Microsoft SideWinder
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Microsoft SideWinder was the general name given to the family of digital
game controller A game controller, gaming controller, or simply controller, is an input device used with video games or entertainment systems to provide input to a video game, typically to control an object or character in the game. Before the seventh generatio ...
s developed by
Microsoft Microsoft Corporation is an American multinational technology corporation producing computer software, consumer electronics, personal computers, and related services headquartered at the Microsoft Redmond campus located in Redmond, Washi ...
for PCs. The line was first launched in 1995. Although intended only for use with
Microsoft Windows Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for ...
, Microsoft SideWinder game controllers can also be used with
macOS macOS (; previously OS X and originally Mac OS X) is a Unix operating system developed and marketed by Apple Inc. since 2001. It is the primary operating system for Apple's Mac computers. Within the market of desktop and la ...
,
Mac OS 9 Mac OS 9 is the ninth major release of Apple's classic Mac OS operating system which was succeeded by Mac OS X (renamed to OS X in 2011 and macOS in 2016) in 2001. Introduced on October 23, 1999, it was promoted by Apple as "The Best Internet ...
with third-party software, and
Linux Linux ( or ) is a family of open-source Unix-like operating systems based on the Linux kernel, an operating system kernel first released on September 17, 1991, by Linus Torvalds. Linux is typically packaged as a Linux distribution, whi ...
. The term "SideWinder" describes many types of Microsoft's PC game controllers including
joystick A joystick, sometimes called a flight stick, is an input device consisting of a stick that pivots on a base and reports its angle or direction to the device it is controlling. A joystick, also known as the control column, is the principal cont ...
s,
gamepad A gamepad is a type of video game controller held in two hands, where the fingers (especially thumbs) are used to provide input. They are typically the main input device for video game consoles. Features Gamepads generally feature a set o ...
s and
steering wheel A steering wheel (also called a driving wheel (UK), a hand wheel, or simply wheel) is a type of steering control in vehicles. Steering wheels are used in most modern land vehicles, including all mass-production automobiles, buses, light an ...
s. Several types of joysticks were made, including the Force Feedback 2, the 3D Pro, and the regular SideWinder joystick. Also, several types of gamepads were made, such as the original
game port The game port is a device port that was found on IBM PC compatible and other computer systems throughout the 1980s and 1990s. It was the traditional connector for joystick input, and occasionally MIDI devices, until made obsolete by USB in the ...
version, a
plug-and-play In computing, a plug and play (PnP) device or computer bus is one with a specification that facilitates the recognition of a hardware component in a system without the need for physical device configuration or user intervention in resolving resou ...
game port version, and the USB version. Steering wheels are the Precision Racing Wheel and the Force Feedback Wheel variants which include throttle and brake pedals. The family also includes some more exotic devices such as the SideWinder Game Voice system and the SideWinder Strategic Commander. The SideWinder family of products was discontinued by Microsoft in 2003, citing poor sales. The company has since re-entered the gaming hardware market, in hopes of designing a standardized gamepad for
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with both the wired Xbox 360 controller and the Wireless Gaming Receiver that allows the use of the wireless Xbox 360 controller on the PC. In August 2007, Microsoft announced they were relaunching the SideWinder line of gaming peripherals, starting with the SideWinder Mouse. The mouse was given an MSRP of $80 and a launch date of October 2007.


First generation


Notes

See bottom of device. Microsoft SideWinder 3D Pro Plus were sold as Sidewinder Precision Pro but have no USB support.
Also known as Microsoft SideWinder Precision 2 1.0
Also known as Microsoft SideWinder Force Feedback Wheel USB 1.0
A user-made adapter exists for modern Windows versions (XP and later), Mac OS X and Linux.
A user-made adapter exists, incorporating Force-feedback support for modern Windows versions (XP and later), Mac OS X and Linux. Game must also support FFB. There is a bug in the
Windows 8 Windows 8 is a major release of the Windows NT operating system developed by Microsoft. It was released to manufacturing on August 1, 2012; it was subsequently made available for download via MSDN and TechNet on August 15, 2012, and later to ...
joystick control panel which causes the joystick to be reported as non-functional. Games will still recognize and use the joystick.
A user-made adapter exists for modern Windows versions (XP and later), Mac OS X and Linux. There is no support for Force-feedback at this time.


