Independence-friendly logic
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Independence-friendly logic (IF logic; proposed by
Jaakko Hintikka Kaarlo Jaakko Juhani Hintikka (; ; 12 January 1929 – 12 August 2015) was a Finnish philosopher and logician. Hintikka is regarded as the founder of formal epistemic logic and of game semantics for logic. Life and career Hintikka was born in ...
and in 1989) is an extension of classical
first-order logic First-order logic, also called predicate logic, predicate calculus, or quantificational logic, is a collection of formal systems used in mathematics, philosophy, linguistics, and computer science. First-order logic uses quantified variables over ...
(FOL) by means of slashed quantifiers of the form (\exists v/V) and (\forall v/V), where V is a finite set of variables. The intended reading of (\exists v/V) is "there is a v which is functionally independent from the variables in V". IF logic allows one to express more general patterns of dependence between variables than those which are implicit in first-order logic. This greater level of generality leads to an actual increase in expressive power; the set of IF sentences can characterize the same classes of structures as
existential second-order logic In logic and mathematics, second-order logic is an extension of first-order logic, which itself is an extension of propositional logic. Second-order logic is in turn extended by higher-order logic and type theory. First-order logic quantifies onl ...
(\Sigma^1_1). For example, it can express
branching quantifier In logic a branching quantifier, also called a Henkin quantifier, finite partially ordered quantifier or even nonlinear quantifier, is a partial ordering :\langle Qx_1\dots Qx_n\rangle of quantifiers for ''Q'' ∈ . It is a special case ...
sentences, such as the formula \exists c\forall x\exists y\forall z(\exists w/\)((x=z \leftrightarrow y=w) \land y \neq c) which expresses infinity in the empty signature; this cannot be done in FOL. Therefore, first-order logic cannot, in general, express this pattern of dependency, in which y depends ''only'' on x and c, and w depends ''only'' on z and c. IF logic is more general than
branching quantifier In logic a branching quantifier, also called a Henkin quantifier, finite partially ordered quantifier or even nonlinear quantifier, is a partial ordering :\langle Qx_1\dots Qx_n\rangle of quantifiers for ''Q'' ∈ . It is a special case ...
s, for example in that it can express dependencies that are not transitive, such as in the quantifier prefix \forall x\exists y(\exists z/\), which expresses that y depends on x, and z depends on y, but z does not depend on x. The introduction of IF logic was partly motivated by the attempt of extending the
game semantics Game semantics is an approach to Formal semantics (logic), formal semantics that grounds the concepts of truth or Validity (logic), validity on Game theory, game-theoretic concepts, such as the existence of a winning strategy for a player. In this ...
of first-order logic to games of
imperfect information The imperfect ( abbreviated ) is a verb form that combines past tense (reference to a past time) and imperfective aspect (reference to a continuing or repeated event or state). It can have meanings similar to the English "was doing (something)" o ...
. Indeed, a semantics for IF sentences can be given in terms of these kinds of games (or, alternatively, by means of a translation procedure to existential second-order logic). A semantics for open formulas cannot be given in the form of a
Tarskian semantics First-order logic, also called predicate logic, predicate calculus, or quantificational logic, is a collection of formal systems used in mathematics, philosophy, linguistics, and computer science. First-order logic uses quantified variables over ...
; an adequate semantics must specify what it means for a formula to be satisfied by a set of assignments of common variable domain (a ''team'') rather than satisfaction by a single assignment. Such a ''team semantics'' was developed by Hodges. Independence-friendly logic is translation equivalent, at the level of sentences, with a number of other logical systems based on team semantics, such as dependence logic, dependence-friendly logic, exclusion logic and independence logic; with the exception of the latter, IF logic is known to be equiexpressive to these logics also at the level of open formulas. However, IF logic differs from all the above-mentioned systems in that it lacks ''locality'': the meaning of an open formula cannot be described just in terms of the free variables of the formula; it is instead dependent on the context in which the formula occurs. Independence-friendly logic shares a number of metalogical properties with first-order logic, but there are some differences, including lack of closure under (classical, contradictory) negation and higher complexity for deciding the validity of formulas. Extended IF logic addresses the closure problem, but its game-theoretical semantics is more complicated, and such logic corresponds to a larger fragment of second-order logic, a proper subset of \Delta_2^1. Hintikka argued that IF and extended IF logic should be used as a basis for the
foundations of mathematics Foundations of mathematics are the mathematical logic, logical and mathematics, mathematical framework that allows the development of mathematics without generating consistency, self-contradictory theories, and to have reliable concepts of theo ...
; this proposal was met in some cases with skepticism.


