Merchant of Venus
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''Merchant of Venus'' is a
board game Board games are tabletop games that typically use . These pieces are moved or placed on a pre-marked board (playing surface) and often include elements of table, card, role-playing, and miniatures games as well. Many board games feature a comp ...
, published in 1988 by
Avalon Hill Avalon Hill Games Inc. is a game company that publishes wargames and strategic board games. It has also published miniature wargaming rules, role-playing games and sports simulations. It is a subsidiary of Hasbro, and operates under the company' ...
, set in an unexplored part of the galaxy during a reawakening of galactic civilization. Players move around the board as traders discovering long forgotten pockets of civilization and buying and selling goods. The game can be played by one to six players. In tournaments it is usually played by four players. The solitaire version, which relies heavily on combat with a militaristic race, has different game mechanics. The name of the game is a
pun A pun, also known as paronomasia, is a form of word play that exploits multiple meanings of a term, or of similar-sounding words, for an intended humorous or rhetorical effect. These ambiguities can arise from the intentional use of homophonic ...
on the Shakespeare play ''
Merchant of Venice ''The Merchant of Venice'' is a play by William Shakespeare, believed to have been written between 1596 and 1598. A merchant in Venice named Antonio defaults on a large loan provided by a Jewish moneylender, Shylock. Although classified as a ...
''. The planet
Venus Venus is the second planet from the Sun. It is sometimes called Earth's "sister" or "twin" planet as it is almost as large and has a similar composition. As an interior planet to Earth, Venus (like Mercury) appears in Earth's sky never fa ...
does not actually appear in the game.


Aim

The aim of the game is to acquire a set amount of
wealth Wealth is the abundance of Value (economics), valuable financial assets or property, physical possessions which can be converted into a form that can be used for financial transaction, transactions. This includes the core meaning as held in the ...
($1000, $2000, $3000 or $4000). The first player to hold the required amount in cash and ''deeds'' is declared the winner.


Strategy

The length of the game impacts on the strategy. In short games trade routes will not be well developed whereas in longer games extensive trade routes will develop. The game has at least two predictable phases. In the early part of the game, players are discovering the identity of the cultures in the fourteen solar systems available for trade, and often find valuable artifacts from an earlier period of civilization. When discovering a culture, players get bonuses, which they can use to buy goods. Once the board has been largely revealed, the game focuses on moving goods from cultures that build to other races that demand the goods. Often the winner will be a player who is effective in investing his mid-game purchase in factories and orbital ports that pay a commission when other players use the ports. Judging whether a player is coming up on a win often consists of looking at the number of deeds the player owns. Later in the game, calculating the sale, purchase and commission on several transactions can become a relatively complicated event, especially when players are expecting a fast turnaround. The game remains popular decades after publication in part thanks to its whimsical theme, but also because it allows a number of potential win strategies and calls on the players to make many interesting decisions.


2012 Second Edition

On October 24, 2011, game publisher Stronghold Games announced that it had reached an agreement with designer Richard Hamblen to reprint the game for release in 2012. Later that same day, publisher
Fantasy Flight Games Fantasy Flight Games (FFG) is a game company based in Roseville, Minnesota, United States, that creates and publishes role-playing, board, card, and dice games. As of 2014, it is a subsidiary of Asmodée Éditions. History Fantasy Flight Publish ...
announced that it had acquired the right to republish the game from
Hasbro Hasbro, Inc. (; a syllabic abbreviation of its original name, Hassenfeld Brothers) is an American multinational conglomerate holding company incorporated and headquartered in Pawtucket, Rhode Island. Hasbro owns the trademarks and products of ...
, which Hasbro had acquired through their purchase of
Avalon Hill Avalon Hill Games Inc. is a game company that publishes wargames and strategic board games. It has also published miniature wargaming rules, role-playing games and sports simulations. It is a subsidiary of Hasbro, and operates under the company' ...
. Both companies issued statements in the days following, maintaining a cordial tone but each asserting its right and intention to reprint the game. On June 27, 2012, both Stronghold Games and Fantasy Flight Games announced that they had come to an agreement regarding the fate of the game. The second edition was released in November 2012 by Fantasy Flight Games with Stronghold Games consulting on the project. It contains a two-sided game board and two sets of rules, allowing for play of both the original game and an updated one that is more in line with contemporary boardgame design.


Reception

Mike Siggins reviewed ''Merchant of Venus'' for ''
Games International ''Computer Games Magazine'' was a monthly computer and console gaming print magazine, founded in October 1988 as the United Kingdom publication ''Games International''. During its history, it was known variously as ''Strategy Plus'' (October 19 ...
'' magazine, and gave it 4 stars out of 5, and stated that "Richard Hamblin has devised a system that has some clever design tricks, works within a reasonable time, has plenty of options and offers high playability and balance. With the possible exception of SPI's out of print ''Star Trader'', I would say it is the best trading game so far." John ONeill of '' Black Gate'' commented: "Unlike Avalon Hill's other science fiction games — like ''Stellar Conquest'' and ''Alpha Omega'' — the focus of ''Merchant of Venus'' wasn't crushing your opponents with massive fleets of warships. Players were explorers and traders in an unexplored part of the galaxy during a reawakening of galactic civilization, discovering long-lost pockets of civilization, and opening fabulously profitable trade routes. Playable with up to six players, the game also had an intriguing solitaire version, which featured action-heavy combat with a strange militaristic race."


Reviews

*''
Casus Belli A (; ) is an act or an event that either provokes or is used to justify a war. A ''casus belli'' involves direct offenses or threats against the nation declaring the war, whereas a ' involves offenses or threats against its ally—usually one b ...
'' #49


References


External links

*
Robo's ''Merchant of Venus'' Page
{{Avalon Hill Avalon Hill games Board games introduced in 1988 Science fiction board games