Inside (video game)
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''Inside'' is a
puzzle-platform game A platform game (often simplified as platformer and sometimes called a jump 'n' run game) is a sub-genre of action video games in which the core objective is to move the player character between points in an environment. Platform games are charac ...
developed and published by
Playdead Playdead ApS is a Danish independent video game developer based in Copenhagen. Game designers Arnt Jensen and Dino Patti created the company in 2006 to develop ''Limbo'', which was released in 2010 to critical acclaim. After a year of Xbox 360 ...
in 2016 for PlayStation 4,
Xbox One The Xbox One is a home video game console developed by Microsoft. Announced in May 2013, it is the successor to Xbox 360 and the third base console in the Xbox series of video game consoles. It was first released in North America, parts of ...
and Microsoft Windows. The game was released for
iOS iOS (formerly iPhone OS) is a mobile operating system created and developed by Apple Inc. exclusively for its hardware. It is the operating system that powers many of the company's mobile devices, including the iPhone; the term also include ...
in December 2017 and Nintendo Switch in June 2018. A
macOS macOS (; previously OS X and originally Mac OS X) is a Unix operating system developed and marketed by Apple Inc. since 2001. It is the primary operating system for Apple's Mac computers. Within the market of desktop and lapt ...
version was released in June 2020. The player controls a boy in a
dystopic A dystopia (from Ancient Greek δυσ- "bad, hard" and τόπος "place"; alternatively cacotopiaCacotopia (from κακός ''kakos'' "bad") was the term used by Jeremy Bentham in his 1818 Plan of Parliamentary Reform (Works, vol. 3, p. 493). ...
world, solving environmental puzzles and avoiding death. It is the successor to Playdead's 2010 ''
Limbo In Catholic theology, Limbo (Latin '' limbus'', edge or boundary, referring to the edge of Hell) is the afterlife condition of those who die in original sin without being assigned to the Hell of the Damned. Medieval theologians of Western Euro ...
'', with similar
2.5D 2.5D (two-and-a-half dimensional) perspective refers to gameplay or movement in a video game or virtual reality environment that is restricted to a two-dimensional (2D) plane with little to no access to a third dimension in a space that other ...
gameplay. Playdead began work on ''Inside'' shortly after the release of ''Limbo'', using ''Limbo''s custom game engine. The team switched to
Unity Unity may refer to: Buildings * Unity Building, Oregon, Illinois, US; a historic building * Unity Building (Chicago), Illinois, US; a skyscraper * Unity Buildings, Liverpool, UK; two buildings in England * Unity Chapel, Wyoming, Wisconsin, US; ...
to simplify development, adding their own rendering routines, later released as open source, to create a signature look. The game was partially funded by a grant from the
Danish Film Institute The Danish Film Institute ( da, Det Danske Filminstitut) is the national Danish agency responsible for supporting and encouraging film and cinema culture, and for conserving these in the national interest. Also known as ''Filmhuset'' ("the film ...
. ''Inside'' premiered at
Microsoft Microsoft Corporation is an American multinational technology corporation producing computer software, consumer electronics, personal computers, and related services headquartered at the Microsoft Redmond campus located in Redmond, Washin ...
's E3 2014 conference, with a planned release in 2015, but was delayed to 2016. ''Inside'' was released to critical acclaim. Critics noted it as an improvement over ''Limbo'', praising its art direction, atmosphere and gameplay. The game was nominated for numerous accolades, including game of the year, and won several independent and technical achievements. As with ''Limbo'', ''Inside'' is included on multiple lists of the greatest video games of all time as compiled by game journalists.