Syntax

A number of slightly different presentations of independence-friendly logic have appeared in the literature; here we follow Mann et al (2011).


Terms and atomic formulas

For a fixed signature σ, terms and atomic formulas are defined exactly as in
first-order logic with equality First-order logic, also called predicate logic, predicate calculus, or quantificational logic, is a collection of formal systems used in mathematics, philosophy, linguistics, and computer science. First-order logic uses quantified variables over ...
.


IF formulas

Formulas of IF logic are defined as follows: # Any atomic formula \varphi is an IF formula. # If \varphi is an IF formula, then \lnot \varphi is an IF formula. # If \varphi and \psi are IF formulas, then \phi \wedge \psi and \phi \vee \psi are IF formulas. # If \varphi is a formula, v is a variable, and V is a finite set of variables, then (\exists v/V)\varphi and (\forall v/V)\varphi are also IF formulas.


Free variables

The set \mbox(\varphi) of the free variables of an IF formula \varphi is defined inductively as follows: # If \varphi is an atomic formula, then \mbox(\varphi) is the set of all variables occurring in it. # \mbox(\lnot\varphi) = \mbox(\varphi); # \mbox(\varphi \vee \psi) = \mbox(\varphi) \cup \mbox(\psi); # \mbox((\exists v/V)\varphi) = \mbox((\forall v/V)\varphi) = (\mbox(\varphi) \backslash \)\cup V. The last clause is the only one that differs from the clauses for first-order logic, the difference being that also the variables in the slash set V are counted as free variables.


IF Sentences

An IF formula \varphi such that \mbox(\phi) = \emptyset is an ''IF sentence''.


Semantics

Three main approaches have been proposed for the definition of the semantics of IF logic. The first two, based respectively on games of imperfect information and on Skolemization, are mainly used in the definition of IF sentences only. The former generalizes a similar approach, for first-order logic, which was based instead on games of ''perfect'' information. The third approach, ''team semantics'', is a compositional semantics in the spirit of Tarskian semantics. However, this semantics does not define what it means for a formula to be satisfied by an assignment (rather, by a ''set'' of assignments). The first two approaches were developed in earlier publications on if logic; the third one by Hodges in 1997. In this section, we differentiate the three approaches by writing distinct pedices, as in \models_,\models_,\models. Since the three approaches are fundamentally equivalent, only the symbol \models will be used in the rest of the article.


Game-Theoretical Semantics

Game-Theoretical Semantics assigns truth values to IF sentences according to the properties of some 2-player games of imperfect information. For ease of presentation, it is convenient to associate games not only to sentences, but also to formulas. More precisely, one defines games G(\varphi, \mathcal M, s) for each triple formed by an IF formula \varphi, a structure \mathcal M, and an assignment s:U\supseteq \mbox(\varphi)\rightarrow \mathcal M.


Players

The semantic game G(\varphi, \mathcal M, s) has two players, called Eloise (or Verifier) and Abelard (or Falsifier).


