Metal Slader Glory
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''Metal Slader Glory'' is an
adventure game An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story driven by exploration and/or Puzzle video game, puzzle-solving. The Video game genres, genre's focus on story allows it to draw ...
developed and published by
HAL Laboratory formerly shortened as HALKEN (derived from its native name), is a Japanese video game developer founded on 21 February 1980. While independent, it has been closely tied with Nintendo throughout its history, and is often referred to as a secon ...
for the
Famicom The Nintendo Entertainment System (NES) is an 8-bit third-generation home video game console produced by Nintendo. It was first released in Japan in 1983 as the commonly known as the The NES, a redesigned version, was released in American ...
in 1991. The game is set in 2062 after humans have colonized the Moon and established several
space stations A space station is a spacecraft capable of supporting a human crew in orbit for an extended period of time, and is therefore a type of space habitat. It lacks major propulsion or landing systems. An orbital station or an orbital space station i ...
. Earth-based mechanic Tadashi and his girlfriend discover a
mech In science fiction, or mechs are giant robots or machines controlled by people, typically depicted as humanoid walking vehicles. The term was first used in Japanese (language), Japanese after shortening the English loanword or , but the mean ...
from a war eight years past with an ominous message stored in its memory suggesting Earth is in danger. Tadashi decides to venture to nearby space colonies along with Elina and his younger sister Azusa to investigate the origins of the mech. As Tadashi, the player speaks with other characters and picks dialogue and action commands to advance the narrative. Development was led by artist Yoshimiru Hoshi, who was contracted to develop the game after
Satoru Iwata was a Japanese businessman, video game programmer, video game designer, and producer. He was the fourth President (corporate title), president and chief executive officer (CEO) of Nintendo from 2002 until his death in 2015. He was a major contr ...
, who produced the game, was impressed by his character graphics. Yoshimiru wrote the script and was responsible for the game artwork. Although the Famicom had limited graphical capabilities and relied on the use of tilesets for artwork, he used advanced graphical techniques so his
pixel art Pixel art () is a form of digital art drawn with graphics software, graphical software where images are built using pixels as the only building block. It is widely associated with the low-resolution graphics from 8-bit and 16-bit era computers a ...
mirrored his
manga Manga (Japanese: 漫画 ) are comics or graphic novels originating from Japan. Most manga conform to a style developed in Japan in the late 19th century, and the form has a long prehistory in earlier Japanese art. The term ''manga'' is u ...
-style pencil work. The detail placed on the graphics extended the game's development for four years. The long development time and advanced graphics made ''Metal Slader Glory'' the largest Famicom game and one of the costliest to develop. It required a special chip which made the carts expensive to produce.
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produce ...
only sold enough chips to HAL so they could produce one run. The game was met with mixed reviews, and although the first run sold out, it did not cover the game's advertising budget. The game placed a large financial strain on HAL Laboratory. As the company drove towards bankruptcy, they ceased independently publishing console games and entered a close affiliation with Nintendo. Yoshimiru considers ''Metal Slader Glory'' his life work. He has continued to explore the universe through
manga Manga (Japanese: 漫画 ) are comics or graphic novels originating from Japan. Most manga conform to a style developed in Japan in the late 19th century, and the form has a long prehistory in earlier Japanese art. The term ''manga'' is u ...
and other works. A remake for the
Super Famicom The Super Nintendo Entertainment System (SNES), commonly shortened to Super NES or Super Nintendo, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in Euro ...
was released in 2000 on
Nintendo Power ''Nintendo Power'' was a video game news and strategy magazine from Nintendo of America, first published in July/August 1988 as Nintendo's official print magazine for North America. The magazine's publication was initially done monthly by Ninten ...
flash cartridges, and was the last game released for the system. Both the original and remake were later released on the
Virtual Console A virtual console (VC) – also known as a virtual terminal (VT) – is a conceptual combination of the keyboard and display for a computer user interface. It is a feature of some Unix-like operating systems such as Linux, BSD, illumos, Unix ...
in Japan. A
fan translation Fan translation (or user-generated translation) refers to the unofficial translation of various forms of written or multimedia products made by fans (fan labor), often into a language in which an official translated version is not yet available. ...
was released in 2018.


Synopsis


Gameplay

''Metal Slader Glory'' is an
adventure game An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story driven by exploration and/or Puzzle video game, puzzle-solving. The Video game genres, genre's focus on story allows it to draw ...
. The player talks with characters to advance the story, often making choices of things to do or say. Some choices may result in a game over. When the player chooses to rest at certain points in the story, they are given a password they can use to return to that point in the game.


