Ms. Pac-Man
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is a 1982 maze arcade game developed by
General Computer Corporation General Computer Corporation (GCC), later GCC Technologies, was an American hardware and software company formed in 1981 by Doug Macrae, John Tylko, and Kevin Curran. The company began as a video game developer and created the arcade games '' Ms ...
and published by Midway. It is the first sequel to '' Pac-Man'' (1980) and the first entry in the series to not be made by
Namco was a Japanese multinational video game and entertainment company, headquartered in Ōta, Tokyo. It held several international branches, including Namco America in Santa Clara, California, Namco Europe in London, Namco Taiwan in Kaohsiung, ...
. Controlling the title character, Pac-Man's wife, the player is tasked with eating all of the pellets in an enclosed maze while avoiding four colored ghosts. Eating the larger "power pellets" lets the player eat the ghosts, who turn blue and flee. General Computer originally made the game as a modification kit for the original ''Pac-Man'', titled ''Crazy Otto''. However, due to previous legal action with Atari, GCC was forced to present the project to Midway, the North American distributor of ''Pac-Man''. Midway purchased the project and enlisted GCC to use the game as a basis for the sequel to Pac-Man. Multiple names were considered for the game, including ''Miss Pac-Man'' and ''Mrs. Pac-Man'', before the final name was chosen for being easier to pronounce. While development had originally started without Namco's consent, company president Masaya Nakamura was brought in and provided feedback on the player character's design. The company ultimately collected the same royalties on each cabinet as they had with ''Pac-Man''. ''Ms. Pac-Man'' was acclaimed by critics for its improvements to the original gameplay and for having a female protagonist; some have described it as superior to ''Pac-Man''. It has been listed among the
greatest video games of all time This is a list of video games that multiple reputable video game journalists or magazines have considered to be among the best of all time. The games listed here are included on at least six separate "best/greatest of all time" lists from differ ...
and as one of the most successful American arcade games ever made. The game's success inspired a variety of successful merchandise, several ports for numerous home consoles and handheld systems, a television cartoon that included Pac-Man, and numerous video game sequels and remakes that spawned a ''Ms. Pac-Man'' video game spin-off series. The rights to the game are owned by Namco's successor company, Bandai Namco Entertainment.


Gameplay

The gameplay is very similar to that of ''Pac-Man''. The player earns points by eating pellets and avoiding ghosts (contact with one causes Ms. Pac-Man to lose a life). Eating an energizer (or "power pellet") causes the ghosts to turn blue, allowing them to be eaten for extra points. Bonus fruits can be eaten for increasing point values, twice per round. As the rounds increase, the speed increases, and energizers generally lessen the duration of the ghosts' vulnerability, eventually stopping altogether.


Differences from the original ''Pac-Man''

* The game has four mazes that appear in different color schemes and alternate after each of the game's intermissions are seen. The pink maze appears in levels one and two; the light blue maze appears in levels three, four, and five; the brown maze appears in levels six to nine; and the dark blue maze appears in levels 10 to 14. After level 14, the maze configurations alternate every fourth level. * The first, second, and fourth mazes have two sets of warp tunnels, as opposed to only one in the original maze. * The walls have a solid color rather than an outline, which makes it easier for a novice player to see where the paths around the mazes are. * The ghosts' behavioral patterns are different, and include semi-random movement, which prevents the use of patterns to clear each round. Blinky (red) and Pinky (pink) move randomly in the first several seconds of each level, until the first reversal. Inky (cyan) and Sue (orange) still use the same movement patterns from the previous game to their respective corners, again until the first reversal. * Instead of appearing in the center of the maze, the fruits bounce around the maze, entering and (if not eaten) leaving through the warp tunnels. Once all fruit has been encountered, they appear in random sequence for the rest of the game, starting on the eighth round; a 5000-point banana can be followed by a 100-point pair of cherries. * The orange ghost is called Sue, rather than Clyde; her color was later changed to purple in ''
Pac-Land is a 1984 side-scrolling arcade platform game developed and released by Namco. It was distributed in North America by Bally Midway, and in Europe by Atari Games. Controlling Pac-Man (character), Pac-Man, the player must make it to the end of eac ...
'' to differentiate her. * When Ms. Pac-Man makes contact with a ghost and dies, she spins around, or as the back of the flier says, "she dramatically swoons and falls" rather than folding in on herself as the original Pac-Man did. * The three intermissions follow the developing relationship between the original Pac-Man and Ms. Pac-Man (from when they first meet to having a stork drop off their baby). The latter served as the basis for
Baby Pac-Man ''Baby Pac-Man'' is a hybrid maze and pinball game released in arcades by Bally Midway on October 11, 1982, nine months after the release of ''Ms. Pac-Man''. The cabinet consists of a 13-inch video screen seated above a shortened, horizontal pinb ...
and is referenced in '' Jr. Pac-Man''. * The sound effects and music are all new.


