Multiwinia
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''Multiwinia: Survival of the Flattest'' (also known as simply ''Multiwinia'') is a
real-time strategy Real-time strategy (RTS) is a Video game genre, subgenre of strategy video games that do not progress incrementally in turn-based game, turns, but allow all players to play simultaneously, in "real time". By contrast, in Turn-based strategy, turn ...
video game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This fee ...
by
Introversion Software Introversion Software Limited is a British video game developer based in Walton-on-Thames, England. History The company was founded in 2001 by three friends, Chris Delay, Mark Morris, and Thomas Arundel, who met as undergraduates at Imperial ...
. ''Multiwinia'' is available as a standalone game, or included as part of ''Darwinia+''.


Plot

Multiwinia follows its predecessor ''
Darwinia Darwinia may refer to: * ''Darwinia'' (plant) Rudge 1815, a genus of Myrtaceae found only in Australia *''Darwinia'' Raf., a synonym of the legume genus ''Sesbania'' Adans. * ''Darwinia'' (video game), a 2005 video game by Introversion Software * '' ...
'', in which a computer scientist, Dr Sepulveda, created a digital world that existed within a computer network. This world, Darwinia, was inhabited by a two-dimensional digital life-form called Darwinians and was to become "the world's first digital theme park". In ''Darwinia'', the player eradicated a computer virus that infected the world and threatened the life of the Darwinians. After this, Dr Sepulveda deemed the world safe again, while being concerned about the fact the Darwinians once had to fight their infected kin. Over time they became more aggressive, dividing into factions and fighting. Now labelled Multiwinians, the tribes continue to fight each other.


Gameplay

''Multiwinia'' is a
real-time strategy Real-time strategy (RTS) is a Video game genre, subgenre of strategy video games that do not progress incrementally in turn-based game, turns, but allow all players to play simultaneously, in "real time". By contrast, in Turn-based strategy, turn ...
game with six different modes. Each mode is designed to support between one and four players (human or CPU) and up to 50 unique maps of varying difficulties. As a multiplayer, and much more processed randomly generated universe version of Darwinia's, it has statistically inspired a random stochastic layered atmosphere. *Domination Each team fights to control the entire map. Teams fight over the spawn points dotted around the map in order to capture them and achieve a dominant position that will enable them to control the entire map. This game mode will continue until one team is victorious, or a timer can be used to limit the game to a set time limit. After that time the team with the most spawn points will win the game. *King of the Hill Occupy key tactical zones around the map to score points. On each map there are a fixed number of Scoring zones - for a standard sized two-player map there are up to four zones. Each team can score points by occupying these zones with Multiwinians - scoring one point per second for every zone under their control. Scoring zones often become areas of heavy fighting, and are frequently occupied by several teams at once, all in intense combat. In this case, the team with the largest share of the zone will be scoring the points, and this is shown by rendering the Scoring zone as a "pie chart", showing the team colours occupying the zone and their relative percentages. *Capture the Statue Multiwinians must lift the giant stone statues that appear in the Statue Zone, and carry them safely back to their base to score points. Large numbers of Multiwinians are required to lift the heavy statues, and they move very slowly. If the Multiwinians carrying a statue are killed, it is dropped and remains where it is until more Multiwinians pick it up. If it is dropped heavily (e.g. on the edge of a steep hill) the statue shatters, and re-appears randomly in one of the Statue Zones. Each team has a base near their start point, into which they must lift the statue to score a point. The winner is the team that has successfully carried the most number of statues to their base. *Rocket Riot Each team has a giant rocket at their start point, and in order to win they must refuel and occupy the rocket, and perform a successful launch. Each team must complete several stages in order to successfully launch their rocket. First it must be refueled, and then occupied by 100 Multiwinian astronauts. Once occupied a launch countdown begins and upon completion the rocket launches. The team that first launches its rocket wins the game. Fuel for the rocket is generated by several fuel pumps, located around the map. These fuel pumps are the key to winning Rocket Riot - the team must occupy and control the solar panels which work the fuel pumps, in order to divert their fuel into the rocket. At any point during these phases, the rocket is extremely vulnerable to explosions. If the rocket is successfully attacked by an enemy team it will explode, burning all the fuel and all the Multiwinians inside, and resetting the rocket to its starting point. *Blitzkrieg Each team tries to capture the enemy's flag while defending their own. Each team starts with a flag. A number of other flags are spread across the map, and in order to win the game, a team must capture flags which link their own flag to their opponents' flags. When a team loses its flag, it is eliminated from the game - the last team standing (the one which has kept hold of its flag until the end of the game) wins. Each team's flag is well-protected, and each team receives regular reinforcements of Multiwinians throughout the match. *Assault One team must defend a
weapon of mass destruction A weapon of mass destruction (WMD) is a chemical, biological, radiological, nuclear, or any other weapon that can kill and bring significant harm to numerous individuals or cause great damage to artificial structures (e.g., buildings), natura ...
(WMD) that will explode within a defined time period, whilst the other team must attack and destroy the WMD before the time period elapses. Play then switches around and the attacker becomes the defender and vice versa. The winner is the team that successfully attacks in the quickest time. The attacking team receives a constant flow of reinforcements whilst the defending team is heavily armed with turrets, but has a limited force. The attacking team must build up a force and attack in waves to capture
machine gun A machine gun is a fully automatic, rifled autoloading firearm designed for sustained direct fire with rifle cartridges. Other automatic firearms such as automatic shotguns and automatic rifles (including assault rifles and battle rifles) a ...
turrets,
pillbox Pillbox may refer to: * Pill organizer, a container for medicine * Pillbox hat, a woman's hat with a flat crown, straight upright sides, and no brim * Pillbox (military), concrete dug-in guard posts * Pillbox affair The Pillbox affair, also known ...
es and sabotage the three control stations connected to the bomb. The constant reinforcements provided to the attacking team ensure that eventually they will break through - the challenge is for the defending team to hold off for as long as possible.


