Hundreds (video game)
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''Hundreds'' is a
puzzle video game Puzzle video games make up a broad genre of video games that emphasize puzzle solving. The types of puzzles can test problem-solving skills, including logic, pattern recognition, sequence solving, spatial recognition, and word completion. H ...
where players touch circles to make them grow without overlapping. In the game's 100 levels, the player interacts with different types of circles to bring a counter to the number 100. The game was developed and published by Semi Secret Software in collaboration with Greg Wohlwend and was released for
iOS iOS (formerly iPhone OS) is a mobile operating system created and developed by Apple Inc. exclusively for its hardware. It is the operating system that powers many of the company's mobile devices, including the iPhone; the term also include ...
on January 7, 2013, and on Android later that year. It was originally built for
Adobe Flash Adobe Flash (formerly Macromedia Flash and FutureSplash) is a multimedia software platform used for production of animations, rich web applications, desktop applications, mobile apps, mobile games, and embedded web browser video players. Fla ...
in 2010 as indie game artist Wohlwend's first self-developed game. The game idea came from staring at the ceiling, and Wohlwend applied a grayscale color palette from his first year in art school. When
Flash game A browser game or a "flash game" is a video game that is played via the internet using a web browser. They are mostly free-to-play and can be single-player or multiplayer. Some browser games are also available as mobile apps, PC games, or on co ...
sites did not purchase the title, he open sourced the code. Eric Johnson of Semi Secret
ported In software engineering, porting is the process of adapting software for the purpose of achieving some form of execution in a computing environment that is different from the one that a given program (meant for such execution) was originally desi ...
the game to
iPad The iPad is a brand of iOS and iPadOS-based tablet computers that are developed by Apple Inc. The iPad was conceived before the related iPhone but the iPhone was developed and released first. Speculation about the development, operating ...
, which began a collaboration between Wohlwend and the company's
Adam Saltsman Adam Saltsman, also known as Adam Atomic, is an American indie video game designer best known for creating the endless runner '' Canabalt''. He is a founder of Semi Secret Software and Finji video game studios. Career Flixel (2008-11) Salt ...
, who became the primary puzzle designer. The game received "generally favorable" reviews, according to video game review score aggregator
Metacritic Metacritic is a website that aggregates reviews of films, TV shows, music albums, video games and formerly, books. For each product, the scores from each review are averaged (a weighted average). Metacritic was created by Jason Dietz, Marc ...
. It was an honorable mention in Best Mobile Game and Nuovo Award categories of the 2012
Independent Games Festival The Independent Games Festival (IGF) is an annual festival at the Game Developers Conference (GDC), the largest annual gathering of the independent video game industry. Originally founded in 1998 to promote independent video game developers, ...
, their honorable mention in Excellence in Visual Art the next year, and an official selection at
IndieCade IndieCade is an international juried festival of independent games. IndieCade is known as "the video game industry's Sundance."Fritz, Ben"IndieCade, the video game industry's Sundance" Los Angeles Times, October 1, 2009, accessed July 21, 2011. ...
2012. Reviewers praised its minimalist design aesthetic and puzzle variety, and criticized its obtuse cryptography subgame.
Ian Bogost Ian Bogost is an American academic and video game designer, most known for the game ''Cow Clicker''. He holds a joint professorship at Washington University as director and professor of the Film and Media Studies program in Arts & Sciences and ...
wrote that the game functioned like a design object, a feat unique for the video game medium.


Gameplay

Players touch circles onscreen to make them grow in size. Numbers within the circles count upwards with the duration of the touch. If a growing circle overlaps another, the player must restart the puzzle. Levels are completed when the numbers within the circles total 100. There are 100 levels that progress in complexity from a simple circle with no nearby obstructions to the advanced mechanics, such as linked circles that need to be touched at once, buzzsaws that reset the numbers within the circles, and snowflakes that freeze other circles. The game has no pause feature or motion controls, and there is no formal tutorial. Hidden between the puzzles are a few
ciphers In cryptography, a cipher (or cypher) is an algorithm for performing encryption or decryption—a series of well-defined steps that can be followed as a procedure. An alternative, less common term is ''encipherment''. To encipher or encode i ...
—incomprehensible text to be decoded through
substitution cipher In cryptography, a substitution cipher is a method of encrypting in which units of plaintext are replaced with the ciphertext, in a defined manner, with the help of a key; the "units" may be single letters (the most common), pairs of letters, tri ...
and other methods. The endless mode unlocks when the 100 puzzles are complete, and features a series of randomly generated levels.


