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KILLZONE 2 is a first-person shooter video game for the PlayStation 3 , developed by Guerrilla Games
Guerrilla Games
and published by Sony
Sony
Computer Entertainment . It is the second main installment in the Killzone series , following 2004's Killzone . Killzone 2 was released worldwide late February 2009 .

Similar to its predecessor, Killzone 2 takes place in the 24th century and chronicles the war between two human factions; the Vektans, and the Helghast. The game takes place two years after the events of Killzone and follows protagonist Tomas "Sev" Sevchenko as he and his unit battle the Helghast as the Vektans invade Helghan. The protagonist of "Killzone" and "Killzone: Liberation" ,Cpt./Col. Jan Templar returns in a supporting role, along with Rico Velasquez . " Killzone 2" is played from a first-person view and allows the player to use a variety of weapons.

Killzone 2 was widely anticipated prior to its release. It was critically acclaimed by critics and fans, who praised it as a superior title to the original Killzone and an improvement over its predecessor. Additional praise was given to the game's visuals, action, multiplayer modes, soundtrack and atmosphere, although criticism was directed at the narrative. The game's critical and commercial success led to a sequel, Killzone 3 , which was released in February 2011.

CONTENTS

* 1 Gameplay

* 1.1 Campaign * 1.2 Multiplayer

* 2 Plot

* 2.1 Story * 2.2 Characters

* 3 Development

* 3.1 Soundtrack

* 4 Release

* 4.1 PlayStation Home * 4.2 Downloadable content

* 5 Reception and sales * 6 References * 7 External links

GAMEPLAY

CAMPAIGN

Killzone 2 at E3 2007

The game is presented almost entirely from a first person perspective, aside from vehicular combat. Killzone 2 features a "lean and peek" cover system which allows the player to take cover behind an object and then pop out to fire at enemies. The "lean and peek" mechanic stays in first-person view at all times. It is also possible for the player to pilot vehicles at two points in the game: a tank and an exoskeleton. Many classic weapons and vehicles from previous Killzone installments return, such as the M82-G and the StA-52 LAR. The Sixaxis motion control feature is also utilized in performing certain actions such as turning a valve, arming an explosive charge and sniping.

MULTIPLAYER

Warzone, the title of the online multiplayer component of Killzone 2 has been developed by Guerrilla Games
Guerrilla Games
in conjunction with the game's single-player campaign. The online multiplayer gameplay is class-based, meaning the player can choose a class of character which is specialized for a specific role to better suit the player's needs in battle. There are 7 classes in total, in which the player can mix and match a main and sub ability according to their playing style, and can switch abilities upon death. There are 15 weapons available to the player, most of which cannot be used until the player reaches a certain rank. Two of these weapons are secondary firearms, and a further two weapons, the Boltgun and Flamethrower
Flamethrower
, are exclusive to the downloadable maps "Suljeva Cliffside" and "Arctower Landing".

Players play as either the ISA or Helghast, with a few gameplay differences. The character model and respawn points, and the "lean and peek" cover systems were removed. Each class levels up with experience gained from killing enemies or completing mission objectives. With enough experience, players unlock new weapons and skills, as well as a new class. Each class has two badges, the Primary badge selects the class and their specified skill. The secondary badge has an extra skill for the specified class but can be swapped to create own custom class.

