Latin America communities and video games
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The Latin American video game market has been rapidly growing since the early 2010's. In 2016, the market had already overtaken those in music, magazines and radio.


Population

Latin Americans are one of fastest growing groups of video gamers consumers in the global market. In 2022, there were 316 million gamers in Latin America. With the Latin American game market being worth $8.4 billion in 2022, video games have become a widely dispersed, active hobby for many Latin Americans. Despite the growing populations of Latin America, their games market only represents 5% of the global market in 2022, 1% ahead of the other emerging regions of the Middle East and Africa.


Characters and culture

Even though North and South America have a huge population of gamers, Hispanic or Latin American characters are seldom the main characters in games. However, there are some popular characters with more Latin American influence: King from
Tekken is a Japanese Media mix, media franchise centered on a series of fighting game, fighting video and arcade games developed and published by Bandai Namco Entertainment (formerly Namco). The franchise also includes film and print adaptations. The ...
Series, Isabela Keyes from Dead Rising, Dominic Santiago from
Gears Of War ''Gears of War'' is a media franchise centered on a series of video games created by Epic Games, developed and managed by The Coalition, and owned and published by Xbox Game Studios. The franchise is best known for its third-person shooter vide ...
. The study of Ludology, or game studies, is important to understanding the cultural impacts of video games on developing countries. The work of Phillip Penix-Tadsen has contributed greatly to this field in Latin America.His work separates these Latin American inspired games into 3 different groups;
Contras The Contras were the various U.S.-backed and funded right-wing rebel groups that were active from 1979 to 1990 in opposition to the Marxist Sandinista Junta of National Reconstruction Government in Nicaragua, which came to power in 1979 fol ...
, which depict Latin America as an antagonistic force to the American war-hero. Tomb Raiders, in which Latin American cultural imagery and symbols are used simply as a background to the player’s mission to plunder whatever they can; Finally,
Luchadores Lucha libre (, meaning "freestyle wrestling" or literally translated as "free fight") is the term used in Latin America for professional wrestling. Since its introduction to Mexico in the early 20th century, it has developed into a unique form ...
, which represents both the Mexican wrestling phenomenon, as well as games that fail to sufficiently represent the cultures to which they contain elements of. While certain video games have been used to mobilize political activity and suppress dissenters, video games have become an integral part of Latin American culture. Despite this, many representations of Latin American places and people in video games contain the influences of colonialism, which creates another dimension of social and economic impact. One video game that accurately depicts the time and culture of Latin America is Assassin's Creed IV: Black Flag. Parts of the game depict the Caribbean with historically accurate locations, people, and events, as well as the horrors of the slave trade and sugar plantations.


Gender and demographics

The population of people who play video games is very diverse in Latin America. Additionally, children are not the only ones drawn to video games. There are many adults who play video games. Surveys found that 88.1% of male and 87.23% of female participants played mobile games. While 18–24 years olds were more likely to be mobile gamers than 25-34, they both had a higher share than those aged 45+. 41% of respondents reported spending an hour or more playing mobile games. This is a sizeable amount, as 50% of the Global Games Market revenue came from mobile games in 2022. Overall, this shows a strong desire for gaming not only among the traditional audiences, but to anyone with a mobile device.   There are two games most females Latin Americans play more than males, that is Super Mario Brothers and Candy Crush. Core players have slightly more males with 52 percent. But the 70 percent of professional gamers are also men.


Game Design

As the demand for video games in Latin America increased, the desires for Latin American developers to create their own games has increased as well. Games such as Kingdom Rush developed by
Ironhide Game Studio ''Kingdom Rush'' is a tower defense game developed by Ironhide Game Studio and published by Armor Games. It was released on July 28, 2011 as a browser game, followed by ports for iOS in December 2011, Android on May 13, 2013, and Windows and mac ...
became popular beyond the Latin America market by appealing to larger Western audiences. At launch, the game was multilingual and set in the fantasy genre, incorporating elements from American popular culture, such as '' The Lord of the Rings''. This appeal to the preferences of wider audiences was very successful, yet other developers found success in authentically representing their roots and heritage. An important aspect of game design is the changes the games undergo to appeal to specific audiences around the globe, known as
localization Localization or localisation may refer to: Biology * Localization of function, locating psychological functions in the brain or nervous system; see Linguistic intelligence * Localization of sensation, ability to tell what part of the body is a ...
. While these changes can increase the chances of a positive reception in certain cultures, true representation of Latin American culture comes from considering the history, religion, cultural cleavages, and location-based issues of the culture in the beginning of developing a game. Game developers in periphery countries also face the difficulties associated in participating in a global market largely dominated by Japan and the West, leading them to adopt the strategies and popular genres of the core market to stay competitive. Video games also show potential as effective learning tools, if they met the thresholds set by a benefits, costs, and feasibility analysis. Moreover, video games can function as an outlet for the developer's political or social commentary. Therefore, Mexican developer KaraOkulta created a game called ''Trumpéalo'', which is a game that involves throwing items like rotten fruit at former president Trump to make him leave the stage.


Revenue

In 2016, in Argentina, Brazil, and Mexico alone, $4.1 billion was spent on video games. This is the second highest region in the world for video games. For phones, $1.4 billion will be reached by the end of 2017. The gaming industry in Latin America is rapidly growing, with a growth of 10% year-over-year all the way through 2028. Nearly 80% of individuals who play videos games spent money on those games in Latin America and the Caribbean. Latin Americans spent over $8.8 Billion USD on physical and digital games in 2023. ---- See also *
Video gaming in Brazil Brazil is the 13th-largest video game market in the world as of 2021, and the largest in Latin America, with a revenue of 1.3 billion US dollars. Video games were not permitted for import into Brazil until the 1990s, and were then heavily ta ...
*
Video gaming in Colombia Video gaming is a growing sector in Colombia. The medium has been popular in the country since the 1980s in video gaming, 1980s, but little local development had taken place until the turn of the 21st century. As the country has been producing many ...


References

{{Americas topic, Video games in Video game culture Entertainment in South America Video games