Massive Chalice
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''Massive Chalice'' is a
turn-based tactics Turn-based tactics (TBT), or tactical turn-based (TTB), is a computer and video game genre of strategy video games that through stop-action simulates the considerations and circumstances of operational warfare and military tactics in generally s ...
video game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This fee ...
for Microsoft Windows, OS X,
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and
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by Double Fine Productions, which was funded through Kickstarter. The project leader of the game was Brad Muir, who was previously the project leader of ''
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''.


Gameplay

In ''Massive Chalice'', the player takes the role of an immortal ruler defending their kingdom, called "the nation", from invasion by an evil force known as the Cadence, whose very touch is deadly to most humans and who leave magical corruption in their wake. (S)He is aided by the titular Massive Chalice, a magical artifact whose two personalities advise the player. The Chalice can banish the Cadence, but will take 300 years to build up the magical energy to do so. The game switches between two modes: Strategy, in which the player makes long-term decisions and watches the years roll by, and Tactical, in which the player commands teams of heroes in turn-based battles against Cadence forces. In Strategy mode, the player decides which tasks the Chalice will spend its small amount of spare energy on, while also dealing with problems that arise in the kingdom's population. While the player waits for long-term projects to complete, the Cadence will regularly attack. Usually they attack multiple parts of the kingdom at once, but as the Chalice can only send a team of heroes to one location at a time, the player must decide which battle to fight to keep Cadence corruption from destroying the land. As the player's character is bound to the chalice and is unable to leave the palace, (s)he must send other heroes to fight the Cadence. Though these heroes are also attuned to the chalice, allowing them to survive contact with the Cadence, they are not immortal, and so a crucial part of Strategy mode is establishing bloodlines to breed future generations of heroes to ensure success over three centuries. The player can retire a hero to become regent of a noble house, and arranging a marriage to a hero from another house. New heroes inherit some genetic traits from their parents, as well as personality. A house may be established by any combination of male and female heroes, and while same-sex couples cannot have children on their own, the chalice can find babies elsewhere in the kingdom who are attuned to it to be adopted by a noble house. Such children have their own genes but may still inherit personality traits from their adoptive parents or during training. Heroes initially belong to one of three classes: Caberjacks, melee warriors who wield battering-ram like "cabers"; Hunters, who use giant crossbows to attack from a distance; and Alchemists, who use bladed Throwers to hurl flasks of explosives or attack close up. Children of a noble house learn their regent parent's class, but if the regent's partner is from another class, they train in one of two variant "hybrid" classes. As heroes age, their statistics change; for example young heroes are faster but not as strong or smart as others, while very old heroes may be slower and weaker but much wiser. Heroes may also develop new personality traits depending on their experiences in battle. If a distinguished hero dies on the battlefield, her/his personal weapon may become a Relic, a magical artefact that is then passed down to younger members of his/her house.


Development

In May 2013, Massive Chalice became the focus of Double Fine's second Kickstarter campaign, after ''
Broken Age ''Broken Age'' is a point-and-click adventure video game developed and published by Double Fine. ''Broken Age'' was game director Tim Schafer's first return to the genre since 1998's ''Grim Fandango'', and was released for Microsoft Windows, ...
'' (formerly known as ''Double Fine Adventure'') in 2012. The Double Fine team had learned from their mistakes on the first kickstarter and opted to not show as much exclusive material to backers, as this created a rift between the backers and non-backers, as well as members of the press. Kickstarter backers influenced the development of the game when the ability for same sex marriage was added to the game after a number of requests. Brad Muir stated that backer input before development was one of the advantages of Kickstarter, since a feature such as this might not have been thought about until the game was almost completed, which would have made it harder to implement. The game was originally expected to be released in September 2014 until the game was delayed. The beta version of the game, for people who backed the game at a high enough pledge level to get beta access, was released on October 21, 2014. It was released on
Steam Early Access Early access, also known as alpha access, alpha founding, paid alpha, or game preview, is a funding model in the video game industry by which consumers can purchase and play a game in the various pre-release development cycles, such as pre-alph ...
on November 11, 2014. It was released for Microsoft Windows and
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on June 1, 2015.


Reception

''Massive Chalice'' received "mixed or average" reviews, according to review aggregator
Metacritic Metacritic is a website that aggregates reviews of films, TV shows, music albums, video games and formerly, books. For each product, the scores from each review are averaged (a weighted average). Metacritic was created by Jason Dietz, Marc ...
. ''
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''
gave the game a six, calling nation management "simple and sterile" while writing, "''Massive Chalice'' is both beautiful and approachable, somewhat rare qualities in the genre...By mid-game, what was novel and enticing becomes a slog". ''
Game Informer ''Game Informer'' (''GI'', most often stylized ''gameinformer'' from the 2010s onward) is an American monthly video game magazine featuring articles, news, strategy, and reviews of video games and associated consoles. It debuted in August 1991 w ...
'' called the title "rough around the edges, but hard to put down", criticizing its graphics, lack of attention to detail,
user interface In the industrial design field of human–computer interaction, a user interface (UI) is the space where interactions between humans and machines occur. The goal of this interaction is to allow effective operation and control of the machine f ...
, and lackluster score, while praising its compelling gameplay. ''
Eurogamer ''Eurogamer'' is a British video game journalism website launched in 1999 and owned by alongside formed company Gamer Network. Its editor-in-chief is Martin Robinson. Since 2008, it is known for the formerly eponymous games trade fair EG ...
'' recommending the game, writing, " your enjoyment of Massive Chalice will depend largely on your willingness to meet its bigger ideas halfway. Most notably, you need to accept that it's more about making the best of a flawed hand than building a perfect system", noting that the experience was tough and called the title "a huge return to form" for Double Fine. ''
IGN ''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa distri ...
'' criticized the game's inability to give the player's decisions weight, saying, "As much as I enjoyed its aggressive brand of tactical combat and interesting enemy types, there are too many unpredictable variables outside your control, and too much happening to too many quickly aging, mortal characters for this tactical game to feel like decisions matter". ''
PC Gamer ''PC Gamer'' is a magazine and website founded in the United Kingdom in 1993 devoted to PC gaming and published monthly by Future plc. The magazine has several regional editions, with the UK and US editions becoming the best selling PC games m ...
'' criticized the poor AI and called the combat "well-executed but insubstantial", while noting that the bloodlines concept was by far ''Massive Chalice'''s greatest feature. ''
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
'' similarly praised the game's eugenics experiments, combat, lighthearted tone, while criticizing its art style and heroes for lacking personality and its inability to express important information to the player. '' Shacknews'' lamented the steep learning curve, lack of a cover system, and amount of factors left to chance, while lauding the bloodline system, tactical gameplay, and ending.


References


External links


Official website

Official blog
* {{Authority control 2015 video games Double Fine games Fantasy video games Kickstarter-funded video games Linux games MacOS games Indie video games Single-player video games Strategy video games Turn-based strategy video games Turn-based tactics video games Video games developed in the United States Windows games Xbox One games Early access video games