Game rules

The allowed moves in the semantic game G(\varphi,\mathcal M,s) are determined by the synctactical structure of the formula under consideration. For simplicity, we first assume that \varphi is in negation normal form, with negations symbols occurring only in front of atomic subformulas. # If \varphi is a literal, the game ends, and, if \varphi is true in \mathcal M (in the first-order sense), then Eloise wins; otherwise, Abelard wins. # If \varphi=\psi_1\land\psi_2, then Abelard chooses one of the subformulas \psi_i, and the corresponding game G(\psi_i,\mathcal M,s) is played. # If \varphi=\psi_1\lor\psi_2, then Eloises chooses one of the subformulas \psi_i, and the corresponding game G(\psi_i,\mathcal M,s) is played. # If \varphi=(\forall v/V)\psi, then Abelard chooses an element a of \mathcal M, and game G(\psi,\mathcal M,s(a/v)) is played. # If \varphi=(\exists v/V)\psi, then Eloise chooses an element a of \mathcal M, and game G(\psi,\mathcal M,s(a/v)) is played. More generally, if \varphi is not in negation normal form, we can state, as a rule for negation, that, when a game G(\lnot\varphi,\mathcal M,s) is reached, the players begin playing a dual game G^*(\varphi,\mathcal M,s) in which the roles of Verifiers and Falsifier are switched.


Histories

Informally, a sequence of moves in a game G(\varphi,\mathcal M,s) is a history. At the end of each history h, some subgame G(\psi_h,\mathcal M,s_h) is played; we call s_h the ''assignment associated to'' h, and \psi_h the ''subformula occurrence associated to'' h. The ''player associated to'' h is Eloise in case the most external logical operator in \psi_h is \lor or \exists, and Abelard in case it is \land or \forall. The set h of ''allowed moves'' in a history h is \mathcal M if the most external operator of \psi_h is \exists or \forall; it is \ (L,R being any two distinct objects, symbolizing 'left' and 'right') in case the most external operator of \psi_h is \lor or \land. Given two assignments s,t of same domain, and V\subseteq dom(s) we write s\sim_V t if s(w) = t(w) on any variable w\in dom(s)\setminus V. Imperfect information is introduced in the games by stipulating that certain histories are indistinguishable for the associated player; indistinguishable histories are said to form an 'information set'. Intuitively, if the history h is in the information set I, the player associated to h does not know whether he is in h or in some other history of I. Consider two histories h,h' such that the associated \psi_h,\psi_ are identical subformula occurrences of the form (Qv/V)\chi (Q = \exists or \forall); if furthermore s_h\sim_V s_, we write h\sim_\exists h' (in case Q = \exists) or h\sim_\forall h' (in case Q = \forall), in order to specify that the two histories are indistinguishable for Eloise, resp. for Abelard. We also stipulate, in general, reflexivity of this relation: if \psi =\chi_1\lor\chi_2, then h\sim_\exists h'; and if \psi =\chi_1\land\chi_2, then h\sim_\forall h'.


Strategies

For a fixed game G(\varphi,\mathcal M,s), write H_\exists for the set of histories to which Eloise is associated, and similarly H_\forall for the set of histories of Abelard. A ''strategy'' for Eloise in the game G(\varphi,\mathcal M,s) is any function that assigns, to any possible history in which it is Eloise's turn to play, a legal move; more precisely, any function \sigma: H_\exists \rightarrow \prod_A(h) such that \sigma(h)\in A(h) for every history h\in H_\exists. One can define dually the strategies of Abelard. A strategy for Eloise is ''uniform'' if, whenever h\sim_\exists h', \sigma(h) = \sigma(h'); for Abelard, if h\sim_\forall h' implies \sigma(h) = \sigma(h'). A strategy \sigma for Eloise is ''winning'' if Eloise wins in each terminal history that can be reached by playing according to \sigma. Similarly for Abelard.


Truth, falsity, indeterminacy

An IF sentence \varphi is ''true'' in a structure \mathcal M (\mathcal M\models_^+\varphi) if Eloise has a uniform winning strategy in the game G(\varphi, \mathcal M, \emptyset). It is ''false'' (\mathcal M\models_^-\varphi) if Abelard has a winning strategy. It is ''undetermined'' if neither Eloise nor Abelard has a winning strategy.


