Impossible Mission
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''Impossible Mission'' is a
video game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This fee ...
originally written for the
Commodore 64 The Commodore 64, also known as the C64, is an 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in the Guinness ...
by Dennis Caswell and published by
Epyx Epyx, Inc. was a video game developer and publisher active in the late 1970s and 1980s. The company was founded as Automated Simulations by Jim Connelley and Jon Freeman, originally using Epyx as a brand name for action-oriented games before rena ...
in 1984. The game features a variety of gameplay mechanics from
platform Platform may refer to: Technology * Computing platform, a framework on which applications may be run * Platform game, a genre of video games * Car platform, a set of components shared by several vehicle models * Weapons platform, a system or ...
and adventure games, and includes digitized speech. ''Impossible Mission'', which casts the player in the role of a
secret agent Espionage, spying, or intelligence gathering is the act of obtaining secret or confidential information (intelligence) from non-disclosed sources or divulging of the same without the permission of the holder of the information for a tangib ...
infiltrating an enemy stronghold, is widely considered one of the best games for several platforms. From 1985 to 1988, the game was released for the
Apple II The Apple II (stylized as ) is an 8-bit home computer and one of the world's first highly successful mass-produced microcomputer products. It was designed primarily by Steve Wozniak; Jerry Manock developed the design of Apple II's foam-m ...
,
Atari 7800 The Atari 7800 ProSystem, or simply the Atari 7800, is a home video game console officially released by Atari Corporation in 1986 as the successor to both the Atari 2600 and Atari 5200. It can run almost all Atari 2600 cartridges, making it one ...
,
ZX Spectrum The ZX Spectrum () is an 8-bit computing, 8-bit home computer that was developed by Sinclair Research. It was released in the United Kingdom on 23 April 1982, and became Britain's best-selling microcomputer. Referred to during development as t ...
,
Acorn Electron The Acorn Electron (nicknamed the Elk inside Acorn and beyond) was a lower-cost alternative to the BBC Micro educational/ home computer, also developed by Acorn Computers Ltd, to provide many of the features of that more expensive machine at a ...
,
BBC Micro The British Broadcasting Corporation Microcomputer System, or BBC Micro, is a series of microcomputers and associated peripherals designed and built by Acorn Computers in the 1980s for the BBC Computer Literacy Project. Designed with an emphas ...
,
Amstrad CPC The Amstrad CPC (short for ''Colour Personal Computer'') is a series of 8-bit home computers produced by Amstrad between 1984 and 1990. It was designed to compete in the mid-1980s home computer market dominated by the Commodore 64 and the Si ...
, and Master System.


Gameplay

The player takes the role of a secret agent who must stop an evil genius, Professor Elvin Atombender, who is believed to be tampering with national security computers. The player races against the clock to reassemble and decrypt the password to Atombender's control room while avoiding deadly robots. Password pieces are found by searching furniture in the rooms. When searching, the player can also reset all moveable platforms and freeze enemy robots for a limited time. The game also features similar rewards for completing bonus puzzles. ''Impossible Mission'' enemies include two types of enemies. The first are the robots. These have a cylindrical main body. Their bodies are electrified, and some are able to use a short-range
death ray The death ray or death beam was a theoretical particle beam or electromagnetic weapon first theorized around the 1920s and 1930s. Around that time, notable inventors such as Guglielmo Marconi, Nikola Tesla, Harry Grindell Matthews, Edwin R. Sco ...
. Some are stationary; others move in patterns, and others specifically hunt the player. Some have to actually see the player, and others know where the player is at all times. The second enemy is a hovering, electrified ball. Most of these chase the player. The player has six hours of game time to collect 36 puzzle pieces. Every time the player dies, 10 minutes are deducted from the total time. The puzzle pieces are assembled in groups of four. The puzzle pieces overlap so that three pieces can be assembled before the player realizes he must start over. Pieces may be in the wrong orientation, and the player may have to use the horizontal or vertical mirror images. Additionally, the puzzle pieces are randomized in every game. A completed puzzle forms a nine-letter password which lets the player reach Professor Atombender.