Warzone plays out through dynamic matches where multiple game types are played in a single round. The game does not reset between game types, instead flowing between them, with the winning team determined by who wins the most modes. The game ships with five different game types including Assassination, Search & Retrieve, Search & Destroy, Bodycount and Capture he gets agitated easily and does not refrain from taking action. During the orbital defense platform crisis, Rico was left stranded by a brutal Helghast attack and consequently befriended Templar, Luger, and Hakha. Later, he became embedded with Alpha Team to spearhead the invasion on Helghan’s capital, Pyrrhus. * Corporal Shawn Natko is the demolitions expert for the ISA Special Forces Alpha Team. An experienced soldier of the same generation as Rico, Natko made a steady rise through ISA ranks before joining Alpha Squad. * Colonel Jan Templar is the commander of the ISA fleet and the cruiser New Sun. Protagonist of Killzone and Killzone: Liberation, he leads the invasion of Helghan from the sky without actually being in the field. * Scolar Visari is the ruler of Helghan. He is responsible for the re-militarization of the Helghan troops after their defeat following the First Extrasolar War. Visari previously succeeded in launching an invasion on one of the ISA's colonial planets, Vekta, to avenge what he sees as the abandonment and abuse of the Helghast. He is voiced by Brian Cox . * Colonel Mael Radec' is the commander of the Helghast Imperial Guard, Visari's personal guard, and defends the planet Helghan. He is shown to have a desire for killing, and prefers action rather than planning. Determined and ruthless, he is called the hound of Visari. He is voiced by British actor Sean Pertwee
Sean Pertwee
. * Weapon Specialist Evelyn Batton is Templar's assistant. She focuses on the technical aspects of the ISA's nuclear weapons and knows the codes to the nuclear weapon "Red Dust" which has been seized by the Helghast. She joins Alpha Squad to help reclaim it in one mission of the game.

DEVELOPMENT

Killzone 2 at E3 2005

At E3 2005 , Killzone 2 was debuted with a trailer depicting soldiers landing in a hostile war-zone on Helghan and fighting Helghast forces. Critics in the media argued that the trailer shown at the trade show did not show actual gameplay footage, as its high level of visual detail has been argued to be impossible to render in real-time on the PlayStation 3 and the audio mix of the trailer was slightly delayed. SCEA's Vice President, Jack Tretton , stated that the footage of Killzone 2, that was believed to be pre-rendered , "is real gameplay everybody's seeing out there". Several days later, Phil Harrison
Phil Harrison
, SCE Europe's Vice President of Development, stated in an interview that all of the footage of PlayStation 3 games at E3 2005 were "running off video" which was "done to PS3 spec". Further interviews eventually revealed the trailer was indeed a "target render", a prerendered video showing the developer's goals for the finished product.

At the Game Developers Conference
Game Developers Conference
in 2007, a Killzone 2 teaser was shown behind closed doors, and was never released to the public. It featured various battles, destructible environments, and lighting effects among others. Killzone 2 was shown to a panel of journalists at a special pre- E3 2007 event in Culver City
Culver City
, California
California
, and then the next day to the public at Sony's E3 press conference. An in-game trailer showing real-time gameplay of Killzone 2 was also released, along with several videos of extended gameplay. A number of media outlets since E3, such as the BBC
BBC
, have referred to Killzone 2 as being "one of the most cinematic and immersive games ever produced on a console." At the Leipzig Games Convention in 2007, Killzone 2 was presented in playable form to the media. It was the same demo level as shown at E3 2007 , although journalists were allowed to play it hands-on. At Sony
Sony
's PlayStation Day 2008, the first level in Killzone 2’s single-player campaign was presented, named "Corinth River". Screenshots of the "Corinth River" level from Sony's PlayStation Day 2008

Michal Valient, a Senior Programmer at Guerrilla Games, presented details of their Killzone 2 proprietary game engine at a Developers Conference in July 2007. As with many other titles published by SCE, including LittleBigPlanet and Infamous , Killzone 2 uses a deferred shading engine which enables far greater control over the game's characteristic lighting palette, while maximising processor throughput and limiting shader complexity. Other games to use similar approaches include Rockstar Games ' Grand Theft Auto IV and GSC Game World
GSC Game World
's S.T.A.L.K.E.R.: Shadow of Chernobyl . However, this approach does create some additional problems; notably with respect to anti-aliasing and transparencies. The former was solved using a MSAA Quincunx (multisample anti-aliasing ) solution, and the latter by the addition of a standard forward rendering path. The game's graphics were universally praised by critics.

The animation was done in Maya 8.5 with some motion capture animations tweaked in MotionBuilder . 3D artists, animators and level designers used Maya as their production environment, which is unusual considering that most 3D games are produced using 3ds max
3ds max
. A large library of custom Maya tools and scripts was created to support these different disciplines. Tools like "Hyperion", a lightmap rendering software, were used in place of Maya’s viewport rendering software. In-game animation was assisted with another tool they created called "AnimationBlender" and particle effects were edited using a tool called "Particle Editor". They also created a tool called "ColorTweaker", which gave them the possibility to do color correction on the PS3 in real-time.