Development

''Ms. Pac-Man'' was originally conceived as an enhancement kit for ''Pac-Man'' called ''Crazy Otto'', created by programmers employed at the
General Computer Corporation General Computer Corporation (GCC), later GCC Technologies, was an American hardware and software company formed in 1981 by Doug Macrae, John Tylko, and Kevin Curran. The company began as a video game developer and created the arcade games '' Ms ...
(GCC). While ''Crazy Otto'' was under development, GCC settled a lawsuit with Atari over their ''
Missile Command ''Missile Command'' is a 1980 shoot 'em up arcade video game developed and published by Atari, Inc. and licensed to Sega for Japanese and European releases. It was designed by Dave Theurer, who also designed Atari's vector graphics game '' Temp ...
'' conversion kit ''Super Missile Attack''. Part of the settlement terms barred GCC from selling future conversion kits without consent from the original game manufacturer. Rather than scrapping ''Crazy Otto'' entirely, the programmers chose to present the completed game to Midway,
Namco was a Japanese multinational video game and entertainment company, headquartered in Ōta, Tokyo. It held several international branches, including Namco America in Santa Clara, California, Namco Europe in London, Namco Taiwan in Kaohsiung, ...
's American distributor of ''Pac-Man''. Midway was enthusiastic that such a game had come to their attention, as they were hoping to capitalize on the success of Pac-Man with a sequel. They bought the rights to ''Crazy Otto'' and worked with GCC and Namco to prepare the game for release. In final development, the game's name and characters experienced multiple changes. Sprites, text, and minor game elements were altered to better reflect the Pac-Man series. The game was initially titled ''Super Pac-Man'', containing Pac-Man as the lead character. Inspired by the cutscenes of ''Crazy Otto'' featuring Crazy Otto's female counterpart, the lead character was made female and the game was renamed ''Pac-Woman''. That name was dropped in favor of ''Miss Pac-Man'', but the developers then realized that, given the third intermission showing a stork delivering a baby to Pac-Man and the player's character, confusion could arise about their relationship. In light of this, the name was changed to ''Mrs. Pac-Man'', and then finally to ''Ms. Pac-Man'', which rolled off the tongue more easily. Programmer Steve Golson said "in the span of just two weeks, it went from Crazy Otto to Super Pac-Man to Miss Pac-Man." These later changes (''Miss'', ''Mrs.'', and ''Ms.'') all occurred within 72 hours of actual production. Shortly before release, Stan Jarocki of Midway stated that ''Ms. Pac-Man'' was conceived in part as a response to the original ''Pac-Man'' being "the first commercial videogame to involve large numbers of women as players," and that it was "our way of thanking all those lady arcaders who have played and enjoyed ''Pac-Man''." According to one 1982 estimate, a majority of ''Pac-Man'' players were women. This is corroborated by marketing chief Michael Leone of the Castle Park Entertainment Center, who noted that his company "noticed a recent trend in our game pavilions that indicates a tremendous female acceptance of the Pac-Man game," further noting that it "was only natural for Midway...to introduce a Ms. Pac-Man." GCC co-founder Doug Macrae noted that Masaya Nakamura, Namco's president at the time, gave him direct feedback on the Ms. Pac-Man character. In an interview, Macrae said, "We sent out ROMs to Midway, and they sent them over to Japan for the President of Namco, Masaya Nakamura, to look at. He said, 'Love the concept, get rid of the hair.'" He added, "There was a little bit of embarrassment t Namcoof the fact that the sequel was being done somewhere other than in their own laboratories. ...The arrangement that Namco had with Midway was that Namco would still get their royalty on Ms. Pac-Man...and Midway could choose to do whatever they wanted in paying us a royalty in addition to Namco."
Toru Iwatani is a Japanese video game designer who spent much of his career working for Namco. He is best known as the creator of the arcade game ''Pac-Man'' (1980). Early life Iwatani was born in the Meguro ward of Tokyo, Japan on January 25, 1955. While ...
, the creator of Pac-Man, is not known to have publicly commented on Ms. Pac-Man, despite questions from reporters.


