Kellee Santiago
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Kellee Santiago is a
Venezuelan American Venezuelan Americans ( es, link=no, venezolano-americanos or ) are Americans who trace their heritage, or part of their heritage, to the nation of Venezuela. The word may refer to someone born in the US of Venezuelan descent or to someone who ha ...
video game designer Video game design is the process of designing the content and rules of video games in the pre-production stage and designing the gameplay, environment, storyline and characters in the production stage. Some common video game design subdiscipline ...
and producer. She is the co-founder and former president of
thatgamecompany Thatgamecompany, Inc. (stylized as thatgamecompany) is an American independent video game development company founded by University of Southern California students Jenova Chen and Kellee Santiago in 2006. The company was a developer for Sony Co ...
. Santiago was born in Caracas,
Venezuela Venezuela (; ), officially the Bolivarian Republic of Venezuela ( es, link=no, República Bolivariana de Venezuela), is a country on the northern coast of South America, consisting of a continental landmass and many islands and islets in th ...
, and raised in Richmond, Virginia, where Santiago played video games from a young age and was encouraged by her
software engineer Software engineering is a systematic engineering approach to software development. A software engineer is a person who applies the principles of software engineering to design, develop, maintain, test, and evaluate computer software. The term ''p ...
father to experiment with computers. While attending
New York University New York University (NYU) is a private research university in New York City. Chartered in 1831 by the New York State Legislature, NYU was founded by a group of New Yorkers led by then- Secretary of the Treasury Albert Gallatin. In 1832, th ...
's
Tisch School of the Arts The New York University Tisch School of the Arts (commonly referred to as Tisch) is the performing, cinematic and media arts school of New York University. Founded on August 17, 1965, Tisch is a training ground for artists, scholars of the a ...
, she became active in experimental theater, planning to pursue it after earning a
master's degree A master's degree (from Latin ) is an academic degree awarded by universities or colleges upon completion of a course of study demonstrating mastery or a high-order overview of a specific field of study or area of professional practice.
in the Interactive Media Program of the
School of Cinematic Arts The University of Southern California School of Cinematic Arts (SCA) houses seven academic divisions: Film & Television Production; Cinema & Media Studies; John C. Hench Division of Animation + Digital Arts; John Wells Division of Writing for Sc ...
at the
University of Southern California , mottoeng = "Let whoever earns the palm bear it" , religious_affiliation = Nonsectarian—historically Methodist , established = , accreditation = WSCUC , type = Private research university , academic_affiliations = , endowment = $8.1 ...
. However, Santiago became involved in video game design and produced ''Cloud'', a game developed by Jenova Chen and a student team. Its success sparked her and Chen to found thatgamecompany upon graduating, and she became the president. Santiago produced the studio's first two games, ''Flow'' and ''Flower'', moving more into her president role during the development of the third game, ''Journey''. In addition to her work at thatgamecompany, Santiago is one of the backers of the
Indie Fund The Indie Fund is an organization created by several independent game developers to help fund budding indie video game development. The Indie Fund was created in early 2010, its purpose aimed "to encourage the next generation of game developers" b ...
. Indie Fund is a group that invests in the development of independent video games and is a TED fellow. She married the fellow University of Southern California graduate Mike Stein in 2010. After the release of ''Journey'' in 2012, Santiago left the company; since then, Santiago has served on several advisory boards and worked for
Ouya The Ouya ( ), stylized as OUYA, is an Android-based microconsole developed by Ouya Inc. Julie Uhrman founded the project in 2012, bringing in designer Yves Béhar to collaborate on its design and Muffi Ghadiali as VP of Product Management to ...
and
Google Play Games Google Play Games is a multi-platform gaming experience built and operated by Google featuring seamless gameplay across PCs, Chromebooks and mobile devices. Google Play Games for PC Beta launched in 2022 with a curated set of Android games opti ...
in several roles. In 2019, she joined
Niantic Niantic may refer to: * Niantic people, tribe of American Indians * Niantic, Inc., mobile app developer known for the mobile games ''Ingress'' and ''Pokémon Go'' Ships * ''Niantic'' (whaling vessel), relic of San Francisco Gold Rush *USS ''Ni ...
as the head of developer relations.


