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MOTORSTORM is a 2006 racing video game developed by Evolution Studios and published by Sony Computer Entertainment
Sony Computer Entertainment
for the Sony
Sony
PlayStation 3 computer entertainment system. First announced at E3 2005, the game was released in Japan
Japan
on 14 December 2006 and the rest of the world in March 2007. MotorStorm
MotorStorm
has achieved global sales of over 3 million copies. Two sequels were made, MotorStorm: Pacific Rift in 2008, and MotorStorm: Apocalypse in 2011. Another game was also created, MotorStorm: Arctic Edge . As of January 2012, the online multiplayer servers for the game have been permanently shut down.

CONTENTS

* 1 Gameplay

* 2 Development

* 2.1 E3 video footage * 2.2 Demos * 2.3 Downloadable content * 2.4 PlayStation Home

* 3 Release * 4 Reception * 5 References

GAMEPLAY

The events of the game take place at the fictional MotorStorm Festival in Monument Valley . The objective of the game is to win a series of off-road races and to be the overall winner of the Festival. MotorStorm
MotorStorm
holds the Guinness World Record for the biggest variety of vehicles in a racing game - players are in control of seven different types of vehicles throughout the game: bikes , ATVs , buggies , rally cars , racing trucks , mudpluggers and big rigs . Each vehicle has its own strengths and weaknesses. For example, dirt bikes are capable of accelerating very fast and capable of maneuvering through tight spaces, but they are also easily damaged, and only reach mediocre top speeds. On the other hand, big rigs have great durability, medium speed, but poor acceleration and handling.

Each race requires the player to choose a particular vehicle type and often race against many of the other vehicles. Every track has many different ways of getting through it, each catering to a specific class of vehicle thereby making the racing field more even. The events in the game occur in real-time, such as the mud effects, tire marks, and crashes (for example, if a car loses a wheel, it will remain where it lands for the duration of the race). Each track is filled with a variety of jumps, bumps, cliffs, ledges, mud pits, parts from other cars, and other obstacles. Races are generally three-lap events with two to fifteen racers. There are nine playable tracks in the game with a further four are available to purchase as downloadable content through the PlayStation Store .

Tracks experience real-time deformation, which means each lap is different from the last; obstacles and other elements that are displaced from their original position will remain that way unless disturbed again. Larger vehicles can create large holes or leave ruts that can easily upset smaller, lighter vehicles, and every vehicle responds in different ways to different track environments. Vehicles like big rigs and mudpluggers get excellent traction in mud, whereas lighter vehicles like dirt bikes and ATVs will slip and slide.

Nitrous boost plays a large part in MotorStorm
MotorStorm
and is used to either catch up to opponents or pull away from them. Players must keep an eye on their boost meter, which shows how hot the car's engine is. The longer the boost is held, the hotter the engine becomes. If the boost is held when the engine reaches its critical temperature, it will explode. Since explosions resulting from the boost typically rocket the player's vehicle forward, they can be used to edge out another racer across the finish line. This can be very useful when behind, although this does not work all of the time if the AI opponent gains the upper hand.

In online play, Catch-up mode can be enabled. This means the leader of a race has less boost than everyone else, allowing players further back in the field to "catch-up". If the leader changes, so does the racer with less boost. This makes using boost for the leader a technical task, in theory they should only use it when necessary, and relying on their individual driving skills to win them the race.

DEVELOPMENT

E3 VIDEO FOOTAGE

E3 Trailer of MotorStorm
MotorStorm
which includes crashes between a racing truck and a rally car.

Early details released by Sony
Sony
and Evolution Studios show extremely high-quality rendered video sequences. Many gaming enthusiasts and members of the press became sceptical as to the source of the material shown, with most people suspecting the footage to be pre-rendered as opposed to real-time in-game footage.

In March 2006, shortly following the Game Developers Conference
Game Developers Conference
, leaked footage of a tech demo was spread across the Internet on sites such as YouTube
YouTube
. The demo shows a yellow buggy and a motorbike both cutting through mud, as well as splashing the mud onto a white truck, and then shows violent crashes, such as a bike landing on a purple rally car, causing it to spin out, and a white mud plugger ramming through the yellow buggy, causing it to get crushed by rolling over and crossing through flames and crashing into the guardrail. Being a technical demo, it did not show any gameplay aspects or whether the final game would reach the standard of the E3 2005 video. However, Sony
Sony
representative Phil Harrison mentioned it would make an appearance at E3 2006.

The game appeared at E3 2006, although it missed the first day of the expo due to the show versions being completed and uploaded to LA that day. The build at the show was only 50% complete but still showed some effects such as motion blur and track deformation.