Ownership

The GCC group agreed on October 29, 1981, to give the rights to ''Ms. Pac-Man'' to Midway in exchange for royalty payments for the game's sale. At the time, Midway held the license from Namco for distribution of ''Pac-Man'' games, advertising, and merchandise in North America. After the game became wildly successful, Midway and GCC undertook a legal battle concerning merchandise royalties before ultimately reaching a settlement in 1983. This settlement stated that GCC members would be paid royalties by Midway for usage of Ms. Pac-Man in commercial contexts. Namco (now
Bandai Namco also known as the Bandai Namco Group and generally Bandai Namco, is a Japanese multinational holding company, production enterprise and entertainment conglomerate headquartered in Minato, Tokyo, formed from the merger of Bandai and Namco on S ...
) made an additional agreement with the GCC stakeholders in 2008. While Bandai Namco does control the Ms. Pac-Man copyright and intellectual property, some royalty rights and obligations are unresolved.


AtGames dispute

In August 2019,
AtGames AtGames Cloud Holdings Inc. (formerly AtGames Digital Media Inc.) is an American video game and video game console manufacturer, known for their Legends Ultimate Arcade and the creator of the connected arcade. Since 2011, they have produced and m ...
, a company that specializes in
microconsole A microconsole is a home video game console that is typically powered by low-cost computing hardware, making the console lower-priced compared to other home consoles on the market. The majority of microconsoles, with a few exceptions such as t ...
s featuring older arcade games, acquired the royalties owed to GCC. AtGames had initially approached the GCC group members about licensing ''Ms. Pac-Man'' for potential products. Bandai Namco, on learning that AtGames had been seeking these rights for a possible mini-arcade game, filed a lawsuit against AtGames alleging that AtGames misrepresented itself as licensed to make Ms. Pac-Man products, and created Ms. Pac-Man mini-cabinets under those claims. It also alleged false advertising, unfair competition, and copyright infringement. The case was ultimately dismissed with prejudice on October 27, 2020, following a request by Bandai Namco. Presiding Judge Vince Chhabria stated that "all involved parties adresolved the case of their own accord." The details of the settlement were kept confidential, and the current status of the Ms. Pac-Man royalties is undisclosed. Beginning with the '' Arcade Archives'' release of ''
Pac-Land is a 1984 side-scrolling arcade platform game developed and released by Namco. It was distributed in North America by Bally Midway, and in Europe by Atari Games. Controlling Pac-Man (character), Pac-Man, the player must make it to the end of eac ...
'' in 2022, the Ms. Pac-Man character has been removed from games which previously featured her. In her place is a new character known as Pac-Mom, who also replaces her in the '' Pac-Man Museum +'' versions of ''Pac-Land'', ''
Pac-In-Time is a platform game developed by Kalisto and published by Namco, featuring the arcade character Pac-Man. It was released in 1995 for MS-DOS, Macintosh, Super Nintendo Entertainment System, and Game Boy. This game was an offshoot from the norma ...
'' and '' Pac-Attack'', and in '' Pac-Man World Re-Pac'', a remake of ''
Pac-Man World is a 1999 3D platform video game developed and published for the PlayStation by Namco. Controlling Pac-Man, the player must complete each of the game's six worlds by collecting a certain amount of pellets to open up an exit door. The plot follows ...
''. Bandai Namco has not given an official reason for the change, but news outlets have assumed that it was done to avoid legal problems with AtGames.


