Katamari Damacy
   HOME

TheInfoList



OR:

() is a third-person puzzle-action
video game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This fee ...
developed and published by
Namco was a Japanese multinational video game and entertainment company, headquartered in Ōta, Tokyo. It held several international branches, including Namco America in Santa Clara, California, Namco Europe in London, Namco Taiwan in Kaohsiung, ...
for the PlayStation 2. It was released in Japan in March 2004 and in North America in September 2004. Designer Keita Takahashi struggled to pitch the game to Namco's superiors, eventually seeking student aid from the Namco Digital Hollywood Game Laboratory to develop the project for less than 1 million. As director, Takahashi emphasized concepts of novelty, ease of understanding, and enjoyment. The game's plot concerns a diminutive prince on a mission to rebuild the stars, constellations, and
Moon The Moon is Earth's only natural satellite. It is the fifth largest satellite in the Solar System and the largest and most massive relative to its parent planet, with a diameter about one-quarter that of Earth (comparable to the width of ...
, which were inadvertently destroyed by his father, the
King of All Cosmos The King of All Cosmos ( ja, 大コスモの王様, ''Dai kosumo no ōsama'') is a character from the ''Katamari'' video game series. Created by video game developer Keita Takahashi, he first appears in the 2004 video game ''Katamari Damacy'' an ...
. This is achieved by rolling a magical, highly adhesive ball called a ''katamari'' around various locations, collecting increasingly larger objects, ranging from thumbtacks to human beings to mountains, until the ball has grown large enough to become a star. ''Katamari Damacy'' story, settings and characters are highly stylized and surreal, often both celebrating and satirizing facets of Japanese culture. ''Katamari Damacy'' was well-received in Japan and North America, becoming a surprise hit and winning several awards. Its success led to the creation of the greater ''Katamari'' franchise, and inspired numerous subsequent games imitating its quirky, colorful charm. Some critics have hailed it as a
cult classic A cult following refers to a group of fans who are highly dedicated to some person, idea, object, movement, or work, often an artist, in particular a performing artist, or an artwork in some medium. The lattermost is often called a cult classic. ...
and one of the
greatest video games of all time This is a list of video games that multiple reputable video game journalists or magazines have considered to be among the best of all time. The games listed here are included on at least six separate "best/greatest of all time" lists from differ ...
, praising its gameplay, replay value, humor, originality, and
shibuya-kei is a microgenre of pop music or a general aesthetic that flourished in Japan in the mid-to late 1990s. The music genre is distinguished by a "cut-and-paste" approach that was inspired by the kitsch, fusion, and artifice from certain music styles ...
soundtrack. A high-definition remaster of the game, was released on
Windows Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for ser ...
and Nintendo Switch in December 2018, on PlayStation 4 and
Xbox One The Xbox One is a home video game console developed by Microsoft. Announced in May 2013, it is the successor to Xbox 360 and the third base console in the Xbox series of video game consoles. It was first released in North America, parts of ...
in November 2020, on
Amazon Luna Amazon Luna is a cloud gaming platform developed and operated by Amazon. Luna was announced on September 24, 2020, with early access available to subscribers by invitation beginning on October 20, 2020. In its early access state, Amazon Luna ...
in March 2021, and on Stadia in September 2021.


Synopsis

In a drunken stupor, an eccentric, god-like entity called the
King of All Cosmos The King of All Cosmos ( ja, 大コスモの王様, ''Dai kosumo no ōsama'') is a character from the ''Katamari'' video game series. Created by video game developer Keita Takahashi, he first appears in the 2004 video game ''Katamari Damacy'' an ...
destroys all the stars, Earth's Moon and other such celestial bodies in the universe, save for Earth itself. Despite acknowledging his mistake, the King charges his 5-centimeter-tall son, the Prince, to go to
Earth Earth is the third planet from the Sun and the only astronomical object known to harbor life. While large volumes of water can be found throughout the Solar System, only Earth sustains liquid surface water. About 71% of Earth's surfa ...
with a "katamari"—a magical ball that allows anything smaller than it to stick to it and make it grow—and collect enough material for him to recreate the stars and the Moon. The Prince is successful, and the universe is returned to normal. A side-story follows the Hoshino family as the Prince works at his tasks. The father, an astronaut, is unable to go to the moon after it is wiped out by the King, and the daughter, whose name is Michiru, "senses" the Prince's work—she can feel when each constellation returns to the sky. Ultimately, the family, along with their house and town, are rolled up in the katamari that is used to remake the moon.


