Jussi Parikka
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Jussi Parikka (born 1976) is a Finnish
new media New media describes communication technologies that enable or enhance interaction between users as well as interaction between users and content. In the middle of the 1990s, the phrase "new media" became widely used as part of a sales pitch for ...
theorist and Professor i
Digital Aesthetics and Culture at Aarhus University
Denmark. He is also (visiting) Professor in Technological Culture & Aesthetics at
Winchester School of Art Winchester School of Art is the art school of the University of Southampton, situated 10 miles (14 km) north of Southampton in the city of Winchester near the south coast of England. History The Winchester School of Art was founded in 187 ...
(
University of Southampton , mottoeng = The Heights Yield to Endeavour , type = Public research university , established = 1862 – Hartley Institution1902 – Hartley University College1913 – Southampton University Coll ...
) as well as Visiting Professor at FAMU at the Academy of Performing Arts in Prague. In Finland, he is Docent of digital culture theory at the
University of Turku sv, Åbo universitet , latin_name = Universitas Aboensis , image_name = University of Turku.svg , motto = ''Vapaan kansan lahja vapaalle tieteelle'' , established = 1920 , type ...
. Until May 2011 Parikka was the Director of the Cultures of the Digital Economy (CoDE) research institute at Anglia Ruskin University and the founding Co-Director of the Anglia Research Centre for Digital Culture. With Ryan Bishop, he also founded th
Archaeologies of Media and Technology
research unit.


Biography

Parikka was awarded a Ph.D. in Cultural History from the
University of Turku sv, Åbo universitet , latin_name = Universitas Aboensis , image_name = University of Turku.svg , motto = ''Vapaan kansan lahja vapaalle tieteelle'' , established = 1920 , type ...
in 2007. He is a member of the Editorial Board for Fibreculture-journal and a member of the Leonardo Journal Digital Reviews Panel. In 1995, Parikka deferred his
national service National service is the system of voluntary government service, usually military service. Conscription is mandatory national service. The term ''national service'' comes from the United Kingdom's National Service (Armed Forces) Act 1939. The ...
and spent 18 months as an assistant fisheries inspector in
Oulu Oulu ( , ; sv, Uleåborg ) is a city, municipality and a seaside resort of about 210,000 inhabitants in the region of North Ostrobothnia, Finland. It is the most populous city in northern Finland and the fifth most populous in the country after: ...
. In 2021 Parikka was elected as member o
The Academia Europaea
in the Film, Media & Visual Studies section.