Release

Reporter Patrick Goldstein of the ''Los Angeles Times'' reported that the game made its public debut on February 3, 1982 "in typical showbusiness style at a press conference at the Castle Park Entertainment Center in Sherman Oaks." He noted that " e game is expected to appear in many video arcades during the next few weeks."
Atari, Inc. Atari, Inc. was an American video game developer and home computer company founded in 1972 by Nolan Bushnell and Ted Dabney. Atari was a key player in the formation of the video arcade and video game industry. Based primarily around the Sunny ...
released versions for the
Atari 2600 The Atari 2600, initially branded as the Atari Video Computer System (Atari VCS) from its release until November 1982, is a home video game console developed and produced by Atari, Inc. Released in September 1977, it popularized microprocesso ...
,
Atari 5200 The Atari 5200 SuperSystem or simply Atari 5200 is a home video game console introduced in 1982 by Atari, Inc. as a higher-end complement for the popular Atari Video Computer System. The VCS was renamed to the Atari 2600 at the time of the 520 ...
,
Atari 7800 The Atari 7800 ProSystem, or simply the Atari 7800, is a home video game console officially released by Atari Corporation in 1986 as the successor to both the Atari 2600 and Atari 5200. It can run almost all Atari 2600 cartridges, making it one ...
, and Atari 8-bit family. There were also versions for the
VIC-20 The VIC-20 (known as the VC-20 in Germany and the VIC-1001 in Japan) is an 8-bit home computer that was sold by Commodore Business Machines. The VIC-20 was announced in 1980, roughly three years after Commodore's first personal computer, the ...
, Commodore 64,
ZX Spectrum The ZX Spectrum () is an 8-bit home computer that was developed by Sinclair Research. It was released in the United Kingdom on 23 April 1982, and became Britain's best-selling microcomputer. Referred to during development as the ''ZX81 Colou ...
, IBM PC, Apple II, and
TI-99/4A The TI-99/4 and TI-99/4A are home computers released by Texas Instruments in 1979 and 1981, respectively. Based on the Texas Instruments TMS9900 microprocessor originally used in minicomputers, the TI-99/4 was the first 16-bit home computer. ...
released under the
Atarisoft Atarisoft was a brand name used by Atari, Inc. in 1983 and 1984 to market video games the company published for home systems made by competitors. Each platform had a specific color attributed by Atarisoft for its game packages. For example, video ...
label. Unlike ''Pac-Man'', most home versions of ''Ms. Pac-Man'' include all three intermission screens from the arcade game. The Atari 2600 rendition of ''Pac-Man'' was infamous for its flashing ghosts, while the 2600 port of ''Ms. Pac-Man'' had minimal flicker. A tabletop version of ''Ms. Pac-Man'' was released in 1983 by
Coleco Coleco Industries, Inc. was an American company founded in 1932 by Maurice Greenberg as The Connecticut Leather Company. It was a successful toy company in the 1980s, mass-producing versions of Cabbage Patch Kids dolls and its video game conso ...
. The unit was shaped like a miniature arcade cabinet, was controlled with a small built-in joystick, and used a multicolor
vacuum fluorescent display A vacuum fluorescent display (VFD) is a display device once commonly used on consumer electronics equipment such as video cassette recorders, car radios, and microwave ovens. A VFD operates on the principle of cathodoluminescence, roughly ...
. It was a runner-up for Stand-Alone Game of the Year at the 1983 Arcade Awards held in January 1984. In 1991,
Atari Corporation Atari Corporation was an American manufacturer of computers and video game consoles. It was founded by Jack Tramiel on May 17, 1984, as Tramel Technology, Ltd., but then took on the Atari name less than two months later when Warner Communica ...
released a version for the Lynx, introducing new mazes, a fourth intermission, and a power-up that gives the player a temporary speed boost. Tengen released an unlicensed port of the game in 1988 for the Nintendo Entertainment System. In 1993, Namco released their original port of ''Ms. Pac-Man'' in North America themselves, eight years after its original release in Japan. The Genesis, Master System, and
