Kwirk
   HOME

TheInfoList



OR:

''Kwirk'', known in Japan as , is a
puzzle video game Puzzle video games make up a broad genre of video games that emphasize puzzle solving. The types of puzzles can test problem-solving skills, including logic, pattern recognition, sequence solving, spatial recognition, and word completion. H ...
developed and published by Atlus in Japan on November 24, 1989, for the
Game Boy The is an 8-bit fourth generation handheld game console developed and manufactured by Nintendo. It was first released in Japan on April 21, 1989, in North America later the same year, and in Europe in late 1990. It was designed by the same t ...
. The game was later published in North America in March 1990 by
Acclaim Entertainment Acclaim Entertainment, Inc. was an American video game publisher based in Glen Cove, New York. Originally formed by Greg Fischbach, Robert Holmes and Jim Scoroposki out of an Oyster Bay storefront in 1987, the company established a worldwide ...
.


Plot

Kwirk and his girlfriend Tammy were both out "painting the town red" when they decided to explore the unnamed city's subterranean labyrinth below. While down there, Tammy suddenly disappears and Kwirk, with his Veggie Friends, now has to find her in the labyrinth and bring her home. In the original Japanese version of the game, the player character is an anthropomorphized potato called Spud. This was changed to a tomato named Kwirk for the US release. In both releases, the damsel in distress is a tomato.


Gameplay

''Kwirk'' has three game modes: Going Up?, Heading Out?, and Vs. Mode, each one with its own set of rules. The object is to get from one end of the room to the staircase on the other by rotating turnstiles, moving blocks, and filling holes with blocks. The game has three skill levels: Level 1 - Easy, Level 2 - Average and Level 3 - Hard. After, one of two viewpoints may be selected: Diagonal or Bird's Eye. In Diagonal view, characters and blocks have shadows and appear in crude 3D, whereas in Bird's Eye view everything is 2D, viewed from the top down. The three skill levels and two viewpoints are featured in all three game modes.


Going Up?

In "Going Up?" the object is to go from floor to floor by rotating turnstiles, moving blocks, and filling holes with blocks to get to the staircase on the other side. There are ten floors for each Skill Level for a total of thirty floors. Along the way at certain levels, Kwirk will receive help from his Veggie Friends, who can be taken control of by pressing the Select button. The Going Up? game mode offers a menu screen (upon a press of the A button) that allows the following; * Redo – Restart the entire stage from the beginning. * End – Return to the menu. * Back – Undo the last move made, up to eight times. Scoring is based on the time taken to complete the stage and the number of steps taken to get to the stairs. ''Going Up?'' serves as the story in which Kwirk has to rescue Tammy from the maze. Although the game features no storyline to progress the game, each stage ends with Tammy displaying the score, and after ten floors to each Level, Tammy and Kwirk are reunited.


Heading Out?

In "Heading Out?" the object is to complete a certain number of rooms consecutively to get a high score. There are a total of 99 rooms, any of which can be selected to run through by the player. Once started, the player sprints through each room solving the puzzle. Bonus Points are earned upon completion of each room. The Bonus Points start at 2000, decreasing during the course of the room, and resets after entering a new room. A timer is included to track the time through the course. After running through all the rooms the player's score is then recorded on a top four list.


Vs. Mode

''Vs. Mode'' is a race using ''Heading Out?'' mode between two players. Each player selects a number of rooms to race through, but both player do not have to select the same number of rooms as a handicap. Then a Contest is selected to decide the win condition; 1 Game playoff, or a Best of 3, 5, 7, or 9. Once started, the players can monitor each other through a Progress meter on their respective screens. The match ends when one player completes all the rooms.


Obstacles

In each room, Kwirk must navigate around and interact with various obstacles in order to progress. Obstacles: * Brick Walls – Cannot be moved nor walked through. Brick walls must be maneuvered around and blocks must be pushed around them. * Turnstiles – Blocks set on an axis that turn 90 degrees when pushed by a character. They come in single, double, triple, and quadruple variations. They cannot turn if something is blocking their radius of movement. * Blocks – Basic blocks of various sizes. They can be pushed by characters and may block paths necessary for a character to reach the stairs. Blocks can also fill holes to allow characters to walk past. * Holes – Can not be walked over. Instead, blocks can be used to fill holes or characters must maneuver around the holes.


