Industrial Toys
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Industrial Toys was an American developer/publisher of
mobile games A mobile game, or smartphone game, is a video game that is typically played on a mobile phone. The term also refers to all games that are played on any portable device, including from mobile phone ( feature phone or smartphone), tablet, PDA to ...
headquartered in Pasadena, California. It produced mobile games for core gamers and released its first title, '' Midnight Star'', in early 2015. In July 2018,
Electronic Arts Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry and promoted the ...
acquired the company. Industrial Toys was put to work on a mobile Battlefield title, but when it was canceled, Electronic Arts made the decision to close down Industrial Toys on January 31, 2023.


History

Early in 2012, founders Alex Seropian, Tim Harris, and Brent Pease formed the company under the premise that there weren't enough great mobile games for gamers. Core gaming site,
Joystiq ''Joystiq'' was a video gaming blog founded in June 2004 as part of the Weblogs, Inc. family of weblogs, now owned by AOL. It was AOL's primary video game blog, with sister blogs dealing with MMORPG gaming in general and the popular MMORPG ''Wor ...
reported, "Halo co-creator and Bungie co-founder Alex Seropian has embarked on yet another new venture. After founding
Wideload Games Wideload Games was an American video game developer located in Chicago, Illinois. It was founded in 2003 by Alexander Seropian—the co-founder of Bungie and head behind the games '' Halo: Combat Evolved'', ''Myth'', and ''Marathon''—and six ...
almost ten years ago and then joining
Disney Interactive Disney Interactive is an American video game and internet company that oversaw various websites and interactive media owned by The Walt Disney Company. History 1995–1996: Formation and beginnings In December 1994, Disney announced that it wa ...
as head of game development for a few years, Seropian has now started up a company named Industrial Toys. Along with 'some kickass art talent from ex-Marvel and DC guys,' as president Tim Harris (formerly of
Seven Lights Seven Lights was a privately held, American developer/publisher of multiplayer online games headquartered in Chicago, Illinois. History Early in 2002, founders Tim Harris, Mike McCarthy and Dave Shuck conceived a game development process for har ...
) puts it, Seropian and the rest of the company plan to make hardcore games for mobile platforms. 'We're going deep on story and community and all sorts of nerdy goodness,' says Harris." Along with engineer Mike Dekoekkoek, the team started work on its first game, '' Midnight Star'', in January 2012. Its second title, '' Midnight Star: Renegade'', was released in August 2016.


Approach

CEO Alex Seropian explained to
Gamespot.com ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
"The things that we're focused on simply fall into three categories: plan, team, and execution. Our plan is really to treat the device like it's its own platform. So many core offerings are brought over to the platform from other places, and the ones that aren't are developed with that mind-set. So one of the things we're working on constantly doing is tearing away those preconceptions of what a core game is and starting over with the ideas that we have on that mobile platform. And it really just boils down to designing for the device. The second thing is our team. We are going to invest millions in this space. And we are assembling what I think is a dream team to go after core gamers on mobile, and we haven't even announced half the folks that are working on our first project. In the coming months we hope to be able to talk about more of the people who are working on it. And I think that's one of the most fundamental things about it, is the talent. And the third bit, about execution, it really comes down to production value. The teams that are working really well on mobile right now I think bring a lot of production value but don't necessarily bring a lot of scope, which I think makes a lot of sense for the device. Because the play pattern on mobile is so much different from other platforms in terms of how people engage with the game. Some people will sit on a couch for a long time, but often they don't. Often they'll be in and out. And you have to keep that in mind, to design to that play pattern. How you treat scope has a big impact on that. Designing big long levels where you have to engage 30 minutes at a time doesn't work so well. Creating scope for production value is good…everyone loves production value, right? Great story, great visuals--bringing that to the platform could be really cool."Gamespot - Bungie founder discusses new mobile game studio , 0312 , Tuesday, February, 2012
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Games


References


External links


Facebook pageIndustrial Toys on TwitterJoystiq article on Industrial Toys' first game, Morning Star
{{Electronic Arts Mobile game companies Video game development companies Video game companies based in California Companies based in Pasadena, California American companies established in 2012 American companies disestablished in 2023 Video game companies established in 2012 Video game companies disestablished in 2023 Defunct video game companies of the United States 2012 establishments in California Electronic Arts 2018 mergers and acquisitions