Gameplay

The player controls the Prince as he rolls the katamari around houses, gardens, and towns in order to meet certain parameters set by the King of All Cosmos. The player uses the two
analog stick An analog stick (or analogue stick in British English), sometimes called a control stick or thumbstick, is an input device for a controller (often a game controller) that is used for two-dimensional input. An analog stick is a variation of a joy ...
s on the
DualShock The DualShock (originally Dual Shock; trademarked as DUALSHOCK or DUAL SHOCK; with the PlayStation 5 version named DualSense) is a line of gamepads with vibration-feedback and analog controls developed by Sony Interactive Entertainment for the Pla ...
controller in a manner similar to the classic arcade game '' Battlezone'' to control the direction the katamari rolls. Other controls can be triggered by the player to gain a quick burst of speed, flip the Prince to the other side of the katamari and more. Objects that are smaller than the katamari will stick to it when the player comes into contact with them, while greater objects can be hurdles; colliding at high speed with any may cause objects to fall off the katamari, slowing the player's progress. The game uses size, weight, and surface area to determine if an object will stick to the katamari. This allows slender objects, such as pencils, that are longer than the katamari is wide, to be picked up, and these will alter how the katamari rolls until more objects are picked up. Animals such as cats will chase the katamari, knocking things from it, but once the katamari is great enough, it will scare the animals away, and they can be rolled up once they are chased down. As objects stick to the katamari, the katamari will grow, eventually allowing objects that were once hurdles to be picked up, and creating access to areas that were formerly blocked. In this manner, the player might start the game by picking up thumbtacks and ants, and slowly work up to the point where the katamari is picking up buildings, mountains, and clouds. The typical mission given by the King of All Cosmos is the "Make a Star" mode, where the player needs to grow the katamari to a specific size within a given time frame. Other missions have more specific collecting rules, such as collecting as many items (swans, crabs, pairs) as possible within a given time, or collecting the largest item possible (such as a cow or bear). The player can attempt a
score attack In games, score refers to an abstract quantity associated with a player or team. Score is usually measured in the abstract unit of points (except in game shows, where scores often are instead measured in units of currency), and events in the ...
mode for any level, where the goal is to make the largest katamari possible in the time allotted. Certain levels can unlock an "eternal mode" by creating an exceptionally large katamari. In eternal modes, the player can explore the level with no time limit. Each level features two secret items that can be found. The first item is a ''royal present'' that contains an object that the Prince can wear. Most gifts are non-functional, but one includes a camera that can be used to take in-game screenshots. In the two-player mode, a player can choose to play as either the Prince or one of his numerous Cousins. The screen is
split Split(s) or The Split may refer to: Places * Split, Croatia, the largest coastal city in Croatia * Split Island, Canada, an island in the Hudson Bay * Split Island, Falkland Islands * Split Island, Fiji, better known as Hạfliua Arts, entertai ...
vertically; player one on the left and player two on the right. Players compete simultaneously in a small arena to collect the most objects within three minutes. The playing field is replenished with new objects periodically. Players can ram into each other, knocking items from their opponents' katamaris, and if one player leads by a fair amount, then it is possible to roll up the opponent's katamari.