Development

''Hundreds''was developed by Semi Secret Software:
Adam Saltsman Adam Saltsman, also known as Adam Atomic, is an American indie video game designer best known for creating the endless runner '' Canabalt''. He is a founder of Semi Secret Software and Finji video game studios. Career Flixel (2008-11) Salt ...
of '' Canabalt'', Greg Wohlwend of ''
Puzzlejuice ''Puzzlejuice'' is a 2012 indie puzzle video game for iOS produced and developed by video game company Sirvo. The game is a combination of ''Tetris'', tile-matching, and Boggle: players rearrange falling tetromino blocks into rows of simila ...
'', composer Scott Morgan (also known as Loscil), and developer Eric Johnson. Wohlwend originally built ''Hundreds'' as a
Flash game A browser game or a "flash game" is a video game that is played via the internet using a web browser. They are mostly free-to-play and can be single-player or multiplayer. Some browser games are also available as mobile apps, PC games, or on co ...
. As an artist, he wanted to experiment with game programming following his release of '' Solipskier'' with programmer Mike Boxleiter. He developed the game from an idea he had while staring at a ceiling, where he imagined a circle growing without overlapping another when growing. He found this to be a good core game concept and based the game around "patience and persistence". The game's style inadvertently borrowed from his first year in art school, where Wohlwend composed in black, white, and red so as to focus on composition rather than color. The Flash version was released in 2010 and is available online at
Newgrounds Newgrounds is an entertainment website and company founded by Tom Fulp in 1995. It hosts user-generated content such as games, films, audio, and artwork. Fulp produces in-house content at the headquarters and offices in Glenside, Pennsylvania. ...
. The Flash version was much simpler in design, and added circles onscreen as the game progressed. This gameplay evolved into what became the
iOS iOS (formerly iPhone OS) is a mobile operating system created and developed by Apple Inc. exclusively for its hardware. It is the operating system that powers many of the company's mobile devices, including the iPhone; the term also include ...
release. Though Wohlwend describes his interest in "simple and elegant" game design as permeating his works, ''Hundreds'' minimalism was also functional due to his inexperience with programming. The code was " brute forced" and written in a single file. It was the first game he programmed, though he had some assistance with the in-game physics. Wohlwend wanted the game to be purchased by a Flash game site like
Kongregate Kongregate is an American web gaming portal and video game publisher. Its website features over 110,000 online games and 30+ mobile games available to the public. The company also publishes games for PC, mobile, and home consoles. It was purchase ...
or
Newgrounds Newgrounds is an entertainment website and company founded by Tom Fulp in 1995. It hosts user-generated content such as games, films, audio, and artwork. Fulp produces in-house content at the headquarters and offices in Glenside, Pennsylvania. ...
. When the sites were not interested, he chose to open source his code, partly with the intent to spur "non-coders" to try coding, as he had. At the time, Semi Secret Software was in a lull between projects. Programmer Eric Johnson of Semi Secret found the open source version and
ported In software engineering, porting is the process of adapting software for the purpose of achieving some form of execution in a computing environment that is different from the one that a given program (meant for such execution) was originally desi ...
the game to
iPad The iPad is a brand of iOS and iPadOS-based tablet computers that are developed by Apple Inc. The iPad was conceived before the related iPhone but the iPhone was developed and released first. Speculation about the development, operating ...
in a weekend before notifying Wohlwend. At the time, Wohlwend did not have an iOS device to test the port, and had to purchase an iPad. Johnson's iPad version spurred Wohlwend to consider how ''Hundreds'' would work with multitouch and cooperative play, and Semi Secret's Adam Saltsman to consider a ''Hundreds'' collaboration, especially as the company lacked the funds to work on a new game from scratch. They began to work towards an iOS release. Saltsman expected Wohlwend to work with Johnson to finish the game in a few months by adding new "circle types" and designing 100 discrete puzzles, but extended that estimate and joined the project himself in that time. Wohlwend and Saltsman extended the game's mechanics with new circles and puzzles, but their results were clunky. Saltsman recalled wanting to add atop the game's "basic building blocks", which took them off-track after a few months and took a few additional months to recover. Wohlwend wanted to make the game easier than the Flash version and so proposed ten new circles that were not adopted. However, he was happy with the final result and credited the game's "emergent interaction" qualities to Saltsman. They built on each other's level designs, though Wohlwend said that Saltsman made "basically all the levels". The new team enjoyed working with each other. The core differences between the Flash and iOS versions are a new endless mode and a narrative element based on ciphers and codes. The latter feature spiraled from email conversations between Wohlwend and Saltsman about a "really obtuse and weird" subgame that functioned as a story. Wohlwend credited Saltsman with the idea of a ''
Brave New World ''Brave New World'' is a dystopian novel by English author Aldous Huxley, written in 1931 and published in 1932. Largely set in a futuristic World State, whose citizens are environmentally engineered into an intelligence-based social hiera ...
''-style fiction within the game that used ciphers, though the idea was also influenced by a similar plot element in
Dash Shaw Dash Shaw is an American comic book writer/artist and animator. He is the author of the graphic novels ''Cosplayers'', ''Doctors'', ''New School'', and ''Bottomless Belly Button'', published by Fantagraphics. Additionally, Shaw has written ''Love ...
's '' Bottomless Belly Button''. The endless mode was added about six months into development. They hoped the game's presentation conveyed "honest and confident rather than overly mysterious and weird". The team was also inspired by '' Superbrothers: Sword & Sworcery EP'' boldness. ''Hundreds'' was first announced at the 2012
Game Developers Conference The Game Developers Conference (GDC) is an annual conference for video game developers. The event includes an expo, networking events, and awards shows like the Game Developers Choice Awards and Independent Games Festival, and a variety of tuto ...
and "reannounced" later that year following changes in its presentation. It was released on January 7, 2013 for iPhone and iPad, and on June 28 for Android. It was later added to the November 2013 Humble Mobile Bundle 3. The composer released a compilation of remixes of the ''Hundreds'' track as ''100 Minutes'' on Bandcamp in June 2013.


