Koudelka
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is a role-playing video game developed by
Sacnoth renamed in 2002, was a Japanese video game developer based in Tokyo. The company was founded in April 1997 by Hiroki Kikuta with funding from SNK; its staff, including Kikuta, were veterans of Square. While their first releases were the '' ...
for the PlayStation. The game was published by
SNK is a Japanese video game hardware and software company. It is the successor to the company Shin Nihon Kikaku and presently owns the SNK video game brand and the Neo Geo video game platform. SNK's predecessor Shin Nihon Kikaku was founded in 1978 ...
in Japan in 1999, and by
Infogrames Atari SA (formerly Infogrames Entertainment SA) is a French video game holding company headquartered in Paris. Its subsidiaries include Atari Interactive and Atari, Inc. It is the current owner of the Atari brand through Atari Interactive. ...
internationally in 2000. Set in the haunted Nemeton Monastery in
Wales Wales ( cy, Cymru ) is a country that is part of the United Kingdom. It is bordered by England to the east, the Irish Sea to the north and west, the Celtic Sea to the south west and the Bristol Channel to the south. It had a population in ...
, the plot follows protagonists Koudelka Iasant, Edward Plunkett and Bishop James O'Flaherty as they uncover Nemeton's secrets and confront monsters created from its dark past. Its gameplay blends exploration and puzzle elements with turn-based battles waged on a grid. ''Koudelka'' was created by
Hiroki Kikuta is a Japanese video game composer and game designer. His major works are ''Secret of Mana'', ''Trials of Mana'', ''Soukaigi'', and ''Koudelka'', for which he also acted as producer and concept designer. He has composed music for seven other game ...
, a former employee of
Square In Euclidean geometry, a square is a regular quadrilateral, which means that it has four equal sides and four equal angles (90- degree angles, π/2 radian angles, or right angles). It can also be defined as a rectangle with two equal-length a ...
who formed Sacnoth with other Square staff members in 1997 to develop the game. Kikuta was its director, producer, writer and composer. The staff travelled to Wales for research, and all dialogue was spoken in English. The traditional turn-based battle system was created without Kikuta's involvement, due to staff disputes. The game, which saw moderate commercial success in Japan and received mixed reviews from critics worldwide, was the foundation of Sacnoth's ''
Shadow Hearts ''Shadow Hearts'' is a series of role-playing video games, consisting of a trilogy of titles for the PlayStation 2 (PS2) and their predecessor '' Koudelka'' for the PlayStation. The entire series was developed by Sacnoth (later Nautilus); ''Ko ...
'' series.


Gameplay

''Koudelka'' is a role-playing video game (RPG) set in the fictional Nemeton Mansion. Controlling Koudelka Iasant, the main protagonist, the player explores Nemeton. Gameplay is divided between event scenes, in which story sequences play; exploration, incorporating puzzle-solving; and a battle screen where players fight monsters spawned in Nemeton. Exploration is similar to the early ''
Resident Evil ''Resident Evil'', known in Japan as is a Japanese horror game series and media franchise created by Capcom. It consists of survival horror, third-person shooter and first-person shooter games, with players typically surviving in environments ...
'' games; Koudelka—rendered as a 3D character model—explores environments created with
pre-rendered Pre-rendering is the process in which video footage is not rendered in real-time by the hardware that is outputting or playing back the video. Instead, the video is a recording of footage that was previously rendered on different equipment (typic ...
backgrounds shown through fixed camera angles. Items and weapons are found in the environment or gained after a battle, with the number of items which can be carried limited. Combat is triggered through
random encounter A random encounter is a feature commonly used in various role-playing games whereby combat encounters with non-player character (NPC) enemies or other dangers occur sporadically and at random, usually without the enemy being physically detected b ...
s, with battles governed by a turn-based system. The three playable characters and the enemy are positioned on a grid, able to move to a new square and perform an action with each turn. Each party has access to physical and magical attacks and other abilities, such as status effects, healing magic and the ability to escape from battle. Each player character can equip any of a variety of weapons, which break after being used a number of times. At the end of each successful battle, the party gains experience points (raising their experience level) and ability points (to increase attributes, such as agility and speed). Depending on usage, weapons and abilities increase in power as their skill level rises with use.


