MotorStorm is a 2006 racing video game developed by Evolution Studios
and published by
Sony Computer Entertainment
Sony Computer Entertainment for the
3 computer entertainment system. Announced at E3 2005, the game was
Japan on 14 December 2006 and worldwide in March 2007.
MotorStorm has sold over 3 million copies. Two sequels were made,
MotorStorm: Pacific Rift in 2008, and MotorStorm: Apocalypse in
2011. Another game was also created, MotorStorm: Arctic Edge. As of
January 2012, the online multiplayer servers for the game have been
permanently shut down.
2.1 E3 video footage
2.3 Downloadable content
2.4 PlayStation Home
The events of the game take place at the fictional
in Monument Valley. The objective of the game is to win a series of
off-road races and to be the overall winner of the Festival.
MotorStorm holds the Guinness World Record for the biggest variety of
vehicles in a racing game - players are in control of seven
different types of vehicles throughout the game: bikes, ATVs, buggies,
rally cars, racing trucks, mudpluggers and big rigs. Each vehicle has
its own strengths and weaknesses. For example, dirt bikes are capable
of accelerating very fast and capable of maneuvering through tight
spaces, but they are also easily damaged, and only reach mediocre top
speeds. On the other hand, big rigs have great durability, medium
speed, but poor acceleration and handling.
Each race requires the player to choose a particular vehicle type and
often race against many of the other vehicles. Every track has many
different ways of getting through it, each catering to a specific
class of vehicle thereby making the racing field more even. The events
in the game occur in real-time, such as the mud effects, tire marks,
and crashes (for example, if a car loses a wheel, it will remain where
it lands for the duration of the race). Each track is filled with a
variety of jumps, bumps, cliffs, ledges, mud pits, parts from other
cars, and other obstacles. Races are generally three-lap events with
two to fifteen racers. There are nine playable tracks in the game with
a further four are available to purchase as downloadable content
through the PlayStation Store.
Tracks experience real-time deformation, which means each lap is
different from the last; obstacles and other elements that are
displaced from their original position will remain that way unless
disturbed again. Larger vehicles can create large holes or leave ruts
that can easily upset smaller, lighter vehicles, and every vehicle
responds in different ways to different track environments. Vehicles
like big rigs and mudpluggers get excellent traction in mud, whereas
lighter vehicles like dirt bikes and ATVs will slip and slide.
Nitrous boost plays a large part in
MotorStorm and is used to either
catch up to opponents or pull away from them. Players must keep an eye
on their boost meter, which shows how hot the car's engine is. The
longer the boost is held, the hotter the engine becomes. If the boost
is held when the engine reaches its critical temperature, it will
explode. Since explosions resulting from the boost typically rocket
the player's vehicle forward, they can be used to edge out another
racer across the finish line. This can be very useful when behind,
although this does not work all of the time if the AI opponent gains
the upper hand.
In online play, Catch-up mode can be enabled. This means the leader of
a race has less boost than everyone else, allowing players further
back in the field to "catch-up". If the leader changes, so does the
racer with less boost. This makes using boost for the leader a
technical task, in theory they should only use it when necessary, and
relying on their individual driving skills to win them the race.
E3 video footage
The E3 trailer of MotorStorm, which includes crashes between a racing
truck and a rally car.
Early details released by
Evolution Studios show high-quality
rendered video sequences. Many gaming enthusiasts and members of the
press became sceptical as to the source of the material shown, with
most people suspecting the footage to be pre-rendered as opposed to
real-time in-game footage.
In March 2006, shortly following the Game Developers Conference,
leaked footage of a tech demo was spread across the Internet on sites
such as YouTube. The demo shows a yellow buggy and a motorbike both
cutting through mud, as well as splashing the mud onto a white truck,
and shows violent crashes, such as a bike landing on a purple rally
car, causing it to spin out, and a white mud plugger ramming through
the yellow buggy, causing it to get crushed by rolling over and
crossing through flames and crashing into the guardrail. Being a
technical demo, it did not show any gameplay aspects or whether the
final game would reach the standard of the E3 2005 video. However,
Sony representative Phil Harrison mentioned it would make an
appearance at E3 2006.
The game appeared at E3 2006, although it missed the first day of the
expo due to the show versions being completed and uploaded to LA that
day. The build at the show was only 50% complete but still showed some
effects such as motion blur and track deformation.
Two demo versions of the game have been made available to the public.
The first is only available on
PlayStation 3 retail kiosks, while the
second is only available for download from the PlayStation Store.
While both demos feature the same track, the kiosk demo allows the
player to switch vehicles on the grid before the race starts, which
means that the player is able to race in approximately twenty
different vehicles, while the downloadable demo restricts players to
two vehicles. However, the downloadable demo has a smoother frame rate
and extra visual detail.
Both demos allow the player to steer using Sixaxis motion-sensing.
