History of video game consoles (first generation)
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In the history of video games, the first generation era refers to the video games, video game consoles, and handheld video game consoles available from 1972 to 1983. Notable consoles of the first generation include the Odyssey series (excluding the
Magnavox Odyssey 2 The Magnavox Odyssey 2 (stylized as Magnavox Odyssey²), also known as Philips Odyssey 2, is a second generation home video game console that was released in 1978. It was sold in Europe as the Philips Videopac G7000, in Brazil and Peru as the ...
), the Atari Home Pong, the
Coleco Telstar series The Coleco Telstar brand is a series of dedicated first-generation home video game consoles produced, released and marketed by Coleco from 1976 to 1978. Starting with Coleco Telstar ''Pong'' clone based video game console on General Instrumen ...
and the Color TV-Game series. The generation ended with the Computer TV-Game in 1980, but many manufacturers had left the market prior due to the market decline in 1977 and the start of the second generation of video game consoles. Most of the games developed during this generation were hard-wired into the consoles and unlike later generations, most were not contained on removable media that the user could switch between. Consoles often came with accessories and cartridges that could alter the way the game played to enhance the gameplay experience as graphical capabilities consisted of simple geometry such as dots, lines or blocks that would occupy only a single screen. First generation consoles were not capable of displaying more than two colours until later in the generation, and audio capabilities were limited with some consoles having no sound at all. In 1972, two major developments influenced the future of the home video game market. In June, Nolan Bushnell and
Ted Dabney Samuel Frederick "Ted" Dabney Jr. (May 2, 1937 – May 26, 2018) was an American electrical engineer, and the co-founder, alongside Nolan Bushnell, of Atari, Inc. He is recognized as developing the basics of video circuitry principles that w ...
founded
Atari Atari () is a brand name that has been owned by several entities since its inception in 1972. It is currently owned by French publisher Atari SA through a subsidiary named Atari Interactive. The original Atari, Inc. (1972–1992), Atari, Inc., ...
, which would go on to be one of the most well-known video game companies and play a vital role in the early generations of consoles. In September, Magnavox, an established electronics company, released the Odyssey. While highly limited in its capabilities compared to future consoles and a commercial failure, the Odyssey introduced features that became standards in the industry including removable cartridges and multiple detached controllers for two players. Inspired by the Odyssey's ping-pong game, Atari would soon go on to market the game '' Pong'' in both arcade and home versions;
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produce ...
, a well-established Japanese company that made a number of different products, entered the video game console market for the first time in 1977 with its Color TV-Game series.


