I-War (1997 video game)
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''I-War'' (known as ''Independence War'' in North America) is a
space combat simulator A space flight simulation is a genre of flight simulator video games that lets players experience space flight to varying degrees of realism. Common mechanics include space exploration, space trade and space combat. Overview Some games in th ...
developed by
Particle Systems A particle system is a technique in game physics, motion graphics, and computer graphics that uses many minute sprites, 3D models, or other graphic objects to simulate certain kinds of "fuzzy" phenomena, which are otherwise very hard to repro ...
and published by
Infogrames Atari SA (formerly Infogrames Entertainment SA) is a French video game holding company headquartered in Paris. Its subsidiaries include Atari Interactive and Atari, Inc. It is the current owner of the Atari brand through Atari Interactive. ...
. The game was first published in November
1997 File:1997 Events Collage.png, From left, clockwise: The movie set of ''Titanic'', the highest-grossing movie in history at the time; '' Harry Potter and the Philosopher's Stone'', is published; Comet Hale-Bopp passes by Earth and becomes one of ...
in Europe, and in late August of
1998 1998 was designated as the ''International Year of the Ocean''. Events January * January 6 – The ''Lunar Prospector'' spacecraft is launched into orbit around the Moon, and later finds evidence for frozen water, in soil in permanently s ...
in North America. An additional campaign was designed, packaged with the original game and released in September
1999 File:1999 Events Collage.png, From left, clockwise: The funeral procession of King Hussein of Jordan in Amman; the 1999 İzmit earthquake kills over 17,000 people in Turkey; the Columbine High School massacre, one of the first major school shoot ...
as ''Independence War Deluxe Edition'' in North America and ''Independence War Special Edition'' in Europe. A sequel: '' Independence War 2: Edge of Chaos'', was released in 2001.


Gameplay

As the captain of ''Dreadnaught'', the player could assume the command of any of the four workstations on the command bridge. From the ''command'' station (''CMD''), the player received their mission briefings and could sometimes control other ships through a remote link. The station also had access to an accurate star map. The ship was normally flown from the ''navigation'' station (''NAV''). From the ''weapons'' station (''WEP''), the player had an outside view of ''Dreadnaught's''
wire frame model A wire-frame model, also wireframe model, is a visual representation of a three-dimensional (3D) physical object used in 3D computer graphics. It is created by specifying each edge of the physical object where two mathematically continuous ...
. Following a locked target, the angle of view could rotate 360 degrees on all
axes Axes, plural of '' axe'' and of '' axis'', may refer to * ''Axes'' (album), a 2005 rock album by the British band Electrelane * a possibly still empty plot (graphics) See also * Axess (disambiguation) *Axxess (disambiguation) Axxess may refer to ...
. This workstation also had a ripple fire mode which allowed attacking quickly a large group of enemies. The fourth station ''engineering'' (''ENG'') was for controlling the repairs when the ship was damaged by weapons or a collision with another object. However, the automated repair functioned well and player supervision was rarely needed. The station also had a
fuel gauge In automotive and aerospace engineering, a fuel gauge is an instrument used to indicate the amount of fuel in a fuel tank. In electrical engineering, the term is used for ICs determining the current State of Charge of accumulators. Motor vehi ...
, which was nonfunctional because the game design was changed to give ''Dreadnaught'' limitless fuel. In the game, the player takes the role of an unnamed 23rd century spaceship captain in the Earth Commonwealth Navy. The primary opponents were rebellious insurgents called the Indies, a group distinguished by their elaborately and colourfully painted ships. I-War was notable for its use of
Newtonian physics Classical mechanics is a physical theory describing the motion of macroscopic objects, from projectiles to parts of machinery, and astronomical objects, such as spacecraft, planets, stars, and galaxies. For objects governed by classical mec ...
; unlike other popular space combat games such as ''
Wing Commander Wing commander (Wg Cdr in the RAF, the IAF, and the PAF, WGCDR in the RNZAF and RAAF, formerly sometimes W/C in all services) is a senior commissioned rank in the British Royal Air Force and air forces of many countries which have historical ...