Reception

The game received "generally favorable" reviews, according to video game review score aggregator
Metacritic Metacritic is a website that aggregates reviews of films, TV shows, music albums, video games and formerly, books. For each product, the scores from each review are averaged (a weighted average). Metacritic was created by Jason Dietz, Marc ...
. It was an honorable mention in Best Mobile Game and Nuovo Award categories of the 2012
Game Developers Conference The Game Developers Conference (GDC) is an annual conference for video game developers. The event includes an expo, networking events, and awards shows like the Game Developers Choice Awards and Independent Games Festival, and a variety of tuto ...
Independent Games Festival The Independent Games Festival (IGF) is an annual festival at the Game Developers Conference (GDC), the largest annual gathering of the independent video game industry. Originally founded in 1998 to promote independent video game developers, ...
, and an honorable mention in Excellence in Visual Art at the 2013 festival. ''Hundreds'' was also an official selection at
IndieCade IndieCade is an international juried festival of independent games. IndieCade is known as "the video game industry's Sundance."Fritz, Ben"IndieCade, the video game industry's Sundance" Los Angeles Times, October 1, 2009, accessed July 21, 2011. ...
2012. Reviewers noted the game's unadorned nature. ''
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'' called it "handsomely austere", "modish", and "elegant". Dan Ryckert of ''
Game Informer ''Game Informer'' (''GI'', most often stylized ''gameinformer'' from the 2010s onward) is an American monthly video game magazine featuring articles, news, strategy, and reviews of video games and associated consoles. It debuted in August 1991 w ...
'' complimented its simplicity, and ''The Guardian'' Stuart Dredge found the game's minimalism "stylish" and its gameplay "genuinely hypnotic". ''
Eurogamer ''Eurogamer'' is a British video game journalism website launched in 1999 and owned by alongside formed company Gamer Network. Its editor-in-chief is Martin Robinson. Since 2008, it is known for the formerly eponymous games trade fair EG ...
'' Dan Whitehead said the game was "basically interactive porn for graphic designers". Nissa Campbell from ''TouchArcade'' wrote that its red, gray, and black graphics were "striking" albeit not flashy, and that the game was interesting "visually, aurally, and mechanically". In a piece for ''
The Atlantic ''The Atlantic'' is an American magazine and multi-platform publisher. It features articles in the fields of politics, foreign affairs, business and the economy, culture and the arts, technology, and science. It was founded in 1857 in Boston, ...
'',
Ian Bogost Ian Bogost is an American academic and video game designer, most known for the game ''Cow Clicker''. He holds a joint professorship at Washington University as director and professor of the Film and Media Studies program in Arts & Sciences and ...
wrote that its game, visual, and interaction design "embodied an elegant minimalism" akin to the
Bauhaus The Staatliches Bauhaus (), commonly known as the Bauhaus (), was a German art school operational from 1919 to 1933 that combined crafts and the fine arts.Oxford Dictionary of Art and Artists (Oxford: Oxford University Press, 4th edn., 20 ...
ian aesthetic promoted by
Apple An apple is an edible fruit produced by an apple tree (''Malus domestica''). Apple trees are cultivated worldwide and are the most widely grown species in the genus ''Malus''. The tree originated in Central Asia, where its wild ancestor, ' ...
. He added that ''Hundreds'' had cultural cachet "unprecedented" in the medium of video games and similar to that of other design objects—that the game was closer to Prada or a lobby bar than to ''
