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ID@Xbox (Independent Developers @ Xbox) is a program by
Microsoft Microsoft Corporation is an American multinational technology corporation producing computer software, consumer electronics, personal computers, and related services headquartered at the Microsoft Redmond campus located in Redmond, Washin ...
allowing independent video game developers to
self-publish Self-publishing is the publication of media by its author at their own cost, without the involvement of a publisher. The term usually refers to written media, such as books and magazines, either as an ebook or as a physical copy using POD (pri ...
titles for
Windows Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for ser ...
, and the
Xbox One The Xbox One is a home video game console developed by Microsoft. Announced in May 2013, it is the successor to Xbox 360 and the third base console in the Xbox series of video game consoles. It was first released in North America, parts of ...
and
Xbox Series X and Series S The Xbox Series X/S are home video game consoles developed by Microsoft. They were both released on November 10, 2020, as the fourth generation Xbox, succeeding the Xbox One. Along with Sony's PlayStation 5, also released in November 2020, ...
home video game consoles A home video game console is a video game console that is designed to be connected to a display device, such as a television, and an external power source as to play video games. Home consoles are generally less powerful and customizable than ...
.


Overview

ID@Xbox was announced by Xbox Vice President Phil Harrison at
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on August 20, 2013. General Manager, Marc Whitten was the sponsor of the project providing management and funding. Angela Hession was the Launch Architect of the program and developed the program based on input from Independent Developers. Chris Charla is director of the program. Developers who are registered in the program get access to two development kits at no cost, as well as access to all required technical documentation. Additionally, there will be no fees to update any game submitted through the program. Games released through the program also have access to all Xbox One and Xbox Live components, including Kinect, Achievements and Xbox SmartGlass. Developers in the program also receive access to the
Unity Unity may refer to: Buildings * Unity Building, Oregon, Illinois, US; a historic building * Unity Building (Chicago), Illinois, US; a skyscraper * Unity Buildings, Liverpool, UK; two buildings in England * Unity Chapel, Wyoming, Wisconsin, US; ...
engine as well as an optional subscription to
Unreal Engine 4 Unreal Engine (UE) is a 3D computer graphics game engine developed by Epic Games, first showcased in the 1998 first-person shooter game ''Unreal (1998 video game), Unreal''. Initially developed for Personal computer, PC first-person shooters, i ...
. At the 2017
Game Developers Conference The Game Developers Conference (GDC) is an annual conference for video game developers. The event includes an expo, networking events, and awards shows like the Game Developers Choice Awards and Independent Games Festival, and a variety of tuto ...
, Microsoft announced it will launch the Xbox Live Creators program that, for a one-time fee, will allow anyone to develop for Xbox One and Windows 10 games using the Unified Windows Platform using any consumer Xbox One system (including
Xbox One X The Xbox One is a home video game console developed by Microsoft. Announced in May 2013, it is the successor to Xbox 360 and the third base console in the Xbox series of video game consoles. It was first released in North America, parts o ...
console) and distribute directly through the Xbox Live storefront. Such applications will not have access to some Xbox Live features like achievements or multiplayer matchmaking, but will include support for leaderboards and party chat. By August 2020, over 2000 games were released through ID@Xbox, and more than in royalties had been paid to the developers of these games. By March 2022, royalties and total revenue earned by independent developers through the program had exceeded $2.5 billion.


Reception

A number of indie game developers have praised the introduction of the ID@Xbox program. Developers involved in the program have been impressed by Microsoft's responsiveness and the support provided on any issues that arise. The appointment of Chris Charla as director of ID@Xbox was met with positive reception, due to his background and previous involvement in the video game industry. However, the program has received criticism for enforcing a launch date parity policy which means that developers can only release their titles on Xbox One if they haven't been released on other consoles first. Many developer have called for the policy to be dropped; Microsoft has since dropped the parity clause.


References


External links


ID@Xbox website
{{DEFAULTSORT:IdAtXbox Xbox One