Plot

The story is set in 2062, eight years after a great war between space colonies. The player takes on the role of Tadashi, a heavy machines operator based on Earth. After buying a worker
mech In science fiction, or mechs are giant robots or machines controlled by people, typically depicted as humanoid walking vehicles. The term was first used in Japanese (language), Japanese after shortening the English loanword or , but the mean ...
for his business with his girlfriend Elina, they discover it is actually a "Metal Slader", a military grade mech used during the war. The machine holds a secret message saying Earth is in danger and to seek the "creator". Tadashi, Elina and his younger sister Azusa decide to fly to the nearby space stations and colonies near Earth and the Moon to investigate the mech's origins and the meaning of the strange message. Tadashi and crew soon learn that their Slader is a particularly powerful one-of-a-kind model named "Glory" and Tadashi's deceased father was its former pilot. As they continue to search for who may have designed or built Glory, a shape-shifting alien infiltrates their ship and kidnaps Azusa. In their search for Azusa and solving the mysteries of Glory, they discover a secret organization of Slader pilots that had worked with Tadashi's father. Catty, one of the leaders of the organization, explains that they were founded by a now deceased Slader designer. She also explains how the war from eight years ago was not fought between colonies but with extraterrestrials; the colony rebellion story was a
cover-up A cover-up is an attempt, whether successful or not, to conceal evidence of wrongdoing, error, incompetence, or other embarrassing information. Research has distinguished personal cover-ups (covering up one's own misdeeds) from relational co ...
. Because the aliens have the ability to take on the appearance of humans and infiltrate society, the Slader pilots prefer to stay a secret organization away from the potentially compromised government. She continues, saying that they will soon launch an attack on the aliens, and want Tadashi to participate as only he can pilot Glory. Tadashi agrees, but first they set off in search of Azusa. Tadashi, Elina, and Catty travel to an abandoned colony to search for Azusa. After combating with several aliens, they find Azusa alive and lodged in a ventilation shaft. As they return to the secret base, they learn its location has been compromised. They escape on a large ship and prepare the Sladers for battle. Tadashi pilots Glory in a battle with the aliens and is ultimately successful at destroying their ship and saving Earth.


Development


Background

Development of ''Metal Slader Glory'' was led by artist Yoshimiru Hoshi (typically referred to by his first name). Early in his career in the 1980s, Yoshimiru was only interested in
anime is Traditional animation, hand-drawn and computer animation, computer-generated animation originating from Japan. Outside of Japan and in English, ''anime'' refers specifically to animation produced in Japan. However, in Japan and in Japane ...
and
plastic model :''In art and architecture, plastic model may also be any three-dimensional physical model, regardless of material.'' :''In mechanical engineering, a plastic model is a mathematical model of a material which incorporates plasticity.'' image:South-G ...
s and had primarily worked on artwork for hobby and model magazines during a wave of ''Gundam'' model popularity.
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He was also writing a manga called ''Fixallia'', which was cancelled before he could conclude the story. Yoshimiru began working on video game strategy guides when
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produce ...
's home video game console, the
Famicom The Nintendo Entertainment System (NES) is an 8-bit third-generation home video game console produced by Nintendo. It was first released in Japan in 1983 as the commonly known as the The NES, a redesigned version, was released in American ...
, experienced a surge in popularity in the 1980s; it was then that he first gained an interest in games. The editorial company he worked for, Work House, let students rent space to work on personal projects, so Yoshimiru took this opportunity to learn from his colleagues how to create
pixel art Pixel art () is a form of digital art drawn with graphics software, graphical software where images are built using pixels as the only building block. It is widely associated with the low-resolution graphics from 8-bit and 16-bit era computers a ...
and animations. Once he was convinced he could create
manga Manga (Japanese: 漫画 ) are comics or graphic novels originating from Japan. Most manga conform to a style developed in Japan in the late 19th century, and the form has a long prehistory in earlier Japanese art. The term ''manga'' is u ...
-style artwork with computers, he began creating Famicom artwork regularly. Yoshimiru began doing freelance work for
HAL Laboratory formerly shortened as HALKEN (derived from its native name), is a Japanese video game developer founded on 21 February 1980. While independent, it has been closely tied with Nintendo throughout its history, and is often referred to as a secon ...
while at Work House. HAL Laboratory was a successful independent video game developer and publisher. They were primarily building tools and technology to aid in development, but the success of the Famicom drove them to start developing their own games. Yoshimiru did artwork for games such as ''
Gall Force is a metaseries of science fiction anime OVAs by the studios Artmic and AIC, with production by Youmex. The original character designs were by Kenichi Sonoda, though these were dropped for the ''Gall Force: The Revolution'' remake. C ...
'', ''Keisan Game: Sansuu 5+6 Nen'', and ''Fire Bam''. HAL prepared a desk so he could work from the main office in
Kanda, Tokyo is an area in northeastern Chiyoda, Tokyo, Japan. It encompasses about thirty neighborhoods. Kanda was a ward prior to 1947. When the 35 wards of Tokyo were reorganized into 23, it was merged with Kojimachi to form the modern Chiyoda. Kanda ...
. Students and freelancers were proposing projects to HAL at this time, so Yoshimiru began working on an original game based upon his cancelled ''Fixallia'' manga. From his experience with the Famicom hardware, he was able to create character portraits with blinking eyes and mouth animations.
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As he was preparing his presentation, the head of development at HAL,
Satoru Iwata was a Japanese businessman, video game programmer, video game designer, and producer. He was the fourth President (corporate title), president and chief executive officer (CEO) of Nintendo from 2002 until his death in 2015. He was a major contr ...
, walked by and saw the game, and gave Yoshimiru project approval on the spot without needing to give a presentation. Yoshimiru believes the graphics, particularly the large animated characters, looked more advanced than any other Famicom artwork at the time and this is what won over Iwata.


