Muhammad Ali Heavyweight Boxing
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''Muhammad Ali Heavyweight Boxing'' is a boxing video game that was developed by
Park Place Productions Park Place Productions was a corporation founded in 1989 by Michael Knox, Troy Lyndon and Stephen Quinn. History In 1990, contracted by Electronic Arts, the company produced '' John Madden Football'' for the Genesis video game console, describ ...
and published by
Virgin Interactive Avalon Interactive Group, Ltd., formerly known as Virgin Interactive Entertainment, was a British video game distributor based within Europe that formerly traded as the video game publishing and distributing division of British conglomerate the V ...
in 1992. It was released for the Mega Drive/Genesis console.


Overview

The game features
Muhammad Ali Muhammad Ali (; born Cassius Marcellus Clay Jr.; January 17, 1942 – June 3, 2016) was an American professional boxer and social activist. A global cultural icon, widely known by the nickname "The Greatest", he is often regarded as the gr ...
and nine fictional heavyweight boxers. The game is presented using a mixture of 2D sprites and a 3D ring which allows boxers to move 360 degrees about the ring. In career mode, the player can choose to fight as any of the game's ten boxers. The selected boxer starts at rank ten in the
heavyweight Heavyweight is a weight class in combat sports and professional wrestling. Boxing Professional Male boxers who weigh over are considered heavyweights by 2 of the 4 major professional boxing organizations: the International Boxing Federation an ...
division, and fights their way through all the others in order.


Gameplay

During fights, available punches to be thrown include jabs, hooks, crosses and
uppercuts The uppercut (formerly known as the undercut) is a punch used in boxing that starts low and travels upwards vertically aiming at the opponent's chin or upper abdomen (so-called "solar plexus"). It is, along with the cross, one of the two main pu ...
. In simulation mode it is possible to choose to throw any type of punch with either hand, whereas in arcade mode the player chooses which type of punch to throw and the AI determines which of the boxer's fists is the most appropriate to throw it. Defensive maneuvers include blocking and clinching. The more punches a boxer throws, the less damage his punches inflict. The game can be played in either arcade or simulation mode. Many in-game features are customizable, including round length, number of rounds, and the length of time a boxer must be on the canvas to be classed as knocked out.


Presentation

The visuals of a fight are made up of 2D sprite-based boxers and a simple 3D rendering of the ring. The boxers' sprites include views of them from a side-on position, and from viewpoints that show them having turned a small distance clockwise or anti-clockwise around the ring. As a boxer attempts to move around the ring, the appropriate series of sprites are shown, which works to give the illusion of their turning about. Blood effects simulate the cuts that boxers sometimes suffer during matches; however, the effect is wildly exaggerated in the game and huge splashes of blood can sometimes be seen flying off a boxer's face. Blood stains remain on the ring floor for the rest of a match; combined with the amount of blood that comes out of fighters' faces, this often leads to much of the ring being covered in it by the end of a match. The damage received to a boxer's face is exhibited by close-up pictures that are shown between rounds. Such images show wounds such as bloody noses or black eyes. The wounds start off semi-realistically, but after sustained punishment, often develop into wildly exaggerated versions of the kind of injuries boxers suffer. In the later rounds of a fight, boxers' faces will sometimes be ripped open by so many large, gaping cuts that they become practically unrecognizable as human beings, let alone individual boxers. Rather than providing an accurate representation of reality, the game's sound effects reflect an attempt to make the game more exciting by exaggerating the impact force of punches. In particular, the effects for hard punches sound extremely forceful, being more reminiscent of a car door being slammed shut than boxing-glove covered fists impacting with another person. The game features digitized speech effects for the introduction of fighters, knockdown counts, and the announcement of the outcome of a fight. It is also one of the few boxing games to depict an in-game referee. While after each fight judges' scorecards are shown for each round, these almost always have no bearing on who the winner is. This is because the winner is decided solely by whichever boxer lands more punches in the fight. The only occasion these scorecards decide an outcome is if both fighters land exactly the same number of punches during a fight.


Reception

''
MegaTech ''MegaTech'' (sometimes styled with the katakana メガテケ) was a publication from EMAP aimed specifically at the Sega Mega Drive gaming market. The magazine was started in 1991. The launch editorial consisted of a small team including Pa ...
'' gave the game 92% and a Hyper Game Award, stating that it "captures the atmosphere of boxing better than any other boxing game".''
MegaTech ''MegaTech'' (sometimes styled with the katakana メガテケ) was a publication from EMAP aimed specifically at the Sega Mega Drive gaming market. The magazine was started in 1991. The launch editorial consisted of a small team including Pa ...
'' rating,
EMAP Ascential (formerly EMAP) was a British-headquartered global company, specialising in events, intelligence and advisory services for the marketing and financial technology industries. It was listed on the London Stock Exchange until it was ac ...
, issue 15


References


External links


Game Info
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Rotten Tomatoes
{{Muhammad Ali 1992 video games Game Boy games Sega Genesis games Boxing video games Cultural depictions of Muhammad Ali MegaTech Hyper Game awards winners Multiplayer and single-player video games Video games based on real people Video games scored by Patrick Phelan Video games scored by Tommy Tallarico Video games developed in the United States Video games featuring black protagonists Park Place Productions games