International Center for the History of Electronic Games
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The International Center for the History of Electronic Games (ICHEG) collects, studies, and interprets video games, other electronic games, and related materials and the ways in which electronic games are changing how people play, learn, and connect with each other, including across boundaries of culture and geography. Located at
The Strong The Strong is an interactive, collections-based educational institution in Rochester, New York, United States, devoted to the study and exploration of play. It carries out this mission through six programmatic arms called "Play Partners": * Na ...
in
Rochester Rochester may refer to: Places Australia * Rochester, Victoria Canada * Rochester, Alberta United Kingdom *Rochester, Kent ** City of Rochester-upon-Medway (1982–1998), district council area ** History of Rochester, Kent ** HM Prison ...
,
New York New York most commonly refers to: * New York City, the most populous city in the United States, located in the state of New York * New York (state), a state in the northeastern United States New York may also refer to: Film and television * '' ...
, United States, it houses one of the world's largest, most comprehensive collections of electronic game platforms, games, and related materials, with more than 37,000 items.


History

Originally created as a national center, the International Center for the History of Electronic Games changed its name in March 2010 to more accurately reflect the global impact of electronic games on society and culture. In December 2013 the ICHEG received a donation of several SSI video games, for instance Computer Bismarck, notable for including the
source code In computing, source code, or simply code, is any collection of code, with or without comments, written using a human-readable programming language, usually as plain text. The source code of a program is specially designed to facilitate the ...
for preservation. In 2014 a collection of
Brøderbund Broderbund Software, Inc. (stylized as Brøderbund) was an American maker of video games, educational software, and productivity tools. Broderbund is best known for the 8-bit video game hits ''Choplifter'', ''Lode Runner'', ''Karateka'', and '' ...
games and a 'virtually complete' Atari arcade machine source code and assets collection was added. The International Center for the History of Electronic Games will oversee the opening of the
World Video Game Hall of Fame The World Video Game Hall of Fame is an international hall of fame that opened on June 4, 2015. It is located in The National Museum of Play's ''eGameRevolution'' exhibit; the hall's administration is overseen by The Strong and the Internatio ...
on June 4, 2015.


Collections

ICHEG defines electronic games broadly to include
video games Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This feedbac ...
,
computer games A personal computer game, also known as a PC game or computer game, is a type of video game played on a personal computer (PC) rather than a video game console or arcade machine. Its defining characteristics include: more diverse and user-dete ...
,
console games A console game is a type of video game consisting of images and often sounds generated by a video game console, which are displayed on a television or similar audio-video system, and that can be manipulated by a player. This manipulation usually ...
,
arcade games An arcade game or coin-op game is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are presented as primarily games of skill and include arcad ...
, handheld games, and
toys A toy or plaything is an object that is used primarily to provide entertainment. Simple examples include toy blocks, board games, and dolls. Toys are often designed for use by children, although many are designed specifically for adults and pe ...
that combine digital and traditional play. At more than 25,000 items and growing, the ICHEG collection is the largest and most comprehensive public collection of electronic games and game-related historical materials in the United States and one of the largest in the world. It is the only one anywhere that is linked directly with collections of more than 100,000 board and role-playing games, toys, and other artifacts of play that have inspired and informed the creation and development of electronic games. ICHEG is additionally supported by a research library of more than 130,000 volumes, including vintage comics and children’s books and the largest collection of toy catalogs in the United States. The collections include: Games • Game platforms • Packaging and advertising • Publications • Electronic-game-inspired consumer products • Personal and business papers of key figures in the electronic-game industry • Literary and popular inspirations of electronic-game imagery and content • Electronic-game antecedents • Associated artifacts and documents that represent or illustrate the impact of electronic games and people’s lives The ICHEG takes a five-pronged approach to video game
preservation Preservation may refer to: Heritage and conservation * Preservation (library and archival science), activities aimed at prolonging the life of a record while making as few changes as possible * ''Preservation'' (magazine), published by the Nat ...
: Original Software and Hardware, Marketing Materials and Publications, Production Records, Play Capture, and finally the
Source code In computing, source code, or simply code, is any collection of code, with or without comments, written using a human-readable programming language, usually as plain text. The source code of a program is specially designed to facilitate the ...
.


Interpretive activities

ICHEG develops exhibits and undertakes other activities to interpret the historical and cultural significance of electronic games to ensure that present and future generations can explore that history, understand how it began and evolved, and appreciate the impact that electronic games have on society. In fall 2010, ICHEG helped open ''eGameRevolution'' at
The Strong The Strong is an interactive, collections-based educational institution in Rochester, New York, United States, devoted to the study and exploration of play. It carries out this mission through six programmatic arms called "Play Partners": * Na ...
. This exhibit allows guests to play their way through the history of video games.


Access to collections

All the collections are accessible to researchers on site and thousands of artifacts may be viewed online. Many items are on view in The Strong's National Museum of Play displays and exhibits, where several are available for guests to play. Through grants from the
Institute of Museum and Library Services The Institute of Museum and Library Services (IMLS) is an independent agency of the United States federal government established in 1996. It is the main source of federal support for libraries and museums within the United States, having the ...
, ICHEG is in the process of making all of its collections catalog available online. Many artifacts are already available to view.


CHEGheads Blog

In a weekly
blog A blog (a Clipping (morphology), truncation of "weblog") is a discussion or informational website published on the World Wide Web consisting of discrete, often informal diary-style text entries (posts). Posts are typically displayed in Reverse ...
, the CHEGheads—three experts from the International Center for the History of Electronic Games and their special guests—spotlight key and unusual artifacts from the ICHEG collections.


Publications

The International Center for the History of Electronic Games supports the publication of articles and book reviews about electronic games in the ''American Journal of Play'', an interdisciplinary scholarly quarterly of
The Strong The Strong is an interactive, collections-based educational institution in Rochester, New York, United States, devoted to the study and exploration of play. It carries out this mission through six programmatic arms called "Play Partners": * Na ...
.


Staff

Director: Jon-Paul C. Dyson, Ph.D.
Digital Games Curator: Andrew Borman
Electronic Games Curator: Lindsey Kurano


References


External links

* http://www.thestrong.org * http://www.museumofplay.org * http://www.icheg.org * http://www.americanjournalofplay.org {{DEFAULTSORT:International Center For The History Of Electronic Games Electronic games Museums in Rochester, New York Toy museums in the United States Computer museums in the United States Video game museums