Megaversal system
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The Megaversal system, sometimes known as the Palladium system, is a
role-playing game system A role-playing game system is a set of game mechanics used in a tabletop role-playing game (TTRPG) to determine the outcome of a character's in-game actions. History By the late 1970s, the Chaosium staff realized that Steve Perrin's ''RuneQuest ...
used in most of the
role-playing game A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out these roles within ...
s published by
Palladium Books Palladium Books is a publisher of role-playing games (RPGs) perhaps best known for its popular, expansive '' Rifts'' series (1990–present). Palladium was founded April 1981 in Detroit, Michigan by current president and lead game designer Kevin ...
. It uses dice for roll-under percentile skill checks, roll-high combat checks and saving throws, and determination of damage sustained in melee encounters by which a character's
hit points Health is an attribute in a video game or tabletop game that determines the maximum amount of damage or loss of stamina that a character or object can take before dying or losing consciousness. In role-playing games, this typically takes the for ...
, Structural Damage Capacity (S.D.C.), or Mega-Damage Capacity (M.D.C.) is reduced accordingly.


Conception

Shannon Appelcline, in his book ''Designers & Dragons'', states that the Megaversal system was an overhaul of the game system that Palladium had originally derived from ''Advanced Dungeons & Dragons'': "It was one part highly traditional – with its character classes, experience points and levels – and one part arcane – with its abbreviations like OCCs, RCCs, PCCs, PPE, SDC and MDC."


References

{{RPG systems, state=expanded * Role-playing game systems