Gamepad

The original Microsoft SideWinder gamepad had a digital directional pad, six fire buttons, two trigger buttons, and a "Mode" and "Start" button. The original gameport version had a pass-through, so additional joypads or joysticks could be used without unplugging the SideWinder, and also allowed the connection of up to four SideWinder gamepads working simultaneously. Newer USB versions of the SideWinder gamepad have a round digital directional pad instead of the more traditional cross-shaped directional pad, and lack the mode button. The Microsoft SideWinder's button layout is very similar to that of the
Sega Saturn The is a home video game console developed by Sega and released on November 22, 1994, in Japan, May 11, 1995, in North America, and July 8, 1995, in Europe. Part of the fifth generation of video game consoles, it was the successor to the su ...
controller, which was released over the same time period. The Gamepad features as a character (Ä) in the
Webdings Webdings is a TrueType dingbat typeface developed in 1997. It was initially distributed with Internet Explorer 4.0, then as part of Core fonts for the Web, and is included in all versions of Microsoft Windows since Windows 98. All of the picto ...
dingbat font.


3D Pro

As Microsoft's first SideWinder joystick, the 3D Pro was responsible for setting the overall design as seen in all of Microsoft's future joysticks. Designed as a gaming-neutral joystick, rather than a specialized joystick for use with realistic combat flight simulators, the 3D Pro was built with a functional, but low-key geometric design. Intended to rival the other sticks from the time, the 3D Pro included 8 buttons - 4 on the base, 4 on the stick - an 8-way hat switch, a slider-based throttle, and the stick itself was twistable for Z/rudder/spin control. By going with a geometric design however, it meant the 3D Pro lacked an effective adherence to ergonomic principles, making it unsuitable for long gaming sessions for some users. Electronically, the 3D Pro used a digital/analog hybrid design that was intended to correct the outstanding flaws in traditional analog joysticks, such as drift and CPU overhead, by using a digital/optical tracking mechanism to keep perfect track of the joystick, and a digital communication method over the analog
gameport The game port is a device port that was found on IBM PC compatible and other computer systems throughout the 1980s and 1990s. It was the traditional connector for joystick input, and occasionally MIDI devices, until made obsolete by USB in the ...
. However, this digital mode required software support, and could not be used with many DOS games at the time (MechWarrior 2 being the only major exception), as most software and gameports were built completely around an analog design. Additionally, some soundcard gameports, and so-called accelerated game-ports - which attempted to resolve CPU overhead issues presented by polling the gameport directly themselves - such as those produced by Gravis, would not always be able to handle the stick in digital mode. The 3D Pro had a unique feature in that it could fall-back to an 'analog emulation' mode, where it could emulate either a CH Flightstick Pro or a Thrustmaster FCS (Selectable by a switch on the base), in environments where the digital mode would not work. In this mode, manual calibration was required, the four base-buttons no longer function and, the joystick would function essentially like a CH Flightstick Pro or Thrustmaster FCS depending on the mode selector switch. However, on later operating systems the digital mode would be less and less reliable, and on modern PCs most 3D Pro owners can only run in analog mode. The 3D Pro was popular enough to spawn a successor, the Precision Pro, which was a USB device and, while it did not work in DOS at all, was far more reliable under Windows despite quality issues. The joystick was widely praised in its inception and was one of the few joysticks with multiple buttons that did not require a keyboard pass-through. The stick was especially popular with MechWarrior and Descent players as it was one of the few multi-button joysticks supported by the games natively. The joystick's popularity has created a small die-hard following, with many people still holding onto them despite their age. This resulted in the creation of a USB adapter for the 3D Pro. The 3D Pro features as a character (Ã) in the
Webdings Webdings is a TrueType dingbat typeface developed in 1997. It was initially distributed with Internet Explorer 4.0, then as part of Core fonts for the Web, and is included in all versions of Microsoft Windows since Windows 98. All of the picto ...
dingbat In typography, a dingbat (sometimes more formally known as a printer's ornament or printer's character) is an ornament, specifically, a glyph used in typesetting, often employed to create box frames, (similar to box-drawing characters) or as ...
font.