Conservativity

The semantics of IF logic thus defined is a conservative extension of first-order semantics, in the following sense. If \varphi is an IF sentence with empty slash sets, associate to it the first-order formula \varphi' which is identical to it, except in that each IF quantifier (Qv/\emptyset) is replaced by the corresponding first-order quantifier Qv. Then \mathcal M\models_^+\varphi iff \mathcal M\models\varphi' in the Tarskian sense; and \mathcal M\models_^-\varphi iff \mathcal M\not\models\varphi' in the Tarskian sense.


Open formulas

More general games can be used to assign a meaning to (possibly open) IF formulas; more exactly, it is possible to define what it means for an IF formula \varphi to be satisfied, on a structure \mathcal M, by a ''team'' X (a set of assignments of common variable domain dom(X) and codomain \mathcal M). The associated games G(\varphi,M,X) begin with the random choice of an assignment s\in X; after this initial move, the game G(\varphi,M,s) is played. The existence of a winning strategy for Eloise defines ''positive satisfaction'' (M,X\models_^+\varphi), and existence of a winning strategy for Abelard defines ''negative satisfaction'' (M,X\models_^-\varphi). At this level of generality, Game-theoretical Semantics can be replaced by an algebraic approach, ''team semantics'' (defined below).


Skolem Semantics

A definition of truth for IF sentences can be given, alternatively, by means of a translation into existential second-order logic. The translation generalizes the
Skolemization In mathematical logic, a Well-formed_formula, formula of first-order logic is in Skolem normal form if it is in prenex normal form with only Universal quantification, universal first-order quantifiers. Every first-order Well-formed formula, formu ...
procedure of first-order logic. Falsity is defined by a dual procedure called Kreiselization.


Skolemization

Given an IF formula \varphi, we first define its skolemization relativized to a finite set U\supseteq \mbox(\varphi) of variables. For every existential quantifier (\exists v/V) occurring in \varphi, let f_v be a new function symbol (a "Skolem function"). We write Subst(\varphi,v,t) for the formula which is obtained substituting, in \varphi, all free occurrences of the variable v with the term t. The Skolemization of \varphi relative to U, denoted \mbox_U(\varphi), is defined by the following inductive clauses: #\operatorname_(\varphi )= \varphi if \varphi is a literal. #\operatorname_(\psi \lor \chi)=\operatorname_(\psi )\lor \operatorname_(\chi). #\operatorname_(\psi \land \chi)=\operatorname_(\psi )\land \operatorname_(\chi). #\operatorname_((\forall v/V)\psi )=\forall v\operatorname_(\psi ). #\operatorname_((\exists v/V)\psi )=Subst(\operatorname_(\psi ),v,f_v(y_,...,y_)), where y_,...,y_ is a list of the variables in U\setminus V. If \varphi is an IF sentence, its (unrelativized) Skolemization is defined as \mbox(\varphi) = \mbox_\varnothing(\varphi).


Kreiselization

Given an IF formula \varphi, associate, to each universal quantifier (\forall v/V) occurring in it, a new function symbol g_v (a "Kreisel function"). Then, the Kreiselization \mbox_U(\varphi) of \varphi relative to a finite set of variables U\supseteq\mbox(\varphi), is defined by the following inductive clauses: #\operatorname_(\varphi )= \lnot\varphi if \varphi is a literal. #\operatorname_(\psi \land \chi)=\operatorname_(\psi )\lor \operatorname_(\chi). #\operatorname_(\psi \lor \chi)=\operatorname_(\psi )\land \operatorname_(\chi). #\operatorname_((\forall v/V)\psi )=Subst(\operatorname_(\psi ),v,g_v(y_,...,y_)), where y_,...,y_ is a list of the variables in U\setminus V. #\operatorname_((\exists v/V)\psi )=\forall v\operatorname_(\psi ) If \varphi is an IF sentence, its (unrelativized) Kreiselization is defined as \mbox(\varphi) = \mbox_\varnothing(\varphi).