Overview


History

In 1951,
Ralph Baer Ralph Henry Baer (born Rudolf Heinrich Baer; March 8, 1922 – December 6, 2014) was a German-American inventor, game developer, and engineer. Baer's family fled Germany just before World War II and Baer served the American war effort, gain ...
conceived the idea of an interactive television while building a television set from scratch for
Loral Loral may refer to: * Loral Corporation, contractor founded in 1948 in New York by William Lorenz and Leon Alpert as Loral Electronics Corporation * Loral Space & Communications, satellite communications company * Loral GZ-22, a non-rigid airship * ...
in the Bronx, New York. Baer did not pursue the idea, but it returned to him in August 1966 when he was the Chief Engineer and manager of the Equipment Design Division at Sanders Associates. By December 1966, he and a technician created a prototype that allowed a player to move a line across the screen. After a demonstration to the company's director of research and development, some funding was allotted and the project was made official. Baer spent the next few months designing further prototypes, and in February 1967 assigned technician Bill Harrison to begin building the project. Harrison spent the next few months in between other projects building out successive modifications to the prototype. Baer, meanwhile, collaborated with engineer Bill Rusch on the design of the console, including developing the basis of many games for the system. By May, the first game was developed and by June, multiple games were completed for what was then a second prototype box. This included a game where players controlled dots chasing each other and a light gun shooter game with a plastic rifle. By August 1967, Baer and Harrison had completed a third prototype machine, but Baer felt that he was not proving successful at designing fun games for the system; to make up for this he added Bill Rusch, who had helped him come up with the initial games for the console, to the project. He soon proved his value to the team by coming up with a way to display three dots on the screen at once rather than the previous two, and proposing the development of a ping pong game. As Sanders was a military contractor and not in the business of making and selling commercial electronics, the team approached several cable television industry companies to produce the console, but were unable to find a buyer. By January 1969 the team had produced the seventh and final prototype, nicknamed the "Brown Box". After a Sanders patent attorney recommended approaching television manufacturers, they found interest first at RCA and finally at Magnavox, who entered negotiations in July 1969 and signed an agreement in January 1971. Magnavox designed the exterior of the machine, and re-engineered some of the internals with consultation from Baer and Harrison; they removed the ability to display color, reduced the number of controller types, and changed the system of selecting games from a dial to separate game cards that modified the console's circuitry when plugged into the console. Magnavox named the console the Magnavox Odyssey and announced the system's launch date for September 1972. In the late 1960s, Nolan Bushnell saw ''
Spacewar! ''Spacewar!'' is a space combat video game developed in 1962 by Steve Russell in collaboration with Martin Graetz, Wayne Wiitanen, Bob Saunders, Steve Piner, and others. It was written for the newly installed DEC PDP-1 minicomputer at the Mas ...
'' at Stanford University. ''Spacewar!'' is a 1962 mainframe game developed by a group of students and employees at the Massachusetts Institute of Technology. Bushnell had worked at an amusement park, and felt that an
arcade game An arcade game or coin-op game is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are presented as primarily games of skill and include arcade v ...
version of the game would be very popular. The high price of computers capable of running the game, however, meant that any such arcade game would not be economically feasible. By 1970, however,
minicomputer A minicomputer, or colloquially mini, is a class of smaller general purpose computers that developed in the mid-1960s and sold at a much lower price than mainframe and mid-size computers from IBM and its direct competitors. In a 1970 survey, ...
s were beginning to come down in price. He and his office mate,
Ted Dabney Samuel Frederick "Ted" Dabney Jr. (May 2, 1937 – May 26, 2018) was an American electrical engineer, and the co-founder, alongside Nolan Bushnell, of Atari, Inc. He is recognized as developing the basics of video circuitry principles that w ...
, agreed to work together to try and design a prototype of the game. By the end of November 1970, the pair had abandoned the project as untenable, as economically feasible computers were not powerful enough. Dabney soon thought of a way to manipulate the video signal on the screen without a computer controlling it, and from there Syzygy Engineering came up with the idea of removing the computer altogether and building specialized hardware to handle everything for the game instead. ''
Computer Space ''Computer Space'' is a space combat arcade game developed in 1971. Created by Nolan Bushnell and Ted Dabney in partnership as Syzygy Engineering, it was the first arcade video game as well as the first commercially available video game. ''Comput ...
'', the first commercial arcade video game, was released by the pair as Syzygy Engineering through Nutting Associates at the end of 1971 and after its release they incorporated as Atari in the following year and began designing more games. Bushnell saw a demonstration of the Odyssey console playing its ''Table Tennis'' game in early 1972 and assigned their first employee,
Allan Alcorn Allan Alcorn (born January 1, 1948) is an American pioneering engineer and computer scientist best known for creating ''Pong'', one of the first video games. Atari and ''Pong'' Alcorn grew up in San Francisco, California, and attended the U ...
, to produce an arcade table tennis game. The result, '' Pong'', was the first major arcade video game success, and inspired a large number of arcade and dedicated console versions and clones, including Atari's Home Pong in 1975.


Technology

The first generation of consoles did not contain a microprocessor and were based on custom codeless state machine computers consisting of discrete logic ( TTL) circuits comprising each element of the game itself. Over the generation, technology steadily improved and later consoles of the generation moved the bulk of the circuitry to custom integrated circuits such as Atari's custom Pong chips and General Instruments' AY-3-8500 series. Graphical capabilities were limited throughout the generation, often supported with physical accessories and screen overlays, but saw some improvement towards the end of the generation. While the Odyssey could only display 3 square dots in black and white, as the generation progressed, consoles started being able to display color as well as more complex shapes and text. Early consoles such as the Odyssey and TV Tennis Electrotennis required players to keep track of scores manually but later, many introduced score counters on the display to assist players in score tracking. Audio capabilities were slow to improve over the generation, starting with the Odyssey, which had no audio, and later moving on to consoles which had buzzers that could produce a small range of beeps and buzzes.