Development

Keita Takahashi had studied art and entered the
Musashino Art University or is a private university in Kodaira, Western Tokyo, founded in 1962 with roots going back to 1929. It is known as one of the leading art universities in Japan. History In October 1929, was founded. In December 1948, it became , and in ...
to study sculpting in 1995. During his studies, he came to a philosophy that his art needed to combine practical elements along with a bit of whimsy and humor. After graduation, Takahashi no longer had the desire to pursue sculpting as a full-time career, and saw the potential to become involved in video games as a means to continue his art interest in a larger medium. Joining Namco as an artist around 1999, Takahashi worked on a number of smaller projects for the publisher. One of these was called ''Action Drive'', inspired by ''
Crazy Taxi ''Crazy Taxi'' is a series of racing video games that was developed by Hitmaker and published by Sega. The first game appeared in arcades in 1999 and was very successful, prompting Sega to port the arcade version to their Dreamcast console ...
'' but with more spy-based elements atop the driving gameplay. During this, Takahashi came up with the ideas of the characters that would be central to ''Katamari Damacy'': the King, the Queen, and the Prince of all Cosmos. His idea would have been that the queen had been kidnapped by agents on Earth, and the lazy King sends the Prince to rescue her. To do this, the player would use the diminutive Prince's head, shaped like a hammer, to stun humans, after which the Prince would then "drive" the humans around by putting a steering wheel on the back of the human's head. Takahashi felt this would lead to interesting and creative gameplay, allowing the player to create havoc as the Prince followed the misguided suggestions from the King, but the project leader rejected the idea. ''Action Drive'' was eventually cancelled. While working on other projects, Takahashi continued to try to think of game ideas, seeking to grow beyond being just an artist for Namco. Takahashi cited two concepts that led to the inspiration of ''Katamari Damacy''. The first was a prototype shown by
Sony Computer Entertainment Sony Interactive Entertainment (SIE), formerly known as Sony Computer Entertainment (SCE), is a multinational video game and digital entertainment company wholly owned by multinational conglomerate Sony. The SIE Group is made up of two legal co ...
called ''Densen'' (Japanese for "power line") that had the player as a young girl traverse floating islands of various homes connected by power lines. The game, though never released, gave Takahashi the idea that the ordinary world could be made interesting with only small changes to perception, and that a game could be fun without the need to cause violence. The second idea was from the game of ''tamakorogashi'' played in Japanese school's ''undōkai'' or
sports day Sports days (British English) or field days (American English) are events staged by many schools and offices in which people participate in competitive sporting activities, often with the aim of winning trophies or prizes. Though they are often h ...
s. In ''tamakorogashi'', students attempt to push a giant ball into a goal. Both those ideas led to him thinking of a game where spinning a ball would roll ordinary stuff into it, making the ball larger and larger over time. The evening he conceived of this idea, he spoke to a friend, one of the game designers in Namco, to see if it made for a good game idea, who agreed it had potential. The next day, he spoke to his former boss, Mitsutoshi Ozaki, about the concept, further adding a way to reuse the King and Prince characters he had previously proposed, who also agreed it would make for a great game. However, as Takahashi was in Namco's art department and not in game design, there was no easy route for him to propose this idea to Namco's superiors. Ozaki suggested a novel approach for Takahashi through the Namco Digital Hollywood Game Laboratory. At the time, Namco had been following in the model that
Konami , is a Japanese multinational video game and entertainment company headquartered in Chūō, Tokyo, it also produces and distributes trading cards, anime, tokusatsu, pachinko machines, slot machines, and arcade cabinets. Konami has casino ...
had used in 1997: Konami established the Konami Computer Entertainment School to help educate new game developers which were eventually hired in Konami, and several of the experimental ideas founded by the School during this time became products within the Konami Games & Music Division (later,
Bemani , stylized as BEMANI, is Konami's music video game division. Originally named the Games & Music Division (G.M.D.), it changed its name in honor of its first and most successful game, '' Beatmania'', and expanded into other music-based games, m ...
) that were highly successful, including ''
Beatmania (styled as ''beatmania'') is a rhythm video game developed and distributed by Japanese game developer Konami and first released in December 1997. It contributed largely to the boom of music games in 1998, and the series expanded not only wit ...
'', ''
GuitarFreaks is a music video game series produced by Konami. It is a rhythm game where the player uses a controller to simulate the playing of an electric guitar. The game consists of music predominantly from the rock music, rock and roll and J-pop genres. ...
'', and ''
Dance Dance Revolution (''DDR'') is a music video game series produced by Konami. Introduced in Japan in 1998 as part of the Bemani series, and released in North America and Europe in 1999, ''Dance Dance Revolution'' is the pioneering series of the rhythm and dance ...
