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''Maken X'' is a first-person hack and slash video game developed by Atlus for the
Dreamcast The is a home video game console released by Sega on November 27, 1998, in Japan; September 9, 1999, in North America; and October 14, 1999, in Europe. It was the first sixth-generation video game console, preceding Sony's PlayStation 2, Nint ...
. It was published by Atlus in Japan in 1999, while Sega localized and released the game overseas in 2000. Gameplay has the Maken—a sentient sword-like being—"brainjacking" or taking control of multiple characters across a variety of levels; combat is primarily based around short-ranged melee attacks, with some characters sporting additional abilities such as ranged attacks. The story is set on near-future Earth during a time when the world is descending into chaos due to natural disasters and rising political tension between China and the United States. When the facility where the Maken was developed is attacked, the sword bonds to main heroine Kay Sagami and is sent on missions against the group responsible for the attack. Depending on dialogue choices and brainjacked characters, seven possible endings can be achieved. Concept work began during the middle of production on the ''Persona 2'' duology. Featuring staff from the ''
Megami Tensei ''Megami Tensei'', marketed internationally as ''Shin Megami Tensei'' (formerly ''Revelations''), is a Japanese media franchise created by Aya Nishitani, Kouji Okada, Kouji "Cozy" Okada, Ginichiro Suzuki, and Kazunari Suzuki. Primarily developed ...
'' franchise including artist
Kazuma Kaneko Kazuma Kaneko (金子 一馬, ''Kaneko Kazuma'', born September 20, 1964) is a Japanese video game artist and designer for Japanese video game company Atlus. Kaneko is best known for his work in the ''Megami Tensei'' series of video games, actin ...
and composer Shoji Meguro, development took approximately two years. It was the first game developed by Atlus to feature full voice acting, and one of the company's earliest fully 3D titles. The game was met with mixed reviews, but sold well in Japan. An enhanced remake for the PlayStation 2, , was published by Atlus in Japan in 2001 and in Europe by Midas Interactive Entertainment in 2003. It changed a number of gameplay elements, introduced further cutscenes, adjusted the music, and added the third-person perspective in response to a common trend in Japan of first-person games causing motion sickness.


Gameplay

''Maken X'' is a first-person
action Action may refer to: * Action (narrative), a literary mode * Action fiction, a type of genre fiction * Action game, a genre of video game Film * Action film, a genre of film * ''Action'' (1921 film), a film by John Ford * ''Action'' (1980 fil ...
hack and slash video game where players control a variety of characters wielding a sentient sword dubbed the Maken. The game is divided into "Event Scenes", cutscenes related to the story; and "Action Scenes", the gameplay segments; and the world map used to select levels. On the world map, players can select a variety of levels including main story missions, zones holding new playable characters, and levels involving key
non-playable character A non-player character (NPC), or non-playable character, is any character in a game that is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster ...
s. If the player character's health is fully depleted, the game ends. Players take control of a number of people through the Maken's "brainjack" ability, enabling them to take control of different story-related characters; each character wields a version of the Maken, but also have unique abilities and different statistics such as higher health and greater attack power, or character-specific abilities such as ranged attacks or stunning enemies. Players navigate linear levels with the selected character, able to interact with certain environmental elements and jump over obstacles or onto higher platforms. During combat, the player is able to move freely within the environment, and has access to a variety of moves including a back step and strafing to avoid attacks. Enemies encountered in areas include humans, hostile animals, machines, and supernatural entities. The player character, who can lock onto enemies during combat, has a standard attack option, with
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achieved through consecutive attacks. An "EX Gauge" can be charged up and released to trigger a powerful attack. The player can also leap over and strike an enemy from behind—these actions open the enemy up to a high-damage attack. The player can find several types of items within each level; these include various sizes of life capsules which replenish health, increase attack power for a limited time, and gain PSI points from defeated enemies. PSI points are essential when brainjacking new characters, as the Maken can only brainjack a character with a lower or equivalent PSI level. For the remake ''Maken Shao'', gameplay remains mostly the same, but with several added mechanics and a shift to a third-person perspective focused behind the back of the character. Combat options remain the same, but character abilities are now increased through combat by gaining "Image points", experience points earned from defeated enemies. After gathering enough Image points, new skills are unlocked for the current character, with the Maken's compatibility or "synchronization" with that character increasing alongside it; increased synchronization with a character raises their basic attributes such as health and attack power.