Work

Parikka has published extensively on
digital art Digital art refers to any artistic work or practice that uses digital technology as part of the creative or presentation process, or more specifically computational art that uses and engages with digital media. Since the 1960s, various names ...
,
digital culture Internet culture is a culture based on the many way people have used computer networks and their use for communication, entertainment, business, and recreation. Some features of Internet culture include online communities, gaming, and social medi ...
and
cultural theory Cultural studies is an interdisciplinary field that examines the political dynamics of contemporary culture (including popular culture) and its historical foundations. Cultural studies researchers generally investigate how cultural practices r ...
in Finnish and English in journals such as '' Ctheory'', ''Theory, Culture & Society'', ''Fibreculture'', ''Media History'', ''Postmodern Culture'' and ''Game Studies''. His texts have been translated into Hungarian, Czech, French, Turkish, Polish, Portuguese, Chinese, Italian, Spanish, and Indonesian. He has published five single authored books; in Finnish on
media theory Media studies is a discipline and field of study that deals with the content, history, and effects of various media; in particular, the mass media. Media Studies may draw on traditions from both the social sciences and the humanities, but mostly ...
in the age of
cybernetics Cybernetics is a wide-ranging field concerned with circular causality, such as feedback, in regulatory and purposive systems. Cybernetics is named after an example of circular causal feedback, that of steering a ship, where the helmsperson m ...
(Koneoppi. Ihmisen, teknologian ja median kytkennät, (2004)) and in English, ''Digital Contagions: A Media Archaeology of Computer Viruses'' (2007), the award-winning ''Insect Media'' (2010), ''What is Media Archaeology?'' (2012) and ''A Geology of Media'' (2015). Parikka is also part of the co-authored short boo
Remain
(2019). ''Digital Contagions'' is the first book to offer a comprehensive and critical analysis of the culture and history of the
computer virus A computer virus is a type of computer program that, when executed, replicates itself by modifying other computer programs and inserting its own code. If this replication succeeds, the affected areas are then said to be "infected" with a compu ...
phenomenon. The book maps the anomalies of
network Network, networking and networked may refer to: Science and technology * Network theory, the study of graphs as a representation of relations between discrete objects * Network science, an academic field that studies complex networks Mathematics ...
culture from the angles of security concerns, the biopolitics of digital systems, and the aspirations for
artificial life Artificial life (often abbreviated ALife or A-Life) is a field of study wherein researchers examine systems related to natural life, its processes, and its evolution, through the use of simulations with computer models, robotics, and biochemistry ...
in
software Software is a set of computer programs and associated documentation and data. This is in contrast to hardware, from which the system is built and which actually performs the work. At the lowest programming level, executable code consists ...
. The genealogy of network culture is approached from the standpoint of accidents that are endemic to the digital
media ecology Media ecology theory is the study of media, technology, and communication and how they affect human environments. The theoretical concepts were proposed by Marshall McLuhan in 1964, while the term ''media ecology'' was first formally introduced b ...
. Viruses, worms, and other
software Software is a set of computer programs and associated documentation and data. This is in contrast to hardware, from which the system is built and which actually performs the work. At the lowest programming level, executable code consists ...
objects are not, then, seen merely from the perspective of
anti-virus Antivirus software (abbreviated to AV software), also known as anti-malware, is a computer program used to prevent, detect, and remove malware. Antivirus software was originally developed to detect and remove computer viruses, hence the name. ...
research or practical security concerns, but as cultural and historical expressions that traverse a
non-linear In mathematics and science, a nonlinear system is a system in which the change of the output is not proportional to the change of the input. Nonlinear problems are of interest to engineers, biologists, physicists, mathematicians, and many other ...
field from fiction to technical media, from
net art upright=1.3, "Simple Net Art Diagram", a 1997 work by Michael Sarff and Tim Whidden Internet art (also known as net art) is a form of new media art distributed via the Internet. This form of art circumvents the traditional dominance of the phys ...
to politics of software. His work on Insect Media combines themes from media archaeology, posthumanism and animal studies to put forth a new history of how insects and technology frame critical, scientific and technological thought. It won the Society for Cinema and Media Studies 2012 Anne Friedberg Award for Innovative Scholarship. He has also discussed this work in dialogue with historian Etienne Benson and media theorist Bernard Dionsius Geoghegan on the Cultural Technologies podcast. Most recently, Parikka has written on media archaeology as a theory and methodology in various publications, including ''Media Archaeology'' (co-edited with
Erkki Huhtamo Erkki Huhtamo (born 1958) is a media archaeologist, exhibition curator, and professor at the University of California, Los Angeles in the Departments of Design Media Arts and Film, Television, and Digital Media. Research Huhtamo was born in He ...
) and ''What is Media Archaeology?'' With Joasia Krysa he edited a volume on the Finnish media art figure
Erkki Kurenniemi Erkki Juhani Kurenniemi (10 July 1941, Hämeenlinna, Finland – 1 May 2017,Elektronisen m ...
in 2015. With
Garnet Hertz Garnet Hertz (born 1973) is a Canadian artist, designer and academic. Hertz is Canada Research Chair in Design and Media Art and is known for his electronic artworks and for his research in the areas of ''critical making'' and DIY culture. Work ...
, Parikka co-authored a paper entitled "Zombie Media: Circuit Bending Media Archaeology into an Art Method," which was nominated for the 2011 Transmediale Vilem Flusser media theory award. Parikka leads th
Operational Images and Visual Culture
research project (2019-2023) at the Academy of Performing Arts, Prague as well as the Design and Aesthetics for Environmental Data project (2022-2024) at Aarhus University.


Research activity

Dr. Parikka's research activities include
continental philosophy Continental philosophy is a term used to describe some philosophers and philosophical traditions that do not fall under the umbrella of analytic philosophy. However, there is no academic consensus on the definition of continental philosophy. Pri ...
,
media theory Media studies is a discipline and field of study that deals with the content, history, and effects of various media; in particular, the mass media. Media Studies may draw on traditions from both the social sciences and the humanities, but mostly ...
, the politics and history of
new media New media describes communication technologies that enable or enhance interaction between users as well as interaction between users and content. In the middle of the 1990s, the phrase "new media" became widely used as part of a sales pitch for ...
, media
archaeology Archaeology or archeology is the scientific study of human activity through the recovery and analysis of material culture. The archaeological record consists of artifacts, architecture, biofacts or ecofacts, sites, and cultural landscap ...
, new materialist cultural analysis and various other topics relating to anomalies,
media Media may refer to: Communication * Media (communication), tools used to deliver information or data ** Advertising media, various media, content, buying and placement for advertising ** Broadcast media, communications delivered over mass el ...
and the body.