Synopsis

In 1898, near Aberystwyth,
Wales Wales ( cy, Cymru ) is a country that is part of the United Kingdom. It is bordered by England to the east, the Irish Sea to the north and west, the Celtic Sea to the south west and the Bristol Channel to the south. It had a population in ...
,
Romani Romani may refer to: Ethnicities * Romani people, an ethnic group of Northern Indian origin, living dispersed in Europe, the Americas and Asia ** Romani genocide, under Nazi rule * Romani language, any of several Indo-Aryan languages of the Roma ...
psychic Koudelka Iasant (Vivianna Bateman) is drawn to Nemeton. A former medieval monastery, it was converted into a mansion and is now infested with monsters. Koudelka breaks into Nemeton, losing her magic pendant in the process, and saves wayward adventurer Edward Plunkett (Michael Bradberry) from a monster attack. They are offered hospitality by the mansion's caretakers, Ogden (Gavin Carlton) and Bessy Hartman (Denise White). Their food is poisoned, and Koudelka—having detected the poison and refused to eat—cures Edward. Exploring Nemeton, they meet Catholic bishop James O'Flaherty (Scott Larson); James refuses to believe that the Hartmans are responsible for the deaths, since they did not try to poison him. They also encounter the ghost of Charlotte D'lota (
Sara Paxton Sara Paxton (born April 25, 1988) is an American actress, voice artist, and singer. She began acting at an early age, appearing in minor roles in both films and television shows, before rising to fame in 2004, after playing the title role in the t ...
), a young girl who was executed in Nemeton, and are attacked by an intruder named Alias (Rob Brownstein). From visions, human remains and confiscated artefacts, Koudelka learns that Nemeton was a prison for dissidents that now haunt the mansion. They learn from Alias that he survived the Hartmans' attempt to kill him and the mansion's monsters, and saw the Hartmans kill anyone who trespassed in the mansion. Admitting that he tried to kill them to keep Nemeton's treasures for himself, Edward kills Alias because he is a threat. Koudelka discovers a room full of paintings of the destroyed SS ''Princess Alice'' and has a vision of Elaine Heyworth ( Kim Weild), wife of current owner Patrick (Keith Barry). The group finds the apparently-dead Roger Bacon (Brian Kojac), who briefly revives and mentions the Émigré Document, in the library. James says that he was sent by the Vatican to recover the Émigré Document, a book of Celtic rituals to gain immortality and revive the dead. James was asked by the Hartmans to save Patrick, who stole the Émigré Document. Koudelka is separated from the group when a monster attacks them, and finds the room where Ogden killed his victims. Ogden captures her and rants about his guilt for the ''Princess Alice'' disaster, but Bessy shoots him before he can kill Koudelka. Before shooting herself, Bessy explains that Ogden killed intruders to avenge Elaine, who was killed by a thief. After meeting Bacon and rejoining the others, Koudelka decides that something else was driving the Hartmans and spawning the monsters. James says that he and Patrick courted Elaine, but James' social background prevented a marriage and he joined the church to ease his pain. Confronted by Charlotte, Koudelka finds letters written by Charlotte's mother which Charlotte never received; learning that her mother loved her, Charlotte passes on. The group rejoins Bacon, who achieved imperfect immortality after learning the Émigré Document's secrets while copying it for the Vatican. Koudelka summons Elaine's spirit, and they learn that Patrick used the Émigré Document to resurrect Elaine; they resurrected her body as a monster, which caused the events at the mansion. Elaine—who summoned Koudelka to aid her—asks them to destroy her body so her spirit can be free. Bacon tells the group how to do this, in a section of Nemeton which has been converted into a temple. The three enter the temple and find Patrick's body. James destroys the temple, starting a fire which begins consuming the building. Depending on the player's actions, three different endings are unlocked. If Koudelka does not regain her pendant, they are killed when they confront Elaine and the game is over. If she finds the pendant, Koudelka uses it to block Elaine's attack and they are cornered in the mansion's bell tower. If the party defeats Elaine, they contemplate the situation as the sun rises over the ruined mansion. If Elaine defeats them, James sacrifices himself to destroy Elaine, and Koudelka and Edward escape the collapsing tower. After spending the night together they part, although Koudelka believes that they will meet again.