Standard

The SideWinder Standard joystick was a more basic joystick released around the same time as the 3D Pro. It was a simple two button, three axis joystick. It featured a trigger button, a thumb button and a throttle wheel on left side of the base. In addition it had two additional dials on the base for adjustment of the stick itself, one above stick and the other to the right of the stick. It used a gameport connector to interface with the computer.


Precision Pro

Microsoft introduced the SideWinder Precision Pro in 1995, correcting the ergonomic issues, fixing some of the electrical issues, and adding new features. The Precision Pro introduced a new stick that was far more ergonomic than the "geometric" design of the 3D Pro. Microsoft also gave the rest of the Precision Pro a more rounded design, replacing the rectangular base buttons with more rounded versions at the top of the base, the slider-based throttle with a wheel-based throttle, and the base itself was made more rounded. The Precision Pro also added a shift button to the base, doubling the number of possible button combinations. Signatures can be seen inside the joystick, on the base coverplate. Fred Iyc and Edie Adams are among the 17 people who have signed it. For its electronics, the Precision Pro featured a refined hybrid system, resolving some of the hardware compatibility issues with the 3D Pro. However, with the widespread introduction of USB in consumer computers shortly after the Precision Pro was released, Microsoft soon re-released the joystick in a USB-compatible form (joysticks labeled as Part No. X03-57540, Product I.D. 85791-579-2177031-00000). The revised joystick still featured a gameport connector but had additional circuitry for interfacing with USB, and was bundled with a USB converter (a DIY converter project exists). Original Precision Pros remain incompatible with this converter, but a user made converter exists. The creation of the USB converter bypassed the problems with the analog gameport entirely, and as a result became the true solution to the electrical problems. However, due to a flaw in the design of the Precision Pro, in rare cases the stick would build up a static charge in its electronics and require either a complex process to discharge that was not always successful, or simply needed to stay unpowered for a number of hours to slowly discharge on its own. This is also one of the first joysticks to use light sensors instead of potentiometers so it required no calibration, and thus had no electronical moving parts. The only moving parts were mechanical on the throttle and joystick pivots which gave this joystick virtually unlimited lifetime. The Precision Pro 2 had reintroduced potentiometers to save money and thus their lifetime was limited to wear and tear of the potentiometers. Thanks to the timing of the launch of the Precision Pro to coincide with the widespread launch of USB along the ergonomic corrections and rarity of the static charge problem, the Precision Pro saw a much higher sales volume and review scores than the earlier 3D Pro.


Force Feedback Pro

From technology acquired from EXOS, Inc, Microsoft then released a force feedback product called the Force Feedback Pro. Built on the design of the Precision Pro, the Force Feedback Pro differed only in the inclusion of motors for the force feedback effects, and the lack of USB compatibility. (
DIY converter project
exists.) Due to the inclusion of the motors, the Force Feedback Pro was significantly larger and heavier than the Precision Pro, making it easy to differentiate between the two. As the PC joystick port is input-only, the only way for data to be sent to the joystick (to trigger force feedback events) is to use the
MIDI MIDI (; Musical Instrument Digital Interface) is a technical standard that describes a communications protocol, digital interface, and electrical connectors that connect a wide variety of electronic musical instruments, computers, and ...
capabilities of the port. This extension to the original gameport, first popularised by
Creative Labs Creative Technology Ltd. is a Singaporean multinational technology company headquartered with overseas offices in Shanghai, Tokyo, Dublin, and Silicon Valley (where in the US it is known as Creative Labs). The principal activities of the compa ...
in their early sound cards, was intended to allow MIDI instruments to be connected to the joystick port but is used here to provide bidirectional communication with the joystick instead. Force feedback events are triggered by messages on MIDI channel 6, with effect data uploaded via SysEx messages. This means that force feedback would be unavailable on the earliest of PCs, where the gameports lack MIDI functionality.


