InXile Entertainment
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inXile Entertainment, Inc. is an American
video game developer A video game developer is a broad term for a software developer specializing in video game development – the process and related disciplines of creating video games. A game developer can range from one person who undertakes all tasks to a large ...
and a studio of
Xbox Game Studios Xbox Game Studios (previously known as Microsoft Studios, Microsoft Game Studios, and Microsoft Games) is an American video game publisher and part of the Microsoft Gaming division based in Redmond, Washington. It was established in March 2000, ...
based in Tustin, California. Specializing in
role-playing video game A role-playing video game (commonly referred to as simply a role-playing game or RPG, as well as a computer role-playing game or CRPG) is a video game genre where the player controls the actions of a character (or several party members) immers ...
s, inXile was founded in 2002 by Interplay co-founder Brian Fargo. The studio produced the
fantasy Fantasy is a genre of speculative fiction involving magical elements, typically set in a fictional universe and sometimes inspired by mythology and folklore. Its roots are in oral traditions, which then became fantasy literature and d ...
games '' The Bard's Tale'' and '' Hunted: The Demon's Forge'', along with various games for Flash and iOS such as '' Fantastic Contraption'' in its first decade of development. In 2012, inXile released the post-apocalyptic game '' Wasteland 2'', following a successful
Kickstarter Kickstarter is an American public benefit corporation based in Brooklyn, New York, that maintains a global crowdfunding platform focused on creativity. The company's stated mission is to "help bring creative projects to life". As of July 2021, ...
campaign. Following the game's critical success, the studio went on to raise a then-record US$4 million on Kickstarter to develop '' Torment: Tides of Numenera'', a
spiritual successor A spiritual successor (sometimes called a spiritual sequel) is a product or fictional work that is similar to, or directly inspired by, another previous work, but (unlike a traditional prequel or sequel) does not explicitly continue the product ...
to Interplay's '' Planescape: Torment''. inXile has since finished developing '' Wasteland 3''.


History

inXile Entertainment was founded on October 26, 2002, by Brian Fargo in
Newport Beach, California Newport Beach is a coastal city in South Orange County, California. Newport Beach is known for swimming and sandy beaches. Newport Harbor once supported maritime industries however today, it is used mostly for recreation. Balboa Island draws v ...
. In an interview with
Joystiq ''Joystiq'' was a video gaming blog founded in June 2004 as part of the Weblogs, Inc. family of weblogs, now owned by AOL. It was AOL's primary video game blog, with sister blogs dealing with MMORPG gaming in general and the popular MMORPG ''Wor ...
, inXile's President Matthew Findley shared some of the company's history: "I worked with Brian Fargo at Interplay for a number of years and we both left Interplay at the same time. We knew we wanted to stay in video games, so starting a company seemed like a good idea -- he spent 20 years at Interplay and I was there for 13. When we were first out there, trying to figure out what to do next, we kinda felt like we were in
exile Exile is primarily penal expulsion from one's native country, and secondarily expatriation or prolonged absence from one's homeland under either the compulsion of circumstance or the rigors of some high purpose. Usually persons and peoples suf ...
, and we made fake cards with a fake company name just to have a card to go to E3 with. And before we ever thought of the name "inXile", Brian put as his job description on the cards: "Leader in exile." People got such a kick out of that card, we kept saying "in exile, in exile, in exile" so much that we just thought, "Why not make up a new word?" And so we did." In May 2008, inXile announced the creation of SparkWorkz, an online business division with a focus on user-generated content, using their experience with ''Line Rider'' as base for the venture. David Heeley, a former executive for
Microsoft Microsoft Corporation is an American multinational technology corporation producing computer software, consumer electronics, personal computers, and related services headquartered at the Microsoft Redmond campus located in Redmond, Washi ...
, was hired to oversee the creation of the division. In April 2012, inXile launched a Kickstarter campaign to fund '' Wasteland 2'', the sequel to Interplay's ''
Wasteland Wasteland or waste land may refer to: * Desert or barren area * an uncultivated area of land, whether wooded or not, whether common land or not Art, entertainment, and media Comics * ''Wasteland'' (DC Comics), 1987–1989 anthology-style horror/ ...
'', with most of the original team on board. The crowdfunding drive raised more than 300% of its initial goal of $900,000, ending at $2,933,252. In March 2013, inXile returned to Kickstarter to crowdfund '' Torment: Tides of Numenera''. The Kickstarter for ''Torment: Tides of Numenera'' broke the record of fastest Kickstart drive to $1 million, raising that amount in seven hours and two minutes. During a Kickstarter campaign for the game '' Wasteland 2'', Brian Fargo developed the Kicking it Forward program. Under this program, inXile Entertainment pledged to use 5% of post-launch net profits to back future Kickstarter projects. In November 2018, Microsoft Studios announced they were in the final stages of acquiring InXile, as well as
Obsidian Entertainment Obsidian Entertainment, Inc. is an American video game developer based in Irvine, California. It was founded in June 2003, shortly before the closure of Black Isle Studios, by ex-Black Isle employees Feargus Urquhart, Chris Avellone, Chris Par ...
, another studio known for its role-playing games. According to Fargo, they were approached in April 2018 by Noah Musler, one of Microsoft's business development executives that had former ties to the studio, who suggested the possibility of acquisition. Fargo believed the acquisition was beneficial for the studio, as at the time, they were in the "uncanny valley" between more independent game development and high-budget AAA games where there was a significant difference in expectations on quality and pricing of the game. Microsoft's support would help them make games that are closer to AAA games and better compete in the current state of the industry. In October 2015, inXile opened inXile New Orleans as a second studio based in
New Orleans New Orleans ( , ,New Orleans
. The Newport Beach office was moved to Tustin by January 2021.


Games developed


References


External links

* {{Authority control 2002 establishments in California 2018 mergers and acquisitions American companies established in 2002 Companies based in Newport Beach, California First-party video game developers Microsoft subsidiaries Video game companies based in California Video game companies established in 2002 Video game companies of the United States Video game development companies Xbox Game Studios