Development

''Koudelka'' was created by
Hiroki Kikuta is a Japanese video game composer and game designer. His major works are ''Secret of Mana'', ''Trials of Mana'', ''Soukaigi'', and ''Koudelka'', for which he also acted as producer and concept designer. He has composed music for seven other game ...
, who composed ''
Secret of Mana ''Secret of Mana'', originally released in Japan as is a 1993 action role-playing game developed and published by Square (now Square Enix) for the Super Nintendo Entertainment System. It is the sequel to the 1991 game ''Seiken Densetsu'', rele ...
'', ''
Seiken Densetsu 3 ''Trials of Mana'', also known by its Japanese title is a 1995 action role-playing game developed and published by Square (video game company), Square (now Square Enix) for the Super Nintendo Entertainment System, Super Famicom. It is the seq ...
'' and ''
Soukaigi ''Soukaigi'' is an action role-playing game developed by Yuke's and published by Square for the PlayStation in 1998. It was later re-released digitally for the PlayStation Portable, PlayStation 3 and PlayStation Vita. No version of the game was l ...
'' at
Square In Euclidean geometry, a square is a regular quadrilateral, which means that it has four equal sides and four equal angles (90- degree angles, π/2 radian angles, or right angles). It can also be defined as a rectangle with two equal-length a ...
. Kikuta wanted to direct his own game, but Square's corporate structure prevented him from moving beyond a composer. Searching for a way to expand his role, Kikuta was introduced to the chairman of
SNK is a Japanese video game hardware and software company. It is the successor to the company Shin Nihon Kikaku and presently owns the SNK video game brand and the Neo Geo video game platform. SNK's predecessor Shin Nihon Kikaku was founded in 1978 ...
; during their talk, he outlined many perceived pitfalls in the role-playing genre. Leaving Square, he formed
Sacnoth renamed in 2002, was a Japanese video game developer based in Tokyo. The company was founded in April 1997 by Hiroki Kikuta with funding from SNK; its staff, including Kikuta, were veterans of Square. While their first releases were the '' ...
in 1997 with other Square employees and SNK's funding. As Sacnoth's CEO and the game's main creative lead, Kikuta wanted to create a horror RPG. ''Koudelka'' began development after Sacnoth was founded, and Kikuta was its producer, director, writer and composer. Although ''Koudelka'' used turn-based combat on a grid and random encounters (similar to traditional RPGs), this was not Kikuta's original intention. He originally planned a real-time battle system with free movement within the environment, combining mechanics from
simulation A simulation is the imitation of the operation of a real-world process or system over time. Simulations require the use of models; the model represents the key characteristics or behaviors of the selected system or process, whereas the s ...
and adventure games. Interactive environments, such as furniture, were also planned to play a part in combat. Kikuta wanted to break away from RPG conventions, but other Sacnoth staff were reluctant to follow his example and retained traditional ideas from Square. Kikuta later regretted his lack of direct influence on the game design. About the battle-system design, art director Matsuzo Machida (credited as Matsuzo Itakura) said that it was designed to be easy so adults who did not normally play games could see the game's ending; in hindsight, the team could have increased the challenge. The game had English voice work for all characters, with Japan using native subtitles rather than a Japanese dub. To create an authentic atmosphere, Kikuta used advanced motion capture technology to give realistic physical mannerisms to the character models during real-time cutscenes. Kikuta's decision to use motion capture, which he called "epoch-making", was part of his attempt to move away from RPG conventions by adding drama. The story required the capture of up to four people in each scene, impossible with technology available in Japan. Through the original staff of ''Soukaigi'', Kikuta contacted
Santa Monica Santa Monica (; Spanish: ''Santa Mónica'') is a city in Los Angeles County, situated along Santa Monica Bay on California's South Coast. Santa Monica's 2020 U.S. Census population was 93,076. Santa Monica is a popular resort town, owing to i ...
-based special-effects company FutureLight. Intrigued by Kikuta's concept, FutureLight agreed to help record the cutscenes. In a later interview, he said that the techniques used for the motion-capture sessions were on a par with those used by Hollywood studios at the time. The CGI cutscenes were created by Digital Media Lab. The game's cast provided motion capture and character voices. They were chosen from 100 actors who auditioned for the roles, including the twelve-year-old Sara Paxton as Charlotte. Vivianna Bateman, who played Koudelka, was chosen to give her character a cool, "unique" air. Kikuta called Edward's actor, Michael Bradberry, the "mood maker" for recording. The motion-capture sessions took place in January 1998 at FutureLight's local studios. The motion capture and animation processes were handled by FutureLight and Sacnoth staff, with Kikuta the sessions' executive producer. Rehearsals, supervised by Kikuta, were held in a nearby hotel. The recording sessions were in a converted sound studio; since the studio was not fully soundproofed, recording was sometimes halted due to exterior noises. Equipment around the soundstage was used as props for the actors, so the in-game immersion would not be broken.