Development

The first element of the game to be created was the player character's animations, which designer Dennis Caswell lifted from a library book about athletics. Caswell recalled, "I animated the somersault before I had any clear idea how it would be used. I included it because the animations were there for the taking ..." Caswell cites '' Rogue'' as his inspiration for the randomised room layouts, and the
electronic game An electronic game is a game that uses electronics to create an interactive system with which a player can play. Video games are the most common form today, and for this reason the two terms are often used interchangeably. There are other common ...
Simon Simon may refer to: People * Simon (given name), including a list of people and fictional characters with the given name Simon * Simon (surname), including a list of people with the surname Simon * Eugène Simon, French naturalist and the genus ...
as his inspiration for the musical checkerboard puzzles.Edge issue 167, October 2006; "The making of Impossible Mission" The hovering balls were inspired by the
Rover Rover may refer to: People * Constance Rover (1910–2005), English historian * Jolanda de Rover (born 1963), Dutch swimmer * Rover Thomas (c. 1920–1998), Indigenous Australian artist Places * Rover, Arkansas, US * Rover, Missouri, US ...
"security guard" from the ''
Prisoner A prisoner (also known as an inmate or detainee) is a person who is deprived of liberty against their will. This can be by confinement, captivity, or forcible restraint. The term applies particularly to serving a prison sentence in a prison. ...
''
TV series A television show – or simply TV show – is any content produced for viewing on a television set which can be broadcast via over-the-air, satellite, or cable, excluding breaking news, advertisements, or trailers that are typically placed betw ...
. The Commodore 64 version features early use of digitized speech: ''"Another visitor. Stay a while... stay forever!"'' and ''"Destroy him, my robots!"'' The digitized speech was provided by the company Electronic Speech Systems,Dennis Caswell interviewed by Mat "Mayhem" Allen
from ''Mayhem's homepage''
who drastically raised their prices after ''Impossible Mission'' became a successful test case. Epyx did not deal with ESS again as a result. Caswell recounted: The game's title was one of the last elements to be finished. According to Caswell, "The choice of a name was delayed as long as possible, and ''Impossible Mission'' was more resorted to than chosen. It was, at least, somewhat descriptive, and the obvious allusion to '' Mission: Impossible'' was expedient, to the extent that both the game and the TV show involved high-tech intrigue."


Reception

In March 1985, ''
Computer & Video Games ''Computer and Video Games'' (also known as ''CVG'', ''Computer & Video Games'', ''C&VG'', ''Computer + Video Games'', or ''C+VG'') was a UK-based video game magazine, published in its original form between 1981 and 2004. Its offshoot website ...
'' rated the Commodore 64 version 38 out of 40 and awarded it Game of the Month. In May 1985, ''
Zzap!64 ''Zzap!64'' was a computer games magazine covering games on the Commodore International series of computers, especially the Commodore 64 (C64). It was published in the UK by Newsfield Publications Ltd and later by Europress Impact. The magazine ...
'' editors ranked ''Impossible Mission'' second in their list of the best Commodore 64 games, while readers ranked it first, with 26% of votes. Citing ''Impossible Mission'' as example, ''
Compute!'s Gazette ''Compute!'s Gazette'' (), stylized as ''COMPUTE!'s Gazette'', was a computer magazine of the 1980s, directed at users of Commodore's 8-bit home computers. Announced as ''The Commodore Gazette'', it was a Commodore-only daughter magazine of the ...
'' in 1986 praised Caswell as "one of those rare people who has all the skills necessary to create and design an outstanding game" while software development teams were becoming more common. ''
COMPUTE! ''Compute!'' (), often stylized as ''COMPUTE!'', was an American home computer magazine that was published from 1979 to 1994. Its origins can be traced to 1978 in Len Lindsay's ''PET Gazette'', one of the first magazines for the Commodore PET ...
'' listed the game in May 1988 as one of "Our Favorite Games", writing that the sound effects of the character committing suicide was one of their guilty pleasures. ''
Console XS Paragon Publishing Ltd (or Paragon for short) was a magazine publisher in the UK, which published computer games and other entertainment titles from 1991 to 2003. Brief history Paragon Publishing Ltd was formed in a small office in Trowbridge, ...
'' rated the Sega Master System version 89% in 1992. The ZX Spectrum version was voted the 28th best game of all time in a special issue of ''
Your Sinclair ''Your Sinclair'', or ''YS'' as it was commonly abbreviated, was a commercially published and printed British computer magazine for the Sinclair range of computers, mainly the ZX Spectrum. It was in circulation between 1984 and 1993. History The ...
'' magazine in 2004. Editors have praised it as "the first game that scared me" thanks to its early use of digitized voice and mood setting audio effects. Stuff magazine listed it as one of the 10 best games for the Commodore 64 in their Commodore 64 at 40 article.