''. Namco hoped the Digital Hollywood Game Laboratory would follow a similar path. At the time, Masaya Nakamura was principal of this school, and oversaw one senior thesis class where the students were being trained on 3D modeling towards producing a game prototype with the help of other Namco employees, which could potentially be made into a full game. Ozaki suggested to Takahashi that he could have the students of this class create the 3D objects needed to populate his game world. Takahashi took Ozaki's advice, joining the project to help produce the prototype for his game. Alongside about ten students from the Digital Hollywood program, he had been able to gain some visual design artists from Namco to help with the prototype but had difficulty in getting any game development engineers, due to the low priority of the school. He was fortunate to find that some of the engineers from Namco's arcade game division were going to be laid off, and he was able to convince three of them to join his team to retain their jobs within Namco. One initial difficulty faced in developing the prototype was their choice of platform, the PlayStation 2. At the time the project started, Sony had just announced the specifications for the console, which was built from the ground-up to support 3D graphics via the
Emotion Engine The Emotion Engine is a central processing unit developed and manufactured by Sony Computer Entertainment and Toshiba for use in the PlayStation 2 video game console. It was also used in early PlayStation 3 models sold in Japan and North Americ ...
. However, Sony had not provided any updated
software development kit A software development kit (SDK) is a collection of software development tools in one installable package. They facilitate the creation of applications by having a compiler, debugger and sometimes a software framework. They are normally specific ...
s, believing that developers would be able to figure out the hardware. As a result, the console was difficult to develop for at its launch. In contrast, Nintendo had recently announced the GameCube and that it would provide more developer-friendly features in contrast to the previous
Nintendo 64 The (N64) is a home video game console developed by Nintendo. The successor to the Super Nintendo Entertainment System, it was released on June 23, 1996, in Japan, on September 29, 1996, in North America, and on March 1, 1997, in Europe and ...
console. Thus, Takahashi's team decided to develop for the GameCube for their prototype even though the final game was expected to be a PlayStation 2 release. In creating the prototype, Takahashi had envisioned that while the ball the player rolled around would grow as they rolled over objects, it would also shrink if they collided with obstacles and lost objects from it. This would have been tied to an interactive music track, which would have started off simple with a small ball and become more complex and full as it got larger. Technically, the team found they could not implement this shrinking mechanic due to memory limitations, and further found that with the interactive music concept, it was not fun to shrink back down and hear the music regress to a simpler form. The shrinking concept as well as the interactive music approach were subsequently dropped. The prototype was completed within about six months, in time for the year's
Japan Media Arts Festival The Japan Media Arts Festival is an annual festival held since 1997 by Japan's Agency for Cultural Affairs. The festival begins with an open competition and culminates with the awarding of several prizes and an exhibition. Based on judging by a ...
for exhibition. Takahashi also presented the game for an internal review, leading Namco to green light the game's full development. Full work on ''Katamari Damacy'' began in late 2001. Namco assigned
Now Production (Stylized as NOWPRO) is a Japanese video game developer headquartered in Chūō-ku, Osaka. Founded in 1986, it started developing various games for major Japanese companies including Namco, Hudson Soft, Capcom, Activision, Taito, Konami, Sega, ...
, based in
Osaka is a designated city in the Kansai region of Honshu in Japan. It is the capital of and most populous city in Osaka Prefecture, and the third most populous city in Japan, following Special wards of Tokyo and Yokohama. With a population of ...
, to help bring the game to the PlayStation 2. Takahashi was initially concerned about having to work with an external studio in a different location, but found that the Namco and Now Production teams worked well together. The full team consisted of about twenty members between the two companies, and Namco had allocated a budget of about (about at the time of production) for the game; this was about the tenth of the cost of budget allocated for Namco's blockbuster titles such as '' Ridge Racer'' or ''
Soulcalibur is a weapon-based fighting video game franchise by Bandai Namco Entertainment. There are seven main installments of video games and various media spin-offs, including music albums and a series of manga books. The first game in the series, '' ...
''. The full game took a year and a half to develop, with eight months of prototyping from the Digital Hollywood version. Takahashi said that the team was aiming for four key points in developing the game: novelty, ease of understanding, enjoyment, and humor. Iwatani compared the game to Namco's '' Pac-Man'', which focused on simplicity and innovation and served as a template for future games from the company. At one point during development, Takahashi "proactively ignored" advice from Namco to increase the complexity of the game. The core gameplay of ''Katamari Damacy'' is the subject of U.S. Patent 7,402,104, "Game performing method, game apparatus, storage medium, data signal and program". The patent, issued in 2009, primarily describes how the game maintains the roughly spherical nature of the katamari when objects are picked up, though extends to concepts such as tracking objects collected based on temperature or weight values, which were modes included with later games of the series.


