Myron W. Krueger
   HOME

TheInfoList



OR:

Myron Krueger (born 1942 in
Gary, Indiana Gary is a city in Lake County, Indiana, United States. The city has been historically dominated by major industrial activity and is home to U.S. Steel's Gary Works, the largest steel mill complex in North America. Gary is located along the sou ...
) is an American computer artist who developed early interactive works. He is also considered to be one of the first generation
virtual reality Virtual reality (VR) is a simulated experience that employs pose tracking and 3D near-eye displays to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video games), e ...
and augmented reality researchers. While earning a Ph.D. in
Computer Science Computer science is the study of computation, automation, and information. Computer science spans theoretical disciplines (such as algorithms, theory of computation, information theory, and automation) to practical disciplines (includi ...
at the
University of Wisconsin–Madison A university () is an institution of higher (or tertiary) education and research which awards academic degrees in several academic disciplines. Universities typically offer both undergraduate and postgraduate programs. In the United Stat ...
, Krueger worked on a number of early interactive computer artworks. In 1969, he collaborated with Dan Sandin, Jerry Erdman and Richard Venezky on a computer-controlled environment called "glowflow," a computer-controlled light sound environment that responded to the people within it. Krueger went on to develop Metaplay, an integration of visuals, sounds, and responsive techniques into a single framework. In this, the computer was used to create a unique real-time relationship between the participants in the gallery and the artist in another building. In 1971, his "Psychic space" used a sensory floor to perceive the participants' movements around the environment. A later project, "
Videoplace In the mid-1970s, Myron Krueger established an artificial reality laboratory called the Videoplace. His idea with the Videoplace was the creation of an artificial reality that surrounded the users, and responded to their movements and actions, wi ...
," was funded by the National Endowment for the arts and a two-way exhibit was shown at the Milwaukee Art Museum in 1975. From 1974 to 1978 M. Krueger performed computer graphics research at the Space Science and Engineering Center of the
University of Wisconsin–Madison A university () is an institution of higher (or tertiary) education and research which awards academic degrees in several academic disciplines. Universities typically offer both undergraduate and postgraduate programs. In the United Stat ...
in exchange for institutional support for his "Videoplace" work. In 1978, joined the computer science faculty at the
University of Connecticut The University of Connecticut (UConn) is a public land-grant research university in Storrs, Connecticut, a village in the town of Mansfield. The primary 4,400-acre (17.8 km2) campus is in Storrs, approximately a half hour's drive from H ...
, where he taught courses in hardware, software, computer graphics and artificial intelligence. "Videoplace" has been exhibited widely in both art and science contexts in the United States and Canada, and it was also shown in Japan. It was included in the SIGGRAPH Art Show in 1985 and 1990. "Videoplace" was also the featured exhibit at SIGCHI (Computer-Human Interaction Conference) in 1985 and 1989, and at the 1990 Ars Electronica Festival. Instead of taking the
virtual reality Virtual reality (VR) is a simulated experience that employs pose tracking and 3D near-eye displays to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video games), e ...
track of
head-mounted display A head-mounted display (HMD) is a display device, worn on the head or as part of a helmet (see Helmet-mounted display for aviation applications), that has a small display optic in front of one ( monocular HMD) or each eye ( binocular HMD). An ...
and data glove (which would come later in the 1980s), he investigated projections onto walls. Krueger later used the hardware from Videoplace for another piece, ''Small Planet''. In this work, participants are able to fly over a small, computer-generated, 3D planet. Flying is done by holding one's arms out, like a child pretending to fly, and leaning left or right and moving up or down. Small Planet was shown at SIGGRAPH '93, Interaction '97 ( Ogaki, Japan), Mediartech '98 ( Florence, Italy). He envisioned ''the art of interactivity,'' as opposed to ''art that happens to be interactive.'' That is, the idea that exploring the space of interactions between humans and computers was interesting. The focus was on ''the possibilities of interaction itself,'' rather than on an ''art project,'' which happens to have some response to the user. Though his work was somewhat unheralded in mainstream VR thinking for many years as it moved down a path that culminated in the " goggles 'n gloves"
archetype The concept of an archetype (; ) appears in areas relating to behavior, historical psychology, and literary analysis. An archetype can be any of the following: # a statement, pattern of behavior, prototype, "first" form, or a main model that ...
, his legacy has experienced greater interest as more recent technological approaches (such as
CAVE A cave or cavern is a natural void in the ground, specifically a space large enough for a human to enter. Caves often form by the weathering of rock and often extend deep underground. The word ''cave'' can refer to smaller openings such as sea ...
and
Powerwall A powerwall is a large, ultra-high-resolution display that is constructed of a matrix of other displays, which may be either monitors or projectors. It is important to differentiate between powerwalls and displays that are just large, for exam ...
implementations) move toward the unencumbered interaction approaches championed by Krueger.


Bibliography

Myron Krueger. ''Artificial Reality'', Addison-Wesley, 1983.
Myron Krueger. ''Artificial Reality 2'', Addison-Wesley Professional, 1991.


References


External links

* http://webarchive.loc.gov/all/20020914215836/http://bubblegum.parsons.edu/~praveen/thesis/html/wk05_1.html * https://web.archive.org/web/20070929094921/http://www.artmuseum.net/w2vr/timeline/Krueger.html * https://web.archive.org/web/20051122121405/http://www.siggraph.org/artdesign/gallery/S98/pione/pione3/krueger.html * http://www.ctheory.net/articles.aspx?id=328 *http://www.medienkunstnetz.de/works/videoplace/ {{DEFAULTSORT:Krueger, Myron Virtual reality pioneers American digital artists People in information technology People from Gary, Indiana University of Wisconsin–Madison alumni 1942 births Living people