DEMOS

Two demo versions of the game have been made available to the public. The first is only available on PlayStation 3 retail kiosks, while the second is only available for download from the PlayStation Store. While both demos feature the same track, the kiosk demo allows the player to switch vehicles on the grid before the race starts, which means that the player is able to race in approximately twenty different vehicles, while the downloadable demo restricts players to two vehicles. However, the downloadable demo has a smoother frame rate and extra visual detail.

Both demos allow the player to steer using Sixaxis motion-sensing.

DOWNLOADABLE CONTENT

On 15 June 2007 in Europe and 21 June in North America, an add-on was made available on the PlayStation Network . This free download, when used in conjunction with the 1.2 update, unlocks a time-trial mode. In this mode, players are able to select a track and vehicle to race around and achieve the best time. When online, players can upload their best times to see where they rank in a global leaderboard. There is also the ability to download the "ghosts" of best laps of other players—including the creators—and race against them.

On 6 September 2007 in Europe, a second add-on was made available for purchase on the PlayStation Network, called the Coyote Revenge Weekend VIP Pass (named Revenge Weekend in North America). This download, when used in conjunction with the 2.0 update, unlocks the Coyote Weekend mode. This allows players to access an additional three tickets, combining nine races (four races each in the first and second tickets and one final race in the third ticket). The races unlock sequentially and are unlocked via player success in preceding races. The mode is called Coyote Weekend because the track Coyote Revenge features predominantly, and the races are presented as happening over a weekend festival over Saturday and Sunday. Out of the nine races, the Coyote Revenge track features five times, with various new routes and short-cuts. Four other tracks also feature in the Coyote Weekend festival. The download also includes two new vehicles, a bike, an ATV and a bonus vehicle that can be accessed on successful completion of the races. There is also a vehicle pack available on the PlayStation Network, that includes a rally car which looks very similar to a De Lorean DMC-12 and a Big Rig which is based on a prison bus, and new livery skins known as Numskull Helmets and Big Blue Bunny.

On 27 September 2007 in USA, a third add-on was made available which included a truck (known as the Castro Capitano, preceded by the Castro Robusto) with three styles. On 25 October 2007 in Europe, a new Halloween livery was made available for download, on the Castro Robusto racing truck. Downloading this livery will automatically unlock the truck (but only for that livery, the others must be unlocked by progressing in the Festival). The Devil's Weekend pack was released in Europe and North America
North America
on 8 November 2007 it contains The Devil's Crossing track, nine new races, four new vehicles and new liveries such as Crazy Samurai and QuickFoot liveries. On 20 December 2007 in USA, it features a new downloadable holiday skin for Castro Varadero (a big rig). An additional two tracks were announced on 7 January 2008. Eagle's Nest ">; in North America
North America
on 6 March 2007; and in Europe as part of the European PlayStation 3 launch on 23 March 2007. Both the North American and European versions include online play, which was not included in the Japanese version at the time of its release. Online play for Japan
Japan
was released in an update on 20 June 2007.

By 9 July 2007, MotorStorm
MotorStorm
had sold more than one million copies in North America. As of October 2011 MotorStorm
MotorStorm
has sold 3.5 million copies world wide.

RECEPTION

RECEPTION

AGGREGATE SCORES

AGGREGATOR SCORE

GameRankings 82%

Metacritic 82/100

REVIEW SCORES

PUBLICATION SCORE

1UP.com B

Eurogamer 8/10

GameSpot 7.9/10

GameTrailers 7.8/10

IGN 8.9/10

VideoGamer.com
VideoGamer.com
8/10

MotorStorm
MotorStorm
has received positive reviews, it holds an average rating of 82/100 on Metacritic as of September 2007 and 82% on GameRankings . The game was selected as one of Gaming Target's "52 Games We'll Still Be Playing From 2007. On the 11th annual interactive achievement award MotorStorm
MotorStorm
won racing game of the year. GameSpot praised the games online aspect saying "Motorstorm's rampageous brand of racing is a great deal of fun" as well as the graphics and soundtrack of the game while noting its lack of offline multiplayer and its single-player mode.

IGN summed up its review by saying "It may be shallow, but it's also the most engaging racing experience you'll find anywhere", but expressed its excitement in the potential of its sequel due to the strong foundations the original laid out. However, GameTrailers criticized the AI of the game saying it was based on a "rubber-band" principle which allowed computer drivers to easily catch up with the player regardless of the player's performance, but it praised the online gameplay of MotorStorm
MotorStorm
as well as its gameplay physics.