Market saturation and the end of the generation

In 1976, General Instruments produced a series of affordable integrated chips that allowed companies to simplify console production and lower costs. Due to this, many companies had entered the home console market by the late 1970s. A significant number released consoles that were essentially clones of Atari's Home Pong and many were poorly made and rushed to market, causing the home console market to saturate. The demand for the chip was so high that General Instruments could not supply enough to satisfy all the orders it was receiving causing problems for some smaller companies. Coleco received their order early on allowing them to build up strong production capabilities and have success with their Telstar range. The start of the second generation and the next major advancement in home console technology began in 1976 with the release of the Fairchild Channel F. The technology behind the first generation quickly became obsolete as consumers had the ability to purchase new games for second generation consoles instead of having to purchase new systems when they wanted new content as with the dedicated consoles of the first generation. In comparison to the limited game library for each dedicated console, the Atari VCS launched with Combat, a cartridge containing 27 games. As people transitioned to the newer systems, some companies were left with surplus stock and were selling at a loss. The combination of market saturation and the start of the second generation caused many companies to leave the market completely. These events became known as the video game crash of 1977, as sales of second generation consoles were only modest for the next few years until the arrival of the killer app, the home port of '' Space Invaders'' for the Atari VCS in 1980.


Home systems

There were hundreds of home video game consoles known to have existed in the first generation of video games. This section lists the most notable.


Odyssey series

In 1972 Magnavox released the world's first home video game console, the Magnavox Odyssey. It came packaged with board game paraphernalia such as cards, paper money and dice to enhance the games. It had features that became industry standard in subsequent generations such as detachable controllers, light gun accessories and interchangeable game cartridges. While no game data was stored on the cartridges as they would be in future consoles, they could be used to select one of the twelve games built onto the hardware. Magnavox licensed its video game patents to other companies for a fee and prosecuted companies who released consoles without a licensing agreement. It was with the Odyssey that Nintendo first became involved in the home video game market. According to Martin Picard in the ''International Journal of Computer Game Research'': "in 1971, Nintendo had – even before the marketing of the first home console in the United States – an alliance with the American pioneer Magnavox to develop and produce optoelectronic guns for the Odyssey, since it was similar to what Nintendo was able to offer in the Japanese toy market in he1970s." In 1974 Philips purchased Magnavox and released a series of eight Odyssey consoles in North America from 1975 to 1977. All of them were dedicated consoles, and each subsequent release was an improvement over the previous, adding features such as additional game variations, on-screen displays, and player-controlled handicaps such as smaller paddle sizes and variable ball speed. Three Odyssey series consoles were also released in Europe with similar features from 1976 to 1978.


TV Tennis Electrotennis

On September 12, 1975, several months before the release of ''Home Pong'' in North America, Epoch released Japan's first home console, the TV Tennis Electrotennis. The technology was licensed from Magnavox and it contained a single ball and paddle style game that resembled Pong but without an onscreen score display. The game controls were contained within the base unit and it connected to a television set through an ultra high frequency (UHF) antenna, as opposed to being directly connected, which was unique to the console at the time. Compared to popular consoles of the generation, it performed poorly with an approximate 20,000 units sold.


