KILLZONE 2 is a first-person shooter video game for the PlayStation 3
, developed by
Similar to its predecessor, Killzone 2 takes place in the 24th century and chronicles the war between two human factions; the Vektans, and the Helghast. The game takes place two years after the events of Killzone and follows protagonist Tomas "Sev" Sevchenko as he and his unit battle the Helghast as the Vektans invade Helghan. The protagonist of "Killzone" and "Killzone: Liberation" ,Cpt./Col. Jan Templar returns in a supporting role, along with Rico Velasquez . " Killzone 2" is played from a first-person view and allows the player to use a variety of weapons.
Killzone 2 was widely anticipated prior to its release. It was critically acclaimed by critics and fans, who praised it as a superior title to the original Killzone and an improvement over its predecessor. Additional praise was given to the game's visuals, action, multiplayer modes, soundtrack and atmosphere, although criticism was directed at the narrative. The game's critical and commercial success led to a sequel, Killzone 3 , which was released in February 2011.
* 1 Gameplay
* 1.1 Campaign * 1.2 Multiplayer
* 2 Plot
* 2.1 Story * 2.2 Characters
* 3 Development
* 3.1 Soundtrack
* 4 Release
* 5 Reception and sales * 6 References * 7 External links
The game is presented almost entirely from a first person perspective, aside from vehicular combat. Killzone 2 features a "lean and peek" cover system which allows the player to take cover behind an object and then pop out to fire at enemies. The "lean and peek" mechanic stays in first-person view at all times. It is also possible for the player to pilot vehicles at two points in the game: a tank and an exoskeleton. Many classic weapons and vehicles from previous Killzone installments return, such as the M82-G and the StA-52 LAR. The Sixaxis motion control feature is also utilized in performing certain actions such as turning a valve, arming an explosive charge and sniping.
Warzone, the title of the online multiplayer component of
has been developed by
Players play as either the ISA or Helghast, with a few gameplay differences. The character model and respawn points, and the "lean and peek" cover systems were removed. Each class levels up with experience gained from killing enemies or completing mission objectives. With enough experience, players unlock new weapons and skills, as well as a new class. Each class has two badges, the Primary badge selects the class and their specified skill. The secondary badge has an extra skill for the specified class but can be swapped to create own custom class.
Warzone plays out through dynamic matches where multiple game types
are played in a single round. The game does not reset between game
types, instead flowing between them, with the winning team determined
by who wins the most modes. The game ships with five different game
types including Assassination, Search & Retrieve, Search & Destroy,
Bodycount and Capture he gets agitated easily and does not refrain
from taking action. During the orbital defense platform crisis, Rico
was left stranded by a brutal Helghast attack and consequently
befriended Templar, Luger, and Hakha. Later, he became embedded with
Alpha Team to spearhead the invasion on Helghan’s capital, Pyrrhus.
* Corporal Shawn Natko is the demolitions expert for the ISA Special
Forces Alpha Team. An experienced soldier of the same generation as
Rico, Natko made a steady rise through ISA ranks before joining Alpha
* Colonel Jan Templar is the commander of the ISA fleet and the
cruiser New Sun. Protagonist of
Killzone and Killzone: Liberation, he
leads the invasion of Helghan from the sky without actually being in
* Scolar Visari is the ruler of Helghan. He is responsible for the
re-militarization of the Helghan troops after their defeat following
the First Extrasolar War. Visari previously succeeded in launching an
invasion on one of the ISA's colonial planets, Vekta, to avenge what
he sees as the abandonment and abuse of the Helghast. He is voiced by
Brian Cox .
* Colonel Mael Radec' is the commander of the Helghast Imperial
Guard, Visari's personal guard, and defends the planet Helghan. He is
shown to have a desire for killing, and prefers action rather than
planning. Determined and ruthless, he is called the hound of Visari.
He is voiced by British actor
E3 2005 ,
Killzone 2 was debuted with a trailer depicting soldiers
landing in a hostile war-zone on Helghan and fighting Helghast forces.
Critics in the media argued that the trailer shown at the trade show
did not show actual gameplay footage, as its high level of visual
detail has been argued to be impossible to render in real-time on the
PlayStation 3 and the audio mix of the trailer was slightly delayed.
SCEA's Vice President,
Jack Tretton , stated that the footage of
Killzone 2, that was believed to be pre-rendered , "is real gameplay
everybody's seeing out there". Several days later,
Game Developers Conference
Michal Valient, a Senior Programmer at Guerrilla Games, presented
details of their
Killzone 2 proprietary game engine at a Developers
Conference in July 2007. As with many other titles published by SCE,
including LittleBigPlanet and Infamous ,
Killzone 2 uses a deferred
shading engine which enables far greater control over the game's
characteristic lighting palette, while maximising processor throughput
and limiting shader complexity. Other games to use similar approaches
Rockstar Games '
Grand Theft Auto IV and
GSC Game World
The animation was done in
Maya 8.5 with some motion capture
animations tweaked in
MotionBuilder . 3D artists, animators and level
designers used Maya as their production environment, which is unusual
considering that most 3D games are produced using
Most of the animation was done using motion capture with some
animations, reload animations for example, done by hand. Facial
animation was done using blendshapes with bones for the jaw and the
eyes. Lead tech artist, Paulus Bannink, explains that "The main reason
for going with blendshapes was the relative ease with which they can
be transferred to different faces, it would also provide a more artist
friendly way of editing the facial animation rig.". The cut scene
facial animation was done using marker motion capture . In game dialog
was done generically using
MotionBuilder after audio files were
plugged in. The game was developed not only by artists in
Killzone 2's budget was originally US$ 20 million but rose to US$40–45 million at the end of the development.