NES The Nintendo Entertainment System (NES) is an 8-bit third-generation home video game console produced by Nintendo. It was first released in Japan in 1983 as the commonly known as the The NES, a redesigned version, was released in American ...
versions, by Tengen, and the
Super NES The Super Nintendo Entertainment System (SNES), commonly shortened to Super NES or Super Nintendo, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in ...
version, by
Williams Electronics WMS Industries, Inc. was an American electronic gaming and amusement manufacturer in Enterprise, Nevada. It was merged into Scientific Games in 2016. WMS's predecessor was the Williams Manufacturing Company, founded in 1943 by Harry E. Williams ...
, took a few liberties. They featured four different sets of mazes: the original arcade mazes, bigger mazes, smaller mazes, and "strange" mazes. There was also a Pac-Booster option that let players make Ms. Pac-Man move much faster which was only available in the original arcade game from a maintenance menu. These versions also allowed two people to play simultaneously, with player 2 as Pac-Man. The game ends at level 32, with an intermission where Pac-Man and Ms. Pac-Man say good-bye. It was released for the Game Boy Color with two new mazes and a bonus game (''
Super Pac-Man is a 1982 maze chase arcade game developed and published by Namco. It was distributed in North America by Midway Games. ''Super Pac-Man'' is Namco's take on a sequel to the original ''Pac-Man''; Midway had previously released ''Ms. Pac-Man'', w ...
''). In 2001, Namco released an arcade board with both ''Ms. Pac-Man'' and ''
Galaga is a 1981 fixed shooter arcade video game developed and published by Namco. In North America, it was released by Midway Manufacturing. It is the sequel to '' Galaxian'' (1979), Namco's first major video game hit in arcades. Controlling a star ...
'' in honor of the 20th anniversary of both games with the subtitle "20 Year Reunion / Class of 1981". It also features '' Pac-Man'' as a hidden bonus game. The later 25th Anniversary Edition allows all three games to be selected at the main menu. ''Ms. Pac-Man'' is included in the CD-i '' Arcade Classics'' collection (released in
Europe Europe is a large peninsula conventionally considered a continent in its own right because of its great physical size and the weight of its history and traditions. Europe is also considered a subcontinent of Eurasia and it is located entirel ...
, but not in North America). It has all of the extra features of Tengen's ports, even though neither Tengen nor Williams Electronics made this version. It is included in Namco's,
Microsoft Microsoft Corporation is an American multinational technology corporation producing computer software, consumer electronics, personal computers, and related services headquartered at the Microsoft Redmond campus located in Redmond, Washin ...
's and Atari's late 1990s series of classic game anthologies, and is an unlockable minigame in the SNES version of '' Pac-Man 2: The New Adventures'' and in ''
Pac-Man World 2 is a video game by Namco USA for the Xbox, GameCube, and PlayStation 2, released in 2002. A version of the game for Microsoft Windows was released in 2004, and an isometric sidescroller was made for the Game Boy Advance in 2005. The game is a s ...
''. A standalone, battery-powered version of the game released by
Jakks Pacific Jakks Pacific, Inc. is an American company that designs and markets toys and consumer products, with a range of products that feature numerous children's toy licenses. The company is named after its founder, Jack Friedman, who had previously fo ...
can be plugged directly into a television. ''Ms. Pac-Man'' and four other games (''
Galaga is a 1981 fixed shooter arcade video game developed and published by Namco. In North America, it was released by Midway Manufacturing. It is the sequel to '' Galaxian'' (1979), Namco's first major video game hit in arcades. Controlling a star ...
'', ''
