Jotto
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{{Short description, Logic-oriented word game Jotto (or Giotto) is a
logic Logic is the study of correct reasoning. It includes both formal and informal logic. Formal logic is the science of deductively valid inferences or of logical truths. It is a formal science investigating how conclusions follow from prem ...
-oriented
word game Word games (also called word game puzzles or word search games) are spoken, board, or video games often designed to test ability with language or to explore its properties. Word games are generally used as a source of entertainment, but can ...
played with two players, a writing implement, and a piece of paper with the alphabet on it. Each player writes a secret word and attempts to guess the other player's word.


Gameplay

Each player picks a secret word of five letters and writes it down privately. Words must appear in a dictionary; generally no
proper nouns A proper noun is a noun that identifies a single entity and is used to refer to that entity (''Africa'', ''Jupiter'', ''Sarah'', ''Microsoft)'' as distinguished from a common noun, which is a noun that refers to a class of entities (''continent, ...
are allowed. The object of the game is to correctly guess the other player's word first. Players take turns: on a player's turn, they guess some five-letter word, and the other player announces how many letters in that guess match a unique letter in their secret word. For example, if the secret word is OTHER and the guess is PEACH, the E and H in PEACH match an E and an H in OTHER, so the announced result is "2". (Letters don't need to occur in the same position.) On the next turn, players reverse roles. Players keep track on paper of each guess and result, crossing out letters of the alphabet that (by deduction) cannot appear in the opponent's secret word. Eventually, one player has enough information to win by making a correct guess.


History

Jotto was invented in 1955 by Morton M. Rosenfeld and marketed by his New York-based Jotto Corp. In the 1970s, copyright passed to the
Selchow and Righter Selchow and Righter was a 19th- and 20th-century game manufacturer best known for the games '' Parcheesi'' and '' Scrabble''. It was based in Bay Shore, New York. It dates back to 1867 when it was founded as E. G. Selchow & Co. In 1880, to refl ...
Company. It is now made by Endless Games.


Variations

* The most common variation uses words of four letters instead of five. * Players should agree before playing if secret words can contain duplicate letters. * Six-Letter (sometimes called 'Word Master Mind', though its logical content places it well beyond Master Mind and Jotto). Known to have been played with pencil and paper in UK
computer A computer is a machine that can be programmed to carry out sequences of arithmetic or logical operations ( computation) automatically. Modern digital electronic computers can perform generic sets of operations known as programs. These prog ...
departments at least as far back as 1970. Each player picks a secret word of 6 letters, and they take turns guessing the other's word. Secret words (sometimes called 'targets') and guesses, must all be real words verifiable in a nominated dictionary. When you guess a word, you find out the number of letters which are perfect matches only. So if you guess PEACHY and the secret word was OTHERS, you get a reply of 0 (because the E and H are in the wrong positions). Even more so than Jotto, this game stretches one's skills in combinatorial logic as well as one's command of the
dictionary A dictionary is a listing of lexemes from the lexicon of one or more specific languages, often arranged alphabetically (or by radical and stroke for ideographic languages), which may include information on definitions, usage, etymologie ...
. The name of the same computer game is Sixicon by Island Software, 1979. * Five-Letter, like Jotto, requires players to take turns guessing at an opponent's five-letter word. Like Six-Letter, responses only indicate the number of perfect matches. If you guess PEACH and the secret word is PHIAL, the response would be 1 – the P is an exact match, but the A and the H are not. A strong strategy for Five-Letter involves attacking the middle three positions (2, 3, and 4) with vowels. * The television game show ''
Lingo Lingo, a contraction of language, often refers to jargon, but in a less formal or technical sense. Lingo may also refer to: Technology * Lingo (programming language), one of several unrelated programming languages * Lingo (VoIP Service operator ...
'' consists largely of contestants playing a variant of Jotto. In ''Lingo'', the player is told which matching letters are in the correct position, and which are in incorrect positions. Instead of being selected by the contestants, the words are chosen by the show and contestants are given a limited number of guesses. * Kane Jotto is a form of multi-player Jotto. Each player has a secret word, like the original game. Each round, a player guesses a word and each player goes around stating the number of letters his or her secret word has in common with the guess. The winner correctly guesses the secret words of all other players. * Three-letter Jotto is played without using pencil and paper. In order that the game not be overly difficult, as it must be done entirely in the head, only perfect matches return a count.


See also

*''
Lingo Lingo, a contraction of language, often refers to jargon, but in a less formal or technical sense. Lingo may also refer to: Technology * Lingo (programming language), one of several unrelated programming languages * Lingo (VoIP Service operator ...
'' - a similar TV show *'' Wordle'' – a similar 2021 web game * Bulls and Cows – a similar game with numbers * Mastermind – a similar game with colored pegs


External links


Jotto
— Detailed rules, strategies
Working version of Jotto
— Uses 5 letters with duplicates not allowed Word games Selchow and Righter games Endless Games games Paper-and-pencil games