KILLZONE 2 (ORIGINAL SOUNDTRACK FROM THE VIDEO GAME)
SOUNDTRACK ALBUM BY JORIS DE MAN
RELEASED October 19, 2009
GENRE Orchestral , Video game soundtrack
The score to
Killzone 2 was composed by
Joris de Man , who scored 60
minutes of in-game music and 30-minutes of live orchestral score for
the game, recorded at
Abbey Road Studios
KILLZONE 2 (ORIGINAL SOUNDTRACK FROM THE VIDEO GAME)
NO. TITLE WRITER(S) LENGTH
1. "Opening - Birth of War (Retribution)" Joris de Man 3:40
2. "The Second Helghan March (Helghan Forever)" Joris de Man 2:21
3. "Battle Preparations" Joris de Man 1:33
4. "Bridge is Down" Joris de Man 1:47
5. "Ambush" Joris de Man 2:23
6. "Protecting the Convoy" Joris de Man 3:14
7. "Flight into Blood Meridian" Joris de Man 0:45
8. "Fight Your Way Through" Joris de Man 3:21
9. "Heavy Resistance" Joris de Man 1:32
10. "An Unexpected Guest" Joris de Man 0:58
11. "The Police Station" Joris de Man 2:33
12. "Resistance on the Bridge" Joris de Man 0:53
13. "Taking the Bridge" Joris de Man 3:03
14. "Petrusite Revealed" Joris de Man 0:56
15. "The Academy" Joris de Man 3:21
16. "Fight the A.T.A.C." Joris de Man 1:59
17. "A Day of Mourning" Joris de Man 2:36
18. "Suljeva" Joris de Man 3:12
19. "Next Stop Tharsis Refinery" Joris de Man 2:26
20. "Question Time with Radec" Joris de Man 1:18
21. "Dante Garza RIP" Joris de Man 1:58
22. "Going Up" Joris de Man 2:07
23. "Templar's Last Stand" Joris de Man 3:45
24. "The Exoskeleton" Joris de Man 3:38
25. "Nuked" Joris de Man 1:53
26. "Radec's Personal Guards" Joris de Man 3:10
27. "Visari's Lament" Joris de Man 4:41
28. "End Credits Suite" Joris de Man 8:07
29. "Fight the A.T.A.C. (Remix)" Joris de Man 1:12
Beta access was given to a select number of North American and
PlayStation Network subscribers. The beta consisted of three
online multiplayer maps; "Blood Gracht" (small), "Radec Academy"
(medium) and "Salamun Market" (large), with unlockable ranks and
character classes ("badges"). Beta testers had their own statistics
and have the ability to enter clan competitions. Beta access was
private and thus could not be shared with other PlayStation Network
accounts. Also, beta testers are tied with
On February 5, SCEE released a single player demo of Killzone 2 on the European/Oceanic PlayStation Store. The demo includes the first two sections of ‘Corinth River’ (the first level of the game) as well as the tutorial sequence from the final game. A demo card, granting access to a Killzone 2 demo was also offered to US gamers who pre-ordered the game at GameStop . The US demo was also made available to those customers on February 5, 2009. In the North American version of PlayStation Home , if users found an avatar dressed in a Helghast costume, the avatar with the Helghast costume would give that user a code for the demo. This occurred on February 16, 2009. On February 26, the demo was made available for download from the PlayStation Store in North America.
In the North American version of PlayStation Home, if users pre-ordered Killzone 2 from Amazon.com , users received free male and female I.S.A. and Helghast uniforms for their avatar. In the European version of PlayStation Home, if users participated in the "Killzone AM" event that took place on Saturday March 28, 2009 at 11 am CET for one full round, the Home Managers gave the participants a code for the Killzone 2 uniforms. Requirement was that users had to have a United Kingdom PSN account. For a limited time in Japanese Home, users received an I.S.A. uniform for watching the Killzone 2 trailer and answering a questionnaire. To get the Helghast uniform in Japan, users had to do a pre-order. In Home's shopping complex, there are fourteen — seven for male and seven for female — Killzone 2 themed shirts available for purchase as well as the Helghast Tactician uniform. A costume for Radec was released on March 4, 2010 to the European Home and has been released in the North American.
On April 10, 2009 Hermen Hulst, Managing Director from Guerrilla Games announced on GameTrailers TV that Killzone 2 will be getting a DLC map pack named "Steel Beach Head, the wide open battlefield, with rain-filled trenches, and Southern Hills with its intermittent nuke explosion. It was released on June 11, 2009. Both map packs have twelve trophies that go along with them, six for each map.
On July 10 the third map pack was officially announced, even though
Killzone 2 won 'Best PS3 Shooter' from
IGN . It won 'Best Competitive
Multiplayer', 'Best Sound Design', 'Most Improved Sequel', and 'Best
GameSpot editor's choice. It won 'Best Graphics' in the
G-Phoria 2009 Awards. It also took in Game of the Year from
* ^ "
Sony Computer Entertainment
* ^ Torres, Ricardo (2009-02-27). "
Killzone 2 GDC 07
GameSpot . Retrieved 2010-12-02.
* ^ Roper, Chris (2007-07-11). "E3 2007:
Killzone 2 Impressions".
IGN. Retrieved 2010-12-03.
* ^ "
E3 2007 Trailer".
Sony Computer Entertainment