Medieval Madness
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''Medieval Madness'' is a Williams pinball machine released in June 1997. Designed by Brian Eddy and programmed by Lyman Sheats, it had a production run of 4,016 units. As of April 3, 2022, the Pinside pinball community lists it as the #2 highest-ranked pinball machine (behind the 2021 Godzilla machine by
Stern The stern is the back or aft-most part of a ship or boat, technically defined as the area built up over the sternpost, extending upwards from the counter rail to the taffrail. The stern lies opposite the bow, the foremost part of a ship. Or ...
); many adherents consider it the greatest of all time.https://pinside.com/pinball/top-100 Pinside.com's Top 100 List In 2014 Planetary Pinball Supply produced a new production of the game, Medieval Madness Remake, selling for US$7,995.


Playfield

The centerpiece of the playfield is an animated castle with a solenoid-controlled
portcullis A portcullis (from Old French ''porte coleice'', "sliding gate") is a heavy vertically-closing gate typically found in medieval fortifications, consisting of a latticed grille made of wood, metal, or a combination of the two, which slides down ...
and motorized
drawbridge A drawbridge or draw-bridge is a type of moveable bridge typically at the entrance to a castle or tower surrounded by a moat. In some forms of English, including American English, the word ''drawbridge'' commonly refers to all types of movea ...
. One of the game's primary objectives is to "destroy" six castles by hitting the castle's entryway with the pinball. A specific number of hits will lower the drawbridge, exposing the portcullis; additional hits will cause the portcullis to rise, and shooting the ball into the castle entrance generates an explosion effect on the dot matrix display, a lightshow, and a sizable award of points. ''Medieval Madness'' also features two
Troll A troll is a being in Nordic folklore, including Norse mythology. In Old Norse sources, beings described as trolls dwell in isolated areas of rocks, mountains, or caves, live together in small family units, and are rarely helpful to human ...
s, animated targets that are normally concealed below the playfield, but can pop up during certain gameplay modes. Other objectives can be scored by shooting the left and right ramps, the left and right orbits, and the
catapult A catapult is a ballistic device used to launch a projectile a great distance without the aid of gunpowder or other propellants – particularly various types of ancient and medieval siege engines. A catapult uses the sudden release of stor ...
ramp in the lower left corner of the playfield. The game's ramps introduced a patented feature that would prevent a failed ramp shot from draining straight down the middle between the flippers.


Gameplay

Missions: In order to get to the Wizard Mode "Battle for the Kingdom" one has to achieve the following goals: * Joust Champion: Shooting the loop(s) advances Joust and finally lights Joust Madness. * Patron of Peasants: Shooting the left ramp advances the Peasants and finally lights Peasant Madness. * Catapult Ace: Shoot the catapult to shoot various items at the castle (Catapult Madness). * Defender of Damsels: Shoot up the right ramp to advance the Damsel. The final shot up the tower lights Damsel Madness. * Master of Trolls: Light the Trolls by hitting the targets in front of the castle. Collect the Trolls in "Merlin's Magic" and finish them off by three shots at the head each to light Troll Madness. * Castle Crusher: Destroy the castle. All these goals have to be repeated several times to get the corresponding insert in front of the castle to light up. Multiballs: * Castle Multiball: Light the Lock at the broad side (hole to the left of the castle gate) and lock three balls (same hole). Once activated, the player must shoot either ramp five times to collect the jackpot (denoted by Payne Guards). After all five jackpots have been claimed, the broad side hole lights up, and sinking it scores the Super Jackpot and an Extra Ball. The remaining jackpot ramps light up and the player can continue collecting the Super Jackpots. Once all the Super Jackpots have been claimed, the multiball reverts to the guards. * Multiball Madness: Each of the sub-missions (except for "Castle Crusher") can light an insert in front of "Merlin's Magic". Collecting at least one can start the Multiball by shooting into "Merlin's Magic": In this phase, all the jackpot ramps are lit and the player can score Jackpots by shooting the lit ramps. If a player hits a ramp that is denoted by a completed sub-mission, the player would score a Super Jackpot instead. If the player shoots the broad side hole, a Double Super Jackpot would be awarded instead. For each madness completed, the number of balls is denoted as follows: ** Single Madness: 2 Balls. ** Two to Four Madnesses: 3 Balls. ** Five Madnesses: 4 Balls. * Barnyard Multiball: Shoot all catapult items at the castle. * Battle for the Kingdom This two-phased Wizard Mode starts once the player pockets the ball in the castle, with four balls on the playing field. In the first phase, the player has to score all the Battle Jackpots by hitting the madness targets. Once all the Battle Jackpots have been scored, the second phase of the mode starts and the player must hit the castle gate seven times, and get inside to score the final jackpot. Unless the player has any "Troll Bombs", two trolls will be in the way of the gate making hitting the gate very challenging. If the player succeeds in scoring the final jackpot, all remaining balls are drained and the display shows the King of Payne's demise and Merlin announces you are the new King of the realm, and the game continues, also for the rest of the current ball, all major shots are lit for victory laps.


