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Mode X is an alternative 256-color graphics display mode of the IBM
VGA Video Graphics Array (VGA) is a video display controller and accompanying de facto graphics standard, first introduced with the IBM PS/2 line of computers in 1987, which became ubiquitous in the PC industry within three years. The term can now ...
graphics hardware that was popularized by
Michael Abrash Michael Abrash is a programmer and technical writer specializing in code optimization and 80x86 assembly language. He wrote the 1990 book ''Zen of Assembly Language Volume 1: Knowledge'' and a monthly column in '' Dr. Dobb's Journal'' in the ea ...
. It was first published in July 1991 in '' Dr. Dobb's Journal'', and republished in chapters 47-49 of Abrash's ''Graphics Programming Black Book'' (now freely available online). The term "Mode X" was coined by Abrash. The primary advantage of Mode X is that it has square pixels: a resolution of 320×240 instead of the standard VGA Mode 13h which is 320×200. Additionally, Abrash enabled the VGA's planar memory mode (also called "unchained mode"). Even though planar memory mode is a documented part of the VGA standard and was used in earlier commercial games, it was first widely publicized in the Mode X articles, leading many programmers to consider Mode X and planar memory synonymous. It is possible to enable planar memory in standard 320×200 mode, which became known as Mode Y in the
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rec.games.programmer group.Roberts, Dave. ''PC Game Programming Explorer''. The Coriolis Group, Scottsdale Arizona, 1994. . Page 106. Planar memory arrangement splits the pixels horizontally into groups of four. For any given byte in PC video memory, four pixels on screen can be accessed depending on which plane(s) are enabled. This is more complicated for the programmer, but the advantages gained by this arrangement—primarily the ability to use all 256 KB of VGA memory for one or more display buffers, instead of only one quarter of that (64 KB)—were considered worthwhile by many.


Variants

In addition to unchained 320×200 being called Mode Y, Mode Q (short for "cube") is sometimes used to refer to a 256×256 256-color mode.Bas van Gaalen. The Y coordinate can simply be put in the high byte of the address, and the X coordinate in the low byte, forming the address of the pixel without a multiply.


References

{{reflist


External links


Graphics Programming Black Book
by
Michael Abrash Michael Abrash is a programmer and technical writer specializing in code optimization and 80x86 assembly language. He wrote the 1990 book ''Zen of Assembly Language Volume 1: Knowledge'' and a monthly column in '' Dr. Dobb's Journal'' in the ea ...
, chapter
474849

Mode X tutorial at GameDev.net (archived copy)




Computer display standards