Legacy

The sequel, '' Impossible Mission II'', followed in 1988. It further complicated the quest with new traps and items. Elvin's stronghold also grew in size, divided into a number of towers which the player had to traverse, all the while picking up pieces of the password. The game '' ElectroCop'' was rumored to have started as a sequel to ''Impossible Mission'', but this has not been substantiated. In 1994, ''
Impossible Mission 2025 ''Impossible Mission 2025'' is a side scrolling platform and action game for the Amiga computer system. It's a remake of the 1984 game ''Impossible Mission''. It was released by MicroProse in 1994 as two different versions. One for the Amiga 50 ...
'' was released for the
Amiga Amiga is a family of personal computers introduced by Commodore in 1985. The original model is one of a number of mid-1980s computers with 16- or 32-bit processors, 256 KB or more of RAM, mouse-based GUIs, and significantly improved graphi ...
. It kept the same idea as the previous games, and mainly featured updated graphics and audio, also allowing the player to choose among three different characters. The game also contains the Commodore 64 version of ''Impossible Mission''. Developers System 3 revamped ''Impossible Mission''System 3 official website of the revamped game
/ref> for the Sony PSP,
Nintendo DS The is a handheld game console produced by Nintendo, released globally across 2004 and 2005. The DS, an initialism for "Developers' System" or "Dual Screen", introduced distinctive new features to handheld games: two LCD screens working in tan ...
and
Wii The Wii ( ) is a home video game console developed and marketed by Nintendo. It was released on November 19, 2006, in North America and in December 2006 for most other Regional lockout, regions of the world. It is Nintendo's fifth major ho ...
. In the US, the Nintendo DS version was released exclusively at
GameStop GameStop Corp. is an American video game, consumer electronics, and gaming merchandise retailer. The company is headquartered in Grapevine, Texas (a suburb of Dallas), and is the largest video game retailer worldwide. , the company operates 4,5 ...
stores by
Codemasters The Codemasters Software Company Limited (trade name: Codemasters) is a British video game developer based in Southam, England, which is a subsidiary of American corporation Electronic Arts. Founded by brothers Richard and David Darling in Oct ...
(which, similar to the Amiga sequel, included a filter for graphics and audio to recreate the C64 original of ''Impossible Mission'' in terms of look and sound, albeit slightly remastered) and the Wii version was released in March 2008. This revamped version was later ported to the
Nintendo Switch The is a hybrid video game console developed by Nintendo and released worldwide in most regions on March 3, 2017. The console itself is a Tablet computer#Gaming tablet, tablet that can either be docking station, docked for use as a home video ...
in 2019. In late 2022 it was announced that an officially licensed sequel is being developed by Icon64.Indie Retro News
/ref>


References


External links

* * *A full playthrough of the Commodore 64 game can be watched on th
Internet Archive

Review
in
GAMES Magazine ''GAMES World of Puzzles'' is a puzzle magazine formed from the merger of Games and World of Puzzles in October 2014. The entire magazine interior is now newsprint (as opposed to the part-glossy/part-newsprint format of the original ''Games'') an ...
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