On 15 June 2007 in Europe and 21 June in North America, an
add-on was made available on the PlayStation Network. This free
download, when used in conjunction with the 1.2 update, unlocks a
time-trial mode. In this mode, players are able to select a track and
vehicle to race around and achieve the best time. When online, players
can upload their best times to see where they rank in a global
leaderboard. There is also the ability to download the "ghosts" of
best laps of other players—including the creators—and race against
On 6 September 2007 in Europe, a second add-on was made available for
purchase on the PlayStation Network, called the Coyote Revenge Weekend
VIP Pass (named Revenge Weekend in North America). This download, when
used in conjunction with the 2.0 update, unlocks the Coyote Weekend
mode. This allows players to access an additional three tickets,
combining nine races (four races each in the first and second tickets
and one final race in the third ticket). The races unlock sequentially
and are unlocked via player success in preceding races. The mode is
called Coyote Weekend because the track Coyote Revenge features
predominantly, and the races are presented as happening over a weekend
festival over Saturday and Sunday. Out of the nine races, the Coyote
Revenge track features five times, with various new routes and
short-cuts. Four other tracks also feature in the Coyote Weekend
festival. The download also includes two new vehicles, a bike, an ATV
and a bonus vehicle that can be accessed on successful completion of
the races. There is also a vehicle pack available on the PlayStation
Network, that includes a rally car which looks very similar to a De
Lorean DMC-12 and a Big Rig which is based on a prison bus, and new
livery skins known as Numskull Helmets and Big Blue Bunny.
On 27 September 2007 in USA, a third add-on was made available which
included a truck (known as the Castro Capitano, preceded by the Castro
Robusto) with three styles. On 25 October 2007 in Europe, a new
Halloween livery was made available for download, on the Castro
Robusto racing truck. Downloading this livery will automatically
unlock the truck (but only for that livery, the others must be
unlocked by progressing in the Festival). The Devil's Weekend pack was
released in Europe and
North America on 8 November 2007 it contains
The Devil's Crossing track, nine new races, four new vehicles and new
liveries such as Crazy Samurai and QuickFoot liveries. On 20 December
2007 in USA, it features a new downloadable holiday skin for Castro
Varadero (a big rig). An additional two tracks were announced on 7
January 2008. Eagle's Nest & Diamondback Speedway were
released in Europe on 11 January 2008 and in
North America on 17
January 2008. On 7 February 2008 in
North America and Europe, a
Chinese New Year
Chinese New Year skin becomes available for download for the Wulff
Revo rally car.
Despite the closure of the multiplayer servers in 2012, it is still
possible to download the game updates as of today, as they're required
for DLC compatibility. While most PS3 games search for updates from
the XMB or after starting them, this games requires the user to enter
the now-defunct online modes in order to trigger the updating process.
The most recent update is version 3.1.
PlayStation Home on 9 October 2009, a
MotorStorm themed personal
apartment was released to all four versions of Home, being Asia,
Europe, Japan, and North America. The apartment is called the
Monument Valley Campsite" and can be purchased from the
Home Estates store in Home's shopping complex. There are also sixteen
MotorStorm themed furniture items that can be purchased to go along
with the apartment, including a sofa constructed from a mangled
skateboard, the clapped out car seat from one of the original
MotorStorm vehicles and a smouldering barbecue cunningly fashioned
from an old oil-drum and other nondescript pieces of junk. These can
be purchased from the Furniture store in Home's shopping complex.
MotorStorm was featured at E3 2007 as fully supporting game launching
in PlayStation Home, but was released without this feature. Its
successor, MotorStorm: Pacific Rift, however, did fully support game
launching in Home. Although it does not fully support the feature,
it could still be game launched through the Universal Game Launching
method which does not have all of the features of a game that would
have full support for game launching.
MotorStorm was officially released in
Japan on 14 December 2006, where
it became the best-selling
PlayStation 3 game; in
North America on 6 March 2007; and in Europe as part of the European
PlayStation 3 launch on 23 March 2007. Both the North American and
European versions include online play, which was not included in the
Japanese version at the time of its release. Online play for
released in an update on 20 June 2007.
By 9 July 2007,
MotorStorm had sold more than one million copies in
North America. As of October 2011
MotorStorm has sold 3.5 million
MotorStorm has received positive reviews, it holds an average rating
of 82/100 on
Metacritic as of September 2007 and 82% on
GameRankings. The game was selected as one of Gaming Target's "52
Games We'll Still Be Playing From 2007. On the 11th annual
interactive achievement award
MotorStorm won racing game of the year.
GameSpot praised the games online aspect saying "Motorstorm's
rampageous brand of racing is a great deal of fun" as well as the
graphics and soundtrack of the game while noting its lack of offline
multiplayer and its single-player mode.
IGN summed up its review by saying "It may be shallow, but it's also
the most engaging racing experience you'll find anywhere", but
expressed its excitement in the potential of its sequel due to the
strong foundations the original laid out. However, GameTrailers
criticized the AI of the game saying it was based on a "rubber-band"
principle which allowed computer drivers to easily catch up with the
player regardless of the player's performance, but it praised the
online gameplay of
MotorStorm as well as its gameplay physics.
MotorStorm received a "Platinum" sales award from the Entertainment
and Leisure Software Publishers Association (ELSPA), indicating
sales of at least 300,000 copies in the United Kingdom.
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Sony Computer Entertainment
World Rally Championship (2001)
II Extreme (2002)
Rally Evolved (2005)
Pacific Rift (2008)