Mappy is an arcade game by Namco, introduced in 1983 in video gaming, 1983 and distributed in the United States by Bally Midway. A side-scrolling platform game featuring a mouse protagonist and cat antagonists, it runs on Super Pac-Man, Namco Super ...
'', ''
Xevious is a vertically scrolling shooter video game developed and published by Namco for arcades in 1982. It was released in Japan and Europe by Namco and in North America by Atari, Inc. Controlling the Solvalou starship, the player attacks Xevious f ...
'' and '' Pole Position'') are included in a self-contained joystick hand controller. ''Ms. Pac-Man'' was also a free game bundled with every
Xbox Live Arcade Xbox Live Arcade (XBLA) is a digital video game download service available through the Xbox Games Store, Microsoft's digital distribution network for the Xbox 360. It focuses on smaller downloadable games from both major publishers and independent ...
disc for the original Xbox. The
Xbox 360 The Xbox 360 is a home video game console developed by Microsoft. As the successor to the original Xbox, it is the second console in the Xbox series. It competed with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generati ...
XBLA version was released on January 9, 2007, featuring an online leaderboard and twelve achievements. ''Ms. Pac-Man'' was later released on '' Namco Museum Volume 3''; however, there is no mention of it in Namco's official archives (including the archives on all ''Namco Museum'' releases). On July 11, 2008, ''Ms. Pac-Man'' was released for the iPhone, iPod Touch and
iPad The iPad is a brand of iOS and iPadOS-based tablet computers that are developed by Apple Inc. The iPad was conceived before the related iPhone but the iPhone was developed and released first. Speculation about the development, operating ...
through the
App Store An App Store (or app marketplace) is a type of digital distribution platform for computer software called applications, often in a mobile context. Apps provide a specific set of functions which, by definition, do not include the running of the c ...
. The ports were delisted from the App Store in July 2022. The game was also released in July for
Windows Mobile Windows Mobile is a discontinued family of mobile operating systems developed by Microsoft for smartphones and personal digital assistants. Its origin dated back to Windows CE in 1996, though Windows Mobile itself first appeared in 2000 as Pock ...
. As part of Pac-Man's 30th anniversary, ''Ms. Pac-Man'' is one of the games included on the home version of ''Pac-Man's Arcade Party'' arcade machine. ''Pac-Man's Arcade Party'' was succeeded eight years later by ''Pac-Man's Pixel Bash'', which added 19 games to the existing roster, but Ms. Pac-Man was only available if the machine was set to Free Play. It was included as downloadable content in '' Pac-Man Museum'' for
PlayStation 3 The PlayStation 3 (PS3) is a home video game console developed by Sony Computer Entertainment. The successor to the PlayStation 2, it is part of the PlayStation brand of consoles. It was first released on November 11, 2006, in Japan, November ...
,
Windows Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for ser ...
and
Xbox 360 The Xbox 360 is a home video game console developed by Microsoft. As the successor to the original Xbox, it is the second console in the Xbox series. It competed with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generati ...
. In June 2020, Tastemakers' Arcade1Up decided to announce that ''Ms. Pac-Man'' would finally be added to their lineup of 3/4 scale arcade cabinets. The unit will also contain a few other Bandai Namco arcade games, including ''
Galaxian is a 1979 fixed shooter arcade video game developed and published by Namco. The player assumes control of the Galaxip starfighter in its mission to protect Earth from waves of aliens. Gameplay involves destroying each formation of aliens, wh ...
'', ''
Pac-Mania is a cavalier perspective maze game that was developed and released by Namco for arcades in 1987. In the game, the player controls Pac-Man as he must eat all of the dots while avoiding the colored ghosts that chase him in the maze. Eating l ...
'', and '' Pac-Man Plus''.