Planning

Development on ''Metal Slader Glory'' began in 1987. Yoshimiru lead the project, writing the script, planning the gameplay, creating sound effects, and drawing the artwork and animations. He was given complete creative control over the project, except for music composition. He did not assist with programming either. Iwata served as a pseudo producer and assisted with programming.
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He was a contracted worker, so would only make money from royalties following the game's release. Since he was still living with his parents at the time, this was not a significant hardship. It took HAL a few months to pull together a team for Yoshimiru. During this time, he worked on the script. Since the game would have branching scenarios, he felt as though he was writing a
gamebook A gamebook is a work of printed fiction that allows the reader to participate in the story by making choices. The narrative branches along various paths, typically through the use of numbered paragraphs or pages. Each narrative typically does not ...
. Once a team was built, Yoshimiru spent the first six months working with programmers to help them understand the type of game he wanted to build. While the programmers spent three months creating the basic framework for the game, Yoshimiru worked on the script. He would first create flowcharts to show how the story would unfold, then write the script based on the flowcharts. As there were no word processors at the time, all this work was handwritten. Once the script was around 80% complete, the team started discussing whether the game could fit in a Famicom cartridge or not. They ultimately had to cut more than half of Yoshimiru's original script from the final game.


Graphics

After the first year of planning, the team spent the next three years programming and rendering graphics. The graphics in ''Metal Slader Glory'' were the most difficult and time-consuming part of the project. The Famicom was not capable of displaying freely drawn graphics, instead using tile-based graphics and only displaying a limited number of unique tiles at any time. The hardware was capable of holding 128x128 pixels worth of data in "banks" which held the tiles to be displayed on screen at any one time. All image data had to be broken down to 8x8 tiles to fit within a bank. One of these banks only filled a quarter of the screen, and sprite data took up another quarter, so to display larger and more elaborate scenes, the team had to use repeat tiles from the bank or draw some sprites to the background. Most games of the era repeated 16x16 tiles for the background, and each tile was limited to a palette of three colors. As using an entirely different color palette on blocks adjacent to each other would make the boundaries obvious, so the artists had to plan artwork carefully to hide these boundaries and create convincing large images. Working with the tiles to create impressive imagery and save space was the main reason for the game's protracted development. Yoshimiru created his artwork with home television sets in mind versus the professional video monitors used in the office. Before creating pixel art, he would always draw his ideas first. When transferring his ideas into computer graphics, he conveyed his pencil work through careful use of color. He placed medium shades between dark and light shades, effectively a fake
anti-aliasing Anti-aliasing may refer to any of a number of techniques to combat the problems of aliasing in a sampled signal such as a digital image or digital audio recording. Specific topics in anti-aliasing include: * Anti-aliasing filter, a filter used be ...
technique. Three assistants helped with converting his pencil drawings to pixel art. Animation was also important to Yoshimiru, so he made sure to add expression and emotion into each scene. The system had limited memory, so he reused animated character portraits throughout the game. These space limitations restricted some of Yoshimiru's artistic vision.