Precision 2

The basis of Microsoft's last generation of SideWinder joysticks, the Precision 2 design was a further refinement of the previous Precision Pro. Compared to the Precision Pro, the Precision 2 dropped the Pro's shift button, replaced the throttle wheel with a more traditional lever, and rearranged the face buttons on the stick into a symmetric design. The Precision 2 also dropped all gameport compatibility by only shipping in a USB version, and was slightly smaller and lighter than the Pro. In spite of being Microsoft's 2nd-generation USB controller, the Precision 2 in particular seemed to suffer more from the USB SideWinder's long-standing static buildup problem than the original Precision Pro.


Force Feedback 2

Along with replacing the Precision Pro with a new design, the Force Feedback Pro was replaced with a Precision 2 derivative, the Force Feedback 2. Compared to the Force Feedback Pro and the Precision 2, nothing new was added to the Force Feedback 2 that wasn't added to the Precision 2, in fact the shift button was taken away. The overall size and weight difference was not so great with the use of smaller motors. This joystick came in two varieties: one version with a silver trigger, and an updated version with a translucent red trigger. One of the main ideas in the Force Feedback 2 was the removal of the
power brick An AC adapter or AC/DC adapter is a type of external power supply, often enclosed in a case similar to an AC plug. Other common names include wall wart, power brick, wall charger, and power adapter. Adapters for battery-powered equipment may ...
. Since the release of the Force Feedback 2, the stick has garnered a reputation of reliability and resiliency, many Force Feedback 2 sticks are still in use currently. On eBay Sidewinder Force Feedback 2 joysticks regularly sell for more than the original MSRP of $109.


Joystick

Using the Precision 2 design once again, Microsoft introduced a value-oriented SideWinder joystick, simply called the SideWinder Joystick. In spite of its value designation, the SideWinder Joystick was functionally similar to the Precision 2. The main features dropped were Z-axis control and the 8-way hat switch. Otherwise the differences were cosmetic, including shrinking the base, moving the throttle to the front of the base, and replacing 2 of the rounded buttons on the stick with more rectangular buttons. Support for this joystick was dropped with the advent of
Windows XP Windows XP is a major release of Microsoft's Windows NT operating system. It was release to manufacturing, released to manufacturing on August 24, 2001, and later to retail on October 25, 2001. It is a direct upgrade to its predecessors, Wind ...
.


Force Feedback Wheel

The Microsoft SideWinder Force Feedback Wheel is a
steering wheel A steering wheel (also called a driving wheel (UK), a hand wheel, or simply wheel) is a type of steering control in vehicles. Steering wheels are used in most modern land vehicles, including all mass-production automobiles, buses, light an ...
controller for
sim racing Simulated racing or racing simulation, commonly known as simply sim racing, are the collective terms for racing game software that attempts to accurately simulate auto racing, complete with real-world variables such as fuel usage, damage, tir ...
. It was the first wheel controller to contain force feedback. The USB version of the wheel is compatible with one
PlayStation 2 The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October 2000, in Europe on 24 November 2000, and in Australia on ...
game, '' Tokyo Xtreme Racer Zero''.


Strategic Commander

The Strategic Commander is designed to complement a standard mouse/keyboard setup for Real Time Strategy games. It features a total of 6 programmable command buttons, 2 zoom buttons, 3 shift buttons, a macro record button and a 3-point configuration switch. The device also has three movement axes: X, Y and Z (rotation). Through extensive configuration of the shift and command buttons, it is possible to create a total of 24 different commands per configuration. The Strategic Commander is a highly ergonomic device, and resembles a large mouse in shape, contoured for the left hand. It has an upper section attached to a base. On the upper section, the programmable buttons mentioned above are located near the tips of the index, middle and ring fingers for quick access. Three buttons are located near the thumb in an arc. A feature of the device is that the upper section is also a 2-axis motion controller with additional support for rotation. It allows motion in the X, Y & Z axis (corresponding to Forward, Backwards, Strafe left & right, Turn left & right). This made it an ideal companion for FPS and similar games, because you can aim weapons or look up and down with the right hand while simultaneously slewing position with the left hand, and change weapons etc. with the left finger buttons. Software was included for the device to provide
hotkeys computing, a keyboard shortcut also known as hotkey is a series of one or several keys to quickly invoke a software program or perform a preprogrammed action. This action may be part of the standard functionality of the operating system or ...
for a number of (then popular) games. The buttons are also programmable, allowing the device to be used with other games and applications. For example, one application developed at
Carnegie Mellon Carnegie may refer to: People *Carnegie (surname), including a list of people with the name *Clan Carnegie, a lowland Scottish clan Institutions Named for Andrew Carnegie * Carnegie Building (Troy, New York), on the campus of Rensselaer Polyte ...
used the device as a peripheral for navigating massive
social network A social network is a social structure made up of a set of social actors (such as individuals or organizations), sets of dyadic ties, and other social interactions between actors. The social network perspective provides a set of methods fo ...
maps. Linux treats this device as a joystick (with all 3 axis and 12 plus 3 buttons) and can be used as one or using various applets can be used as a "joystick action to key press" device (e.g. Joy2Key)