REFERENCES

* ^ Tom Bramwell (18 February 2008). "Evolution wants MotorStorm
MotorStorm
to dominate". Eurogamer . Retrieved 18 February 2008. * ^ David Bull (11 September 2008). " MotorStorm
MotorStorm
Pacific Rift crosses the finish line October 28th". Sony Computer Entertainment
Sony Computer Entertainment
. Retrieved 11 September 2008. * ^ Matt Southern (6 October 2010). "Introducing MotorStorm Apocalypse". Sony Computer Entertainment
Sony Computer Entertainment
. Retrieved 6 October 2010. * ^ Paul Hollywood (23 July 2008). MotorStorm: Pacific Rift E3 2008 Stage Show Demo (Interview). Los Angeles, CA: Gamespot. Event occurs at 1.56. Retrieved 25 July 2008. We actually have the Guinness World Record for the greatest variety of different vehicles in a racing game

* ^ Haynes, Jeff (11 May 2006). "E3 2006: MotorStorm
MotorStorm
Hands-on". ign.com. Retrieved 6 September 2007. * ^ Bramwell, Tom (15 June 2007). " MotorStorm
MotorStorm
update released". Eurogamer . Retrieved 7 September 2007. * ^ Haynes, Jeff (21 June 2007). "PSN Update (06.21.07)". IGN. Retrieved 7 September 2007. * ^ Purchese, Rob (4 September 2007). " MotorStorm
MotorStorm
DLC dates confirmed". Eurogamer . Retrieved 7 September 2007. * ^ Haynes, Jeff (9 September 2007). "PSN Update (09.06.07)". IGN. Retrieved 13 September 2007. * ^ Purchese, Rob (7 January 2007). "Yet more MotorStorm
MotorStorm
tracks". Eurogamer . Retrieved 7 January 2007. * ^ "PS Home: Updates to MotorStorm, Wolverine, V-Store And More…". SCE. * ^ DolphGB (1 July 2009). "Motorstorm: Pacific Rift patch brings us Home". PS3 Attitude. Retrieved 10 December 2009. * ^ McWhertor, Michael (20 June 2007). "Motorstorm Adds Online Play In Japan". kotaku.com. Archived from the original on 30 September 2007. Retrieved 6 September 2007. * ^ "New 80GB PlayStation 3; New Price on Current 60GB Model". Sony Computer Entertainment . 9 July 2007. Archived from the original on 12 July 2007. Retrieved 11 July 2007. * ^ "The Games of 2008: PlayStation 3". Sony
Sony
Computer Entertainment . 30 December 2007. Retrieved 20 January 2008. * ^ A B " MotorStorm
MotorStorm
for PlayStation 3". GameRankings. 2007-03-06. Retrieved 2013-07-15. * ^ A B " MotorStorm
MotorStorm
(ps3:2007)". Metacritic. 2007-03-06. Archived from the original on 2009-02-24. Retrieved 2013-07-15. * ^ Davison, John. " MotorStorm
MotorStorm
Review for PS3 from". 1UP.com. Retrieved 2013-07-15. * ^ Bramwell, Tom (2007-01-05). " MotorStorm
MotorStorm
Review • Reviews • PlayStation 3 •". Eurogamer.net. Retrieved 2013-07-15. * ^ " MotorStorm
MotorStorm
- GameSpot.com". Asia.gamespot.com. 24 April 2007. Archived from the original on 7 June 2013. Retrieved 2013-07-15. * ^ " MotorStorm
MotorStorm
Review Text". GameTrailers. Retrieved 2013-07-15. * ^ " MotorStorm
MotorStorm
Review". IGN. Retrieved 2013-07-15. * ^ " MotorStorm
MotorStorm
Review for PS3". VideoGamer.com. Retrieved 2013-07-15. * ^ "52 Games We\'ll Still Be Playing From 2007: Part 2". Gaming Target. 1 January 2008. Retrieved 2 January 2008. * ^ Alex Navarro (7 March 2007). " MotorStorm
MotorStorm
Review". GameSpot . Retrieved 14 September 2009. * ^ Chris Roper (28 February 2007). " MotorStorm
MotorStorm
Review". IGN. Retrieved 14 September 2009. * ^ Gametrailers.com - MotorStorm
MotorStorm
- Review

* v * t * e

MotorStorm
MotorStorm
series

MAIN SERIES

* MotorStorm * Pacific Rift * Apocalypse

SPIN-OFFS

* Arctic Edge * RC

RELATED

* Evolution Studios * Bigbig Studios
Bigbig Studios
* Virtuos
Virtuos
* Sony Computer Entertainment
Sony Computer Entertainment

* v * t * e

Evolution Studios

WRC
WRC
SERIES

* World Rally Championship (2001) * II Extreme (2002) * 3 (2003). * 4 (2004) * Rally Evolved (2005)

MOTORSTORM SERIES

* MotorStorm
MotorStorm
(2006) * Pacific Rift (2008) * Apocalypse (2011) * RC (2012)

OTHER GAMES

* Driveclub (2014)

KEY PEOPLE

* Martin Kenwright * Ian Hetherington

RELATED

* Bigbig Studios
Bigbig Studios
* Sony Computer Entertainment
Sony Computer Entertainment

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MotorStorm
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