Synopsis


Setting and characters

''Maken X'' is set in a near-future version of Earth, described as "five minutes" into the future, the limit of precognitive vision. In the world of ''Maken X'', the spirit is a scientifically-proven concept referred to as PSI, which arises from a separate dimension and is the source of emotion and sensation. Amid rising tensions and flagging negotiations between the
United States of America The United States of America (U.S.A. or USA), commonly known as the United States (U.S. or US) or America, is a country primarily located in North America. It consists of 50 states, a federal district, five major unincorporated territo ...
and the
People's Republic of China China, officially the People's Republic of China (PRC), is a country in East Asia. It is the world's most populous country, with a population exceeding 1.4 billion, slightly ahead of India. China spans the equivalent of five time zones and ...
, the
European Union The European Union (EU) is a supranational political and economic union of member states that are located primarily in Europe. The union has a total area of and an estimated total population of about 447million. The EU has often been de ...
is collapsing due to growing misfortune across Europe. Two key factions are the Blademasters, a society who maintain world peace at all costs and share a special gene dubbed the "D Gene"; and the Sangokai, a Hong Kong-based crime syndicate which splintered from the Blademasters and are responsible for the catastrophes engulfing the world. The Sangoki are led by the Hakke, humans with warped PSI that has malformed their bodies. The central cast are staff at the Kazanawa Research Institute in Japan, which is secretly funded by the Blademasters from a base in China. The main protagonist is the Maken, an artificial being with direct access to the world of PSI. The Maken's key ability is "brainjack"; the Maken's native PSI is able to substitute itself for the PSI of a chosen host—referred to as their "Image"—giving the Maken control of that person's body. Given the default name "
Deus Ex Machina ''Deus ex machina'' ( , ; plural: ''dei ex machina''; English "god out of the machine") is a plot device whereby a seemingly unsolvable problem in a story is suddenly and abruptly resolved by an unexpected and unlikely occurrence. Its function ...
", it was developed ostensibly as a means of treating mental illness, but is in fact a weapon for the Blademasters to defeat the Sangoki as it has the ability to destroy a person's Image. The Maken's first and primary host is Kay Sagami; the daughter of the Institute's leader Hiro Sagami and a Chinese mother who died when Kay was still young, Kay dreams of following in her father's footsteps. Supporting characters include Institute researchers Anne Miller and Peter Jones, Kay's childhood friend and love interest Kou Yamashiro; Blademaster leader Fu Shou Lee, who funds the Maken's creation; and Fei Chao Li, Kay's tutor and the intended wielder of the Maken due to possessing the Blademasters' D Gene.