Game Voice

The Game Voice is an early
voice chat Voice chat is telecommunication via voice over IP technologies—especially when those technologies are used among players in multiplayer online games. Users might use either a VoIP engine system that is built into the game, or a separate p ...
device. It was shaped like a hockey puck, with four channel buttons that allowed the user to speak to individual teammates. It could also be set to communicate with the entire team, or globally to all players. The driver software also allowed it to function as a voice command device using programmable macros. The package included a headset with an attached microphone, though these could be substituted with any other PC headset/microphone. The puck acted as an intermediary between the sound card and the sound input/output devices. The headset, along with the system speakers, plugged into the puck, where a switch could be used to set whether sound would be output from the speakers or the headset. The puck also had its own volume control. To provide power for the puck LEDs and drive the voice command and channel functions, a USB connection was also required. Microsoft recommended Game Voice as a microphone for use with the
speech recognition Speech recognition is an interdisciplinary subfield of computer science and computational linguistics that develops methodologies and technologies that enable the recognition and translation of spoken language into text by computers with the ...
feature of
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. Microsoft discontinued the product in 2003. By then, the market for voice chat had seen intense competition from downloadable and free-to-use software like
Ventrilo Ventrilo (or Vent for short) is a proprietary VoIP software that includes text chat. The Ventrilo client and server are both available as freeware for use with up to 8 people on the same server. Rented servers can maintain up to 400 people. T ...
and TeamSpeak, among others. These software packages only charge the host or server, whereas each person would have to own a Game Voice in order to use the hardware and software. As a result, the Game Voice ultimately lost that market. However, these competing software packages do not offer voice command systems. Microsoft has not released the hardware specifications so that an open source driver could be developed. The device is supported under Windows XP, but no new driver is planned for Windows Vista. Despite this,
Linux Linux ( or ) is a family of open-source Unix-like operating systems based on the Linux kernel, an operating system kernel first released on September 17, 1991, by Linus Torvalds. Linux is typically packaged as a Linux distribution, whi ...
based operating systems can use this device using various third party applets (i.e. Kamevoice)


Freestyle Pro

The Freestyle Pro, released in 1998, was a unique gamepad, as the up-down-left-right directions in analogue mode were controlled by the physical movement of the controller, more precisely by the absolute pitch and roll position of the pad. This reaction on movement is quite similar to some of the features of the Sony PlayStation 3
SIXAXIS The Sixaxis (trademarked SIXAXIS) is a wireless gamepad produced by Sony for their PlayStation 3 video game console. It was introduced alongside the PlayStation 3 in 2006 and remained the console's official controller until 2008. The Sixaxis was ...
. Games such as '' Motocross Madness'' (which was bundled with and designed for the controller) profited from this physical interaction. The left side of the controller features an eight-direction d-pad which function varies depending on which mode the controller is on. The control pad had a total of ten digital fire buttons: six buttons controlled with the right thumb (named ABC XYZ), two shoulder buttons (one left, one right), and two buttons controlled with the left thumb, one named ''start'', the other marked with a ''
shift key The Shift key is a modifier key on a keyboard, used to type capital letters and other alternate "upper" characters. There are typically two shift keys, on the left and right sides of the row below the home row. The Shift key's name originated f ...
'' symbol (as the SideWinder software allowed to use this button to ''shift'' controls for the ABC XYZ buttons - on the driver side, it was just an action button like the others). A ''sensor'' button switched the control pad between analogue mode (green LED) and digital mode (red LED). In analogue mode, the x- and y-axis were controlled by the analogue controller movements, and the D-pad was used as a
hat switch A joystick, sometimes called a flight stick, is an input device consisting of a stick that pivots on a base and reports its angle or direction to the device it is controlling. A joystick, also known as the control column, is the principal cont ...
. In digital mode, the D-pad controlled the x- and y-axis like a traditional digital control pad (therefore, there was no hat switch function in digital mode). Due to the release in 1998, at which time USB was just taking off, the Freestyle Pro supported both
game port The game port is a device port that was found on IBM PC compatible and other computer systems throughout the 1980s and 1990s. It was the traditional connector for joystick input, and occasionally MIDI devices, until made obsolete by USB in the ...
and USB connection. Without the adapter, the controller's cable ended in a game port plug. The sale box contained the game port-to-USB adapter for free.


