Make Something Unreal (contest)
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Make Something Unreal, also known as $1,000,000 Make Something Unreal Contest and Make Something Unreal Live, is a series of
video game development Video game development (or gamedev) is the process of developing a video game. The effort is undertaken by a developer, ranging from a single person to an international team dispersed across the globe. Development of traditional commercial PC a ...
competitions organised by
Epic Games Epic Games, Inc. is an American video game and software developer and publisher based in Cary, North Carolina. The company was founded by Tim Sweeney as Potomac Computer Systems in 1991, originally located in his parents' house in Potomac, M ...
which began in 2004, with subsequent competitions in 2008, 2012, and 2013. The contests aimed to reward developers who created mods using the Unreal game engine. The competition partnered with companies such as
Nvidia Nvidia CorporationOfficially written as NVIDIA and stylized in its logo as VIDIA with the lowercase "n" the same height as the uppercase "VIDIA"; formerly stylized as VIDIA with a large italicized lowercase "n" on products from the mid 1990s to ...
and
Intel Intel Corporation is an American multinational corporation and technology company headquartered in Santa Clara, California. It is the world's largest semiconductor chip manufacturer by revenue, and is one of the developers of the x86 seri ...
and provided competition winners with Unreal Engine
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s, cash prizes, and PC hardware. Notable games in the competition included '' Red Orchestra: Combined Arms'', '' Angels Fall First: Planetstorm'' and ''
Antichamber ''Antichamber'' is a first-person puzzle-platform game created by Australian developer Alexander "Demruth" Bruce. Many of the puzzles are based on phenomena that occur within impossible objects created by the game engine, such as passages that ...
''.


Grand prize winners


$1,000,000 Make Something Unreal Contest (2004)

The first competition, titled ''$1,000,000 Make Something Unreal Contest'', was held in 2004 in partnership with
Nvidia Nvidia CorporationOfficially written as NVIDIA and stylized in its logo as VIDIA with the lowercase "n" the same height as the uppercase "VIDIA"; formerly stylized as VIDIA with a large italicized lowercase "n" on products from the mid 1990s to ...
, Digital Extremes, and
Atari Atari () is a brand name that has been owned by several entities since its inception in 1972. It is currently owned by French publisher Atari SA through a subsidiary named Atari Interactive. The original Atari, Inc. (1972–1992), Atari, Inc., ...
It was described as "a way to reward a growing community of gamers that are helping to spark the evolution of 3D entertainment". The grand prize was US$50,000 and an Unreal Engine 3 license. Additionally, US$300,000 worth of computers were awarded, including 50 computers for schools whose students or faculty submitted an entry to the competition. During the contest one thousand entrants submitted mods for ''
Unreal Tournament 2003 ''Unreal Tournament 2003'' is a first-person arena shooter video game developed by Epic Games and Digital Extremes, and published by Infogrames under the Atari brand name. The game is part of the ''Unreal'' franchise, and is a sequel to 1999's ...
'' and '' Unreal Tournament 2004'' across 13 categories. Qualifying entries were required to be freely available for download. The competition was held in three phases, and grand winners were announced at the Game Developers Conference. The grand prize for best mod was awarded to
World War II World War II or the Second World War, often abbreviated as WWII or WW2, was a world war that lasted from 1939 to 1945. It involved the vast majority of the world's countries—including all of the great powers—forming two opposin ...
shooter '' Red Orchestra'', developed by
Tripwire Interactive Tripwire Interactive LLC is an American video game developer and publisher based in Roswell, Georgia. History Tripwire was co-founded by John Gibson and Alan Wilson with support by members of the international team that created ''Unreal Tour ...
, who earned nearly US$80,000 in cash and computer hardware prizes over the course of the contest. Tripwire Interactive cite the Make Something Unreal contest as the reason the studio exists. Friedrich Kirschner won US$25,000 in the Best Non-Interactive Real Time Movie category for a short film titled ''The Journey''. Following the competition, Mark Rein, vice president of Epic Games, stated that "The ultimate beneficiaries were... the game industry as a whole which uncovered some incredibly talented people who will continue to make contributions to the industry for many years to come."


$1,000,000 Intel Make Something Unreal Contest (2008)