Kwirk’s Veggie Friends

At certain points in the game "Going Up?", one or all of Kwirk's Veggie Friends will appear to help. They do not have special abilities, but instead play exactly like Kwirk to allow maneuvers that are not possible with only one character. The player switches between characters by pressing the select button and all of the Veggie Friends must be brought to the stairs to clear the floor. The Veggie Friends: * Curly Carrot * Eddie Eggplant * Pete the Pepper * Sass the Squash


Reception

Kwirk received largely positive reviews. Reviewers praised the game's challenging difficulty. According to ''
Mean Machines ''Mean Machines'' was a multi-format video game journalism, video game magazine published between 1990 and 1992 in the United Kingdom. Origins In the late 1980s ''Computer and Video Games'' (''CVG'') was largely covering the outgoing generatio ...
'', which rated the game a score of 85%, ''Kwirk'' is one of the "simple, but very addictive" puzzle games, as stated by
Julian Rignall Julian "Jaz" Rignall (born 6 March 1965, London, England) is a writer and editor. He has also produced content for corporate websites such as GamePro Media, publisher of ''GamePro'' magazine and ''GamePro.com'', marketing collateral and adverti ...
. Because of the number of different screens, it doesn't "become boring quickly". Rignall stated the game gets "incredibly hard" and "really taxes" the player's brain. Matt Regan criticized that once the player has solved each puzzle, there is "no interest left". The German magazine ''
Video Games Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This feedbac ...
'' reviewed ''Kwirk'' in its very first issue and awarded it a "Video Games Classic" due to a score of 85%. The magazine's editor Stephan Englhart praised the game's variety of modes and puzzles. He stated that ''Kwirk'' captivates with a "well-elaborated and harmonious overall concept" (''"wohl durchdachtes und stimmiges Gesamtkonzept"''). Console XS gave review score of 81% and described the gameplay as "pleasing and occasionally confounding" and opined that Kiwrk is one of the best puzzle games.


Ports and sequels

A port for the
Famicom Disk System The commonly shortened to the Famicom Disk System or just Disk System, is a peripheral for Nintendo's Family Computer home video game console, released only in Japan on February 21, 1986. It uses proprietary floppy disks called "Disk Cards" for ...
was released on November 16, 1990, and a port for the
PC Engine The TurboGrafx-16, known as the outside North America, is a home video game console designed by Hudson Soft and sold by NEC Home Electronics. It was the first console marketed in the fourth generation, commonly known as the 16-bit era, thoug ...
on February 22, 1991. These versions were only released in Japan, and retain the potato protagonist of the Japanese Game Boy version. A spin-off called '' Spud's Adventure'', known as ''Totsugeki! Valetions'' in Japan, was released for the Game Boy in 1991. It was published by Atlus in the U.S. instead of Acclaim. Unlike the first game, Atlus did not change the protagonist into a tomato, but left him as his original character of a potato. Unlike ''Puzzle Boy'', it is an action/adventure game. A second sequel '' Amazing Tater'' (known in Japan as ''Puzzle Boy II'') also for the Game Boy was released later in 1991 in Japan, and in 1992 in the US. Like ''Spud's Adventure'', the protagonist remains a potato called "Spud". It retains much of the Mae play of the first game. In October 2018, the original game's North American publishing rights were acquired by Canadian production company Liquid Media Group along with other titles originally released by Acclaim.


In other media

Kwirk's only appearance outside of the Game Boy game was on the television show ''
Video Power ''Video Power'' is an American television series that aired in two different formats from 1990 to 1992 in syndication. Both formats revolved around video games, and actor Stivi Paskoski presided over both series playing video game master Johnny A ...
'', as part of a 15-minute cartoon short called ''
The Power Team The Power Team is a group of Christian evangelists, based in Dallas, Texas. They incorporate their preaching with displays of strength and martial arts skills. They were founded in the late 1970s by John Jacobs. Their performances, usually tap ...
'', which featured characters from Acclaim games.


References


External links

*
''Kwirk''
at GameRankings {{Sega Sammy franchises 1989 video games 1990 video games Acclaim Entertainment games Atlus games Game Boy games Puzzle video games Sega Games franchises TurboGrafx-16 games Fruit and vegetable characters Video games about food and drink Video games developed in Japan Video games scored by Tsukasa Masuko Multiplayer and single-player video games