Reception

The game received "generally favorable reviews" according to the
review aggregation A review aggregator is a system that collects reviews of products and services (such as films, books, video games, software, hardware, and cars). This system stores the reviews and uses them for purposes such as supporting a website where users ...
website
Metacritic Metacritic is a website that review aggregator, aggregates reviews of films, TV shows, music albums, video games and formerly, books. For each product, the scores from each review are averaged (a weighted arithmetic mean, weighted average). M ...
. George Horlor rated the game 10/10 and recommended it, saying “one of the best RTS titles out there, you own Steam? You should own Multiwinia”. ''
Eurogamer ''Eurogamer'' is a British video game journalism website launched in 1999 and owned by alongside formed company Gamer Network. Its editor-in-chief is Martin Robinson. Since 2008, it is known for the formerly eponymous games trade fair EGX ...
'' called the game "a quirky but devilishly compelling distillation of all that strategy games can be".
IGN ''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa distri ...
cited the crate
power ups In video games, a power-up is an object that adds temporary benefits or extra abilities to the player character as a Game mechanics, game mechanic. This is in contrast to an Item (game), item, which may or may not have a permanent benefit that ca ...
as the game's "most questionable element" and stated, "while it's still undoubtedly fun as a lightweight experience, it's far from being cerebrally rewarding or especially clever." ''
PC Gamer UK ''PC Gamer'' is a magazine and website founded in the United Kingdom in 1993 devoted to PC gaming and published monthly by Future plc. The magazine has several regional editions, with the UK and US editions becoming the best selling PC games mag ...
'' said the game was "endearing, yet thin". ''GameWatcher'' called ''Multiwinia'' "A true triumph."


References


External links

* * {{Ambrosia Software 2008 video games Ambrosia Software games Indie games Introversion Software games MacOS games Real-time strategy video games Windows games Linux games Retro-style video games Video games developed in the United Kingdom Xbox 360 games Multiplayer and single-player video games Video game sequels