In 2008 Epic Games announced the continuation of the Make Something Unreal contest in partnership with
Intel Intel Corporation is an American multinational corporation and technology company headquartered in Santa Clara, California. It is the world's largest semiconductor chip manufacturer by revenue, and is one of the developers of the x86 seri ...
. This competition would again be an opportunity for aspiring
video game developer A video game developer is a broad term for a software developer specializing in video game development – the process and related disciplines of creating video games. A game developer can range from one person who undertakes all tasks to a large ...
s to submit mods using Unreal Engine 3, this time for
Unreal Tournament 3 ''Unreal Tournament 3'' (''UT3'') is a first-person shooter, first-person arena shooter video game developed by Epic Games and published by Midway Games. Part of the Unreal (video game series), ''Unreal'' franchise, it is the fourth game in the ...
. Phase One winners were announced in September 2008, with some cash and hardware prizes awarded, including high performance PCs. Of the first phase contestants, Mark Rein said Epic Games had "been blown away by the quality and variety of the mods submitted". Phase Two winners were announced in February 2009, with a total of US$70,000 cash awarded across all winners. The Phase 2 winning mods were showcased at the 2009 Game Developers Conference in
San Francisco San Francisco (; Spanish language, Spanish for "Francis of Assisi, Saint Francis"), officially the City and County of San Francisco, is the commercial, financial, and cultural center of Northern California. The city proper is the List of Ca ...
. In August 2009 Phase 3 winners were announced, with prizes amounting to around US$100,000 in cash and hardware. The overall winners of Make Something Unreal 2008 were announced in February 2010, with
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shooter ''The Haunted'' taking the first place prize of US$50,000 and an Unreal Engine 3 license due to "a winning formula of intense survival horror gameplay, rich multiplayer modes, and nightmarish themed graphics." '' The Ball'' placed second, '' Angels Fall First: Planetstorm'' third, ''Prometheus'' fourth, and ''Hazard: The Journey of Life'' (later known as ''
Antichamber ''Antichamber'' is a first-person puzzle-platform game created by Australian developer Alexander "Demruth" Bruce. Many of the puzzles are based on phenomena that occur within impossible objects created by the game engine, such as passages that ...
'') placed fifth, receiving US$40,000, $30,000, $20,000, and $10,000 respectively.


Make Something Unreal Live 2012

In November 2011, it was announced that Epic Games would be hosting another Make Something Unreal contest in conjunction with ''Train2Game'', a distance learning resource for game development. This competition required teams to develop a game for the
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platform using the
Unreal Development Kit Unreal Engine (UE) is a 3D computer graphics game engine developed by Epic Games, first showcased in the 1998 first-person shooter game ''Unreal (1998 video game), Unreal''. Initially developed for Personal computer, PC first-person shooters, i ...
– the free version of Unreal Engine 3. The competition began with a two-day
game jam A game jam is an event where participants try to make a video game from scratch. Depending on the format, participants might work independently, or in teams. The event duration usually ranges from 24 to 72 hours. Participants are generally program ...
in which ten teams had to create a game based on the theme of Guy Fawkes. The top three teams, and a fourth comprising the most talented developers from other teams, were chosen to take part in the main event at Gadget Show Live in April 2012. The chosen teams were required to spend the six months prior to Gadget Show Live developing games, based on
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gamebooks A gamebook is a work of printed fiction that allows the reader to participate in the story by making choices. The narrative branches along various paths, typically through the use of numbered paragraphs or pages. Each narrative typically does not ...
''
Fighting Fantasy ''Fighting Fantasy'' is a series of single-player role-playing gamebooks created by Steve Jackson and Ian Livingstone. The first volume in the series was published in paperback by Puffin in 1982. The series distinguished itself by mixing Choos ...
'', until a final two-day event at the live show, where they received guidance from developers such as Cliff Bleszinski, Jon Hare, and Peter Molyneux. Large screens were displayed to the public viewing the event with the aim of giving them an insight in the game development. Development team ''Commander Kiwi'' won the 2012 contest with their
fantasy Fantasy is a genre of speculative fiction involving Magic (supernatural), magical elements, typically set in a fictional universe and sometimes inspired by mythology and folklore. Its roots are in oral traditions, which then became fantasy ...
RPG RPG may refer to: Military * Rocket-propelled grenade, a shoulder-launched anti-tank weapon **''Ruchnoi Protivotankoviy Granatomyot'' (Russian: ''Ручной Противотанковый Гранатомёт''), hand-held anti-tank grenade laun ...
game ''Warlock of Firetop Mountain: Lost Chapters'', winning them a full commercial license for Unreal Engine 3. All four of the finalists' games were released on the
iOS App Store The App Store is an app store platform, developed and maintained by Apple Inc., for mobile apps on its iOS and iPadOS operating systems. The store allows users to browse and download approved apps developed within Apple's iOS Software Deve ...
following Gadget Show Live.


Make Something Unreal Live 2013

Make Something Unreal Live continued in 2013, with a new competition being announced in October 2012. The competition was open to students who were tasked with making pitches for a PC game using the Unreal Development Kit based on the theme ' mendelian genetics'. Finalists for the competition were chosen in November, with 12 teams progressing to the next round where they were required to present works in progress, made using Unreal Engine 3, to a judging panel, who would then choose four teams to compete at Gadget Show Live 2013. A panel of judges, including senior personnel from Epic Games, chose four teams to progress to the final, stating that they were "hugely impressed by the quality of all 12 shortlisted entries to this year’s competition." At Gadget Show Live 2013 a similar format to 2012 was followed, with judges including Peter Molyneux and BioWare producer Mike Gamble. Dead Shark Triplepunch's first-person ball game ''Epigenesis'' won first place at the competition, winning the team a commercial license for Unreal Engine 3 and Unreal Engine 4, with second place awarding Kairo Games' ''Polymorph'' with an Unreal Engine 3 license. Judges described the winning game as a "potential eSport." MSUL 2013 was also supported by Staffordshire University, Epic's educational partner for the program, and UKIE, the games industry trade association.


References


External links

* {{Unreal series Recurring events established in 2004 Unreal Engine Video game awards Video game development Video game development competitions Unreal (video game series)