Truth, falsity, indeterminacy

Given an IF sentence \varphi with n existential quantifiers, a structure \mathcal M, and a list \vec f of n functions of appropriate arities, we denote as (\mathcal M,\vec f) the expansion of \mathcal M which assigns the functions \vec f as interpretations for the Skolem functions of \varphi. An IF sentence is true on a structure \mathcal M, written \mathcal M\models_^+\varphi, if there is a tuple \vec f of functions such that (\mathcal M,\vec f)\models \mbox(\varphi). Similarly, \mathcal M\models_^-\varphi if there is a tuple \vec f of functions such that (\mathcal M,\vec f)\models \mbox(\varphi); and \mathcal M\models_^0\varphi iff neither of the previous conditions holds. For any IF sentence, Skolem Semantics returns the same values as Game-theoretical Semantics.


Team Semantics

By means of team semantics, it is possible to give a compositional account of the semantics of IF logic. Truth and falsity are grounded on the notion of 'satisfiability of a formula by a team'.


Teams

Let \mathcal M be a
structure A structure is an arrangement and organization of interrelated elements in a material object or system, or the object or system so organized. Material structures include man-made objects such as buildings and machines and natural objects such as ...
and let V = \ be a finite set of variables. Then a team over \mathcal M with domain V is a set of assignments over \mathcal M with domain V, that is, a set of functions s from V to \mathcal M.


Duplicating and supplementing teams

Duplicating and supplementing are two operations on teams which are related to the semantics of universal and existential quantification. #Given a team X over a structure \mathcal M and a variable v, the duplicating team X mathcal M/v/math> is the team \. #Given a team X over a structure \mathcal M, a function F:X\rightarrow \mathcal M and a variable v, the supplementing team X /v/math> is the team \. It is customary to replace repeated applications of these two operation with more succinct notations, such as X mathcal MF/uv/math> for (X mathcal M/u /v/math>.


Uniform functions on teams

As above, given two assignments s,t with same variable domain, we write s\sim_V t if s(w) = t(w) for every variable w\in dom(s)\setminus V. Given a team X on a structure \mathcal M and a finite set V of variables, we say that a function F:X\rightarrow \mathcal M is V-uniform if F(s)=F(t) whenever s \sim_V t.


Semantic clauses

Team semantics is three-valued, in the sense that a formula may happen to be positively satisfied by a team on a given structure, or negatively satisfied by it, or neither. The semantics clauses for positive and negative satisfaction are defined by simultaneous induction on the synctactical structure of IF formulas. Positive satisfaction: # \!\mathcal M, X \models^+ R t_1 \ldots t_n if and only if, for every assignment s \in X, \!\mathcal M, s \models R t_1 \ldots t_n in the sense of first-order logic (that is, the tuple \!(s(t_1) \ldots s(t_n)) is in the interpretation R^ of R). # \!\mathcal M,X \models^+ t_1 = t_2 if and only if, for every assignment s \in X, \!\mathcal M, s \models t_1 = t_2 in the sense of first-order logic (that is, s(t_1) = s(t_2)). # \!\mathcal M,X \models^+ \lnot \phi if and only if \!\mathcal M,X \models^- \phi. # \!\mathcal M,X \models^+ \varphi \wedge \psi if and only if \!\mathcal M,X \models^+ \varphi and \!\mathcal M,X \models^+ \psi. # \!\mathcal M,X \models^+ \varphi \vee \psi if and only if there exist teams \!Y and \!Z such that X = Y \cup Z and \!\mathcal M,Y \models^+ \varphi and \!\mathcal M,Z \models^+ \psi. # \!\mathcal M,X \models^+ (\forall v/V) \varphi if and only if \!\mathcal M,X /v\models^+ \varphi. # \!\mathcal M,X \models^+ (\exists v/V) \varphi if and only if there exists a V-uniform function F: X \rightarrow M such that \!\mathcal M,X /v\models^+ \phi. Negative satisfaction: # \!\mathcal M, X \models^- R t_1 \ldots t_n if and only if, for every assignment s \in X, the tuple \!(s(t_1) \ldots s(t_n)) is not in the interpretation R^ of R. # \!\mathcal M,X \models^- t_1 = t_2 if and only if, for every assignment s \in X, s(t_1) \neq s(t_2). # \!\mathcal M,X \models^- \lnot \phi if and only if \!\mathcal M,X \models^+ \phi. # \!\mathcal M,X \models^- \varphi \wedge \psi if and only if there exist teams \!Y and \!Z such that X = Y \cup Z and \!\mathcal M,Y \models^- \varphi and \!\mathcal M,Z \models^- \psi. # \!\mathcal M,X \models^- \varphi \vee \psi if and only if \!\mathcal M,X \models^- \varphi and \!\mathcal M,X \models^- \psi. # \!\mathcal M,X \models^- (\forall v/V) \varphi if and only if there exists a V-uniform function F: X \rightarrow M such that \!\mathcal M,X /v\models^- \phi. # \!\mathcal M,X \models^- (\exists v/V) \varphi if and only if \!\mathcal M,X /v\models^- \varphi.


