Magic Item Compendium
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The ''Magic Item Compendium'' is a sourcebook written for the 3.5 edition of the ''
Dungeons & Dragons ''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by Tactical Studies Rules, Inc. (TS ...
''
fantasy Fantasy is a genre of speculative fiction involving magical elements, typically set in a fictional universe and sometimes inspired by mythology and folklore. Its roots are in oral traditions, which then became fantasy literature and d ...
role-playing game.


Contents

The ''Magic Item Compendium'' contains over a thousand
magic items Magic or Magick most commonly refers to: * Magic (supernatural), beliefs and actions employed to influence supernatural beings and forces * Ceremonial magic, encompasses a wide variety of rituals of magic * Magical thinking, the belief that unrela ...
used in ''
Dungeons & Dragons ''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by Tactical Studies Rules, Inc. (TS ...
''. The book contains new items as well as items previously appearing in 3rd edition books, including the ''
Arms and Equipment Guide The ''Arms and Equipment Guide'' is the name of two supplementary rule books for the ''Dungeons & Dragons'' fantasy role-playing game. Each describes various equipment that can be used in a campaign. 2nd edition Contents The original ''Arms and ...
'', '' Magic of Faerûn'', and '' Complete Divine'', updated as necessary for version 3.5. The book classifies the items according to four broad categories: Armor (chapter one), Weapons (chapter two), Clothing (chapter three), and Tools (chapter four). Clothing refers to any non-armor item that occupies an equipment slot, including magical rings. Tools, including potions, scrolls, staves, and wands, are magical items that do not take up an equipment slot. Chapter five details item sets, which are collections of items of the four major types that individually have magical powers but will exhibit stronger effects as more items in the set are collected by a player character. Chapter six covers the use of magic items as well as their placement and creation. This chapter sets out specific rules on the use and creation of all magical items. Two appendices are included: one is a list of all the items in the ''Compendium'' and the ''
Dungeon Masters Guide The ''Dungeon Master's Guide'' (''DMG'' or ''DM's Guide''; in some printings, the ''Dungeon Masters Guide'' or ''Dungeon Master Guide'') is a book of rules for the fantasy role-playing game ''Dungeons & Dragons''. The ''Dungeon Master's Guide'' c ...
'' by price, and the other is a set of new randomized treasure tables. Each individual item description details the item's price and item level, the equipment slot the item occupies, the caster level required to craft the item, the school of magic the item's effect falls under, the actual effect of the item, the type of player action used to activate the item, the item's weight, and any prerequisites and costs associated with the item's creation or use. A physical description of each item is also included.


New material

Runestaffs are special staffs that allow a spellcaster to substitute an uncast spell slot of the appropriate level for a spell on their spell list in the staff. This can be done up to three times per day per spell, depending on the staff. Spontaneous casters can use runestaffs to expand their known spells, while casters who prepare spells can access their more esoteric spells (which they can substitute for more generic spells in their runestaffs). Augment Crystals are small trinkets that are attached to a suit of armor, shield or weapon (depending on the crystal). In effect, weapons, armor and shields have an additional "item slot" of their own to allow players to customize their weapons for situational benefits without drastically adding to the cost of the item. A revised magic item upgrade system is included, which separates miscellaneous powers (such as continuous and charge or per-day spell effects) from standard bonuses. These bonuses are now quickly added to any appropriate item without the "additional powers" multiplier. This has a number of benefits: first of all, players typically get magic items at a rather low level and then upgrade them with ability bonuses. Any item looted during later levels, even one that is highly desirable, is often discarded because it would be too expensive to reproduce the level-appropriate bonuses on their existing item. Second, it allows players to invest in interesting non-bonus items without losing the bonuses that CR-appropriate encounters assume the players have. Thirdly, it allows the magic items listed to have more variety and be available at lower levels; dungeon masters can apply upgrade costs quickly to allow an item to appear in higher-level treasure hoards. Finally, the ''Magic Item Compendium'' offers an optional gear-selection system that is vastly simplified while remaining compatible with the existing system. This simplified system makes it easy for Dungeon Masters to quickly design non-player characters with level-appropriate gear and equipment, without the arithmetic required in ''D&D'' third edition.