Areas of expertise

*
Cultural theory Cultural studies is an interdisciplinary field that examines the political dynamics of contemporary culture (including popular culture) and its historical foundations. Cultural studies researchers generally investigate how cultural practices r ...
*
Cyborg A cyborg ()—a portmanteau of ''cybernetic'' and ''organism''—is a being with both organic and biomechatronic body parts. The term was coined in 1960 by Manfred Clynes and Nathan S. Kline.
s and other approaches to the body in
cyberculture Internet culture is a culture based on the many way people have used computer networks and their use for communication, entertainment, business, and recreation. Some features of Internet culture include online communities, gaming, and social media ...
*
Digital culture Internet culture is a culture based on the many way people have used computer networks and their use for communication, entertainment, business, and recreation. Some features of Internet culture include online communities, gaming, and social medi ...
,
new media New media describes communication technologies that enable or enhance interaction between users as well as interaction between users and content. In the middle of the 1990s, the phrase "new media" became widely used as part of a sales pitch for ...
and the
Internet The Internet (or internet) is the global system of interconnected computer networks that uses the Internet protocol suite (TCP/IP) to communicate between networks and devices. It is a '' network of networks'' that consists of private, pub ...
*
Media archaeology Media archaeology or media archeology is a field that attempts to understand new and emerging media through close examination of the past, and especially through critical scrutiny of dominant progressivist narratives of popular commercial media s ...
* Technoculture


See also

* Media archeology *
Software art Software art is a work of art where the creation of software, or concepts from software, play an important role; for example software applications which were created by artists and which were intended as artworks. As an artistic discipline software ...
* Internet art


Bibliography

* (2022) The Lab Book: Situated Practices in Media Studies (co-authored with Lori Emerson and Darren Wershler). Minneapolis: University of Minnesota Press * (2019
Remain
(co-authored with Rebecca Schneider and Ioana B. Jucan). University of Minnesota Press and Meson Press. *(2015) A Geology of Media, University of Minnesota Press: Minneapolis. * (2014) The Anthrobscene, University of Minnesota Press: Minneapolis. * (2012) What is Media Archaeology?, Polity: Cambridge. * (2010) Insect Media: An Archaeology of Animals and Technology, University of Minnesota Press: Minneapolis. Posthumanities-series. * (2007) Digital Contagions. A Media Archaeology of Computer Viruses, Peter Lang: New York. Digital Formations-series. * (2004) Koneoppi. Ihmisen, teknologian ja median kytkennät. Kulttuurituotannon ja maisemantutkimuksen laitoksen julkaisuja, University of Turku: Pori. (Machinology: The Interfaces of Humans, Technology and Media).


Edited books and special issues

* (2021) Photography Off the Scale (with Tomáš Dvořák). Edinburgh: Edinburgh University Press. *(2020) Archaeologies of Fashion Film (with Caroline Evans). A special issue of Journal of Visual Culture, December 2020. *(2016) Mediated Geologies. A Special section of Cultural Politics journal (Duke University Press). *(2016) Across and Beyond: Postdigital Practices, Concepts, and Institutions. (With Ryan Bishop, Kristoffer Gansing, and Elvia Wilk). Berlin: Sternberg. *(2015) Writing and Unwriting (Media) Art History: Erkki Kurenniemi in 2048 (with Joasia Krysa). Cambridge, MA: The MIT Press *(2013) Cultural Techniques-special in Theory, Culture & Society ( with Ilinca Iurascu and Geoffrey Winthrop-Young.) Theory, Culture & Society 30.6. * (2011) Medianatures: The Materiality of Information Technology and Electronic Waste. Open Humanities Press
Living Books About Life
-series. . * (2011) Media Archaeology. Approaches, Applications, Implications. With Erkki Huhtamo. Berkeley, CA: University of California Press. * (2011) Unnatural Ecologies. Media ecology-special issue fo
Fibreculture
17, co-edited with Michael Goddard. * (2009) The Spam Book: On Viruses, Porn, and Other Anomalies from the Dark Side of Digital Culture. With Tony D Sampson. Cresskill: Hampton Press. * (2008) In Medias Res. Hakuja mediafilosofiaan. (With Olli-Jukka Jokisaari & Pasi Väliaho). Eetos-julkaisusarja, Turku. n Medias Res: On Continental Media Philosophy.* (2003) Aivot ja elokuva-erikoisnumero Lähikuva 2/2003 (With Pasi Väliaho). rain and Cinema-special issue.* (2003) Kohtaamisia ajassa - kulttuurihistoria ja tulkinnan teoria. (With Sakari Ollitervo and Timo Väntsi). Turun yliopisto, k & h-kustannus, Kulttuurihistoria-Cultural History 3. ncounters in Time: Cultural History and Theory of Interpretation.* (2003) Mediataide-erikoisnumero Widerscreen 3/2003. (With Katve-Kaisa Kontturi). edia art-special issue.


