 BC) was a Greek philosopher born in Athens during the Classical period in Ancient Greece. He founded the Platonist school of thought and the Academy, the first institution ...
. ''Empire'', in turn, is essentially a multi-user version of the seminal ''
Spacewar! ''Spacewar!'' is a Space combat game, space combat video game developed in 1962 by Steve Russell (computer scientist), Steve Russell in collaboration with Martin Graetz, Wayne Wiitanen, Robert Alan Saunders, Bob Saunders, Steve Piner, and others. ...
'', the earliest computer video game. Like those games, in ''Netrek'' each player takes command of a starship, which they pilot about a 2D map of the game galaxy, as seen from above. The game combines both tactical combat and strategic goals.


Planets and facilities

The game galaxy consists of 40 planets distributed about the map. The map is further divided into 4 sectors of 10 planets each. ''Netrek'' divided the players into one of four teams, loosely based on the ''
Star Trek ''Star Trek'' is an American science fiction media franchise created by Gene Roddenberry, which began with the eponymous 1960s television series and quickly became a worldwide pop-culture phenomenon. The franchise has expanded into vari ...
'' universe; the
Federation A federation (also known as a federal state) is a political entity characterized by a union of partially self-governing provinces, states, or other regions under a central federal government ( federalism). In a federation, the self-gover ...
,
Romulan The Romulans () are an extraterrestrial race in the American science fiction franchise '' Star Trek''. They first appeared in the series '' Star Trek'' (1966–1969). They have appeared in most subsequent ''Star Trek'' releases, including '' The ...
s,
Klingon The Klingons ( ; Klingon: ''tlhIngan'' ) are a fictional species in the science fiction franchise ''Star Trek''. Developed by screenwriter Gene L. Coon in 1967 for the original ''Star Trek'' (''TOS'') series, Klingons were swarthy humanoids c ...
s, and Orions (or "feds", "roms", "klis", and "oris", respectively). Each team is assigned to a single sector when the map is reset. The planets differ from each other in terms of military or agricultural development; at the start of a game each team has several planets under their control one of which is their homeworld, usually named after an actual planet in the
Star Trek ''Star Trek'' is an American science fiction media franchise created by Gene Roddenberry, which began with the eponymous 1960s television series and quickly became a worldwide pop-culture phenomenon. The franchise has expanded into vari ...
Universe (such as Earth for feds, Romulus for roms, Orion for oris, Klingus for klis). Some worlds, however, have special facilities that help any friendly units in orbit of them. Repair facilities, represented by a wrench, speed up repairs to the player's hull and shields, which take damage while battling enemies. Fuel depots, represented by a fuel can, speed up the fuel recharge rate of any ships in orbit of the planet. Some worlds may have both these while others have one or none. As well as fuel and repair facilities, some planets generate armies at a faster rate than other planets; these planets are known as agricultural planets, or "agris". A team's home planet always offers fuel and repair facilities, but is never an agricultural planet. Of the nine other starting planets, two are agricultural and others are assigned fuel depots or repair facilities. Planets slowly generate armies (and at a faster rate if agricultural), which may be beamed up by players, and then beamed back down onto enemy planets to capture them. Planets can be bombed to kill off armies, but only to a point; dropping armies is always required. Planets will fire upon enemy ships in orbit, even to the point of captured homeworlds firing upon ships from the homeworld's starting faction as they appear over the planet.


Combat

Unlike ''Spacewar!'' or ''Empire'', ''Netrek'' includes many different ship types with their own strengths and weaknesses. Some, like the scout, are faster and are useful for long range hit-and-run attacks. Others, like the battleship, are extremely powerful but slow, useful primarily for point defense. A player obtains "kills" either by killing an enemy ship or by bombing enemy armies. The number of kills decides how many armies a player's ship can carry. The player's kill count resets back to zero each time their ship is destroyed, requiring them to obtain more kills before they can carry armies and capture planets. Consequently, people with two or more kills are often targeted for "ogging" (a kind of kamikaze attack) just to remove the threat of them carrying armies. Enemy ships can be destroyed using two main weapons systems: phasers and photon torpedoes. Phasers are instantaneous beam weapons which cannot be dodged, while torpedoes take time to travel to the target and thus can be dodged. Other shipboard combat systems include shields, and tractor and pressor beams. When a ship is destroyed, the player chooses a new ship and reappears next to their team's homeworld. In addition, ships also sustain damage if they are too close to an explosion, such as those created by another ship being destroyed, and ships take damage from hostile planets they are close to.