Scenario and art design

According to Kikuta, his research for the narrative and the basic elements of ''Koudelka'' took three months; the one-night timescale and singular location were due to the game's limited staff and development time. Aberystwyth was chosen because he wanted a location across the sea from Ireland. Due to a lack of Japanese resources on British architecture, Kikuta and several staff members made a research trip to Pembrokeshire to see local scenery and church architecture. The region's coastal cliffs, ancient ruins and weather conditions influenced ''Koudelka'' setting and design. Kikuta's choice of 1898 was influenced by his wish for a story blending realism and fantasy; the end of the 19th century symbolised, to him, the intermingling of superstition and the next century's technological advances. Kikuta wanted to explore the uneasy coexistence of magic and science in the game. He bought over 100 books on British history during his research, from the medieval to the Victorian eras. His inspirations for the story included
Umberto Eco Umberto Eco (5 January 1932 – 19 February 2016) was an Italian medievalist, philosopher, semiotician, novelist, cultural critic, and political and social commentator. In English, he is best known for his popular 1980 novel ''The Name of th ...
's ''
The Name of the Rose ''The Name of the Rose'' ( it, Il nome della rosa ) is the 1980 debut novel by Italian author Umberto Eco. It is a historical murder mystery set in an Italian monastery in the year 1327, and an intellectual mystery combining semiotics in ficti ...
'' (and its film adaptation),
William Hope Hodgson William Hope Hodgson (15 November 1877 – 19 April 1918) was an English author. He produced a large body of work, consisting of essays, short fiction, and novels, spanning several overlapping genres including horror, fantastic fiction, and scie ...
's ''
Carnacki, the Ghost-Finder ''Carnacki the Ghost-Finder'' is a collection of occult detective short stories by English writer William Hope Hodgson, featuring the titular protagonist. It was first published in 1913 by the English publisher Eveleigh Nash. In 1947, a new editio ...
'', H. P. Lovecraft's ''
The Case of Charles Dexter Ward ''The Case of Charles Dexter Ward'' is a short horror novel (51,500 words) by American writer H. P. Lovecraft, written in early 1927, but not published during the author's lifetime. Set in Lovecraft's hometown of Providence, Rhode Island, it w ...
'' and novels by Lord Dunsany. ''Koudelka'' setting and story were primarily inspired by ''Carnacki, the Ghost-Finder''. Kikuta incorporated a number of historical events and figures, including the sinking of the ''Princess Alice'' and fictionalized versions of Lord Dunsany and Roger Bacon. Charlotte's mother was based on
Sophia Dorothea of Celle Sophia Dorothea of Brunswick-Lüneburg-Celle (15 September 1666 – 13 November 1726) was the repudiated wife of future King George I of Great Britain. The union with George, her first cousin, was a marriage of state, arranged by her father Geor ...
. The story's tone was influenced by the history and folklore of Wales. Its characters were designed by
Yūji Iwahara is a Japanese manga artist. After graduating from art school he joined Hudson Soft as a graphic artist for video games such as '' Mega Bomberman'' and '' Kishin Dōji Zenki FX: Vajra Fight''. He made his manga debut in 1994 in ''Afternoon'' wi ...
, who created over 100 character sketches for the game. The visuals were inspired by the work of
