Irrational Games
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Irrational Games (known as 2K Boston between 2007 and 2009) was an American
video game developer A video game developer is a broad term for a software developer specializing in video game development – the process and related disciplines of creating video games. A game developer can range from one person who undertakes all tasks to a large ...
founded in 1997 by three former employees of
Looking Glass Studios Looking Glass Studios, Inc. (formerly Blue Sky Productions and LookingGlass Technologies, Inc.) was an American video game developer based in Cambridge, Massachusetts. The company was founded by Paul Neurath with Ned Lerner as Blue Sky Produc ...
: Ken Levine, Jonathan Chey, and Robert Fermier.
Take-Two Interactive Take-Two Interactive Software, Inc. is an American video game holding company based in New York City and founded by Ryan Brant in September 1993. The company owns two major publishing labels, Rockstar Games and 2K, which operate internal ...
acquired the studio in 2006. The studio was known for its games ''
System Shock 2 ''System Shock 2'' is a 1999 action role-playing survival horror video game designed by Ken Levine and co-developed by Irrational Games and Looking Glass Studios. Originally intended to be a standalone title, its story was changed during produc ...
'', '' Freedom Force'', '' SWAT 4'', and most notably, two of the games in the ''
BioShock ''BioShock'' is a 2007 first-person shooter, first-person shooter game developed by 2K Boston (later Irrational Games) and 2K Australia, and published by 2K Games. The first game in the BioShock (series), ''BioShock'' series, it was released f ...
'' series. In 2014, following the release of ''
BioShock Infinite ''BioShock Infinite'' is a first-person shooter video game developed by Irrational Games and published by 2K Games. The third installment in the BioShock (series), ''BioShock'' series, ''Infinite'' was released worldwide for the Microsoft Window ...
'', Levine opted to significantly restructure the studio from around 90 to 15 employees and focus more on narrative games. In February 2017, the studio announced that it had been rebranded as Ghost Story Games and considered a fresh start from the original Irrational name, though still operating at the same business subsidiary under Take-Two.


History

* 1997 – Irrational Games studio formed by former
Looking Glass Studios Looking Glass Studios, Inc. (formerly Blue Sky Productions and LookingGlass Technologies, Inc.) was an American video game developer based in Cambridge, Massachusetts. The company was founded by Paul Neurath with Ned Lerner as Blue Sky Produc ...
employees Ken Levine, Jonathan Chey, and Robert Fermier. * 1999 – ''
System Shock 2 ''System Shock 2'' is a 1999 action role-playing survival horror video game designed by Ken Levine and co-developed by Irrational Games and Looking Glass Studios. Originally intended to be a standalone title, its story was changed during produc ...
'', co-developed with Looking Glass Studios, released to critical acclaim. * 2000 – "
Irrational Games Australia 2K Australia Pty Ltd (formerly Irrational Games Australia Pty. Ltd.) was an Australian video game developer based in Canberra. The company was founded as Irrational Games Australia, a subsidiary of Irrational Games, in April 2000. Irrational ...
" studio is opened in Canberra, with Jonathan Chey taking the helm. ''Deep Cover'' is cancelled. * 2002 – Legal issues with publisher
Crave Entertainment Crave Entertainment was an American video game publisher founded in 1997 by Nima Taghavi. Its headquarters was in Newport Beach, California. It was acquired by Handleman Company in 2005 in a deal valued up to $95,000,000 but was then sold to Fil ...
result in the development of '' The Lost'' being halted. * 2004 – Irrational designers Ed Orman and Dean Tate awarded "Best Design" in the Australian Game Developer Awards, as well as the studio receiving "Best Game of 2004" and "Best PC Game" for the game
Tribes Vengeance ''Tribes: Vengeance'' is a science fiction first-person shooter video game developed by Irrational Games and released by Vivendi Universal Games in October 2004. It was built on an enhanced version of the Unreal Engine 2/2.5, which Irrational G ...
. * 2005 – Irrational's Boston studio moves to larger office space in
Quincy, Massachusetts Quincy ( ) is a coastal U.S. city in Norfolk County, Massachusetts, United States. It is the largest city in the county and a part of Metropolitan Boston as one of Boston's immediate southern suburbs. Its population in 2020 was 101,636, making ...
. The studio retains the "Irrational Games Boston" title. * 2006 – Irrational is acquired by
Take-Two Interactive Take-Two Interactive Software, Inc. is an American video game holding company based in New York City and founded by Ryan Brant in September 1993. The company owns two major publishing labels, Rockstar Games and 2K, which operate internal ...
, under the 2K publishing arm. * 2007 – Irrational Games is renamed to
2K Boston K, or k, is the eleventh letter in the Latin alphabet, used in the modern English alphabet, the alphabets of other western European languages and others worldwide. Its name in English is ''kay'' (pronounced ), plural ''kays''. The letter K ...
and
2K Australia 2K Australia Pty Ltd (formerly Irrational Games Australia Pty. Ltd.) was an Australian video game developer based in Canberra. The company was founded as Irrational Games Australia, a subsidiary of Irrational Games, in April 2000. Irrational G ...
on August 10. ''
BioShock ''BioShock'' is a 2007 first-person shooter, first-person shooter game developed by 2K Boston (later Irrational Games) and 2K Australia, and published by 2K Games. The first game in the BioShock (series), ''BioShock'' series, it was released f ...
'' released August 21 to wide critical acclaim and strong sales. * 2010 – 2K Boston announces its return to its original name, "Irrational Games" on January 8. * 2013 - Irrational Games releases ''
BioShock Infinite ''BioShock Infinite'' is a first-person shooter video game developed by Irrational Games and published by 2K Games. The third installment in the BioShock (series), ''BioShock'' series, ''Infinite'' was released worldwide for the Microsoft Window ...
'' on 26 March to critical acclaim, selling 11 million copies as of May 2015. Shortly after ''BioShock'' was released, rumors arose that many of the staff who had worked on the game were leaving 2K Boston/Australia. In 2007, five members of the 2K Boston team moved to a new 2K studio in
Novato, California Novato (Spanish for "Novatus") is a city in Marin County, California, in the North Bay region of the Bay Area. At the 2020 census, Novato had a population of 53,225. History What is now Novato was originally the site of several Coast Miwok ...
. Soon after, 2K announced the formation of
2K Marin K, or k, is the eleventh letter in the Latin alphabet, used in the modern English alphabet, the alphabets of other western European languages and others worldwide. Its name in English is ''kay'' (pronounced ), plural ''kays''. The letter K ...
in Novato. In late July 2010, several media outlets reported that a recently created
website A website (also written as a web site) is a collection of web pages and related content that is identified by a common domain name and published on at least one web server. Examples of notable websites are Google, Facebook, Amazon, and W ...
, whatisicarus.com, was a promotion relating to Irrational Games' unannounced project. The following week, information about the game was again teased, with the trailer confirmed for release on August 12, 2010. This was eventually revealed to be ''
BioShock Infinite ''BioShock Infinite'' is a first-person shooter video game developed by Irrational Games and published by 2K Games. The third installment in the BioShock (series), ''BioShock'' series, ''Infinite'' was released worldwide for the Microsoft Window ...
''. Before Irrational started development on ''BioShock Infinite'', the studio did preliminary work for the ''XCOM'' project that later became '' The Bureau: XCOM Declassified''.