Truth, falsity, indeterminacy

According to team semantics, an IF sentence \varphi is said to be true (\mathcal M\models^+ \varphi) on a structure \mathcal M if it is satisfied on \mathcal M by the singleton team \, in symbols: \mathcal M,\\models^+ \varphi. Similarly, \varphi is said to be false (\mathcal M\models^- \varphi) on \mathcal M if \mathcal M,\\models^-\varphi; it is said to be undetermined (\mathcal M\models^0 \varphi) if \mathcal M,\\not\models^+\varphi and \mathcal M,\\not\models^-\varphi.


Relationship with Game-Theoretical Semantics

For any team X on a structure \mathcal M, and any IF formula \varphi, we have: \mathcal M,X \models^+ \varphi iff \mathcal M,X \models_^+ \varphi and \mathcal M,X \models^- \varphi iff \mathcal M,X \models_^- \varphi. From this it immediately follows that, for sentences \varphi, \mathcal M\models^+ \varphi \Leftrightarrow \mathcal M\models_^+ \varphi, \mathcal M\models^- \varphi \Leftrightarrow \mathcal M\models_^- \varphi and \mathcal M\models^0 \varphi \Leftrightarrow \mathcal M\models^0_ \varphi.


Notions of equivalence

Since IF logic is, in its usual acception, three-valued, multiple notions of formula equivalence are of interest.


Equivalence of formulas

Let \varphi,\psi be two IF formulas. \varphi\models^+\psi (\varphi ''truth entails'' \psi) if \mathcal M,X\models^+\varphi \Rightarrow \mathcal M,X\models^+\psi for any structure \mathcal M and any team X such that dom(X)\supseteq \mbox(\varphi)\cup \mbox(\psi). \varphi \equiv^+\psi (\varphi is ''truth equivalent'' to \psi) if \varphi\models^+\psi and \psi\models^+\varphi. \varphi\models^-\psi (\varphi ''falsity entails'' \psi) if \mathcal M,X\models^-\psi \Rightarrow \mathcal M,X\models^-\varphi for any structure \mathcal M and any team X such that dom(X)\supseteq \mbox(\varphi)\cup \mbox(\psi). \varphi \equiv^-\psi (\varphi is ''falsity equivalent'' to \psi) if \varphi\models^-\psi and \psi\models^-\varphi. \varphi\models\psi (\varphi ''strongly entails'' to \psi) if \varphi\models^+\psi and \varphi\models^-\psi. \varphi \equiv\psi (\varphi is ''strongly equivalent'' to \psi) if \varphi \equiv^+\psi and \varphi \equiv^-\psi.


Equivalence of sentences

The definitions above specialize for IF sentences as follows. Two IF sentences \varphi,\psi are ''truth equivalent'' if they are true in the same structures; they are ''falsity equivalent'' if they are false in the same structures; they are ''strongly equivalent'' if they are both truth and falsity equivalent. Intuitively, using strong equivalence amounts to considering IF logic as 3-valued (true/undetermined/false), while truth equivalence treats IF sentences as if they were 2-valued (true/untrue).