Bob Carlos Clarke Robert Carlos Clarke (24 June 1950 – 25 March 2006) was a British-Irish photographer who made erotic images of women as well as documentary, portrait and commercial photography. Carlos Clarke produced six books during his career: ''The ...
,
Jan Saudek Jan Saudek (born 13 May 1935) is an art photographer and painter. Jan Saudek's art work represents a unique technique combining photography and painting. In his country of origin, Czechoslovakia, Jan was considered a disturbed artist and oppres ...
and Holly Warburton. Koudelka was among the first elements of the game created by Kikuta, with Iwahara's first character drafts created in March 1998. Koudelka's given name was taken from photographer
Josef Koudelka Josef Koudelka (born 10 January 1938) is a Czech-French photographer. He is a member of Magnum Photos and has won awards such as the Prix Nadar (1978), a Grand Prix National de la Photographie (1989), a Grand Prix Henri Cartier-Bresson (1991), ...
; Kikuta liked its mysterious sound and lack of any specific ethnic origin. Kikuta's wish for a lonely character resulted in Koudelka's background as an exiled gypsy. Her design required several redrafts to be carried over into the game, which had severe polygon and memory restrictions. Machida's design of Nemeton was intended to compress the variety of a typical RPG world map into a limited exploration space and permit detailed backgrounds within the console's hardware limitations. Nemeton used a blend of architectural styles, with elements ranging from its origins as a Gothic monastery (inspired by St Davids) to contemporary additions. Koudelka's CGI model was created by Sacnoth and a company founded by artist Nobuji Watanabe, whom Kikuta chose for his passion for good work. The model went through multiple redrafts, with Kikuta making adjustments. In creating ''Koudelka'' storyline, Kikuta conceived a potential four-part series following her family through the 20th century with events and themes from the original clash of science and magic. In the first sequel, Koudelka would attend the 1900 Exposition Universelle; the second would move to
Chicago (''City in a Garden''); I Will , image_map = , map_caption = Interactive Map of Chicago , coordinates = , coordinates_footnotes = , subdivision_type = Country , subdivision_name ...
in 1973 during the late
Vietnam War The Vietnam War (also known by other names) was a conflict in Vietnam, Laos, and Cambodia from 1 November 1955 to the fall of Saigon on 30 April 1975. It was the second of the Indochina Wars and was officially fought between North Vietnam a ...
and follow Koudelka's grandson, Rodmell, through an
urban fantasy Urban fantasy is a subgenre of fantasy which places imaginary and unreal elements in an approximation of a contemporary urban setting. The combination provides the writer with quixotic plot-drivers, unusual character traits, and a platform for c ...
scenario. In the third, Rodmell would travel to
Kyoto Kyoto (; Japanese language, Japanese: , ''Kyōto'' ), officially , is the capital city of Kyoto Prefecture in Japan. Located in the Kansai region on the island of Honshu, Kyoto forms a part of the Keihanshin, Keihanshin metropolitan area along wi ...
in 1984, where magic and modern life were still closely connected. Some backstory elements relating to Koudelka were created by Kikuta, such as her meeting a young
Jack the Ripper Jack the Ripper was an unidentified serial killer active in and around the impoverished Whitechapel district of London, England, in the autumn of 1888. In both criminal case files and the contemporaneous journalistic accounts, the killer w ...
, but not included in the game.