'' and '' Descent: Freespace'', the flight model is subject to
inertia Inertia is the idea that an object will continue its current motion until some force causes its speed or direction to change. The term is properly understood as shorthand for "the principle of inertia" as described by Newton in his first law ...
caused by a ship's mass and the absence of drag in
outer space Outer space, commonly shortened to space, is the expanse that exists beyond Earth and its atmosphere and between celestial bodies. Outer space is not completely empty—it is a near-perfect vacuum containing a low density of particles, pred ...
. In addition to common
flight dynamics Flight dynamics in aviation and spacecraft, is the study of the performance, stability, and control of vehicles flying through the air or in outer space. It is concerned with how forces acting on the vehicle determine its velocity and attit ...
, vessels can move and accelerate in all directions: up, down, forward, backwards and sideways. The game features two gameplay modes:
campaign Campaign or The Campaign may refer to: Types of campaigns * Campaign, in agriculture, the period during which sugar beets are harvested and processed *Advertising campaign, a series of advertisement messages that share a single idea and theme * Bl ...
mode, and a mode for immediate space battle with endlessly
spawning Spawn is the eggs and sperm released or deposited into water by aquatic animals. As a verb, ''to spawn'' refers to the process of releasing the eggs and sperm, and the act of both sexes is called spawning. Most aquatic animals, except for aquat ...
enemies. The campaign consists of a series of 40 linear missions, with one or more missions being available at a time. After completing a key mission, one or more new missions become available. Sometimes a different set of missions can be unlocked depending on the outcome of the previous mission, thus setting the campaign in different directions. Three different endings to the campaign were possible. The nature of missions varied greatly; there were many combinations of combat and problem solving. The puzzles often made use of the game's physics modeling. Depending on the mission, ''Dreadnaught'' can be acting alone, supporting another vessel, or commanding a group of wingmen. During other missions, various special equipment is at the player's disposal, such as a reconnaissance drone. The player ship is armed with
Particle Beam A particle beam is a stream of charged or neutral particles. In particle accelerators, these particles can move with a velocity close to the speed of light. There is a difference between the creation and control of charged particle beams and ne ...
cannons and various kinds of missiles. For protection, the ship is equipped with energy shields, that are capable of tracking and absorbing enemy fire from a single ship at a time. The bridge of the player ship is a small ship of its own, called the 'command section'. It is capable of detaching from the rest of the ship. During LDS-travel, ships are not able to use any weapons except missiles designed to stop LDS-travel. Ships in LDS cannot be attacked, either. The game began with a 14 minute long high quality
CGI animation Computer-generated imagery (CGI) is the use of computer graphics to create or contribute to images in art, printed media, video games, simulators, and visual effects in films, television programs, shorts, commercials, and videos. The images m ...
to introduce the game's setting and even some
gameplay Gameplay is the specific way in which players interact with a game, and in particular with video games. Gameplay is the pattern defined through the game rules, connection between player and the game, challenges and overcoming them, plot and pl ...
features through the story of Jefferson Clay and his last battle. Along the campaign, shorter pieces of CGI encoded in RAD Game Tools's Smacker video format would be shown within missions as
cutscene A cutscene or event scene (sometimes in-game cinematic or in-game movie) is a sequence in a video game that is not interactive, interrupting the gameplay. Such scenes are used to show conversations between characters, set the mood, reward th ...
s. These sometimes provided clues to solving some problematic aspect of the current mission. Simple CGI animations utilising wire frame models were used in mission briefings. Occasionally, external camera views were used for kind of real-time, game engine rendered cutscenes, such as when ''Dreadnaught'' docked or undocked with another ship or a space station.