Music and voices

The music and sounds for this game were composed by
Dan Forden Daniel Warner Forden (born September 28, 1963) is an American sound programmer and music composer. He has worked on video games developed by Midway and its successor NetherRealm Studios since 1989. Forden achieved recognition for his audio wo ...
. Much of the game's dialogue was written by
Scott Adsit Robert Scott Adsit (born November 26, 1965) is an American actor, comedian, and writer. Born and raised in the Chicago suburbs, Adsit joined the mainstage cast of Chicago's The Second City in 1994 after attending Columbia College Chicago. He app ...
and Kevin Dorff, at the time members of
The Second City The Second City is an improvisational comedy enterprise and is the oldest ongoing improvisational theater troupe to be continually based in Chicago, with training programs and live theatres in Toronto and Los Angeles. The Second City Theatre o ...
in Chicago. Adsit also provided voice work alongside fellow Second City member
Tina Fey Elizabeth Stamatina "Tina" Fey (; born May 18, 1970) is an American actress, comedian, writer, producer, and playwright. She is best known for her work on the NBC sketch comedy series ''Saturday Night Live'' (1997–2006) and for creating the ...
. Tina Fey and Andrea Farrell provided the voices of the various princesses (one of which has a "
valley girl A valley girl is a socioeconomic, linguistic, and youth subcultural stereotype and stock character originating during the 1980s: any materialistic upper-middle-class young woman, associated with unique vocal and California dialect features, fr ...
" accent), while Greg Freres provided the voices of the jousting announcer and one of the trolls, and Vince Pontarelli provided the voices of Francois Du Grimm and the other troll. The rest of the male voices, including the various knights and the Wizard were provided by Scott Adsit and
Kevin Dorff Kevin Dorff (born August 2, 1966) is an American actor and comedian known for his work as a writer and sketch performer on ''Late Night with Conan O'Brien'' and ''The Tonight Show with Conan O'Brien'', the former of which he won a Primetime Emm ...
.


Reception

It was an immediate critical success, earning well on location and achieving widespread popularity among collectors. Demand for the machine soon outstripped supply significantly; as of 2005, ''Medieval Madness'' machines often sell for prices well in excess of $8,000, sometimes much higher if in pristine condition (the game sold new for about $3,000 in 1997). Many players consider it to be the greatest pinball machine of all time.


Digital versions

''Medieval Madness'' is included as part of the Williams volume 1 tables for ''
Pinball FX 3 Pinball games are a family of games in which a ball is propelled into a specially designed table where it bounces off various obstacles, scoring points either en route or when it comes to rest. Historically the board was studded with nails call ...
'' on October 9, 2018. It was previously available as downloadable content for '' The Pinball Arcade'' until June 30, 2018, when all Williams tables were removed due to licensing issues. ''Medieval Madness'' is also a playable table in the
Xbox 360 The Xbox 360 is a home video game console developed by Microsoft. As the successor to the original Xbox, it is the second console in the Xbox series. It competed with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generati ...
and
PlayStation 3 The PlayStation 3 (PS3) is a home video game console developed by Sony Interactive Entertainment, Sony Computer Entertainment. The successor to the PlayStation 2, it is part of the PlayStation brand of consoles. It was first released on Novemb ...
versions '' Pinball Hall of Fame: The Williams Collection'', and was also included in the arcade game
UltraPin UltraPin is a Multi-Game pinball arcade game that holds 12 digital recreations of Williams Electronics real pinball games in a single pinball cabinet. UltraPin is built in a traditional style pinball cabinet to look and feel like a real pinball ma ...
.


Remake

In 2013, the Chicago Gaming Company released two editions of the classic Williams title: Medieval Madness Remake, and Medieval Madness Remake Limited Edition. Both editions of the game include LED lighting on the playfield and a new color display.


See also

*''
Black Knight The black knight is a literary stock character who masks his identity and that of his liege by not displaying heraldry. Black knights are usually portrayed as villainous figures who use this anonymity for misdeeds. They are often contrasted with t ...
'' *''
Black Knight 2000 ''Black Knight 2000'' is a 1989 pinball game designed by Steve Ritchie (who also provides the Knight's voice) and released by Williams Electronics. The game is the sequel to the 1980 pinball machine ''Black Knight''. It was advertised with the ...
''


References


External links


Internet Pinball Database entry for ''Medieval Madness''
{{The Pinball Arcade Williams pinball machines 1997 pinball machines