Matchmaking (video games)
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In multiplayer video games, matchmaking is the process of connecting players together for online play sessions.


Playlists

Playlists are automatically managed streams of online play sessions that players can join and leave at will. A set of predefined rules is used to determine the configuration of each session without the need for human input. Games will normally offer a choice of themed playlists (e.g. teams or solo, quirky rulesets, etc.) to suit different tastes or moods. Since playlists are handled by servers controlled by the game's developer, it is possible for them to be changed over time. When a player selects a playlist, they join a pool of other people who have made the same choice. The playlist server then either connects them to an existing session or creates a new one.


Parties

Parties are groups of players who are treated as a single entity by matchmaking systems. A party can skip from session to session without its players becoming separated from each other. The concept is particularly well suited to playlists, which can automatically handle the logistics of finding or creating play sessions with enough room for the whole group.


Lobbies

Lobbies are menu screens where players can inspect the upcoming game session, examine the results of the last, change their settings, and talk to each other. In many games, players return to the lobby at the end of each session. In some, players joining a session that has already started are placed in the lobby until the start of the next. As lobbies consume very few resources they are sometimes additionally used as a "holding pen" for players while a suitable host for the coming session is found. Lobbies created by playlists often have a countdown timer before the session starts, while lobbies created by a player generally transition at that player's discretion.


Ranking

Many matchmaking systems feature a
ranking A ranking is a relationship between a set of items such that, for any two items, the first is either "ranked higher than", "ranked lower than" or "ranked equal to" the second. In mathematics, this is known as a weak order or total preorder of ...
system that attempts to match players of roughly equal ability together. One such example of this is Xbox Live's
TrueSkill TrueSkill is a skill-based ranking system developed by Microsoft for use with video game matchmaking on Xbox Live. Unlike the popular Elo rating system, which was initially designed for chess, TrueSkill is designed to support games with more than t ...
system. Games such as ''
League of Legends ''League of Legends'' (''LoL''), commonly referred to as ''League'', is a 2009 multiplayer online battle arena video game developed and published by Riot Games. Inspired by '' Defense of the Ancients'', a custom map for ''Warcraft III'', ...
'' use divisions and tiers for their matchmaking rating system. Each player competes in a variety of tiers : Iron, Bronze, Silver, Gold, Platinum, Diamond, Master, Grandmaster, Challenger and each win will reward you with League Points, each loss deducts League Points. Games with ranking will usually offer unranked sessions for players who do not want their performance to be recorded and analysed. These are kept separate so that ranked and unranked players do not mix. Video games such as ''
League of Legends ''League of Legends'' (''LoL''), commonly referred to as ''League'', is a 2009 multiplayer online battle arena video game developed and published by Riot Games. Inspired by '' Defense of the Ancients'', a custom map for ''Warcraft III'', ...
'', '' Counter-Strike: Global Offensive'', ''
Rocket League ''Rocket League'' is a vehicular soccer video game developed and published by Psyonix. The game was first released for Windows and PlayStation 4 in July 2015, with ports for Xbox One and Nintendo Switch being released later on. In June ...
'' and ''
Brawlhalla ''Brawlhalla'' is a free-to-play fighting game developed by Blue Mammoth Games and published by Ubisoft for macOS, Microsoft Windows, PlayStation 4, PlayStation 5, Nintendo Switch, Xbox One, Xbox Series S & X, Android and iOS, with full cross ...
'' rely on the
Elo rating system The Elo rating system is a method for calculating the relative skill levels of players in zero-sum games such as chess. It is named after its creator Arpad Elo, a Hungarian-American physics professor. The Elo system was invented as an improved c ...
in their rank matchmaking games.


Server browsers

Some games (particularly those with dedicated servers) present a list of active sessions to players and allow them to manually select one. This system can be used in conjunction with ranking and lobbies, but is frustrated by the on-demand session creation of playlists. Most of these server browsers allow players to filter the results they provide. Common filter criteria include server name, player count,
game mode In tabletop games and video games, game mechanics are the rules or ludemes that govern and guide the player's actions, as well as the game's response to them. A rule is an instruction on how to play, a ludeme is an element of play like the L-sha ...
, and latency.


Contacts lists

One of the most basic and common forms of matchmaking is providing players with a list of other players who they have met previously and might want to play with again. Each player's status (offline, online, playing) is shown, the option to join a session in progress is given, and generally it is possible to send chat messages. In many cases, contacts lists are managed by the platform that a game runs on (e.g. Xbox Live, PlayStation Network, Steam) to save players the overhead of managing many separate lists for many individual games.