Music

The music in ''Katamari Damacy'' was widely hailed as imaginative and original (winning both IGN's and
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
's "Soundtrack of the Year 2004" awards) and was considered one of the game's best features. The soundtrack was released in Japan as '' Katamari Fortissimo Damacy''. Its eclectic composition featured elements of traditional electronic video game music, as well as heavy jazz and samba influences (
Shibuya-kei is a microgenre of pop music or a general aesthetic that flourished in Japan in the mid-to late 1990s. The music genre is distinguished by a "cut-and-paste" approach that was inspired by the kitsch, fusion, and artifice from certain music styles ...
). Most of the tracks were composed by
Yuu Miyake is a Japanese composer and sound engineer formally for Bandai Namco Entertainment. His most known work surfaced with ''Katamari Damacy'' soundtracks, on which he served as a sound director. Other notable works include various tracks in the ''Tekke ...
, and many feature vocals from popular
J-pop J-pop ( ja, ジェイポップ, ''jeipoppu''; often stylized as J-POP; an abbreviated form of "Japanese popular music"), natively also known simply as , is the name for a form of popular music that entered the musical mainstream of Japan in the ...
singers, such as
Yui Asaka is a Japanese actress, a J-Pop singer, and an idol who came to fame in the 1980s. Biography Yui was born in Miyazaki, Miyazaki, Japan, and later attended Nakano High School. In 1984, she was the Grand Prix Winner for a Young Girls Comics Mag ...
from the '' Sukeban Deka 3'' TV series, and
anime is hand-drawn and computer-generated animation originating from Japan. Outside of Japan and in English, ''anime'' refers specifically to animation produced in Japan. However, in Japan and in Japanese, (a term derived from a shortening of ...
voice actor Voice acting is the art of performing voice-overs to present a character or provide information to an audience. Performers are called voice actors/actresses, voice artists, dubbing artists, voice talent, voice-over artists, or voice-over talent ...
s, including Nobue Matsubara and Ado Mizumori. One track is sung and written by Charlie Kosei, composer of the ''
Lupin III , also written as ''Lupin the Third'', ''Lupin the 3rd'', or ''Lupin the IIIrd'', is a Japanese manga series written and illustrated by Monkey Punch. It follows the endeavors of master thief Arsène Lupin III, the grandson of Arsèn ...
'' soundtrack.