Plot

The game opens with the Maken's activation; Kay watches with her father as Fei prepares to wield the sword. They are attacked by Sangokai member Hakke Andrey, who kidnaps Sagami and mortally wounds Fei. Prompted by Fei before he dies, Kay takes up the Maken; brainjacking Kay, the Maken defeats Andrey, but fails to prevent Sagami from being kidnapped. Despite brainjacking Andrey to pursue the Sangokai under Lee's orders, Kay remains tied to the Maken and is in danger of permanently losing her PSI. During the Maken's journey across the world, it is revealed that the Sangokai—whose members include the current President of the United States—are being influenced by a god-like being of the PSI realm dubbed Geist. Geist, which also seeks to preserve humanity through more extreme means than the Blademasters, intends to use the Sangokai to reduce the human population. Over the course of the game, the Maken has the option of brainjacking numerous characters from both the Blademasters and the Sangokai. Depending on brainjacking and dialogue choices made by the Maken through the game, several different narrative paths and endings are unlocked. One ending has the Maken follow the Blademasters' orders, destroying the Sangokai and Geist while saving both Kay and Sagami; it is then sealed away as it has the potential of becoming a second Geist. Another ending sees the Maken allowing Kay to die, taking control of the American President following Geist's defeat. The third ending shows the Maken abandoning its mission in order to save Kay, which brings it into conflict with Geist—with the help of Kou, the Maken sacrifices itself and restores Kay to her body. Alternate versions of this route show the Maken being offered a deal by Geist if the Maken refuses to allow itself to die for Kay—accepting the truce restores Kay, while refusing it restores Sagami while the Maken permanently takes over Kay's body. Another route sees the Maken refuse to follow the Blademasters' orders and instead side with the Sangokai, killing Lee and joining Geist in creating a "utopia" by controlling human thoughts. If the Maken refuses to follow both the Blademasters and the Sangokai, it kills Geist while allowing Kay to die. The Maken is contacted by Lee's spirit, who says that the Maken is now the only being left capable of restoring the world.


Development

The concept for ''Maken X'' arose while Atlus was part of the way through developing the ''Persona 2'' duology ('' Innocent Sin'' and '' Eternal Punishment'') for the PlayStation. Producer
Kouji Okada (born February 22, 1964) is a Japanese video game producer and director. Beginning his career in the early 1980s with stints at Universal Technos and Tecmo, Okada went on to become one of the founders of Atlus in 1986, as well as co-creating the ...
was one of the original creators of Atlus' ''
Megami Tensei ''Megami Tensei'', marketed internationally as ''Shin Megami Tensei'' (formerly ''Revelations''), is a Japanese media franchise created by Aya Nishitani, Kouji Okada, Kouji "Cozy" Okada, Ginichiro Suzuki, and Kazunari Suzuki. Primarily developed ...
'' series. Longtime ''Megami Tensei'' artist
Kazuma Kaneko Kazuma Kaneko (金子 一馬, ''Kaneko Kazuma'', born September 20, 1964) is a Japanese video game artist and designer for Japanese video game company Atlus. Kaneko is best known for his work in the ''Megami Tensei'' series of video games, actin ...
acted as art director and character designer. The director was
Katsura Hashino is a Japanese video game director and producer, best known for working on the ''Persona'' role-playing game series by Atlus. From 2006 to 2016, Hashino served as director of P-Studio, an internal team at Atlus that manages the ''Persona'' seri ...
; having worked as a planner on multiple titles since '' Shin Megami Tensei If...'', ''Maken X'' was his debut as a game director. The game was developed by internal studio Atlus R&D1. Most of the development team were directly carried over from the second ''Persona 2'' game. The Atlus staff were beginning to feel limited by the scope of the ''Megami Tensei'' universe, so when they were shown the specifications of the
Dreamcast The is a home video game console released by Sega on November 27, 1998, in Japan; September 9, 1999, in North America; and October 14, 1999, in Europe. It was the first sixth-generation video game console, preceding Sony's PlayStation 2, Nint ...
console, they immediately decided to create something new for that console. Okada later said that Atlus' main desire when creating ''Maken X'' was to develop something new after making role-playing games for most of the company's lifetime. Speaking in an interview, Okada and Kaneko referred to the development period for ''Maken X'' as quite turbulent. Kaneko felt at first that the game was an "odd job", but over time he became deeply involved as the game graduated into being an important project for him. It was the first time the team had tried development with the Dreamcast, which proved more versatile and powerful than expected. The developers initially wanted a "neat" development project, but demands came for a more expansive project, resulting in the game's scale greatly increasing and the development process becoming chaotic, with more staff coming on board to help development. Due to these factors, the period of trial and error when creating the gameplay lasted much longer than intended. The first-person perspective combined with sword-based action was chosen to create a unique feel for the game. While 3D elements had been included in earlier Atlus titles, ''Maken X'' was the first time Atlus used both full 3D visuals and full-motion 3D CGI cutscenes. The game was also the first time the ''Megami Tensei'' team had attempted development of a game outside the role-playing genre. Okada described the main theme as power achieved through intelligence and overcoming the environments. The main narrative featured multiple references to
Chinese mythology Chinese mythology () is mythology that has been passed down in oral form or recorded in literature in the geographic area now known as Greater China. Chinese mythology includes many varied myths from regional and cultural traditions. Much of t ...
, while many of the player characters drew from historical and literary figures from each country the game visited. The Hakke leaders of the Sangokai were designed around a particular part of their body being malformed. A narrative element carried over from the ''Megami Tensei'' franchise was a system of choices based on morality that influenced the ending; while these elements had been thoroughly explored in ''Megami Tensei'', the team felt the themes still had potential and so used it in ''Maken X''. The game was Atlus' first title to feature full voice acting; the team initially planned to voice event scenes in English and Chinese with Japanese subtitles, but included voice acting across the whole game due to positive feedback. A similar set of circumstances led to the wide use of stereophonic sound across the whole game when it was initially planned only for action sequences.