Gameplay

''Inside'' is a puzzle platformer. The player character is an unnamed boy who explores a surreal and mostly monochromatic environment presented as a 2.5D platform game. The game is dark, with color used sparingly to highlight both the player and certain parts of the environment. The game is mostly silent, with the exception of occasional musical cues, the boy's vocals, dogs barking, equipment and sound effects. The player controls the boy who walks, runs, swims, climbs, and uses objects to overcome obstacles and progress in the game. The boy gains the ability to control bodies to complete certain puzzles, a mechanic that ''
IGN ''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa distri ...
'' Marty Sliva compared to a similar mechanic in '' The Swapper''. At various points in the game, the player may discover hidden rooms containing glowing orbs. If all the orbs are deactivated during a playthrough, the player unlocks the game's alternate ending. The boy can die in various ways, such as being shot with a tranquilizer dart, mauled by dogs, ensnared by security machines, blown apart by shockwaves, or drown. As in the predecessor game ''Limbo'', these deaths are presented realistically and are often
graphic Graphics () are visual images or designs on some surface, such as a wall, canvas, screen, paper, or stone, to inform, illustrate, or entertain. In contemporary usage, it includes a pictorial representation of data, as in design and manufacture, ...
, but to a larger degree, earning the
ESRB The Entertainment Software Rating Board (ESRB) is a self-regulatory organization that assigns age and content ratings to consumer video games in the United States and Canada. The ESRB was established in 1994 by the Entertainment Software Asso ...
's Mature rating as opposed to ''Limbo'' Teen rating. If the character dies, the game continues from the most recent checkpoint.


Plot

A boy slides down a rocky incline. While running through a forest, he encounters masked guards with flashlights, as well as vehicles with mounted spotlights, and fierce guard dogs. He escapes the guards, then crosses a road where a block has been set up with more vehicles and guards, to a farm where parasitic worms cause pigs to run rampant. The boy uses the farm animals and equipment to escape to a seemingly abandoned city where lines of zombie-like people are moved through mind control. Beyond the city is a large factory of flooded rooms, a
shock wave In physics, a shock wave (also spelled shockwave), or shock, is a type of propagating disturbance that moves faster than the local speed of sound in the medium. Like an ordinary wave, a shock wave carries energy and can propagate through a me ...
atrium, and a laboratory environment where scientists perform underwater experiments on bodies. While traversing these areas, the boy uses a mind-control helmet to control some of the zombies he encounters. The boy comes across an underwater
siren Siren or sirens may refer to: Common meanings * Siren (alarm), a loud acoustic alarm used to alert people to emergencies * Siren (mythology), an enchanting but dangerous monster in Greek mythology Places * Siren (town), Wisconsin * Siren, Wisc ...
-like creature that attaches a device to him, allowing him to breathe underwater. Continuing through the office and laboratories, the boy sees scientists observing a large spherical chamber. The boy enters the chamber and discovers the Huddle, a monstrous mass of conjoined human bodies. After disconnecting the Huddle's restraints the boy is pulled into it. The Huddle escapes confinement, crashing through offices, killing some of the scientists in its path. The scientists trap the Huddle in another tank, but the Huddle escapes again and breaks through a wooden wall. It rolls down a forest hill and comes to a stop at a grassy coastline bathed in light.


Alternate ending

If the player deactivated the hidden light orbs in the various bunkers, the boy returns to one of the bunkers and gains access to a new area. He reaches an area that includes a bank of computers and one of the mind-control helmets, powered by a nearby socket. The boy pulls the plug from the socket, upon which the character takes the same stance as the zombies.