Release

A single-level demonstration of the final version of ''Katamari Damacy'' was exhibited at the 2003
Tokyo Game Show , commonly known as TGS, is a video game expo / convention held annually in September in the Makuhari Messe, in Chiba, Japan. It is presented by the Computer Entertainment Supplier's Association (CESA) and Nikkei Business Publications, Inc. ...
(TGS). The demo was critically praised by the press, with GameSpot's
Jeff Gerstmann Jeff Gerstmann (born August 1, 1975) is an American video game journalist. Former editorial director of the gaming website ''GameSpot'' and the co-founder/editor of the gaming website ''Giant Bomb'', Gerstmann began working at ''GameSpot'' in t ...
describing it as a "good dose of weird fun". Sony expressed strong interest in pushing the game's release forward based on the TGS response, offering to handle the game's promotion in exchange. Sony advertised the game on numerous billboards and posters across Japan, and created an infamous television ad of a businessman, waiting for an appointment, rolling up office furniture and staff. The original prototype game's cover artwork featured the large red ball used in ''tamakorogashi'', but for the game's final release, Takahashi developed the game's cover art, showing a large katamari on the verge of rolling over a city, emphasizing the scale of the game. The game was released in Japan on March 18, 2004, priced at about , roughly two-thirds of the cost of most major titles at the time. Namco had estimated that the game would sell over 500,000 units in Japan during its first year, and while the game did not make that metric, it had stayed as one of the top ten games sold in Japan through its first nine weeks on the market, with more than 100,000 units sold during that period, which was considered impressive for a new
intellectual property Intellectual property (IP) is a category of property that includes intangible creations of the human intellect. There are many types of intellectual property, and some countries recognize more than others. The best-known types are patents, cop ...
. The public reaction to the game was positive enough that Namco ordered a sequel by December 2004. At this point, Namco had not considered any Western release for the game. ''Katamari Damacy'' was first shown in the
United States The United States of America (U.S.A. or USA), commonly known as the United States (U.S. or US) or America, is a country primarily located in North America. It consists of 50 states, a federal district, five major unincorporated territori ...
at the Experimental Gameplay Workshop during the March 2004
Game Developers Conference The Game Developers Conference (GDC) is an annual conference for video game developers. The event includes an expo, networking events, and awards shows like the Game Developers Choice Awards and Independent Games Festival, and a variety of tuto ...
. A group of Western developers from the
International Game Developers Association The International Game Developers Association (IGDA) is a nonprofit professional association whose stated mission is to "support and empower game developers around the world in achieving fulfilling and sustainable careers." The IGDA is incorpo ...
had previously brought '' Mojib-Ribbon'' to the 2003 Experimental Gameplay Workshop after seeing it demonstrated at the 2002 TGS, and had been at the 2003 TGS to look for a similar title to exhibit in 2004. Discovering ''Katamari Damacy'' as an ideal title to exhibit, the group arranged with Namco to have Takahashi come to the United States to present the game. The press reaction to the session was described as "electric", but they were disappointed to learn from Takahashi that there were no plans for a Western release. Media attention to the game from the Workshop, often called "Namco's snowball simulator", led to more pressure on Namco for a Western release. Takahashi was again invited to come present the game at E3 2004. Players wanting the game to release in the West also wrote to Namco for a release. By July 2004, Namco officially announced the game's release in North America for September 2004. The game was never officially released in Europe, though its subsequent sequels would receive European releases. In the
Japanese language is spoken natively by about 128 million people, primarily by Japanese people and primarily in Japan, the only country where it is the national language. Japanese belongs to the Japonic or Japanese- Ryukyuan language family. There have been ...
, means "clump" or "clod" and ''Damashii'' is the
rendaku is a phenomenon in Japanese morphophonology that governs the voicing of the initial consonant of a non-initial portion of a compound or prefixed word. In modern Japanese, ''rendaku'' is common but at times unpredictable, with certain words un ...
form of which means "soul" or "spirit". Therefore, the phrase approximates to "clump spirit". The two
kanji are the logographic Chinese characters taken from the Chinese family of scripts, Chinese script and used in the writing of Japanese language, Japanese. They were made a major part of the Japanese writing system during the time of Old Japanese ...
that form the name look similar (sharing the same right-side element ), in a kind of visual
alliteration Alliteration is the conspicuous repetition of initial consonant sounds of nearby words in a phrase, often used as a literary device. A familiar example is "Peter Piper picked a peck of pickled peppers". Alliteration is used poetically in various ...
. The name is officially
transliterated Transliteration is a type of conversion of a text from one script to another that involves swapping letters (thus ''trans-'' + '' liter-'') in predictable ways, such as Greek → , Cyrillic → , Greek → the digraph , Armenian → or L ...
as ''Katamari Damacy'' in most releases. Game creator Keita Takahashi said that the title suddenly popped into his head from the start and never changed during development.