Chat

In some online multiplayer games, there is a chat system in matchmaking where people can communicate with others across the globe. Chatting helps friends stay connected with one another, talk about strategy, and befriend others to keep the game more fun.


History

The earliest online games, such as ''
Doom Doom is another name for damnation. Doom may also refer to: People * Doom (professional wrestling), the tag team of Ron Simmons and Butch Reed * Daniel Doom (born 1934), Belgian cyclist * Debbie Doom (born 1963), American softball pitcher * ...
'', required players to exchange their personal
IP address An Internet Protocol address (IP address) is a numerical label such as that is connected to a computer network that uses the Internet Protocol for communication.. Updated by . An IP address serves two main functions: network interface ident ...
es. With '' Quake'', these evolved into more permanent
dedicated server A dedicated hosting service, dedicated server, or managed hosting service is a type of Internet hosting in which the client leases an entire server not shared with anyone else. This is more flexible than shared hosting, as organizations hav ...
addresses and an address book was added to the game's menu to store them, but finding the IPs in the first place remained a very involved process. Players stepped in by listing servers on their clan websites. In 1996, this process became automated with the first server browsers: one integrated into '' Diablo'' via Battle.net, the other a desktop application for Quake players called ''QSpy'' (which became ''
GameSpy Arcade GameSpy Arcade was a shareware multiplayer game server browsing utility. GameSpy Arcade allowed players to view and connect to available multiplayer games, and chat with other users of the service. It was initially released by GameSpy Industries, ...
''). In both cases, a "master server" stored and transmitted a list of IPs; ''Diablo'' also featured a contacts list. Server browsers made online gaming easy for the first time and its popularity grew rapidly as a result. Matchmaking saw its next major evolution with the release of ''
Halo 2 ''Halo 2'' is a 2004 first-person shooter game developed by Bungie and published by Microsoft Game Studios for the Xbox console. ''Halo 2'' is the second installment in the ''Halo'' franchise and the sequel to 2001's critically acclaimed '' ...
'' in 2004. The clan culture needed to support dedicated servers had not made the leap to consoles, and expecting players to self-host had proved limiting. ''Halo 2'' resolved the issue by automating the self-hosting process with the twin concepts of
playlists A playlist is a list of video or audio files that can be played back on a media player either sequentially or in a shuffled order. In its most general form, an audio playlist is simply a list of songs, but sometimes a loop. The term has seve ...
and
parties A party is a gathering of people who have been invited by a host for the purposes of socializing, conversation, recreation, or as part of a festival or other commemoration or celebration of a special occasion. A party will often feature ...
, a system which proved so successful that it quickly became the second industry standard for matchmaking.
Blizzard Entertainment Blizzard Entertainment, Inc. is an American video game developer and publisher based in Irvine, California. A subsidiary of Activision Blizzard, the company was founded on February 8, 1991, under the name Silicon & Synapse, Inc. by three gradu ...
's video game ''
StarCraft II ''StarCraft II'' is a military science fiction video game created by Blizzard Entertainment as a sequel to the successful ''StarCraft'' video game released in 1998. Set in a fictional future, the game centers on a galactic struggle for dominance ...
'' has a "ladder" that uses MMR or matchmaking rating as a method of a
promotion and relegation In sports leagues, promotion and relegation is a process where teams are transferred between multiple divisions based on their performance for the completed season. Leagues that use promotion and relegation systems are often called open leagues ...
system, where individual players and pre-made teams can be promoted and relegated during the first few weeks of a league season, which generally lasts around 11 weeks, with promotion and relegation taking place based on a skill rating, which is in turn based on wins and losses. The MMR used to be hidden, but is now public. Today, playlists are more common in console games, while server browsers are more common in PC games.


See also

*
Game server A game server (also sometimes referred to as a host) is a server which is the authoritative source of events in a multiplayer video game. The server transmits enough data about its internal state to allow its connected clients to maintain their ...
*
Latency (engineering) Latency, from a general point of view, is a time delay between the cause and the effect of some physical change in the system being observed. Lag, as it is known in gaming circles, refers to the latency between the input to a simulation and ...
* Online game * :Game server browsers


References

{{cite web, title=What is MMR in League of Legends, url=https://www.eloboost-smurfstore.com/what-is-mmr-league-of-legends/, date=11 February 2019 Video game design Multiplayer video games