Equivalence relative to a context

Many logical rules of IF logic can be adequately expressed only in terms of more restricted notions of equivalence, which take into account the context in which a formula might appear. For example, if U is a finite set of variables and U\supseteq \mbox(\varphi)\cup\mbox(\psi), one can state that \varphi is ''truth equivalent to'' \psi ''relative to'' U (\varphi \equiv_U\psi) in case \mathcal M,X\models^+\psi \Leftrightarrow \mathcal M,X\models^+\varphi for any structure \mathcal M and any team X ''of domain'' U.


Model-theoretic properties


Sentence level

IF sentences can be translated in a truth-preserving fashion into sentences of (functional)
existential second-order logic In logic and mathematics, second-order logic is an extension of first-order logic, which itself is an extension of propositional logic. Second-order logic is in turn extended by higher-order logic and type theory. First-order logic quantifies onl ...
(\Sigma_1^1) by means of the Skolemization procedure (see above). Vice versa, every \Sigma_1^1 can be translated into an IF sentence by means of a variant of the Walkoe-Enderton translation procedure for partially-ordered quantifiers (). In other words, IF logic and \Sigma_1^1 are expressively equivalent at the level of sentences. This equivalence can be used to prove many of the properties that follow; they are inherited from \Sigma_1^1 and in many cases similar to properties of FOL. We denote by T a (possibly infinite) set of IF sentences. * Löwenheim-Skolem property: if T has an infinite model, or arbitrarily large finite models, than it has models of every infinite cardinality. * Existential compactness: if every finite T_0\subseteq T has a model, then also T has a model. * Failure of deductive compactness: there are T,\varphi such that T\models\varphi, but T_0\not\models\varphi for any finite T_0\subset T. This is a difference from FOL. * Separation theorem: if \varphi,\psi are mutually inconsistent IF sentences, then there is a FOL sentence \theta such that \varphi\models^+\theta and \psi\models^+\lnot\theta. This is a consequence of Craig's interpolation theorem for FOL. * Burgess' theorem: if \varphi,\psi are mutually inconsistent IF sentences, then there is an IF sentence \theta such that \varphi\equiv^+\theta and \psi\equiv^+\lnot\theta (except possibly for one-element structures). In particular, this theorem reveals that the negation of IF logic is not a semantical operation with respect to truth equivalence (truth-equivalent sentences may have non-equivalent negations). * Definability of truth: there is an IF sentence TRUE(c), in the language of Peano Arithmetic, such that, for any IF sentence \varphi,, \mathbb\models\varphi \Leftrightarrow \mathbb\models TRUE(\ulcorner\varphi\urcorner) (where \ulcorner\urcorner denotes a Gödel numbering). A weaker statement also holds for nonstandard models of
Peano Arithmetic In mathematical logic, the Peano axioms (, ), also known as the Dedekind–Peano axioms or the Peano postulates, are axioms for the natural numbers presented by the 19th-century Italian mathematician Giuseppe Peano. These axioms have been used nea ...
().


Formula level

The notion of satisfiability by a team has the following properties: *Downward closure: if \mathcal M,X\models^\pm \varphi and Y\subseteq X, then \mathcal M,Y\models^\pm \varphi. *Consistency: \mathcal M,X\models^+ \varphi and \mathcal M,X\models^- \varphi if and only if X=\emptyset. *Non-locality: there are \mathcal M,X,\varphi such that \mathcal M,X\models \varphi\not\Leftrightarrow M,X_\models \varphi. Since IF formulas are satisfied by teams and formulas of classical logics are satisfied by assignments, there is no obvious intertranslation between IF formulas and formulas of some classical logic system. However, there is a translation procedure of IF formulas into ''sentences'' of ''relational'' \Sigma_1^1 (actually, one distinct translation \tau_ for each finite U\supseteq \mbox(\varphi) and for each choice of a predicate symbol R of arity card(U)). In this kind of translation, an extra n-ary predicate symbol R is used to represent an n-variable team X. This is motivated by the fact that, once an ordering v_1\dots v_n of the variables of dom(X) has been fixed, it is possible to associate a relation Rel_(X) = \ to the team X. With this conventions, an IF formula is related to its translation thus: :\mathcal M,X\models \varphi \Leftrightarrow (\mathcal M,Rel_(X))\models \tau_(\varphi) where (M,Rel_(X)) is the expansion of \mathcal M that assigns Rel_(X) as interpretation for the predicate R. Through this correlation, it is possible to say that, on a structure \mathcal M, an IF formula \varphi of n free variables ''defines'' a family of n-ary relations over \mathcal M (the family of the relations Rel_(X) such that \mathcal M,X\models\varphi). In 2009, Kontinen and Väänänen, Kontinen&Väänänen 2009 showed, by means of a partial inverse translation procedure, that the families of relations that are definable by IF logic are exactly those that are nonempty, downward closed and definable in relational \Sigma_1^1 with an extra predicate R (or, equivalently, nonempty and definable by a \Sigma_1^1 sentence in which R occurs only negatively).