Reception

''Katamari Damacy'' enjoyed moderate success in Japan. The game was sold at about two-thirds of the price of a new game at the time. It was the top selling game the week of its release with 32,000 units sold, and sold over 155,000 copies in Japan by the end of 2004. However, Namco originally estimated that over 500,000 units would be sold in Japan. The game was not released in PAL territories such as Europe and Australia since publishers thought it was too "quirky" for these markets; however,
Electronic Arts Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry and promoted the ...
picked up both sequels, '' We Love Katamari'' and '' Me & My Katamari'', for release in Europe. The North American release of the game was very well received by professional reviewers, was mentioned and praised on
TechTV TechTV is a defunct 24-hour cable and satellite channel based in San Francisco featuring news and shows about computers, technology, and the Internet. In 2004, it merged with the G4 gaming channel which ultimately dissolved TechTV programming ...
, and was a featured sidebar in the May 23, 2004, edition of ''
Time Time is the continued sequence of existence and events that occurs in an apparently irreversible succession from the past, through the present, into the future. It is a component quantity of various measurements used to sequence events, ...
'' magazine. ''Time'' continued to praise the game in its November 22, 2004 "Best games of the year" special, calling it "the most unusual and original game to hit PlayStation2". Most retailers underestimated the demand for such a quirky game, and only purchased a few copies of this
sleeper hit In the entertainment industry, a sleeper hit is a film, television series, music release, video game, or some other entertainment product that was initially unsuccessful on release but became a success later on. A sleeper hit may have little prom ...
; it rapidly sold out nationwide, with sales surpassing 120,000 units in North America. It also won the U.S. award for "Excellence in Game Design" at the 2005 Game Developers Choice Awards, and G4 awarded ''Katamari Damacy'' its "Best Innovation" prize in its G-Phoria of that year. ''Katamari Damacy'' was one of the recipients of the 2004 Good Design Award in Japan, the first time a video game has won this award. ''Katamari Damacy'' won two awards from the Academy of Interactive Arts & Sciences for "Outstanding Innovation in Console Gaming" and "Outstanding Achievement in Game Design", as well as nominations for "Game of the Year", "Console Game of the Year", and "Outstanding Achievement in Original Music Composition". ''GameSpot'' named it the best PlayStation 2 game of September 2004. It later won the publication's year-end "Best Puzzle/Rhythm Game", "Best Original Music" and "Most Innovative Game" awards across all platforms. In 2015, the game placed 13th on USgamer's The 15 Best Games Since 2000 list. In 2019, it was ranked 49th on ''
The Guardian ''The Guardian'' is a British daily newspaper. It was founded in 1821 as ''The Manchester Guardian'', and changed its name in 1959. Along with its sister papers ''The Observer'' and ''The Guardian Weekly'', ''The Guardian'' is part of the Gu ...
'' newspaper's The 50 Best Video Games of the 21st Century list. Although the game has rapidly achieved a cult following and has been praised by many reviewers, it also has its share of criticism. A common complaint is that the game is relatively short and repetitive—it can be completed in under ten hours, and the gameplay stays virtually the same all the way through. However, others, such as ''
Electronic Gaming Monthly ''Electronic Gaming Monthly'' (often abbreviated to ''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews. History The m ...
'' reviewer Mark McDonald (who gave the game 8.5 out of ten with his EGM staff), argue that the game's limitations are made up for by its strengths: "Sure, you're basically doing the same thing each mission, but Katamari's elegant controls, killer soundtrack, and wicked humor make it perfectly suited for replay." As a well-executed, non-traditional game, ''Katamari Damacy'' has been influential in the game development community. Since its release, a number of other games have been inspired by ''Katamari'', such as '' The Wonderful End of the World'' and ''
Donut County ''Donut County'' is an indie video game developed by American indie designer Ben Esposito and published by Annapurna Interactive. In the game, the player moves a hole to swallow objects, which makes the hole increase in size. The concept origin ...
''.