Restructuring and rebranding

Development on ''BioShock Infinite'', what would be Irrational's last game, started in 2008, about half a year after completion of the original ''BioShock''. Following the game's public announcement in 2010, the company was pressured by 2K Games and the gaming consumers to make sure the title lived up to the expectations that the promotional material had set for it. Irrational hired more staff and allocated work to additional studios to help with the game, but this only served to complicate matters; from post-mortem interviews with Irrational staff, Levine was continually changing some of the core story beats for the game, which would dramatically change game assets that had already developed. Levine also admitted to difficulties in managing the larger staff. Conflicts over development leadership led to the departure of some high-level individuals in 2012. To bring the game back onto schedule for release, 2K hired industry professionals to assist Levine in managing the large team and focusing the game's content including eliminating planned multiplayer modes. ''BioShock Infinite'' was released by March 2013. On February 18, 2014, Levine announced that the vast majority of the Irrational Games studio staff would be laid off, with all but fifteen members of the staff losing their positions. Levine said that he wanted to start "a smaller, more entrepreneurial endeavor at Take-Two," speaking to how much stress completing a large game like ''BioShock: Infinite'' had caused him. Levine said, "I need to refocus my energy on a smaller team with a flatter structure and a more direct relationship with gamers. In many ways, it will be a return to how we started: a small team making games for the core gaming audience." Levine had considered starting a new development studio for this, knowing that building the ideas would take several years before any game product would be made. Still, Take-Two offered to let him keep the division within Take-Two, with Levine saying that they told him, "there was no better place to pursue this new chapter than within their walls." The studio helped to find positions for the displaced employees, and 2K hosted a career day for the remaining 75 employees to help seek employment at 57 other studios. Levine and the 15 remaining members of the team began the process of creating new, smaller games focusing on a replayable narrative for the core gamers. It was said that Levine's studio would continue to keep the Irrational name, although Take-Two later stated that it was not true. From 2014 to 2015, Irrational Games continued to post several openings for jobs at the studio. In January 2015, Levine and the remaining staff are currently developing their first game, which will be a "first-person sci-fi" game. On February 22, 2017, the studio announced it had rebranded itself as Ghost Story Games, founded by 12 of the former Irrational members with Levine continuing as president and creative director. The studio's focus is "to create immersive, story-driven games for people who love games that ask something of them"; the name was chosen as
ghost stories A ghost story is any piece of fiction, or drama, that includes a ghost, or simply takes as a premise the possibility of ghosts or characters' belief in them."Ghost Stories" in Margaret Drabble (ed.), ''Oxford Companion to English Literature''. ...
"are immersive, exciting, and steeped in community," similar to the studio's design philosophies. As of this point, the studio had about 25 employees.


Games developed


As Irrational Games


As 2K Boston


Cancelled video games

* ''Deep Cover'' * ''Division 9'' * ''Monster Island'' * '' The Lost'' * ''Freedom Force 3'' * Untitled ''
BioShock ''BioShock'' is a 2007 first-person shooter, first-person shooter game developed by 2K Boston (later Irrational Games) and 2K Australia, and published by 2K Games. The first game in the BioShock (series), ''BioShock'' series, it was released f ...
'' game for
PlayStation Vita The PlayStation Vita (PS Vita, or Vita) is a handheld video game console developed and marketed by Sony Interactive Entertainment. It was first released in Japan on December 17, 2011, and in North America, Europe, and other international terri ...


References


External links

* {{Authority control 1997 establishments in Massachusetts 2017 disestablishments in Massachusetts 2K (company) BioShock (series) Companies based in Norfolk County, Massachusetts Defunct companies based in Massachusetts Defunct video game companies of the United States Take-Two Interactive divisions and subsidiaries Video game companies disestablished in 2017 Video game companies established in 1997 Video game development companies Westwood, Massachusetts