Music

Kikuta found composing the score the easiest part of development, since he primarily worked on his own. His concept for ''Koudelka'' musical elements were created with the setting and narrative. The score was arranged by Kikuta and
Nick Ingman Nicholas Ingman (born 29 April 1948) is an English arranger, composer and conductor in the commercial music field. His collaborators include Paul McCartney, Mick Jagger, Björk, and the British X-factor. Born and educated in London, Ingman moved ...
. To compose the most of the game's tracks, Kikuta used Atari Notator sound software. While he found lack of compression an issue, the better sequencing software was useful in creating the score for the CGI cutscenes. With less music than the average RPG, the score was completed within six months. Instead of the looping tracks of Kikuta's work with Square, ''Koudelka'' used ambient sounds and short tracks related to cutscenes outside battle themes, and featured influences from
church music Church music is Christian music written for performance in church, or any musical setting of ecclesiastical liturgy, or music set to words expressing propositions of a sacred nature, such as a hymn. History Early Christian music The on ...
. Its opening theme "Requiem" was performed by
Catherine Bott Catherine Bott (born 11 September 1952) is a British soprano and a Baroque specialist. She has also pursued a broadcasting career. Following her studies at The King's High School For Girls and Guildhall School of Music and Drama, with Arthur R ...
. The ending theme "Ubi Caritas et amor"—taken from a larger composition by
Maurice Duruflé Maurice Gustave Duruflé (; 11 January 1902 – 16 June 1986) was a French composer, organist, musicologist, and teacher. Life and career Duruflé was born in Louviers, Eure in 1902. He became a chorister at the Rouen Cathedral Choir School fr ...
—was performed by the London Oratory School. A CD soundtrack album was released in December 1999 by
Pony Canyon , also known by the shorthand form , is a Japanese mass media publishing company founded on October 1, 1966. The company publishes mainly physical home media on compact discs, including music, films and TV shows and video games. It is affi ...
and Scitron Digital Contents, with over an hour of music and 34 tracks. The album, which included all tracks from the game and live versions of three battle themes (arranged by Naoya Akimoto), received generally-positive reviews from music critics. Its music was praised and criticized by reviewers of the game.


Release

''Koudelka'' and its publisher, SNK, were first announced in September 1999. As part of its marketing campaign, a music CD and promotional poster were offered as pre-order bonuses. The game was released in Japan on December 16, 1999, and was scheduled for a Western release by
Electronic Arts Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry and promoted the ...
. It was later announced that
Infogrames Atari SA (formerly Infogrames Entertainment SA) is a French video game holding company headquartered in Paris. Its subsidiaries include Atari Interactive and Atari, Inc. It is the current owner of the Atari brand through Atari Interactive. ...
would publish the title in North America and Europe. It was released overseas in 2000: on June 29 in North America, and September 27 in Europe. In addition to the PlayStation version, Sacnoth were reportedly developing a version for the
Neo Geo Pocket Color The is a 16-bit color handheld video game console manufactured by SNK. It is a successor to SNK's monochrome Neo Geo Pocket handheld which debuted in 1998 in Japan, with the Color being fully backward compatible. The Neo Geo Pocket Color wa ...
. Console Classics announced plans in 2015 to port ''Koudelka'' to Microsoft Windows via Steam.


Adaptations

The first volume of a three-volume manga adaptation, written and illustrated by Iwahara, was published in November 1999 by Kadokawa Shoten; the third volume was published in September 2000. The manga was intended to tie into Kikuta's planned sequel. A novelization, ''Koudelka - The Mansion's Scream'' by Nahoko Korekata, was published by ASCII Media Works in February 2000 as part of its Famitsu Bunko imprint. An audio drama based on the game, with Japanese actors and excerpts from its score, was released in November 1999 by Scitron Digital Contents.