''Maken Shao: Demon Sword''

''Maken Shao: Demon Sword'', known in Japan simply as ''Maken Shao'', was developed by Atlus for the PlayStation 2. Okada, Hashino and Kaneko returned to their respective roles. The additional CGI segments were created by
Polygon Magic is a Japanese video game developer. The company has been one of the largest studios in Japan. The company develops games for various platforms including arcade, Nintendo Wii, Nintendo DS, Nintendo 3DS, Facebook, Japanese SNS such as GREE and Mo ...
. While the basic gameplay and the original plot were carried over, several adjustments were made. The biggest change was a shift from a first-person to a third-person perspective; this was done due to a recurring problem with Japanese gamers dubbed "3D sickness", where people became motion sick when playing first-person games. Another improvement was the sound environment, which made full use of Dolby Surround software. The title's added "爻" character, an archaic Chinese symbol, was used as it represented two "X" characters, showing the game's status as an evolved version of ''Maken X''.


Music

The game's original score was composed by Shoji Meguro and Takahiro Ogata. The musical style, which was described by Okada as "all techno music with heavy drumbeats", was intended to make the game feel "lively and fast". Meguro worked on the soundtrack for around a year and a half, and composed most of the game's music, receiving some concepts for tunes and then being left to his own devices. He was faced with restrictions with the console's hardware, but was able to have more creative freedom than his work on '' Devil Summoner: Soul Hackers''. The jazz-oriented ending theme, sung by Diana Leaves, was cited by Meguro as one of his favorite compositions from the game. Due to his work, Meguro was unable to contribute to the '' Persona 2'' duology at the time despite his previous involvement with '' Revelations: Persona''. Meguro returned to compose for ''Maken Shao'', remixing many paces and adding additional musical elements. An official soundtrack was released by King Records in Japan on December 23, 1999. An album of remixed tracks from the game by a number of guest musicians, ''Maken X Remix Soundtrack L'Image'', released by
Avex Mode is a Japanese entertainment conglomerate led by founder Max Matsuura and headquartered in Tokyo, Japan. Founded in 1988, the company manages J-pop talents like Ayumi Hamasaki and internet sensation PikoTaro. It has also shifted into other busi ...
on January 19, 2000. The ''Maken X'' album, which became fairly rare in the years following its release, was later re-released by Atlus on iTunes on June 1, 2011. A new remix track was included as an exclusive to the digital album. Released alongside it was a mini-album of new and remixed music from ''Maken Shao'', titled ''Maken Shao Mini Soundtrack'' and released to celebrate the game's tenth anniversary.