Theories

Journalists and players have offered several different theories about the game's main ending (the freeing of the Huddle) and the alternative ending. One theory speculates that the boy is controlled by the Huddle throughout most of the game, leading him to help free the Huddle from containment. As described by Jeffrey Matulef of ''
Eurogamer ''Eurogamer'' is a British video game journalism website launched in 1999 and owned by alongside formed company Gamer Network. Its editor-in-chief is Martin Robinson. Since 2008, it is known for the formerly eponymous games trade fair EG ...
'', the game impresses that the Huddle has a magnetic-like draw that leads the boy to endanger himself and unquestioningly enter the tank where the Huddle is kept so as to free it. Players speculated on the theory that taking the alternate ending is working contrary to the Huddle's goal, and the act of unplugging the computers is to release the Huddle's control on the boy. There are some who believe that in the world of ''Inside'', humanity has almost been destroyed because of some ultimate biological catastrophe and that the scientists are making experiments with the Huddle so it can control minds very far away to free itself. This has been thought because there are large quantities of buildings under water. When the Huddle escapes, there is a 3D work of paper and wood that represents the coasts at which the Huddle arrives after escaping the tank of water. A similar theory has the boy being controlled by one or more of the scientists, evidenced by how some of the scientists appear to aid the Huddle in escaping the facility. In this theory, the scientists put the boy through many dangers to gain strength and intelligence, so that these qualities can be absorbed by the Huddle when the boy frees it, improving the creature in a desirable manner for these scientists. A more
metafictional Metafiction is a form of fiction which emphasises its own narrative structure in a way that continually reminds the audience that they are reading or viewing a fictional work. Metafiction is self-conscious about language, literary form, and stor ...
interpretation of the game from its alternate ending is based on the notion of player agency. Matulef summarizes this theory as "the boy is being controlled by a renegade force represented by the player". The act of pulling the plug in the final area is similar to the concept of ''
The Matrix ''The Matrix'' is a 1999 science fiction action film written and directed by the Wachowskis. It is the first installment in ''The Matrix'' film series, starring Keanu Reeves, Laurence Fishburne, Carrie-Anne Moss, Hugo Weaving, and Joe Pantolia ...
'', as described by ''
PC Gamer ''PC Gamer'' is a magazine and website founded in the United Kingdom in 1993 devoted to PC gaming and published monthly by Future plc. The magazine has several regional editions, with the UK and US editions becoming the best selling PC games m ...
''s Tim Clark. Matulef explains that the location of the alternate ending is only known to the player with knowledge of the main ending and not to the Huddle or the scientists. With knowledge of the game's true ending, achieving the alternate ending is to reach a conclusion to the game that "ostensibly puts an end to the boy, the blob, and any inhumane experiments being conducted".