Speech

The game features patterned sounds to represent speech. This was somewhat revolutionary at the time as most other games used the same repeating tones to represent speech. Initially there were five sounds used that would play alternately depending on the letters in the dialogue, but this variation made the speech sound too much like music. The speed of the text was made different between characters after Yoshimiru spoke with a programmer who said it was possible to sync the text and speech sound. Some of the more risque text was censored later in development, as well as visuals.


Size and cost issues

Development of ''Metal Slader Glory'' lasted a long four years, and with one megabyte of data, was the largest game for the Famicom. The team disbanded after production. It was one of the costliest games produced for the Famicom. In retrospect, Iwata believed there were management mistakes with the game. At points in development, the team considered releases on other systems. A multidisk release for the
Famicom Disk System The commonly shortened to the Famicom Disk System or just Disk System, is a peripheral for Nintendo's Nintendo Entertainment System, Family Computer home video game console, released only in Japan on February 21, 1986. It uses proprietary flopp ...
was considered. Also, when Nintendo revealed the system architecture for their next home console, the
Super Famicom The Super Nintendo Entertainment System (SNES), commonly shortened to Super NES or Super Nintendo, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in Euro ...
, the team believed they could potentially transfer their progress to the new platform. This decision was not up to Yoshimiru, and ultimately development was completed for the Famicom. When it became clear there was not enough space to fit the opening Yoshimiru wanted into the game, he spoke to HAL's public relations representative and got approval to include it as a manga in the manual. The final game was built with an MMC5 chip, chosen for its parallax scrolling capabilities. The game could have otherwise been achievable on a less advanced MMC3 chip. The MMC5 chips made the carts more expensive to manufacture. Nintendo sold a limited number of boards to HAL at a discount so they could afford to sell ''Metal Slader Glory'' at a competitive market price of 8900 yen. It is unknown why Nintendo only sold a limited number of the boards; HAL could only produce a limited number of copies due to this restriction.


Release

''Metal Slader Glory'' was released for the Famicom in Japan on 30 August 1991, nearly a year after the release of the Super Famicom. HAL was responsible for marketing the game, and the first production run sold quickly, but the sales were not enough to cover the game's advertising budget. The game had tough competition from Super Famicom games like ''
Final Fantasy IV known as ''Final Fantasy II'' for its initial North American release, is a role-playing video game developed and published by Square (now Square Enix) for the Super Nintendo Entertainment System. Released in 1991, it is the fourth main instal ...
''. HAL requested a second print run but at the time HAL's development and sales departments were separating, so they were unable to get their request granted and no more copies were produced. The game's subsequent rarity made it one of the most well known expensive games in Japan through the 1990s. The long development cycle, expensive cartridges, and lack of sales brought on financial strain to HAL Laboratory. Beyond ''Metal Slader Glory'', the company's growing success through the late 1980s pressured programmers to release games faster and place less effort on quality. Sales were generally not strong enough to recoup development costs, and the company nearly fell into bankruptcy. In 1992, Nintendo offered to rescue HAL from bankruptcy on the condition that Iwata was appointed as HAL's president. It was later rereleased on the
Wii The Wii ( ) is a home video game console developed and marketed by Nintendo. It was released on November 19, 2006, in North America and in December 2006 for most other Regional lockout, regions of the world. It is Nintendo's fifth major ho ...
via the
Virtual Console A virtual console (VC) – also known as a virtual terminal (VT) – is a conceptual combination of the keyboard and display for a computer user interface. It is a feature of some Unix-like operating systems such as Linux, BSD, illumos, Unix ...
on 18 December 2007. Although this release delighted Yoshimiru as it gave more people an opportunity to play it, he was disappointed they would not understand the back story included with the original game manual. It was released for the Wii U Virtual Console on 1 July 2015.