Reception


Arcade

In the United States, ''Ms. Pac-Man'' topped the monthly ''RePlay'' upright arcade cabinet charts for much of 1982, including most months between April and December. ''Pac-Man'' and ''Ms. Pac-Man'' also topped the US ''RePlay'' cocktail arcade cabinet charts for 23 months, from February 1982 through 1983 up until February 1984. It was listed as the highest-grossing arcade game of 1982 by '' Cash Box'' and the Amusement & Music Operators Association (AMOA), whereas ''RePlay'' magazine listed ''
Donkey Kong is a video game franchise created by Shigeru Miyamoto and owned by Nintendo. It follows the adventures of a gorilla named Donkey Kong (character), Donkey Kong and his clan of other Ape, apes and monkeys. The franchise primarily consists of plat ...
'' as the year's highest-grossing title. ''Cash Box'' later listed ''Ms. Pac-Man'' as one of the top two highest-grossing arcade games of 1983, along with '' Pole Position''. It was later listed by AMOA as one of the top five highest-grossing arcade video games of 1984. ''Ms. Pac-Man'' sold 125,000 arcade units by 1988, grossed by 1987, and has grossed ( adjusted for inflation) . ''InfoWorld'' stated that Atarisoft's ''Ms. Pac-Man'' for the Commodore 64 was as good as the best-selling Atari 8-bit version. The Genesis version of the game sold more than one million copies in the United States. The arcade game was awarded a Certificate of Merit as runner-up for Coin-Op Game of the Year at the 1982 Arcade Awards held in January 1983. In January 1984, the Atari 2600 port of ''Ms. Pac-Man'' won the Videogame of the Year award at the 1983 Arcade Awards, tied with '' Lady Bug''.


Ports

''Computer Games'' magazine called the Commodore 64 version a "Spectacular" and "Incredible" conversion, while stating that the Atari 5200 and IBM PC versions suffered from limitations but were nevertheless "enjoyable" ports. They later gave a "Classic" rating for other home computer versions, calling ''Ms. Pac-Man'' the "greatest" maze game. Reviewing the Super NES version, three of ''Electronic Gaming Monthly''s four reviewers said the gameplay is timeless and universally appealing, and the enhancements appealing. The fourth, Sushi-X, felt the original game was a cheap cash-in on the popularity of ''Pac-Man'', and had not aged well. Doctor Devon of ''GamePro'' liked the original game but questioned the value of the Super NES port since it has somewhat frustrating controls, and since ''Ms. Pac-Man'' had already appeared on the Super NES in the form of an unlockable in '' Pac-Man 2: The New Adventures''. In '' STart'',
Clayton Walnum Clayton Walnum is a programmer who has written multiple books about programming in C#, DirectX and C++. Clayton Walnum started programming computers in 1982, when he traded an IBM Selectric typewriter to buy an Atari 400 computer with 16K of RA ...
praised the Lynx version's new mazes and the added twist of the lightning power-ups, and found the game transferred well to the small screen. Julian Rignall reviewed the Atari Lynx port for CVG Magazine writing that "it offers a fun and non-violent challenge which will appeal to anyone" giving a final score of 79 out of 100. Les Ellis reviewed the game for Raze Magazine in February 1991, stating that he liked the "neat little between-level scenes" and the "jolly title tune", and giving the game a final score of 79%. Robert A. Jung of IGN gave the Lynx version a final score of 8 out of 10, writing in his review, "A decent adaptation overall, and a good game in its own right." Reviewing the Game Gear version, '' GamePro'' commented "If you loved the Pac-Man games, then you loved Ms. Pac-Man, and if you loved Ms. Pac-Man at the arcades, you'll love her here, too."