Development

Playdead Playdead ApS is a Danish independent video game developer based in Copenhagen. Game designers Arnt Jensen and Dino Patti created the company in 2006 to develop ''Limbo'', which was released in 2010 to critical acclaim. After a year of Xbox 360 ...
released the monochromatic ''
Limbo In Catholic theology, Limbo (Latin '' limbus'', edge or boundary, referring to the edge of Hell) is the afterlife condition of those who die in original sin without being assigned to the Hell of the Damned. Medieval theologians of Western Euro ...
'' in July 2010, which was critically praised and sold over one million units. Within a few months of its release, Playdead began development on their second game under the working title "Project 2". As a spiritual successor to ''Limbo'', ''Inside'' reclaimed assets from ''Limbo'' development. Playdead said that the two games were similar, though ''Inside'' is more "crazy", "weird", and 3D. The
Danish Film Institute The Danish Film Institute ( da, Det Danske Filminstitut) is the national Danish agency responsible for supporting and encouraging film and cinema culture, and for conserving these in the national interest. Also known as ''Filmhuset'' ("the film ...
provided one million dollars in funding towards the game. While Playdead had built a custom game engine for ''Limbo'', they chose
Unity Unity may refer to: Buildings * Unity Building, Oregon, Illinois, US; a historic building * Unity Building (Chicago), Illinois, US; a skyscraper * Unity Buildings, Liverpool, UK; two buildings in England * Unity Chapel, Wyoming, Wisconsin, US; ...
to reduce their workload. The developers created a
temporal anti-aliasing Temporal anti-aliasing (TAA) is a spatial anti-aliasing technique for computer-generated video that combines information from past frames and the current frame to remove jaggies in the current frame. In TAA, each pixel is sampled once per frame but ...
filter for the engine, entitled "temporal reprojection", to create a signature look for ''Inside''. In March 2016, Playdead released the
source code In computing, source code, or simply code, is any collection of code, with or without comments, written using a human-readable programming language, usually as plain text. The source code of a program is specially designed to facilitate the w ...
under an open source license. The Huddle, the amalgam of body parts that the player controls at the end of the game, had been an idea for the game since 2010, when animator Andreas Normand Grøntved had been brought aboard Playdead to do preliminary animations for it based on a drawing by artist Morten Bramsen. Bramsen's drawing of the Huddle served to guide much of the visual nature and art style for the rest of the game. To animate it, Grøntved took inspiration from the motion of Nago the demon form of the boar god from ''
Princess Mononoke is a 1997 Japanese animated epic historical fantasy film written and directed by Hayao Miyazaki and animated by Studio Ghibli for Tokuma Shoten, Nippon Television Network and Dentsu. The film stars the voices of Yōji Matsuda, Yuriko Ishida ...
'', the squishiness of the main character of the game ''
Gish ''Gish'' is the debut studio album by American alternative rock band the Smashing Pumpkins, released in May 1991 through Caroline Records. Frontman Billy Corgan has variously described ''Gish'' as a "very spiritual album" and "an album about spir ...
'', and human behavior during
crowd surfing Crowd surfing is the process in which a person is passed overhead from person to person (often during a concert), transferring the person from one part of the venue to another. The "crowd surfer" is passed above everyone's heads, with everyone's ...
. Grøntved developed initial animations using what he called the Huddle Potato that simplified the geometries to demonstrate how the being would move and interact with the environment. Whereas most of the other game animations were based on a combination of pre-set skeletal movements along with the physics engine, the Huddle had to be animated predominantly by a custom physics model developed by Thomas Krog, and implemented by Lasse Jon Fulgsang Pedersen, Søren Trautner Madsen, and Mikkel Bøgeskov Svendsen. This model uses a 26-body simulation of the core of the Huddle, driven by a network of impulses based on the direction of the player and the local environment, which allowed the Huddle to reconfigure itself as it needed in certain situations, such as fitting into tight spaces. They then added six arms and six legs with some pre-set animations that would also help to drive the impulse in the main body simulation. The skin of the huddle was a mix of art styles borrowed from the sculptures of John Isaacs, and the art of Jenny Saville and Rembrandt. The vocals and bodysounds were performed by the renowned Danish-Austrian performance group SIGNA.
Microsoft Microsoft Corporation is an American multinational technology corporation producing computer software, consumer electronics, personal computers, and related services headquartered at the Microsoft Redmond campus located in Redmond, Washin ...
announced ''Inside'' during its E3 2014 press conference. Prior to this, the game had been planned for release on non-Microsoft platforms, including the
PlayStation 3 The PlayStation 3 (PS3) is a home video game console developed by Sony Computer Entertainment. The successor to the PlayStation 2, it is part of the PlayStation brand of consoles. It was first released on November 11, 2006, in Japan, November ...
and OS X. Playdead had purposely waited four years so as to give little time between the announce event and the launch. ''
IGN ''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa distri ...
''s Ryan McCaffrey wrote that the announcement was a sign of Microsoft's commitment to indie game development and said it was his biggest surprise of the year. The developer later delayed the game from its expected early 2015 release for further refinement of the game, but provided no expected launch window. A playable
demo Demo, usually short for demonstration, may refer to: Music and film *Demo (music), a song typically recorded for reference rather than release * ''Demo'' (Behind Crimson Eyes), a 2004 recording by the band Behind Crimson Eyes * ''Demo'' (Deafhea ...
was prepared for an August 2015 Microsoft event before
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. With the delay, Playdead only planned for initial release on the
Xbox One The Xbox One is a home video game console developed by Microsoft. Announced in May 2013, it is the successor to Xbox 360 and the third base console in the Xbox series of video game consoles. It was first released in North America, parts of ...
and Microsoft Windows, but had expressed interest in other consoles in the future. Playdead announced ''Inside'' release dates during
E3 2016 The Electronic Entertainment Expo 2016 (E3 2016) was the 22nd E3, during which several hardware manufacturers and software developers and publishers from the video game industry presented new and upcoming products to the attendees, primarily re ...
, and as a limited-time promotion, let players download ''Limbo'' for free in advance of the title's release. ''Inside'' was released for Xbox One on 29 June 2016, and for Windows via Steam on 7 July. Ports for other platforms followed: the PlayStation 4 version was released on 23 August, the
iOS iOS (formerly iPhone OS) is a mobile operating system created and developed by Apple Inc. exclusively for its hardware. It is the operating system that powers many of the company's mobile devices, including the iPhone; the term also include ...
version on December 15, 2017, and the Nintendo Switch version on June 28, 2018 alongside the release of ''Limbo''. 505 Games published ''Inside'' and ''Limbo'' as a dual-game retail package for
Xbox One The Xbox One is a home video game console developed by Microsoft. Announced in May 2013, it is the successor to Xbox 360 and the third base console in the Xbox series of video game consoles. It was first released in North America, parts of ...
and PlayStation 4, which was released in September 2017. Playdead partnered with
iam8bit iam8bit, Inc. is a media production company, creative think tank, policy institute, and art exhibition based in Los Angeles, California. Development iam8bit was originally developed by video game and tech journalist Jon M. Gibson, in the su ...
and Abyss Creations (the manufacturers of RealDoll) to create a special release edition of the game for the PlayStation 4 which includes a silicone recreation of the Huddle, along with additional art. Though revealed and sold in 2018, the contents of the special edition were not fully revealed until December 2019.