Articles

* (2020) “Ground Truth to Fake Geographies: Machine Vision and Learning in Visual Practices” (With Abelardo Gil-Fournier)
''AI & Society'' November 2020
*(2020) "A Recursive Web of Models: Studio Tomas Sáraceno's Working Objects as Environmental Humanities
Configurations 28:3, 309-332
*(2020) “Folds of Fashion: ''Unravelled'' and the Planetary Surface” in ''Apparition: The (Im)materiality of the Modern Surface”'', edited by Yeseung Lee. London: Bloomsbury, 19-35. *(2019) “The Lab is the Place is the Space” in ''Emerging Affinities. Possible Futures of Performative Arts'', eds. Mateusz Borowski, Mateusz Chaberski and Malgorzata Sugiera. Transcript Verlag. *(2019) “Inventing Pasts and Futures. Speculative Design and Media Archaeology” in New Media Archaeologies, edited by Ben Roberts and Mark Goodall. Amsterdam: Amsterdam University Press, 205-232. *(2018) “Handmade Films and Artist-run Labs: The Chemical Sites of Film’s Counterculture.” (With Rossella Catanese
''NECSUS – The European Journal of Media Studies'', Autumn 2019
*(2018) “Middle-East and Other Futurisms: Imaginary Temporalities in Contemporary Art and Visual Culture.” ''Culture, Theory and Critique'' vol. 59: 1, 40-58. *(2017) “The Underpinning Time: From Digital Memory to Network Microtemporality” in ''Digital Memory Studies. Media Pasts in Transition'', ed. Andrew Hoskins. New York and London: Routledge,156-172 *(2017) "The Sensed Smog: Smart Ubiquitous Cities and the Sensorial Body”
Fibreculture journal issue 29
*(2016
“Planetary Goodbyes: Post-History and Future Memories of an Ecological Past”
in ''Memory in Motion. Archives, Technology and the Social'', Edited by Ina Blom, Trond Lundemo, and Eivind Rossaak. Amsterdam: Amsterdam University Press, 2016, 129-152. *(2016) “Deep Times of Planetary Trouble” ''Cultural Politics'' Vol 12 (3), November 2016,. 279-292. *(2016) “The Signal Haunted Cold War: The Persistence of the SIGINT Ontology” in ''Cold War Legacies: Systems, Theory, Aesthetics'', eds. John Beck and Ryan Bishop. Edinburgh: University of Edinburgh Press, 167-187. *(2016) “So-Called Nature: Friedrich Kittler and Ecological Media Materialism” in ''Sustainable Media'', eds. Nicole Starosielski and Janet Walker. New York: Routledge, 196-211. *(2015) “Postscript: Of Disappearances and the Ontology of Media Studies” in ''Media After Kittler'', eds. Eleni Ikoniadou and Scott Wilson, London: Rowman & Littlefield International. *(2015) “Earth Forces: Contemporary Media Land Arts and New Materialist Aesthetics
Cultural Studies Review
vol. 21 (2). *(2015) "Mutating Media Ecologies
continent. Volume 4, Issue 2, 24–32.
* (2015) "Media Archaeology Out Of Nature. A Conversation with Paul Feigelfeld
E-Flux, 62
* (2014) “Cultural Techniques of Cognitive Capitalism: Metaprogramming and the Labor of Code.” Cultural Studies Review 20 (1), March 2014, 29-51. * (2014) “McLuhan at Taksim Square”. 50th Anniversary Special Issue of Marshall McLuhan’s Understanding the Media. Journal of Visual Culture, April 2013, 13 (1), 91-93. * (2013) “Critically Engineered Wireless Politics”
Culture Machine
* (2012) “New Materialism as Media Theory: Medianatures and Dirty Matter” Communication and Critical/Cultural Studies Volume 9, Issue 1, Feb 10, 2012, 95-100. * (2011) “Operative Media Archaeology: Wolfgang Ernst’s Materialist Media Diagrammatics.” Theory, Culture & Society 28(5), 52-74. * (2011) “Mapping Noise: Techniques and Tactics of Irregularities, Interception, and Disturbance,” in Media Archaeology, eds. Erkki Huhtamo & Jussi Parikka. Berkeley, CA: University of California Press. * (2011) “Towards and Archaeology of Media Archaeology,” (with Erkki Huhtamo) in Media Archaeology, eds. Huhtamo and Parikka. Berkeley, CA: University of California Press. * (2011) "Media Ecologies and Imaginary Media: Transversal Expansions, Contractions and Foldings" Fibreculture 17. * (2010) "Sublimated Attractions - The Introduction of Early Computers in Finland in the late 1950s as an Audiovisual Experience". With Jaakko Suominen. Media History 16:3, August 2010 * (2010) "Archaeologies of Media Art - Jussi Parikka in conversation with
Garnet Hertz Garnet Hertz (born 1973) is a Canadian artist, designer and academic. Hertz is Canada Research Chair in Design and Media Art and is known for his electronic artworks and for his research in the areas of ''critical making'' and DIY culture. Work ...