Legacy

In 1996 ''
Electronic Gaming Monthly ''Electronic Gaming Monthly'' (often abbreviated to ''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews. History The m ...
'' reported that the Genesis version of ''Ms. Pac-Man'', which was released in 1991, was still among the top 20 best-selling Genesis games. The same year, '' Next Generation'' ranked the arcade version as number 12 on their "Top 100 Games of All Time", saying that it has aged far better than the original ''Pac-Man'' due to its smarter monster AI, varied mazes, moving fruits, and intermissions. They added, "It has the broadest appeal of any game ''Next Generation'' has seen, with the possible exception of ''
Tetris ''Tetris'' (russian: link=no, Тетрис) is a puzzle video game created by Soviet software engineer Alexey Pajitnov in 1984. It has been published by several companies for multiple platforms, most prominently during a dispute over the appro ...
''. Women love it. Men Love it. Children love it." In 1997 ''Electronic Gaming Monthly'' listed the Genesis and Super NES versions as number 89 on their "100 Best Games of All Time", stating that the "Two-player simultaneous play and new mazes completely revive this classic." In 1999, '' Next Generation'' listed ''Ms. Pac-Man'' as number 41 on their "Top 50 Games of All Time", commenting that, "It sounds easier than it is, and it makes the game one we consistently go back to, week after week." In 2009, ''
Game Informer ''Game Informer'' (''GI'', most often stylized ''gameinformer'' from the 2010s onward) is an American monthly video game magazine featuring articles, news, strategy, and reviews of video games and associated consoles. It debuted in August 1991 w ...
'' put ''Ms. Pac-Man'' 10th on their list of "The Top 200 Games of All Time", saying that it "trumped he original ''Pac-Man''in nearly every way". This is down one rank from ''Game Informer''s previous best games of all-time list. ''
Entertainment Weekly ''Entertainment Weekly'' (sometimes abbreviated as ''EW'') is an American digital-only entertainment magazine based in New York City, published by Dotdash Meredith, that covers film, television, music, Broadway theatre, books, and popular cu ...
'' called ''Ms. Pac-Man'' one of the top ten games for the Atari 2600 in 2013. In 2016, ''Ms. Pac-Man'' placed 5th on
Time Time is the continued sequence of existence and events that occurs in an apparently irreversible succession from the past, through the present, into the future. It is a component quantity of various measurements used to sequence events, ...
's "The 50 Best Video Games of All Time" list. In 2022,
The Strong National Museum of Play The Strong National Museum of Play (known as just The Strong Museum or simply the Strong) is part of The Strong in Rochester, New York, United States. Established in 1969 and based initially on the personal collection of Rochester native Margaret ...
inducted ''Ms. Pac-Man'' to its
World Video Game Hall of Fame The World Video Game Hall of Fame is an international hall of fame that opened on June 4, 2015. It is located in The National Museum of Play's ''eGameRevolution'' exhibit; the hall's administration is overseen by The Strong and the Internatio ...
.


Notes


References


External links

*
''Ms. Pac-Man''
at the Arcade History database

for the Atari 2600 at Atari Mania
GCC 2004 reunion audio
Presentation by GCC alumni of their company history, including development of Ms. Pac-Man
Twin Galaxies
leaderboard for Ms. Pac-Man arcade scores (registration required) {{Portal bar, Video games, 1980s 1982 video games Arcade video games Atari 2600 games Atari 5200 games Atari 7800 games Atari 8-bit family games Atari Lynx games Commodore 64 games VIC-20 games Game Boy games Game Boy Color games Game Gear games Video games about ghosts IOS games Maze games Midway video games Now Production games Mobile games Nintendo Entertainment System games North America-exclusive video games Original Xbox Live Arcade games Pac-Man arcade games Video game sequels Sega Genesis games Master System games Super Nintendo Entertainment System games Tengen (company) games Tiertex Design Studios games Tiger handheld games Vertically-oriented video games Video game characters introduced in 1982 Video games developed in the United States Video games featuring female protagonists Video games scored by Alex Rudis Windows Mobile Professional games Xbox 360 Live Arcade games ZX Spectrum games World Video Game Hall of Fame Multiplayer and single-player video games