Music

Martin Stig Andersen, with SØS Gunver Ryberg, composed and designed ''Inside''s soundtrack, returning from ''Limbo''. Andersen was inspired by 1980s B horror films, often using synthesizers, but did not want to compose an actual soundtrack. Instead, he created the music by routing sound through a human skull and recording the result, a " bone-conducting sound" that created a "sombre, chill quality" that often complements ''Inside''s visuals. ''Inside'' has a close integration of the game-play and audio, with some puzzles set directly to visual-aural cues. This required Andersen to work more closely with the game-play developers than he had in ''Limbo''. This enabled additional visual elements tied to the audio; Andersen noted that the boy's chest movements related to breathing are tied to the sound effects he created for his breathing, which themselves are influenced by where the character is in the game, with differences being calm and panicked emotions depending on location. Andersen collaborated with the design team on the game's general structure and pacing to provide scenes where the music builds up atmospheric tension.


Reception

''Inside'' received universal acclaim, according to video game
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. Critics favorably compared the title as a worthy successor to ''Limbo''. The game was one of ''
Polygon In geometry, a polygon () is a plane figure that is described by a finite number of straight line segments connected to form a closed ''polygonal chain'' (or ''polygonal circuit''). The bounded plane region, the bounding circuit, or the two to ...
'' and ''IGN'' most anticipated 2016 releases. From previewing the game at E3 2016, ''IGN'' Marty Sliva considered the title to be "Super ''Limbo''", polishing and improving from Playdead's first game into the new title in the same manner that Nintendo had done for its previous games in bringing them to the Super Nintendo Entertainment System. Kirk Hamilton of '' Kotaku'' called the game an "evolution" on what Playdead has succeeded to do with ''Limbo''. Jaz Rignall of ''
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'' previewed ''Inside'' and wrote that it was one of the best puzzle platformers he has played, even better than its predecessor. Much like for ''Limbo'', several publications have included ''Inside'' on their lists of the greatest video games of all time. In 2022, ''
PC Gamer ''PC Gamer'' is a magazine and website founded in the United Kingdom in 1993 devoted to PC gaming and published monthly by Future plc. The magazine has several regional editions, with the UK and US editions becoming the best selling PC games m ...
'' listed ''Inside'' as one of the best PC games, with editor Rich Stanton stating the game was "one of the very best experiences I've had in gaming", and contributing writers stating the game was "the perfect narrative sidescroller", and "had one of the best endings of any game".


Accolades

The game won the awards for "Golden Cube" and "Best Desktop/Console Game" at the
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Awards 2016, and it also won the award for "Best-Looking Game" at the
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2016 Game of the Year Awards, whereas its other nomination was for "Best Moment or Sequence". At The
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Awards 2016, the game came in second place each for "Best Visual Design", "Best Storytelling" and "Studio of the Year", and it came in third place for "Game of the Year", while it won the award for "Best Audio Design".


References


External links

* {{Portal bar, Denmark, Speculative fiction, Video games Video games with 2.5D graphics 2016 video games Art games Dystopian video games Indie video games IOS games Monochrome video games Nintendo Switch games PlayStation 4 games Puzzle-platform games Side-scrolling platform games Single-player video games Video games developed in Denmark Windows games Xbox One games Video games with alternate endings Cinematic platform games Apple Design Awards recipients British Academy Games Award for Game Design winners The Game Awards winners Interactive Achievement Award winners Game Developers Choice Award winners Webby Award winners