Release

''Maken X'' was first announced in November 1998. ''Maken X'' was published by Atlus on November 25, 1999. While Atlus' earlier ''Megami Tensei'' titles were aimed fully at the Japanese market, ''Maken X'' had been designed from the outset to have an international appeal. Voice recording for the international release took place in North America. Meguro was involved in the process, which he stated was a positive experience. The localization was handled cooperatively by Atlus and the American branch of Sega, who acted as the game's publishers. The game's international release was announced in February 2000. One of the points Atlus was concerned about for the international version was the use of Nazi imagery for some enemies. Due to what were described as "cultural points that could be harmful", the game's graphics were altered for the international release to avoid controversy. The gameplay remained unchanged between versions. Kaneko described the voice recording as the most difficult part of the localization. Initially scheduled for release in March, the game was pushed forward into April for unspecified reasons, although it was speculated that it was due to that month already boasting several game releases. ''Maken X'' was eventually released in North America on April 25, 2000. In Europe, the game was released on July 7 of that year. ''Maken Shao'' was first announced in February 2001. Prior to its official announcement, there was speculation that it was a sequel to the original game. ''Maken Shao'' was published by Atlus in Japan on June 7, 2001. It came with both standard and limited editions, with the limited edition having exclusive cover art. For its European release,
DC Studios DC Studios is an American film and television studio that is a division of Warner Bros., which is a subsidiary of Warner Bros. Discovery. It is dedicated to the production of films, series, and animations based on characters from DC Comics, am ...
both converted ''Maken Shao'' to PAL region hardware, and localized the game into English. It was published as ''Maken Shao: Demon Sword'' by Midas Interactive Entertainment on June 27, 2003. This version was later re-released by Midas Interactive Entertainment on the European PlayStation Network on February 27, 2013 as a PlayStation Classic title.


Adaptations

A manga adaptation written and illustrated by
Q Hayashida is a Japanese manga artist. She is best known for her series '' Dorohedoro'', which was formerly serialized in ''Monthly Ikki'', but moved to ''Hibana'' after ''Ikki'' ceased publication, and later moved to ''Monthly Shōnen Sunday'' after ''Hiban ...
was released between January 2000 and November 2001 by Kodansha. Titled ''Maken X: Another'', the story followed a similar path to the original game. The manga was collected into two volumes and released under the title ''Maken X: Another Jack'' by Enterbrain on December 25, 2008. A comic anthology was published by Kodansha in March 2000. A novelization titled ''Maken X: After Strange Days'', written by Akira Kabuki and published by ASCII Media Works, was released in April 2000.