Development

The development of ''I-War'' was led by Particle Systems co-founders Glyn Williams (whose previous games include ''
Warhead A warhead is the forward section of a device that contains the explosive agent or toxic (biological, chemical, or nuclear) material that is delivered by a missile, rocket, torpedo, or bomb. Classification Types of warheads include: * Expl ...
'' for Amiga and Atari ST) and Michael Powell (whose previous games include ''
Subwar 2050 ''Subwar 2050'' is a futuristic 3D submarine simulator computer game developed by Particle Systems, Michael Powell acting as the lead designer, and published by MicroProse Software, Inc. Publication history The game was released in 1993 for ...
'' for PC/
DOS DOS is shorthand for the MS-DOS and IBM PC DOS family of operating systems. DOS may also refer to: Computing * Data over signalling (DoS), multiplexing data onto a signalling channel * Denial-of-service attack (DoS), an attack on a communicat ...
). With Williams and Powell included, ''Independence War'' had a development team of six men, which was the full personnel of Particle Systems at the time. The games polygon models were created using
BRender Argonaut Games PLC was a British video game developer founded in 1982, most notable for the development of the Super NES video game ''Star Fox'' and its supporting Super FX hardware, as well as for developing '' Croc: Legend of the Gobbos'' and ...
. The team wrote their own low-level routines for texturing. The game had some naming troubles. ''I-War'' was originally signed to Philips Interactive Media, Inc., who were moving into PC games. At the time the game had merely a working title, "big ships". The first suggested name was "Dreadnaught", per the player ship, but it was considered to be meaningless to French and German audiences. The next name candidate was "Infinity War", which was found to be also a name of a
Marvel Comics Marvel Comics is an American comic book publishing, publisher and the flagship property of Marvel Entertainment, a divsion of The Walt Disney Company since September 1, 2009. Evolving from Timely Comics in 1939, ''Magazine Management/Atlas Co ...
comic book A comic book, also called comicbook, comic magazine or (in the United Kingdom and Ireland) simply comic, is a publication that consists of comics art in the form of sequential juxtaposed panels that represent individual scenes. Panels are of ...
miniseries, ''
The Infinity War ''The Infinity War'' is a six-issue comic book limited series published by Marvel Comics in 1992. The series was written by Jim Starlin and penciled by Ron Lim, Ian Laughlin, Al Milgrom, Jack Morelli and Christie Scheele. The storyline is a dire ...
''. Therefore, the name was shortened to ''I-War''. At this time Philips Media was taken over by Infogrames, who became the publisher of the game. ''I-War'' was first released in Europe in November 1997, under the label of
Ocean Software Ocean Software Ltd was a British software development company that became one of the biggest European video game developers and publishers of the 1980s and 1990s. The company was founded by David Ward and Jon Woods and was based in Manchester. ...
. Ocean was acquired by Infogrames earlier that year. This version, having no 3D hardware support, had only software rendered graphics. The game was released in
English English usually refers to: * English language * English people English may also refer to: Peoples, culture, and language * ''English'', an adjective for something of, from, or related to England ** English national ide ...
, French and
German German(s) may refer to: * Germany (of or related to) ** Germania (historical use) * Germans, citizens of Germany, people of German ancestry, or native speakers of the German language ** For citizens of Germany, see also German nationality law **Ge ...
. ''I-War'' was a critical success, but wasn't selling as well as expected. In late August, 1998, the game was released in North America, but as ''Independence War''. The reason for the name change was that 'I-War' was already trademarked in the US by
Atari Corporation Atari Corporation was an American manufacturer of computers and video game consoles. It was founded by Jack Tramiel on May 17, 1984, as Tramel Technology, Ltd., but then took on the Atari name less than two months later when Warner Communica ...
for an
Atari Jaguar The Atari Jaguar is a home video game console developed by Atari Corporation and released in North America in November 1993. Part of the fifth generation of video game consoles, it competed with the 16-bit Sega Genesis, the Super NES and th ...
game of that name. The American version was successful and won 'Space-Sim of the year' awards from many
magazines A magazine is a periodical publication, generally published on a regular schedule (often weekly or monthly), containing a variety of content. They are generally financed by advertising, purchase price, prepaid subscriptions, or by a combination ...
and
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s. Encouraged by this, an expanded edition was designed. ''I-War'' / ''Independence War'' sold around 250,000 copies worldwide. Including the special editions the total sales were about 300,000.


''Defiance''

Later, an additional campaign from the Indie side of the conflict, called ''Defiance'', was developed. The campaign consisted of 18 missions and it mirrored the ''I-War'' campaign. This time the player assumed the role of Edison Hayes, a captain of the Indie fleet and the ''Dreadnaught''-class corvette ''Spartacus''. ''Defiance'' had three new features: in-mission savepoints, limited customisation of player ship's weapons and a zoom mode for longer range weapons fire. Originally ''Defiance'' was supposed to be released as an
expansion pack An expansion pack, expansion set, supplement, or simply expansion is an addition to an existing role-playing game, tabletop game, video game or collectible card game. These add-ons usually add new game areas, weapons, objects, characters, or ...
, but Infogrames decided they would prefer a special edition that would have both the new campaign and the original game in the same box. This special edition was released in the US as ''Independence War Deluxe Edition'' in 1999. The European version was released the same year, but was called ''Independence War Special Edition'' instead since it was reasoned that 'deluxe' doesn't mean much to the French or German audiences. The American version also included a $10 rebate for owners of ''Independence War'', but no rebate was included with the European version. On May 25, 2010,
GOG.com GOG.com (formerly Good Old Games) is a digital distribution platform for video games and films. It is operated by GOG sp. z o.o., a wholly owned subsidiary of CD Projekt based in Warsaw, Poland. GOG.com delivers DRM-free video games through it ...
re-released ''Independence War Deluxe Edition'' digitally. The development of ''Defiance'' was led by Stephen Robertson who also maintained a strong and long lasting on-line presence helping players of the ''Independence War'' series.


Reception

The game won ''
Computer Games Strategy Plus ''Computer Games Magazine'' was a monthly computer and console gaming print magazine, founded in October 1988 as the United Kingdom publication ''Games International''. During its history, it was known variously as ''Strategy Plus'' (October 1 ...
''s 1998 "Sci-Fi Simulation of the Year" award. The editors wrote, "With mission-driven play, good graphics, and detailed space combat action, this European import turned out to be quite a hit on this side of the Atlantic." The Academy of Interactive Arts & Sciences nominated ''I-War'' for its 1998 "Simulation Game of the Year" award, although it lost to '' Need for Speed III: Hot Pursuit''.


References


External links

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Cheat codes
at GameFAQs {{Blazing Renderer games 1997 video games Blazing Renderer games Infogrames games Ocean Software games Particle Systems games Science fiction video games Space flight simulator games Space combat simulators Video games about pirates Video games scored by Christopher Mann Video games scored by Kevin Saville Video games with expansion packs Windows games Windows-only games Video games developed in the United Kingdom Single-player video games