Legacy

''Katamari Damacy'' has spawned numerous sequels on the PlayStation 2 and newer game consoles. The game's direct sequel on the PlayStation 2, '' We Love Katamari'', was released internationally in 2005 and 2006. Its story is
self-referential Self-reference occurs in natural or formal languages when a sentence, idea or formula refers to itself. The reference may be expressed either directly—through some intermediate sentence or formula—or by means of some encoding. In philoso ...
, following on the success of the first game, most of the levels are based on requests from newfound fans of the King and the Prince. Though sharing the same mechanics, ''We Love Katamari'' introduces new gameplay features, such as co-operative play, and new goals, such as collecting the most valuable objects, that would continue through its sequels. On July 29, 2012, the game was included in an exhibit at the
New York Museum of Modern Art The Museum of Modern Art (MoMA) is an art museum located in Midtown Manhattan, New York City, on 53rd Street between Fifth and Sixth Avenues. It plays a major role in developing and collecting modern art, and is often identified as one of th ...
, entitled "Century of the Child: Growing by Design". Here, the game was used to demonstrate the change in toys and "playthings" over the 20th century, specifically praising the game for its "quirky manipulations of scale" that makes it accessible for all ages. Vice president of marketing for Namco Bandai Games America, Inc. Carlson Choi described the inclusion of ''Katamari Damacy'' to the exhibit as "a testament to the creative designs embodied in Namco Bandai's games ... in addition to being a validation of video games as a modern form of interactive art." On November 29 the same year, the game was included in the permanent collection of video games of the Museum of Modern Art. Curator
Paola Antonelli Paola Antonelli (born 1963 in Sassari, Sardinia, Italy) is an Italian author, editor, architect, and curator. She is currently the Senior Curator of the Department of Architecture & Design as well as the Director of R&D at the Museum of Modern ...
selected ''Katamari Damacy'' among the first fourteen games to be displayed in the museum, which was chosen according to a variety of criteria, including "visual quality, elegance of the code and design of playing behavior." A high-definition remaster of the game made with the Unity game engine, titled ''Katamari Damacy Reroll'', was released on the Nintendo Switch and
Windows Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for ser ...
on December 7, 2018. Known as ''Katamari Damacy Encore'' in Japan, it is the first title in
Bandai Namco Games is a Japanese multinational video game publisher headquartered in Minato-ku, Tokyo. Its international branches, Bandai Namco Entertainment America and Bandai Namco Entertainment Europe, are respectively headquartered in Irvine, California an ...
''Encore'' series of remasters. The game includes support for the Switch's gyro controls in addition to its traditional control scheme. ''Reroll'' was nominated for the Freedom Tower Award for Best Remake at the 2020 New York Game Awards. A PlayStation 4 and
Xbox One The Xbox One is a home video game console developed by Microsoft. Announced in May 2013, it is the successor to Xbox 360 and the third base console in the Xbox series of video game consoles. It was first released in North America, parts of ...
version was released in Japan on November 19, and worldwide on November 20, 2020. A version for
Amazon Luna Amazon Luna is a cloud gaming platform developed and operated by Amazon. Luna was announced on September 24, 2020, with early access available to subscribers by invitation beginning on October 20, 2020. In its early access state, Amazon Luna ...
was made available on March 4, 2021, and a Stadia version was released worldwide on September 7, 2021. In a retrospective in 2019, ''
Edge Edge or EDGE may refer to: Technology Computing * Edge computing, a network load-balancing system * Edge device, an entry point to a computer network * Adobe Edge, a graphical development application * Microsoft Edge, a web browser developed ...
'' noted that playing the game 15 years after its initial release reveals how influential the game has been for independent games following it, and added that "Takahashi's breakout game shot through with what we think of these days as the indie spirit: it is playful and tremendously funny, deeply weird and a game with real heart."


Notes


References


External links

*
''Katamari Damacy Reroll''
at ''bandainamcoent.com''
''Katamari Damacy''
at ''bandainamcoent.co.jp'' (in Japanese) {{Authority control 2004 video games Interactive Achievement Award winners Katamari Multiplayer and single-player video games Namco games Nintendo Switch games Now Production games PlayStation 2 games PlayStation 4 games PlayStation Network games Puzzle video games Split-screen multiplayer games Video games developed in Japan Video games scored by Yuu Miyake Windows games Xbox One games Game Developers Choice Award winners