Most of the animation was done using motion capture with some animations, reload animations for example, done by hand. Facial animation was done using blendshapes with bones for the jaw and the eyes. Lead tech artist, Paulus Bannink, explains that "The main reason for going with blendshapes was the relative ease with which they can be transferred to different faces, it would also provide a more artist friendly way of editing the facial animation rig.". The cut scene facial animation was done using marker motion capture . In game dialog was done generically using MotionBuilder after audio files were plugged in. The game was developed not only by artists in Amsterdam
Amsterdam
, but also by people living in New Zealand, Australia, Japan, Korea, the UK and the US. The data files, gigabytes in size, were sent over the internet.

Killzone 2's budget was originally US$ 20 million but rose to US$40–45 million at the end of the development.

SOUNDTRACK

KILLZONE 2 (ORIGINAL SOUNDTRACK FROM THE VIDEO GAME)

SOUNDTRACK ALBUM BY JORIS DE MAN

RELEASED October 19, 2009

GENRE Orchestral , Video game soundtrack

LENGTH 1:14:22

The score to Killzone 2 was composed by Joris de Man , who scored 60 minutes of in-game music and 30-minutes of live orchestral score for the game, recorded at Abbey Road Studios
Abbey Road Studios
in London, with the Nimrod Studio Orchestra. The score was produced and mixed by Rich Aitken, regular mix partner for Joris de Man and Marc Canham, at Nimrod Productions.

KILLZONE 2 (ORIGINAL SOUNDTRACK FROM THE VIDEO GAME)

NO. TITLE WRITER(S) LENGTH

1. "Opening - Birth of War (Retribution)" Joris de Man 3:40

2. "The Second Helghan March (Helghan Forever)" Joris de Man 2:21

3. "Battle Preparations" Joris de Man 1:33

4. "Bridge is Down" Joris de Man 1:47

5. "Ambush" Joris de Man 2:23

6. "Protecting the Convoy" Joris de Man 3:14

7. "Flight into Blood Meridian" Joris de Man 0:45

8. "Fight Your Way Through" Joris de Man 3:21

9. "Heavy Resistance" Joris de Man 1:32

10. "An Unexpected Guest" Joris de Man 0:58

11. "The Police Station" Joris de Man 2:33

12. "Resistance on the Bridge" Joris de Man 0:53

13. "Taking the Bridge" Joris de Man 3:03

14. "Petrusite Revealed" Joris de Man 0:56

15. "The Academy" Joris de Man 3:21

16. "Fight the A.T.A.C." Joris de Man 1:59

17. "A Day of Mourning" Joris de Man 2:36

18. "Suljeva" Joris de Man 3:12

19. "Next Stop Tharsis Refinery" Joris de Man 2:26

20. "Question Time with Radec" Joris de Man 1:18

21. "Dante Garza RIP" Joris de Man 1:58

22. "Going Up" Joris de Man 2:07

23. "Templar's Last Stand" Joris de Man 3:45

24. "The Exoskeleton" Joris de Man 3:38

25. "Nuked" Joris de Man 1:53

26. "Radec's Personal Guards" Joris de Man 3:10

27. "Visari's Lament" Joris de Man 4:41

28. "End Credits Suite" Joris de Man 8:07

29. "Fight the A.T.A.C. (Remix)" Joris de Man 1:12

RELEASE

Beta access was given to a select number of North American and European PlayStation Network subscribers. The beta consisted of three online multiplayer maps; "Blood Gracht" (small), "Radec Academy" (medium) and "Salamun Market" (large), with unlockable ranks and character classes ("badges"). Beta testers had their own statistics and have the ability to enter clan competitions. Beta access was private and thus could not be shared with other PlayStation Network accounts. Also, beta testers are tied with Sony
Sony
Computer Entertainment Inc. by a non-disclosure agreement ; therefore they were not allowed to reveal contents of the beta experience. A technical demo of one of Killzone 2's TV commercials, known as the "Bullet" trailer, was released on the PlayStation Store on April 2, 2009. The demo features the commercial itself, the ability to shift camera angles and film speed, and several commentaries from key development staff at Guerrilla Games.