Atari Home Pong

In late 1975 Atari released a home version of their popular arcade game ''Pong''. It was the first use of a microchip in an Atari product and had been in development since 1974 under the lead of
Allan Alcorn Allan Alcorn (born January 1, 1948) is an American pioneering engineer and computer scientist best known for creating ''Pong'', one of the first video games. Atari and ''Pong'' Alcorn grew up in San Francisco, California, and attended the U ...
and Harold Lee. By the end of 1975, Atari had become a major company in the home console market due to ''Home Pong''. Following Pong's success, Magnavox filed suit against Atari for infringement on its technology patents and ended up settling out of court with Atari becoming a licensee of Magnavox. Home video games achieved widespread popularity with the release of a home version of ''Pong'' and its success sparked hundreds of clones, including the
Coleco Telstar The Coleco Telstar brand is a series of dedicated first-generation home video game consoles produced, released and marketed by Coleco from 1976 to 1978. Starting with Coleco Telstar ''Pong'' clone based video game console on General Instrumen ...
, which went on to be a success in its own right with over a dozen models, and the ''Binatone TV Master'' by British company
Binatone Binatone is a British-Chinese telecommunications company. Binatone was started in the United Kingdom in 1958 by two brothers, Gulu Lalvani and Partap Lalvani, to import and distribute consumer electronics. The company was named after their siste ...
.


Coleco Telstar series

Starting in 1976, Coleco released a series of fourteen dedicated consoles up until 1978, when they suffered a significant loss due to the combination of dock workers' strike, preventing it from shipping the final product in time for the holidays, and the start of the second generation. The series featured a number of different styles of ball games and external accessories to enhance gameplay such as the Telstar Arcade, which had a unique triangular design that came with a light gun and steering wheel attached to the casing. The series was marketed at a lower price than its competitors and sold well with over a million sales.


Color TV-Game series

In the late 1970s, Nintendo released a series of five consoles for the Japanese market. The first of the series and the first console created by Nintendo, the Color TV-Game 6, was released in 1977 and contained six ball-and-paddle games. The last, the Computer TV-Game, was a 1980 port of Nintendo's first arcade game, '' Computer Othello''. The third console in the series, the Color TV-Game Racing 112, was the first project of
Shigeru Miyamoto is a Japanese video game designer, producer and game director at Nintendo, where he serves as one of its representative directors. Widely regarded as one of the most accomplished and influential designers in the history of video games, he is ...
, who would go on to become the creator of some of the most well-known video game franchises.


Comparison


Notes


Handheld systems

All of the handheld systems from the first generation are dedicated consoles and started late into the first generation. It was not until the second generation and the release of the Microvision that players could purchase games separately for the systems. The early dedicated handheld consoles were eventually eclipsed in popularity by programmable video games, which became popular in the fourth generation with the introduction of the Game Boy. One notable example is the Mattel handheld game series, which were released from 1977 to 1982. The first to be released were ''
Mattel Auto Race ''Mattel Electronics Auto Race'' is the first in the line of many Mattel Electronics games, and it is credited with being the first handheld game that was entirely digital, with only solid-state electronics, having no moving mechanisms except ...
'' and ''Mattel Football''. They were followed by other titles based on sports and some licensed properties such as ''
Battlestar Galactica ''Battlestar Galactica'' is an American science fiction media franchise created by Glen A. Larson. The franchise began with the Battlestar Galactica (1978 TV series), original television series in 1978, and was followed by a short-run sequel se ...
''. Each game had basic controls, a simple LED interface and a buzzer for sound. The series was popular, sold well and, at times, was difficult to find due to high demand. In the same year, Coleco began to release handheld consoles after the end of the Telstar home console series. They released ''
Electronic Quarterback ''Electronic Quarterback'' is a handheld electronic game made by Coleco in 1978. It is powered by a 9-volt battery or an AC adaptor, and it differentiated itself from the other similar handheld electronic American football games of the era, notably ...
'', which expanded on the popular American football style games by adding new features. Alongside ''Mattel Football'', it became the other popular sports game of the period.


See also

* Home computer *
History of computing hardware (1960s–present) The history of computing hardware starting at 1960 is marked by the conversion from vacuum tube to solid-state devices such as transistors and then integrated circuit (IC) chips. Around 1953 to 1959, discrete transistors started being considered ...


References


Further reading


How Video Games Invaded the Home TV Set
by Ralph Baer * by Michael Miller


External links


The Dot Eaters: Bits From the Primordial Ooze

ClassicGaming Expo 2000: Baer Describes the Birth of Videogames

Video Games Turn 40 (1UP.com)
{{History of Video Games History of video game consoles 01 01 .Consoles01 1970s video games Video game consoles01