Reception

In Japan, the game received high scores from critics. The Japanese ''Dreamcast Magazine'' gave ''Maken X'' scores of 9, 9 and 7 out of 10 from three critics, placing it among the issue's highest-scoring games. ''
Famitsu formerly ''Famicom Tsūshin'', is a line of Japanese video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa. ''Famitsu'' is published in both weekly and monthly formats as well as in the f ...
'' gave the game a score of 32/40, consequently receiving the magazine's "Gold" award. The remake ''Maken Shao'' received an identical score of 32/40 from ''Famitsu'', which praised the overall gameplay and varied character choice. The game received above-average reviews internationally according to the
review aggregation A review aggregator is a system that collects reviews of products and services (such as films, books, video games, software, hardware, and cars). This system stores the reviews and uses them for purposes such as supporting a website where users ...
website GameRankings. In an import review, ''
Edge Magazine ''Edge'' is a multi-format video game magazine published by Future plc. It is a UK-based magazine and publishes 13 issues annually. The magazine was launched by Steve Jarratt. It has also released foreign editions in Australia, Brazil, France, ...
'' said that it was only the game's lack of multiplayer and level design that kept it from contending with the likes of '' GoldenEye 007'', saying that it was otherwise a good Dreamcast game for adventure players. In contrast, Lee Skittrell of '' Computer and Video Games'' felt it was not worth purchasing other than by those "desperate" for an action game due to the many faults he found. James Mielke of ''
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
'' called ''Maken X'' a strong addition to the Dreamcast library and a good game in its own right, ''
IGN ''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa distri ...
''s Anoop Gantayat felt the game should be rented rather than immediately bought due to his own complaints, while website ''
GameRevolution ''GameRevolution'' (formerly ''Game-Revolution'') is a gaming website created in 1996. Based in Berkeley, California, the site includes reviews, previews, a gaming download area, cheats, and a merchandise store, as well as webcomics, screenshot ...
'' said that ''Maken X'' was "one of those games that could have been great." Eric Bratcher of '' NextGen'' said of the game, "There are redeeming elements, but they just don't resolve into anything exciting. We suggest waiting for '' Half-Life ounter-Strike'." '' GamePro'', however, stated, "While this game doesn't fit neatly into any category – action, fighting, adventure, or role-playing – anyone who likes the idea of a pulse-pounding, arcade-style slasher with sweet graphics will enjoy hacking it up with ''Maken X''." Nerys Coward of '' Official Dreamcast Magazine'' praised the story, calling it "theatrical and intriguing", while in contrast Gantayat felt the storytelling was "poor" and faulted Sega's translation for further effecting it. ''Edge Magazine'' noted the story's prominence set ''Maken X'' apart from equivalent first-person games of the time. Skittrell was highly critical of the story segments as "boring ..and far too long", but said the story was entertaining. Game Revolution praised the unique choice of the Maken as protagonist along with the variety of endings. The English voice acting was panned by multiple critics. Coward described the gameplay as highly enjoyable, praising the variety of playable characters but faulting the controls as stiff. ''Edge'' praised the combat options and refreshing change from standard combat in other first-person games, noting the variety offered by character abilities but criticizing the lack of multiplayer options. Mielke called the gameplay "pretty standard" aside from enemy variety and character options, and noted the light puzzle elements. Skittrell generally found the game's substance lacking, but enjoyed the brainjacking feature. Multiple reviewers faulted the controls as cumbersome or inappropriate for the gameplay. Coward praised the "slick and
glitch A glitch is a short-lived fault in a system, such as a transient fault that corrects itself, making it difficult to troubleshoot. The term is particularly common in the computing and electronics industries, in circuit bending, as well as among ...
-free" environments, while Gantayat gave unanimous praise to both the game's graphics and its character designs. Mielke gave particular praise to Kaneko's character designs, and like Coward noted the environments as being free of glitches and running smooth while maintaining quality. Skittrell called the environmental graphics "super-crisp but lifeless and bland", a sentiment shared by ''Edge''. Upon its release in Japan, ''Maken X'' reached #6 in gaming charts. With sales of around 66,000 units, the game was the best-selling new Dreamcast release of the week, selling through nearly 73% of its shipments. The game's total sales as of 2004 have reached over 70,800 units, ranking as the 50th best-selling Dreamcast game in Japan. ''Maken Shao'' entered Japanese charts at #2, coming in behind '' Phantasy Star Online Ver 2'' and ahead of the PlayStation port of ''
Shin Megami Tensei ''Megami Tensei'', marketed internationally as ''Shin Megami Tensei'' (formerly ''Revelations''), is a Japanese media franchise created by Aya Nishitani, Kouji "Cozy" Okada, Ginichiro Suzuki, and Kazunari Suzuki. Primarily developed and publishe ...
''. Total sales for ''Maken Shao'' in Japan during 2001 stand at just over 40,000 units.


Notes


References


External links

* * * * {{Atlus 1999 video games Atlus games Dreamcast games First-person video games Hack and slash games PlayStation 2 games PlayStation Network games Seinen manga Video games about demons Video games developed in Japan Video games featuring female protagonists Video game remakes Video games scored by Shoji Meguro Video games set in India Video games set in Portugal Video games set in Russia Video games set in Hong Kong