On February 5, SCEE released a single player demo of Killzone 2 on the European/Oceanic PlayStation Store. The demo includes the first two sections of ‘Corinth River’ (the first level of the game) as well as the tutorial sequence from the final game. A demo card, granting access to a Killzone 2 demo was also offered to US gamers who pre-ordered the game at GameStop . The US demo was also made available to those customers on February 5, 2009. In the North American version of PlayStation Home , if users found an avatar dressed in a Helghast costume, the avatar with the Helghast costume would give that user a code for the demo. This occurred on February 16, 2009. On February 26, the demo was made available for download from the PlayStation Store in North America.

PLAYSTATION HOME

In the North American version of PlayStation Home, if users pre-ordered Killzone 2 from Amazon.com , users received free male and female I.S.A. and Helghast uniforms for their avatar. In the European version of PlayStation Home, if users participated in the "Killzone AM" event that took place on Saturday March 28, 2009 at 11 am CET for one full round, the Home Managers gave the participants a code for the Killzone 2 uniforms. Requirement was that users had to have a United Kingdom PSN account. For a limited time in Japanese Home, users received an I.S.A. uniform for watching the Killzone 2 trailer and answering a questionnaire. To get the Helghast uniform in Japan, users had to do a pre-order. In Home's shopping complex, there are fourteen — seven for male and seven for female — Killzone 2 themed shirts available for purchase as well as the Helghast Tactician uniform. A costume for Radec was released on March 4, 2010 to the European Home and has been released in the North American.

Guerrilla Games
Guerrilla Games
have released a Killzone 2 themed apartment called the "Visari Throne Room" for Home. The Visari Throne Room apartment is based on the throne room inside Visari's Palace from the final mission of Killzone 2. For the Visari Throne Room, there are five pieces of furniture based on actual palace furnishings from Killzone 2: two types of Visari-style chairs, an administrative desk, a plant container with authentic Helghan vegetation, and a freestanding painting which portrays an important moment in the colonial history of the Helghast. The Visari Throne Room and matching furniture were made available to the European Home on July 2, 2009, the North American on August 27, 2009, and the Asian and Japanese Home on October 9, 2009.

DOWNLOADABLE CONTENT

On April 10, 2009 Hermen Hulst, Managing Director from Guerrilla Games announced on GameTrailers TV that Killzone 2 will be getting a DLC map pack named "Steel Beach Head, the wide open battlefield, with rain-filled trenches, and Southern Hills with its intermittent nuke explosion. It was released on June 11, 2009. Both map packs have twelve trophies that go along with them, six for each map.

On July 10 the third map pack was officially announced, even though Sony
Sony
stated that there were no plans for a third pack. The DLC "Napalm and Cordite" was released on July 23, 2009, it contained two new maps "Suljeva Cliffside" and "Arctower Landing", in addition to the maps the Flamethrower
Flamethrower
and the Boltgun both from singleplayer made their debut in multiplayer. The Flamethrower
Flamethrower
is found in the Suljeva Cliffside map and the Boltgun is found in the Arctower Landing map. A multiplayer map pack bundle was also released to coincide with the release of Napalm and Cordite, containing all six maps from the DLC packs, for the price of four maps. The downloadable content pack three has eight trophies that go along with it, four for each map which are for the new weapons. With the fifth anniversary of the original Killzone taking place, the map pack "Flash by the beginning of May, the game had sold 677,000 copies in the United States. Killzone 2 debuted at number one in UK sales to become the fourth fastest-selling Sony
Sony
published title ever. In Japan, the game debuted at number 3, selling 41,000 units. On April 16, 2009, Sony
Sony
announced that sales of Killzone 2 had surpassed one million worldwide.

Killzone 2 won 'Best PS3 Shooter' from IGN . It won 'Best Competitive Multiplayer', 'Best Sound Design', 'Most Improved Sequel', and 'Best Shooter' from GameSpot editor's choice. It won 'Best Graphics' in the G-Phoria 2009 Awards. It also took in Game of the Year from Gamereactor
Gamereactor
. The soundtrack also won gaming's first Ivor Novello Award . In the 2009 Edition of their top ten PS3 Exclusives , ScrewAttack
ScrewAttack
placed Killzone 2 as the fourth best.

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