''Director's Cut''

''Metal Slader Glory'' was remade for the Super Famicom as ''Metal Slader Glory: Director's Cut'', published by Nintendo. It was the last officially released game for the system, and was distributed exclusively for
Nintendo Power ''Nintendo Power'' was a video game news and strategy magazine from Nintendo of America, first published in July/August 1988 as Nintendo's official print magazine for North America. The magazine's publication was initially done monthly by Ninten ...
flash cartridges. The game was first made available on 29 November 2000 on pre-written cartridges, and came with collectible postcards. It could be written to existing cartridges starting on 1 December. Players wanting the game would bring their Nintendo Power cartridge to a download station, and pay a fee to copy the game to the cartridge. This version features improved graphics and additional story sequences cut from the original game due to size constraints. The team was composed of mostly new talent instead of the old team. This time around, Yoshimiru did not experience any graphics limitations as he did with the original. Since his artistic style had changed over time, he created the new artwork based on the originals, adding colors, highlights, and shadows. The original music could not be used because of copyright, so the composer wrote new music. Yoshimiru felt the game was a great opportunity for those that could not afford the original or fans that wanted to revisit it. Like with the Wii rerelease of the original later, the game did not include the back story featured in the original manual. This version was released on the Wii U Virtual Console on 9 December 2015.


Reception

Contemporary reviews for ''Metal Slader Glory'' were mixed. The change in genre between scenes confused some critics. For example, sometimes the player would explore a dungeon while other times it would turn into a
shooting game Shooter video games or shooters are a subgenre of action video games where the focus is almost entirely on the defeat of the character's enemies using the weapons given to the player. Usually these weapons are firearms or some other long-range ...
. ''Micom BASIC'' compared the game to adventure games on personal computers, and praised the high quality graphics and grand story. Public reception was positive: in a poll taken by ''Family Computer Magazine'', it received a score of 21.8 out of 30, indicating a popular following. A writer at Japanese gaming magazine ''Yuge'' commended the high quality visuals, futuristic scenario and command-based gameplay system. In retrospect, ''
Waypoint A waypoint is an intermediate point or place on a route or line of travel, a stopping point or point at which course is changed, the first use of the term tracing to 1880. In modern terms, it most often refers to coordinates which specify one's posi ...
'' complemented its "grand and ambitious scale." ''
Wired ''Wired'' (stylized as ''WIRED'') is a monthly American magazine, published in print and online editions, that focuses on how emerging technologies affect culture, the economy, and politics. Owned by Condé Nast, it is headquartered in San Fra ...
'' called it a
cult classic A cult following refers to a group of fans who are highly dedicated to some person, idea, object, movement, or work, often an artist, in particular a performing artist, or an artwork in some medium. The lattermost is often called a cult classic. ...
. ''ITmedia'' praised the game's visuals, character design, and animation, but complained about getting lost exploring some areas.


Legacy

Yoshimiru has described ''Metal Slader Glory'' as his "life work". ''Faminetsu'' agreed, writing that most people identify Yoshimiru primarily with ''Metal Slader Glory''. He wishes the game could be translated through legal channels. A completed
fan translation Fan translation (or user-generated translation) refers to the unofficial translation of various forms of written or multimedia products made by fans (fan labor), often into a language in which an official translated version is not yet available. ...
for the Famicom version was released on 30 August 2018. Yoshimiru has continued to explore the game's themes in his manga and other works. There were two fan books, a
drama CD Radio drama (or audio drama, audio play, radio play, radio theatre, or audio theatre) is a dramatized, purely acoustic performance. With no visual component, radio drama depends on dialogue, music and sound effects to help the listener imagine ...
in 2010, and
gashapon , also called , is a trademark of Bandai. Among the variety of vending machine-dispensed capsule toys that originated in the 1960s, it became popular in Japan and elsewhere. "Gashapon" is onomatopoeic from the two sounds "gasha" (or "gacha") f ...
toys in 2011. He has expressed interest in a follow-up adventure game set in the ''Metal Slader Glory'' universe, and would take it up if offered the chance to develop it as he cannot develop it on his own. He has theorized a
virtual reality headset A virtual reality headset (or VR headset) is a head-mounted device that provides virtual reality for the wearer. VR headsets are widely used with VR video games but they are also used in other applications, including simulators and trainers. VR ...
game with a system that could react to the player's facial expressions. A ''Metal Slader Glory'' game for the
64DD The is a magnetic floppy disk drive peripheral for the Nintendo 64 game console developed by Nintendo. It was announced in 1995, prior to the Nintendo 64's 1996 launch, and after numerous delays was released in Japan on December 13, 1999. The "6 ...
was planned and canceled.


References


External links


''Metal Slader Glory'' Virtual Console page


{{Portal bar, Video games, 1990s, Japan Adventure games 1991 video games 2000 video games HAL Laboratory games Japan-exclusive video games Nintendo Entertainment System games Science fiction video games Super Nintendo Entertainment System games Video games developed in Japan Virtual Console games Virtual Console games for Wii U Single-player video games