Biography

Santiago was born in Caracas,
Venezuela Venezuela (; ), officially the Bolivarian Republic of Venezuela ( es, link=no, República Bolivariana de Venezuela), is a country on the northern coast of South America, consisting of a continental landmass and many islands and islets in th ...
, and was raised in Richmond, Virginia. She played video games from a young age, cooperatively playing them with her younger brother; one of her earliest games was ''
Sleuth Sleuth may refer to: * Detective *Sleuth, collective noun for a group of bears Computing * The Sleuth Kit, a collection of forensic analysis software *SLEUTH assembler language for the UNIVAC 1107 Entertainment and media *Cloo Cloo (stylized ...
'', which she describes as "simple, but so effective and so evocative" in instilling emotion in the player. Her father, a software engineer, had a computer in the house from when she was young, and encouraged Santiago to experiment with it. She moved to
New York City New York, often called New York City or NYC, is the most populous city in the United States. With a 2020 population of 8,804,190 distributed over , New York City is also the most densely populated major city in the Un ...
at the age of 18 to attend the
Tisch School of the Arts The New York University Tisch School of the Arts (commonly referred to as Tisch) is the performing, cinematic and media arts school of New York University. Founded on August 17, 1965, Tisch is a training ground for artists, scholars of the a ...
of
New York University New York University (NYU) is a private research university in New York City. Chartered in 1831 by the New York State Legislature, NYU was founded by a group of New Yorkers led by then- Secretary of the Treasury Albert Gallatin. In 1832, th ...
, where she was involved in amateur theater. She focused in theater on developing new works, rather than adapting older ones, and was especially drawn towards incorporating interactive digital media into her works. She ascribes this to her father's work in
software engineering Software engineering is a systematic engineering approach to software development. A software engineer is a person who applies the principles of software engineering to design, develop, maintain, test, and evaluate computer software. The term '' ...
and her experiments with computers, which drove her into using them in her performances as she had more experience than the others in her group. She moved to
Los Angeles Los Angeles ( ; es, Los Ángeles, link=no , ), often referred to by its initials L.A., is the List of municipalities in California, largest city in the U.S. state, state of California and the List of United States cities by population, sec ...
in 2003 when she was 24, and studied towards a
master's degree A master's degree (from Latin ) is an academic degree awarded by universities or colleges upon completion of a course of study demonstrating mastery or a high-order overview of a specific field of study or area of professional practice.
in the Interactive Media Program of the
School of Cinematic Arts The University of Southern California School of Cinematic Arts (SCA) houses seven academic divisions: Film & Television Production; Cinema & Media Studies; John C. Hench Division of Animation + Digital Arts; John Wells Division of Writing for Sc ...
at the
University of Southern California , mottoeng = "Let whoever earns the palm bear it" , religious_affiliation = Nonsectarian—historically Methodist , established = , accreditation = WSCUC , type = Private research university , academic_affiliations = , endowment = $8.1 ...
. Her intention was to remain in theater, but in her second semester took a class taught by
Tracy Fullerton Tracy Fullerton (born June 21, 1965) is an American game designer, educator and writer. She is a Professor in the USC Interactive Media & Games Division of the USC School of Cinematic Arts and Director of the Game Innovation Lab at USC. In 2014 ...
on the history of game design, which inspired her to focus her studies on video game design instead. The class caused her to realize "how much hadn't been done" in the realm of communication and expression in video games and the lack of established structure and rules as to how it was best to make games, which appealed to the part of her that was interested in experimental theater. While at school she produced the award-winning game ''
Cloud In meteorology, a cloud is an aerosol consisting of a visible mass of miniature liquid droplets, frozen crystals, or other particles suspended in the atmosphere of a planetary body or similar space. Water or various other chemicals may ...
'', a videogame that depicts a story that explores the ideas of an out-of-body experience and was developed by Jenova Chen and a student team, and also worked on other video games such as '' Darfur is Dying''. ''Cloud'' was intended as an experiment by the group to see if they could create a game that "expressed something different than video games had in the past", as well as determine the level of interest in the gaming community for video games of that nature. The game received over 400,000 downloads in the first four months after release, "more than every single person in every single theater hehad ever worked in," which convinced Santiago to remain in the video game industry indefinitely. The strong response to the game, released in 2005, inspired her and Chen to consider founding their own company to continue making games like it after they left school—where the design was based on the emotions they wanted to inspire rather than gameplay mechanics.