Ctheory-journal 4/1/2010.
* (2010) "Ethologies of Software Art: What Can a Digital Body of Code Do?" In: Deleuze and Contemporary Art, edited by Simon O'Sullivan and Stephen Zepke. Edinburgh: Edinburgh University Press * (2010) "Archaeology of Imaginary Media: Insects and Affects." In: Verbindungen/Jonctions 10, Brussels. * (2009) "Archives of Software: Computer Viruses and the Aesthesis of Media Accidents." In: The Spam Book: On Viruses, Porn, and Other Anomalies from the Dark Side of Digital Culture. Eds. Jussi Parikka & Tony D Sampson. Cresskill: Hampton Press * (2009) "On Anomalous Objects of Network Culture. An Introduction." With Tony D Sampson. In: The Spam Book: On Viruses, Porn, and Other Anomalies from the Dark Side of Digital Culture. Eds. Parikka & Sampson. Cresskill: Hampton Press * (2008) "Insect Technics." In: (Un)Likely Alliance - Thinking the Environment(s) with Deleuze/Guattari, edited by Bernd Herzogenrath. Newcastle: Cambridge Scholars Publishing, 339-362. * (2008) "Politics of Swarms: Translations Between Entomology and Biopolitics." Parallax vol. 14, issue 3. * (2008) "Copy." In: Software Studies. A Lexicon. Edited by Matthew Fuller. Cambridge, MA: The MIT Press. * (2007) "Contagion and Repetition - On the Viral Logic of Contemporary Culture." Ephemera - Theory & Politics in Organization vol.7, no.2, (May 2007). * (2007) "Fictitious Viruses - Computer Virus in the Science-Fiction Literature of the 1970s." In: SciFi in the Minds Eye: Reading Science Through Science Fiction. Edited by Margret Grebowicz. Open Court Publishing. * (2007) "Insects, Sex and Biodigitality in
Lynn Hershman Leeson Lynn Hershman Leeson (née Lynn Lester Hershman; born 1941) is a multimedia American artist and filmmaker. Her work combines art with social commentary, particularly on the relationship between people and technology. Leeson is a pioneer in new med ...
's Teknolust." Postmodern Culture volume 17, 2/2007. * (2007) "Control and Accident: Images of Thought in the Age of Cybernetics." NMEDIAC - The Journal of New Media and Culture vol. 4 no. 1. * (2006) "Victorian Snakes? Towards A Cultural History of Mobile Games and the Experience of Movement." Game Studies 1/2006. (With Jaakko Suominen.) * (2006) "Kohti materiaalisen ja uuden kulttuurianalyysia, eli representaation hyödystä ja haitasta elämälle." (With Milla Tiainen). Kulttuurintutkimus 2/2006, 3-20. * (2005) "The Universal Viral Machine - Bits, Parasites and the Media Ecology of Network Culture." CTheory - An International Journal of Theory, Technology and Culture, 15.12.2005. Translation in Portuguese ("A Máquina Viral Universal", Fileguest 2006 conference catalogue, Rio de Janeiro). The English version also republished in the Spanish Aminima-magazine. * (2005) "Digital Monsters, Binary Aliens - Computer Viruses, Capitalism and the Flow of Information." Fibreculture, issue 4. A new version republished in 2010 by Thirdsound Press. * (2005) "Viral Noise and the (Dis)Order of the Digital Culture". M/C Journal of Media / Culture. Vol. 7, issue 6 (Jan. 2005).


References


External links


Official site and blog of Dr. Jussi Parikka
{{DEFAULTSORT:Parikka, Jussi Living people Cultural historians 21st-century Finnish philosophers Finnish art historians Postmodern theory Mass media theorists Postmodernists 1976 births Finnish expatriates in England