Dual Strike

The Dual Strike, which debuted in 1999, was Microsoft's second notable venture into strange gamepad designs, following the Freestyle Pro. The Dual Strike attempted to blend both mouse and gamepad functions into a single unit. It was composed of two portions; there is a hinge between the two that allows you to rotate the right side up and down and from side to side. The Dual Strike only supported USB.


Sidewinder 92626

This is similar to the Precision Pro and has a USB connection. Circa 2002. Serial numbers begin with 92626.


Second generation

In 2007, following a collaboration with
Razer Razer may refer to: * Razer (Canadian TV channel), former name of MTV2, a Canadian digital television specialty service * Razer Inc., a Singaporean-American computer peripherals manufacturer specializing in PC gaming * Razer Phone, a smartphone desi ...
in creating the Microsoft Habu and Microsoft Reclusa, a gaming mouse and gaming keyboard sold under the plain Microsoft Hardware brand, Microsoft resurrected the SideWinder brand with an all-new SideWinder Mouse, designed from the ground up for high-end PC gaming. The design incorporated a number of advanced features including adjustable weights, programmable macro mode, on- the- fly DPI change, and a built-in LCD display, the first ever found in a mouse. In 2008, Microsoft also released the SideWinder X6 Gaming Keyboard, which is designed to be the keyboard counterpart of the Sidewinder Mouse. It features up to 30 programmable macro keys, volume control, media control, a detachable numpad and backlighting. Along with this keyboard a new mouse was released dubbed the SideWinder X5. The X5 has a more basic function set than its predecessor but was well received because of its lower price. Its shape is the same as the original but without the LCD, weight adjusting and metal side buttons. It also comes with a complete black design with red "LED Jets" on the back to make it stand out from the original and better fit the X6 keyboard. In February 2009, Microsoft released another update to the SideWinder line, the SideWinder X8 gaming mouse. This new iteration incorporated new Microsoft ''BlueTrack'' tracking technology, intended to provide better tracking on non-standard surfaces. In addition, the mouse was made wireless, and the maximum DPI sensitivity was upped to 4000. In March 2010, Microsoft released a second gaming keyboard, the Sidewinder X4. In comparison with the earlier X6, anti-ghosting technology was added. However, the detachable numpad was removed, and a numpad was instead attached permanently to the keyboard. As of October 2014, Microsoft no longer offers any gaming mice or keyboards in the US.


See also

*
Microsoft ergonomic keyboards Microsoft has designed and sold a variety of ergonomic keyboards for computers. The oldest is the Microsoft Natural Keyboard, released in 1994, the company's first computer keyboard. The newest models are the Sculpt Ergonomic Keyboard (2013), the ...
*
Xbox controller The Xbox controller is the primary game controller for Microsoft's Xbox home video game console and was introduced at the Game Developers Conference in 2000. The first-generation Xbox controller (nicknamed "The Duke") was the first controller b ...


References


External links


GameSpy article on PC joysticks for October 2002

GameSpy article on PC wheels for November 2002
{{DEFAULTSORT:Microsoft Sidewinder Game controllers Microsoft video game hardware