thatgamecompany

Upon graduating, Santiago and Chen founded
thatgamecompany Thatgamecompany, Inc. (stylized as thatgamecompany) is an American independent video game development company founded by University of Southern California students Jenova Chen and Kellee Santiago in 2006. The company was a developer for Sony Co ...
in May 2006, with a contract with
Sony Computer Entertainment Sony Interactive Entertainment (SIE), formerly known as Sony Computer Entertainment (SCE), is a multinational video game and digital entertainment company wholly owned by multinational conglomerate Sony. The SIE Group is made up of two legal co ...
to develop three games for the PlayStation Network. In addition to her role as president of the company, she also initially served as the producer for the studio. Despite her job title, she was still involved in the design of the games as well. The first game by the studio was '' Flow'', an adaptation of a game that Chen had made for his thesis at USC, which was released in 2007. The game caused the studio to be noted as a key figure of independent video game development; in 2008,
Gamasutra ''Game Developer'', known as ''Gamasutra'' until 2021, is a website founded in 1997 that focuses on aspects of video game development. It is owned and operated by Informa and acts as the online sister publication to the print magazine '' Gam ...
recognized the studio as one of the "20 Breakthrough Developers" of the year, emphasizing Santiago's key role. The second game for the studio, and the first to be completely original to the company, was ''
Flower A flower, sometimes known as a bloom or blossom, is the reproductive structure found in flowering plants (plants of the division Angiospermae). The biological function of a flower is to facilitate reproduction, usually by providing a mechani ...
'', released in 2009. Both titles were heavily praised by critics and received several awards, as well as garnering high sales. For the studio's third game, ''
Journey Journey or journeying may refer to: * Travel, the movement of people between distant geographical locations ** Day's journey, a measurement of distance ** Road trip, a long-distance journey on the road Animals * Journey (horse), a thoroughbred ra ...
'', thatgamecompany hired
Robin Hunicke Robin Hunicke (; born March 15, 1973) is an American video game designer and producer. She is a professor of game design at UC Santa Cruz and the co-founder of Funomena. Hunicke began her career at Electronic Arts where she worked on multiple ...
as the producer, allowing Santiago to focus more on directing the company as a whole. ''Journey'' was released on March 13, 2012; two weeks later on March 29, 2012, Santiago announced her departure from thatgamecompany, not specifying what her plans were for the future. During the development of ''Journey'', in 2009, Santiago became a TED fellow, giving a talk at a USC conference where she discussed whether video games were art, which was responded to a year later by Roger Ebert. Santiago was one of the backers of the
Indie Fund The Indie Fund is an organization created by several independent game developers to help fund budding indie video game development. The Indie Fund was created in early 2010, its purpose aimed "to encourage the next generation of game developers" b ...
, started in March 2010, a group which invests in the development of independent video games. In October 2010, Santiago married Mike Stein, whom she met while they were both at the University of Southern California. In 2011 she was named as one of the top 100 most influential women in technology by the Magazine ''
Fast Company ''Fast Company'' is a monthly American business magazine published in print and online that focuses on technology, business, and design. It publishes six print issues per year. History ''Fast Company'' was launched in November 1995 by Alan Web ...
'' focusing on design, technology and business.


Developer relations

In March 2013, Santiago joined
Ouya The Ouya ( ), stylized as OUYA, is an Android-based microconsole developed by Ouya Inc. Julie Uhrman founded the project in 2012, bringing in designer Yves Béhar to collaborate on its design and Muffi Ghadiali as VP of Product Management to ...
, a microconsole which allows the owner to be a developer in order to lead developer relations. She also joined the Women in Games International advisory board in May 2014. In this time period, she also became an official advisor for Night Light Interactive. In October 2015, following the sale and dissolution of the company, Santiago left Ouya for
Google Play Games Google Play Games is a multi-platform gaming experience built and operated by Google featuring seamless gameplay across PCs, Chromebooks and mobile devices. Google Play Games for PC Beta launched in 2022 with a curated set of Android games opti ...
. In 2019, she left Google to become the head of developer relations at
Niantic Niantic may refer to: * Niantic people, tribe of American Indians * Niantic, Inc., mobile app developer known for the mobile games ''Ingress'' and ''Pokémon Go'' Ships * ''Niantic'' (whaling vessel), relic of San Francisco Gold Rush *USS ''Ni ...
.


Influences and philosophy

Santiago described her work at thatgamecompany as creating emotional responses, in order to demonstrate that video games can create a wider range of experiences than are typically shown. She felt that thatgamecompany's goal during her tenure there was "to create games that push the boundaries of videogames as a communicative medium, and to create games that appeal to a wide variety of people." Through this she hopes to change the rest of the industry to also approach making videogames as a "creative medium" rather than a product. She, both independently with the Indie Fund and through thatgamecompany has tried to support the independent video game development industry by funding and connecting independent game developers.


References


External links


Kellee Santiago official website

Kellee Santiago
on
Thatgamecompany Thatgamecompany, Inc. (stylized as thatgamecompany) is an American independent video game development company founded by University of Southern California students Jenova Chen and Kellee Santiago in 2006. The company was a developer for Sony Co ...
* *Kellee Santiago on
Flower
' {{DEFAULTSORT:Santiago, Kellee American video game designers Video game producers Thatgamecompany Year of birth missing (living people) Living people Women video game designers Businesspeople from Los Angeles People from Caracas Tisch School of the Arts alumni USC Interactive Media & Games Division alumni TED Fellows