Publication history

The ''Magic Item Compendium'' was written by Andy Collins with Eytan Bernstein,
Frank Brunner Frank Brunner (born February 21, 1949) is an American comics artist and illustrator best known for his work at Marvel Comics in the 1970s. Early life Brunner attended Manhattan's High School of Art and Design. He was in the same graduating class ...
,
Owen K.C. Stephens Owen K.C. Stephens (born October 28, 1970) is a game designer who has worked on a number of products for the '' Starfinder'', '' Pathfinder'' and '' Star Wars Roleplaying Game'' and other games. Career In 2000, Wizards of the Coast brought Owe ...
, and
John Snead John Snead is a freelance role-playing writer who lives in Portland, Oregon. He studied math and history (B.A.) and cultural anthropology (MA). He has been gaming since 1980 and became a full-time designer and writer of role-playing games in 1998. ...
, and was released March 2007. Cover art was by
Francis Tsai Francis Tsai (April 14, 1967 – April 23, 2015) was an American comic book artist, illustrator, author and conceptual artist. He was of Taiwanese and Japanese ancestry. Early life Tsai was born in Honolulu, Hawaii, and raised in Lubbock, Te ...
, with interior art by Steven Belledin, Ed Cox,
Carl Critchlow Carl Critchlow is a British fantasy and science fiction comic illustrator. He is best known for his character Thrud the Barbarian, which originally appeared in ''White Dwarf'' magazine, and for his work for the ''Lobster Random'' comics. Car ...
,
Eric Deschamps Eric Deschamps is an artist whose work has appeared in role-playing games. Career His ''Dungeons & Dragons'' work includes interior art for '' Sharn: City of Towers'' (2004), '' Explorer's Handbook'' (2005), ''Dragon Magic'' (2006), '' Complete M ...
, Steve Ellis,
Wayne England Wayne England (d. 9 February 2016) was an English artist whose work regularly appeared in role-playing games, wargaming rulebooks and magazines and was used on cards for collectible card games such as ''Magic: The Gathering''. He died on 9 Feb ...
, Matt Faulkner, Emily Fiegenschuh,
Randy Gallegos Randy is a given name, popular in the United States and Canada. It is primarily a masculine name. It was originally derived from the names Randall, Randolf, Randolph, as well as Bertrand and Andrew, and may be a short form (hypocorism) of them ...
, David Griffith, Brian Hagan, Ralph Horsley, Heather Hudson, Doug Kovacs, Chuck Lukacs, David Martin,
Mark Poole Mark Poole (born August 31, 1963) is an American fantasy artist, best known for working on the Limited Edition (Magic: The Gathering), first set of Magic: the Gathering collectible card game, cards. Biography Poole was born on August 31, 1963, i ...
, Steve Prescott,
Wayne Reynolds Wayne Reynolds is a British artist whose work has appeared in comics and role-playing games. Early life and education Wayne Reynolds was born in Leeds, UK. He attended art college in Dewsbury and Middlesbrough. Games Wayne Reynolds has continu ...
,
Ron Spencer Ron Spencer is an American illustrator whose most famous work has been for the collectible card game '' Magic: The Gathering''.Felt, Kevin (December 17, 2007). "Painter of 'Magic' cards inspiring random acts of kindness", ''San Gabriel Valley Tri ...
, Anne Stokes,
Arnie Swekel Arnie Swekel is an artist whose work has appeared in role-playing games. Background Swekel was born May 2, 1964, and grew up in River Rouge, Michigan. After graduating high school he briefly attended The Center for Creative Studies (now called Coll ...
, Steven Tappin, Joel Thomas, Beth Trott,
Franz Vohwinkel Franz Vohwinkel (born 1964 in Munich, West Germany) is a German artist and illustrator whose work has appeared in role-playing games. Works Vohwinkel drew the cover art for the book ''Dataware'' (1998) for TSR's ''Alternity'' game, and illustra ...
,
Eva Widermann Eva Widermann (born June 6, 1978) is an illustrator and concept artist whose work appears in role-playing games. Education She went to the Scholastic of Graphic & Design, Munich. Career Widermann started her graphic design career in 1998 and wo ...
, and James Zhang. Collins, as the lead designer on the project, "started this process by identifying the 'big six' magic items that took up the majority of characters' item slots: magic weapons; magic armor & shields; rings of protection; cloaks of resistance; amulets of natural armor; and ability-score boosters". He "identified the reasons that these agicitems were particularly well-loved: they were cost effective, they could be improved, there was nothing else as good in their slots, they were simple, they didn't take time to activate ndthey provided effects that were required for characters to stay competitive". With this in mind, the designers then pulled items from all the 3rd and 3.5 edition books and "after looking through about 2000 magic items, they looted the best 1000 or so". The ''Magic Item Compendium'' also showed some early hallmarks of 4th edition design: items were marked levels and some items appeared at multiple strengths. It also introduced the idea of item sets, where items of a set would improve as more were collected, which would then reappear in the fourth-edition book '' Adventurer's Vault 2'' (2009). The ''Magic Item Compendium'' was reproduced as a premium reprint, featuring new cover art and including game rules errata, on July 16, 2013.


Reception

The reviewer from ''
Pyramid A pyramid (from el, πυραμίς ') is a structure whose outer surfaces are triangular and converge to a single step at the top, making the shape roughly a pyramid in the geometric sense. The base of a pyramid can be trilateral, quadrilat ...
'' commented that: "If you are the type of gamer who likes to trick-out your character with the best equipment, or the type of GM who likes to give your players lots of quests items and reward the PC's efforts with goodies and gear then you will likely find this book both interesting and useful. The designers of this book have pulled together a vast number of items and introduced new rules to make implementing magic items more systematic, and made it perhaps more fun for players who may have learned their first fantasy gaming from computer rather than table-top experiences." Tim Janson from mania.com wrote: "It felt like the good, old days again just browsing through page after page of this treasure trove. The art is fantastic as usual. One of the best Supplements to come out in a long time." ''
DieHard GameFan ''GameFan'' (originally known as ''Diehard GameFan'') was a publication started by Tim Lindquist, Greg Off, George Weising. and Dave Halverson in September 1992 that provided coverage of domestic and import video games. It was notable for its e ...
'' said that "what I took away from the ''Magic Item Compendium'' is that it is for gamers that want to roll-play instead of role-play. It's for munchkin min/maxing gamers who would rather spend more time looking up precisely how and what to roll (and when) rather than trying to tell a fun story with friends. That's not necessarily a bad thing, but it's not the type of gaming *I* enjoy, so I can't think of when I would ever need to use the ''Magic Item Compendium'', and more importantly, when I would ever want to."


References


Sources

* {{D&D topics Dungeons & Dragons sourcebooks Role-playing game supplements introduced in 2007