MPEG-H 3D Audio
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MPEG-H 3D Audio, specified as ISO/
IEC The International Electrotechnical Commission (IEC; in French: ''Commission électrotechnique internationale'') is an international standards organization that prepares and publishes international standards for all electrical, electronic and r ...
23008-3 (
MPEG-H MPEG-H is a group of international standards under development by the ISO/ IEC Moving Picture Experts Group (MPEG). It has various "parts" – each of which can be considered a separate standard. These include a media transport protocol standard, ...
Part 3), is an
audio coding standard An audio coding format (or sometimes audio compression format) is a content representation format for storage or transmission of digital audio (such as in digital television, digital radio and in audio and video files). Examples of audio coding f ...
developed by the ISO/IEC
Moving Picture Experts Group The Moving Picture Experts Group (MPEG) is an alliance of working groups established jointly by ISO and IEC that sets standards for media coding, including compression coding of audio, video, graphics, and genomic data; and transmission and f ...
(MPEG) to support coding audio as audio channels, audio objects, or higher order ambisonics (HOA).
MPEG-H MPEG-H is a group of international standards under development by the ISO/ IEC Moving Picture Experts Group (MPEG). It has various "parts" – each of which can be considered a separate standard. These include a media transport protocol standard, ...
3D Audio can support up to 64 loudspeaker channels and 128 codec core channels. Objects may be used alone or in combination with channels or HOA components. The use of audio objects allows for interactivity or personalization of a program by adjusting the gain or position of the objects during rendering in the MPEG-H decoder. Audio is encoded using an improved
modified discrete cosine transform The modified discrete cosine transform (MDCT) is a transform based on the type-IV discrete cosine transform (DCT-IV), with the additional property of being lapped: it is designed to be performed on consecutive blocks of a larger dataset, where ...
(MDCT) algorithm. Channels, objects, and HOA components may be used to transmit immersive sound as well as mono, stereo, or surround sound. The MPEG-H 3D Audio decoder renders the bitstream to a number of standard speaker configurations as well as to misplaced speakers. Binaural rendering of sound for headphone listening is also supported.


History

In January 2013, the requirements were released for MPEG-H 3D Audio which was for an increase in the immersion of audio and to allow for a greater number of loudspeakers for audio localization. The allowed audio types would be audio channels, audio objects, and HOA. On September 10, 2014, Fraunhofer IIS demonstrated a real time MPEG-H 3D audio encoder. In February 2015, MPEG announced that MPEG-H 3D Audio would be published as an International Standard. On March 10, 2015, the Advanced Television Systems Committee announced that MPEG-H 3D Audio was one of the three standards proposed for the audio system of ATSC 3.0. On April 10, 2015, Fraunhofer, Technicolor, and Qualcomm demonstrated a live broadcast signal chain consisting of all the elements needed to implement MPEG-H based audio in broadcast television. The demonstration featured a simulated remote truck at a sports event, a network control center, a local affiliate station, and a consumer living room. The audio was produced and encoded through an MPEG-H audio monitoring and authoring unit, mpeg-h real-time broadcast encoders, and real-time professional and consumer MPEG-H decoders. The audio was decoded in the consumer living room on a Technicolor set-top box. In April 2015, the Advanced Television Systems Committee announced that systems from
Dolby Laboratories Dolby Laboratories, Inc. (often shortened to Dolby Labs and known simply as Dolby) is an American company specializing in audio noise reduction, audio encoding/compression, spatial audio, and HDR imaging. Dolby licenses its technologies to ...
and the MPEG-H Audio Alliance (Fraunhofer,
Technicolor Technicolor is a series of Color motion picture film, color motion picture processes, the first version dating back to 1916, and followed by improved versions over several decades. Definitive Technicolor movies using three black and white films ...
, and
Qualcomm Qualcomm () is an American multinational corporation headquartered in San Diego, California, and incorporated in Delaware. It creates semiconductors, software, and services related to wireless technology. It owns patents critical to the 5G, ...
) would be tested in the coming months for use as the audio layer for the ATSC 3.0 signal. In August 2015, the Advanced Television Systems Committee announced that systems from Dolby Laboratories and the MPEG-H Audio Alliance were demonstrated to the ATSC showing how they would work in both professional broadcast facilities and consumer home environments. On April 18, 2016, South Korean broadcast equipment manufacturers Kai Media and DS Broadcast announced the availability of MPEG-H 3D Audio in their latest 4K broadcast encoders. On May 2, 2016, the Advanced Television Systems Committee has elevated the A/342 audio standard for ATSC 3.0 to the status of a Candidate Standard. The MPEG-H Audio Alliance TV audio system and Dolby AC-4 are part of the A/342 standard. On June 24, 2016, the South Korean standardization organization "Telecommunications Technology Association" TTA published the standard for "Transmission and Reception of Terrestrial UHD TV Broadcasting Service" for the South Korean terrestrial UHD TV broadcasting service to be launched in February 2017. The TTA standard is based on ATSC 3.0 and specifies MPEG-H 3D Audio as the sole audio codec for the 4K TV system. On January 3, 2017, Fraunhofer IIS announced a trademark program to identify interoperable products that include MPEG-H. On January 8, 2019, Sony announced an immersive music service "360 Reality Audio" that uses MPEG-H.


Profiles

The Main profile of MPEG-H 3D Audio has five levels. MPEG announced the availability of the MPEG-H 3D Audio Amendment 3 for late 2016. This amendment defines the Low Complexity Profile which includes technology that increases coding efficiency and also adds features designed for use in the broadcast industry.


See also

*
MPEG-H MPEG-H is a group of international standards under development by the ISO/ IEC Moving Picture Experts Group (MPEG). It has various "parts" – each of which can be considered a separate standard. These include a media transport protocol standard, ...
– A group of standards developed by the ISO/IEC MPEG


References


External links


MPEG website

MPEG-H Audio Alliance

Fraunhofer TV Audio System

Audioexpress.com - Fraunhofer IIS shows immersive sound future with MPEG-H at CES2017

MPEG-H TV Audio System Trademark Program
{{Video formats IEC standards ISO standards MPEG-H Ultra-high-definition television