Angry Birds ''Angry Birds'' is a Finnish action-based media franchise created by Rovio Entertainment. The game series focuses on the eponymous flock of angry birds who try to save their eggs from green-colored pigs. Inspired by the game ''Crush the Castl ...
''. Bogost felt that it required an amount of attention unlike other "time-waster" mobile games, and referred to the precarious strategies required to complete some levels as a "multi-touch ballet". ''Edge'' thought the game to be "an astoundingly harmonious mix of art and design" and said its "simple premise" is "perfectly suited for a multitouch screen". The magazine noted that the game occasionally becomes one of patience and not skill due to the degree of entropy in each level. Dan Ryckert of ''Game Informer'' noted ''Hundreds'' as one of the better examples of games that successfully "embraced the simplicity of touch control", such that translation to traditional controller would be "virtually impossible". He appreciated the way the game slowly introduced the new circle types, though he did not like how his hand occasionally obscured the screen. (For this reason, reviewers preferred the iPad version for its larger screen.) Multiple reviewers liked how the game continually renewed itself with the slow introduction of new game elements, though Harry Slater of '' Pocket Gamer'' described the core gameplay as "one-note" and criticized its lack of addictive loops that keep players interested. Mike Rose of ''
Gamasutra ''Game Developer'', known as ''Gamasutra'' until 2021, is a website founded in 1997 that focuses on aspects of video game development. It is owned and operated by Informa and acts as the online sister publication to the print magazine '' Gam ...
'' compared the game as the inverse of ''
Jezzball ''JezzBall'' is a video game originally published for Microsoft Windows in 1992. The player must capture parts of a rectangular space by dividing it with horizontal or vertical lines. While each line is being drawn it must not be touched by bounc ...
''. Multiple reviewers noted ''Hundreds'' variety of puzzles and endgame difficulty. ''Edge'' commented that the "arcane codes" and puzzles with prescribed solutions made the game's pacing "unusual" when compared to the other puzzles designed to be completed leisurely. Slater of ''Pocket Gamer'' too felt the pacing was "swift but uninspiring", and ''Eurogamer'' Whitehead called its rhythm "weird" as he waited for the right opportunity some puzzles and could finish others with a single trick. ''Game Informer'' Ryckert also found the final puzzles too aggravating, especially the ones with invisible elements. Campbell of ''TouchArcade'' appreciated the variety of puzzles from "twitch" to "slow and thoughtful" to, her favorite, the "cerebral" puzzles that required specific tricks as well as the ability to skip puzzles. She also found the last level nigh impossible. Multiple reviewers felt that the cipher puzzles were out of place, and ''TouchArcade'' said it was easy to ignore them as what felt like an "utterly distinct" game. ''The Atlantic'' Bogost thought that the hidden ciphers were the "surest clue" of its status as "a design object and not a consumable media experience". Slater of ''Pocket Gamer'' wrote that the ciphers felt forced and unexciting, and was disappointed overall in consideration of "the incredible talent involved". Whitehead of ''Eurogamer'' called the puzzles "deftly constructed" and said the game "delights more than it frustrates". ''
Wired ''Wired'' (stylized as ''WIRED'') is a monthly American magazine, published in print and online editions, that focuses on how emerging technologies affect culture, the economy, and politics. Owned by Condé Nast, it is headquartered in San ...
'' Ryan Rigney wrote that ''Hundreds'' distinguished itself among iOS puzzle games in its style and design.


References


Further reading

*


External links

*
''Hundreds'' original source code and notes
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