Extended IF logic

IF logic is not closed under classical negation. The boolean closure of IF logic is known as extended IF logic and it is equivalent to a proper fragment of \Delta_2^1 (Figueira et al. 2011). Hintikka (1996, p. 196) claimed that "virtually all of classical mathematics can in principle be done in extended IF first-order logic".


Properties and critique

A number of properties of IF logic follow from logical equivalence with \Sigma^1_1 and bring it closer to
first-order logic First-order logic, also called predicate logic, predicate calculus, or quantificational logic, is a collection of formal systems used in mathematics, philosophy, linguistics, and computer science. First-order logic uses quantified variables over ...
including a
compactness theorem In mathematical logic, the compactness theorem states that a set of first-order sentences has a model if and only if every finite subset of it has a model. This theorem is an important tool in model theory, as it provides a useful (but generall ...
, a
Löwenheim–Skolem theorem In mathematical logic, the Löwenheim–Skolem theorem is a theorem on the existence and cardinality of models, named after Leopold Löwenheim and Thoralf Skolem. The precise formulation is given below. It implies that if a countable first-order ...
, and a
Craig interpolation In mathematical logic, Craig's interpolation theorem is a result about the relationship between different logical theory (mathematical logic), theories. Roughly stated, the theorem says that if a well formed formula, formula φ implies a formula ψ ...
theorem. (Väänänen, 2007, p. 86). However, Väänänen (2001) proved that the set of Gödel numbers of valid sentences of IF logic with at least one binary predicate symbol (set denoted by ''ValIF'') is recursively
isomorphic In mathematics, an isomorphism is a structure-preserving mapping or morphism between two structures of the same type that can be reversed by an inverse mapping. Two mathematical structures are isomorphic if an isomorphism exists between the ...
with the corresponding set of Gödel numbers of valid (full) second-order sentences in a vocabulary that contains one binary predicate symbol (set denoted by ''Val2''). Furthermore, Väänänen showed that ''Val2'' is the complete Π2-definable set of integers, and that it is ''Val2'' not in \Sigma^m_n for any finite ''m'' and ''n''. Väänänen (2007, pp. 136–139) summarizes the complexity results as follows: Feferman (2006) cites Väänänen's 2001 result to argue (contra Hintikka) that while satisfiability might be a first-order matter, the question of whether there is a winning strategy for Verifier over all structures in general "lands us squarely in ''full second order logic''" (emphasis Feferman's). Feferman also attacked the claimed usefulness of the extended IF logic, because the sentences in \Pi_1^1 do not admit a game-theoretic interpretation.


See also

*
Game Semantics Game semantics is an approach to Formal semantics (logic), formal semantics that grounds the concepts of truth or Validity (logic), validity on Game theory, game-theoretic concepts, such as the existence of a winning strategy for a player. In this ...
* Branching Quantifiers * Dependence Logic


Notes


References

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External links

* * {{cite SEP , url-id=logic-games , title=Logic and Games , last=Hodges , first=Wilfrid
IF logic
on Planet Math Systems of formal logic Philosophical logic Non-classical logic