Reception

While no sales figures were reported, ''Koudelka'' was said to have been "moderately successful" in Japan. The title was not mentioned by Infogrames during its financial report at the end of the 2000-2001 fiscal year. The Japanese gaming magazine ''
Famitsu formerly ''Famicom Tsūshin'', is a line of Japanese video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa. ''Famitsu'' is published in both weekly and monthly formats as well as in the f ...
'' compared ''Koudelka'' atmosphere to Western horror films. The dark atmosphere was one of the points of praise for ''
Electronic Gaming Monthly ''Electronic Gaming Monthly'' (often abbreviated to ''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews. History The m ...
''. ''
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
''s Ike Sato called the story "quite entertaining", and David Zdyrko of ''
IGN ''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa distri ...
'' enjoyed its cinematic tone. ''RPGamer''s Jake Alley praised the game's tone, presentation and localization. According to Ken Chu of ''RPGFan'', the story "fails to inspire more than a passing interest" despite its strong characters and unconventional use of horror. Eric Bratcher of '' Next Generation'' cited its atmosphere as a strong point in its narrative. ''GamePro'' found the turn-based battles too slow for enjoyment, a sentiment echoed by the Dutch magazine ''
Power Unlimited ''Power Unlimited'' is a Dutch multi-format video games magazine. It is the biggest gaming magazine in the Benelux. The first issue was released in June 1993. History ''Power Unlimited'' started in June 1993 in Bjørn Bruinsma's basement as a ne ...
''. A '' GamePro'' reviewer could not follow the game's story, an issue magnified by its slow pace. ''Electronic Gaming Monthly'' faulted the weapon durability system, random encounters, and inconsistent difficulty as issues with the game. Sato was generally disappointed by difficulty and balance issues. Zdyrko faulted several mechanics, such as saving and equipment limitations. Alley found the mixture of gameplay styles strange, faulted the game's weapons limitations and praised its innovative take on RPG mechanics. Chu criticized the gameplay, finding several aspects unbalanced or poorly designed. Bratcher called the battles a "welcome change" from standard exploration, but found several other gameplay elements poorly implemented. The game's slow pace was a recurring complaint by reviewers. Although ''Famitsu'' praised ''Koudelka'' CGI movies and art design, one of its reviewers found some areas too dark to navigate easily. ''GamePro'' lauded the game's environment and character design, and Sato enjoyed its CGI cutscenes and real-time graphics. Zdyrko praised the graphics (despite their dark tone), and Alley called them "wonderful". Chu disliked the in-game graphics, but enjoyed the CGI segments; Both ''Electronic Gaming Montly'' and ''Power Unlimited'' also praised the cutscenes. Bratcher cited a lack of atmosphere in general navigation as a negative, alongside the characters' voices not matching their models despite descent quality.


Legacy

Sacnoth is one of a group of video-game companies—with
Monolith Soft trading as Monolith Soft, is a Japanese video game development studio originally owned by Namco (later Bandai Namco) until being bought out by Nintendo in 2007. The company was founded in 1999 by Tetsuya Takahashi with the support and coope ...
,
Love-de-Lic was a Japanese video game developer founded in 1995 by Kenichi Nishi. Its staff included many former employees of Square. After producing three games, the company disbanded in 2000. Many staff members joined other small and independent game compa ...
and
Mistwalker is an independent video game development studio. The company was founded in July 2004 by Hironobu Sakaguchi, best known for his work at Square including creating the ''Final Fantasy'' series. The company has created both game franchises such as ' ...
—founded by Square staff who had worked on notable titles produced during the 1990s. After ''Koudelka'' release, Kikuta resigned as the company's CEO and founded a music label; his planned sequels, continuing the story of Koudelka's family, were never produced. Sacnoth would go on to develop ''
Shadow Hearts ''Shadow Hearts'' is a series of role-playing video games, consisting of a trilogy of titles for the PlayStation 2 (PS2) and their predecessor '' Koudelka'' for the PlayStation. The entire series was developed by Sacnoth (later Nautilus); ''Ko ...
'', a role-playing game for the PlayStation 2 and the first instalment of the ''Shadow Hearts'' series. ''Shadow Hearts'' is set in the same reality as ''Koudelka'', taking place after the bad ending of the latter. Sacnoth produced two more ''Shadow Hearts'' titles (''
Covenant Covenant may refer to: Religion * Covenant (religion), a formal alliance or agreement made by God with a religious community or with humanity in general ** Covenant (biblical), in the Hebrew Bible ** Covenant in Mormonism, a sacred agreement b ...
'' and '' From the New World'') before it was merged into company owner Aruze in 2007 and ceased video game production. Iwahara's work on the game and its manga adaptation influenced anime director
Tensai Okamura , born on December 13, 1961, in Fukushima Prefecture, is a Japanese anime director and animator. Okamura grew up in Yokohama, Kanagawa Prefecture. He is a graduate of Waseda University's department of science and engineering. In 1991, he chang ...
into hiring him for the anime series ''
Darker than Black , is a Japanese anime television series created and directed by Tensai Okamura and animated by studio Bones. Twenty-five episodes were broadcast on MBS, TBS and their affiliated stations from April to September 2007. The series is s ...
''.


References


External links

* {{Authority control Shadow Hearts Role-playing video games Alternate history video games Horror video games PlayStation (console)-only games Single-player video games SNK games Video games featuring female protagonists Video games scored by Hiroki Kikuta Video games set in the 19th century Video games set in Wales 1999 video games Infogrames games PlayStation (console) games Video games developed in Japan