Game play

The ultimate goal of the game is to capture all of the enemy's planets. Game play is normally between only two teams, the other two quarters of the galaxy being known as "third space", referring to the third-party nature of the non-playing teams. When two teams each have at least four players, the server enters "Tournament Mode", or "T-Mode", in which planets can be bombed and captured. Once one team has only two planets remaining, a twenty-minute count down timer for their automatic surrender begins. Capturing a third planet will freeze the counter, while a fourth will remove the threat of automatic surrender. If one or both teams have less than four players, the game enters "Pre-T Mode", in which a team wins by simply having 4 more planets than their opponents. In this mode, stats are not saved, and the Pre-T galaxy is erased when "T-Mode" exists. On some servers, "Pre-T Robots" fill in empty player spots to create a 4 vs. 4 game, but get replaced by players as the players log on. Players join and leave the game as they wish. Pickup games can be as short as ten or fifteen minutes, but are normally much longer. "Clue Games" are games between experienced players, which are usually timed for an hour with a half-hour of overtime, and a scoring system is used to determine victory.


History

''Netrek'' is largely derived from ''
Empire An empire is a "political unit" made up of several territories and peoples, "usually created by conquest, and divided between a dominant center and subordinate peripheries". The center of the empire (sometimes referred to as the metropole) ex ...
'', written for the
PLATO Plato ( ; grc-gre, Πλάτων ; 428/427 or 424/423 – 348/347 BC) was a Greek philosopher born in Athens during the Classical period in Ancient Greece. He founded the Platonist school of thought and the Academy, the first institution ...
mainframe system beginning in 1973. It shares many characteristics of that game; key differences include a different planet layout and a much different pace of play, as well as evolutionary factors such as the use of mice instead of keyboard commands, TCP/IP networking, and the inclusion of color and sound. In 1982,
UC Berkeley The University of California, Berkeley (UC Berkeley, Berkeley, Cal, or California) is a public land-grant research university in Berkeley, California. Established in 1868 as the University of California, it is the state's first land-grant uni ...
student David Davis began writing a
UNIX Unix (; trademarked as UNIX) is a family of multitasking, multiuser computer operating systems that derive from the original AT&T Unix, whose development started in 1969 at the Bell Labs research center by Ken Thompson, Dennis Ritchie, ...
game called trek82, based on what he remembered of ''Empire'' when he used the PLATO system while at the
University of Hawaii A university () is an institution of higher (or tertiary) education and research which awards academic degrees in several academic disciplines. Universities typically offer both undergraduate and postgraduate programs. In the United States, th ...
. This version emerged as ''trek82'', using character graphics for display and a shared file to exchange data. Chris Guthrie joined Davis, and introduced him to Jef Poskanzer and Craig Leres, who were working on a more strategic offshoot of ''Empire'' called ''Conquest''. They produced an updated version known as ''trek83''. In 1986, Guthrie began porting ''trek83'' to the newly released
X Window System The X Window System (X11, or simply X) is a windowing system for bitmap displays, common on Unix-like operating systems. X provides the basic framework for a GUI environment: drawing and moving windows on the display device and interacting wi ...
, producing ''Xtrek''. Further development took place at the XCF, with the help of Ed James. In the spring of 1988, ''Xtrek II'' was written by Scott Silvey and K. Smith, moving from a model which used X as a transport to the game having its own client–server protocol. This was key in allowing the game to be ported to other platforms, which may or may not support X. This version was later developed into ''Netrek'' by Scott Silvey, Kevin Smith and Terence Chang. In 1989, the source code was posted to
Usenet Usenet () is a worldwide distributed discussion system available on computers. It was developed from the general-purpose Unix-to-Unix Copy (UUCP) dial-up network architecture. Tom Truscott and Jim Ellis conceived the idea in 1979, and it wa ...
. In the fall of 1990, UCB alumnus Terence Chang set up a public ''Netrek'' server at
Carnegie Mellon University Carnegie Mellon University (CMU) is a private research university in Pittsburgh, Pennsylvania. One of its predecessors was established in 1900 by Andrew Carnegie as the Carnegie Technical Schools; it became the Carnegie Institute of Technology ...
where he was attending graduate school. In spring 1991, the first inter-scholastic game was played between UCB and CMU, and in January 1992, the "International Netrek League" (INL) was formed, so that teams could form and compete with one another (as opposed to pick-up play, in which games are played by whoever connects to a server, and players enter and leave as they wish during the course of the game). ''Netrek'' was very popular in the Carnegie Mellon computer clusters for a number of years in the early 1990s. In 1993, Heiko Wengler at Universität Dortmund added Short Packets, an improved network protocol that reduced traffic by 40-75% and enabled competitive play via low-bandwidth connections. ''Netrek'' play peaked in the middle to late 1990s, with several leagues existing for different forms of the game as well as for different regions, and several pickup games always active, 24 hours per day, seven days per week. Between 2002 and 2006 there was a steady decline in play. As of early 2007, Netrek has seen a moderate increase in playerbase coupled with a mild renaissance in development. In late 2006 ''Mactrek'', a new client for the Macintosh, was released, and substantial changes are being made to the Windows clients as well as various server enhancements. In 2019, an open source Netrek client was implemented in the Swift programming language and made available in the MacOS App Store. Currently there is a move from 10 frame/s to 50 frame/s, and the addition of voice chat is being considered.


Technological innovations

''Netrek'' pioneered the use of many technologies and design features that later found their way into commercial network games, including: * The efficient use of fast but unreliable UDP packets as well as reliable but slower TCP streams. It was probably the first game to use both types of
Internet Protocol The Internet Protocol (IP) is the network layer communications protocol in the Internet protocol suite for relaying datagrams across network boundaries. Its routing function enables internetworking, and essentially establishes the Internet. ...
packets. * A robust client–server model that reduces the data exchange to "need to know" information, limiting both the required bandwidth and the opportunities for players to cheat by obtaining more knowledge of the game world than their opponents. * Persistent account information where players can create a "character", and log in and gain ranks over multiple games. * Game mechanics designed to reduce the ability of assisted or robot player
aimbot Cheating in online games is the subversion of the rules or mechanics of online video games to gain an unfair advantage over other players, generally with the use of third-party software. What constitutes cheating is dependent on the game in ...
s (referred to as borgs) to gain a significant advantage over a human player. * An anti-cheating mechanism using an RSA-based
public key cryptography Public-key cryptography, or asymmetric cryptography, is the field of cryptographic systems that use pairs of related keys. Each key pair consists of a public key and a corresponding private key. Key pairs are generated with cryptographic al ...
authentication system that also attempts (with limited success) to detect and prevent
man-in-the-middle attack In cryptography and computer security, a man-in-the-middle, monster-in-the-middle, machine-in-the-middle, monkey-in-the-middle, meddler-in-the-middle, manipulator-in-the-middle (MITM), person-in-the-middle (PITM) or adversary-in-the-middle (AiTM) ...
s. * Multiple game variants played by the same client, with the server telling the client what game features are supported. * The use of metaservers, servers designed to help clients locate available game servers.
Netrek Nexus
a web site about playing and programming Netrek launched in January 1994, originally hosted at obsidian.math.arizona.edu and maintained by Jeff Nelson, was among the first 1000 WWW sites.


See also

* List of open source games


References


Further reading


Telepolis Top 10 Open Source Games
(German)
Netrek: het Internet als Nintendo
(Dutch)


External links

{{Portal, Free and open-source software, Video games
Netrek Nexus
official website
PlayNetrek.org
* ews://rec.games.netrek/ rec.games.netrek
usenet Usenet () is a worldwide distributed discussion system available on computers. It was developed from the general-purpose Unix-to-Unix Copy (UUCP) dial-up network architecture. Tom Truscott and Jim Ellis conceived the idea in 1979, and it wa ...
group
Netrek on SourceForge

''MacTrek''
an open source implementation for
Mac OS X macOS (; previously OS X and originally Mac OS X) is a Unix operating system developed and marketed by Apple Inc. since 2001. It is the primary operating system for Apple's Mac computers. Within the market of desktop and lap ...

''Galactic Combat''
a flash game spinoff
NetTrek
an unrelated game with a similar name and theme (leading to confusion with Netrek) developed by Randy Carr for
Classic Mac OS Mac OS (originally System Software; retronym: Classic Mac OS) is the series of operating systems developed for the Macintosh family of personal computers by Apple Computer from 1984 to 2001, starting with System 1 and ending with Mac OS 9. ...
1988 video games Linux games MacOS games Open-source video games Starship simulators based on Star Trek Video games based on Star Trek: The Next Generation Unix games Windows games Space MOGs Multiplayer video games Space combat simulators Unofficial works based on Star Trek Video games developed in the United States