History of video game consoles
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The history of
video game console A video game console is an electronic device that outputs a video signal or image to display a video game that can be played with a game controller. These may be home consoles, which are generally placed in a permanent location connected to ...
s, both home and handheld, had their origins in the 1970s. The concept of home consoles used to play games on a television set was founded by the 1972
Magnavox Odyssey The Magnavox Odyssey is the first commercial home video game console. The hardware was designed by a small team led by Ralph H. Baer at Sanders Associates, while Magnavox completed development and released it in the United States in September ...
, first conceived by Ralph H. Baer in 1966. Handheld consoles bore out from electro-mechanical games that had used mechanical controls and
light-emitting diode A light-emitting diode (LED) is a semiconductor device that emits light when current flows through it. Electrons in the semiconductor recombine with electron holes, releasing energy in the form of photons. The color of the light (co ...
s (LED) as visual indicators.
Handheld electronic games Handheld electronic games are very small, portable devices for playing interactive electronic games, often miniaturized versions of video games. The controls, display and speakers are all part of a single unit. Rather than a general-purpose s ...
had replaced the mechanical controls with electronic and digital components, and with the introduction of Liquid-crystal display (LCD) to create video-like screens with programmable pixels, systems like the
Microvision The Microvision (aka Milton Bradley Microvision or MB Microvision) is the first handheld game console that used interchangeable cartridges and in that sense is reprogrammable. It was released by the Milton Bradley Company in November 1979 for a ...
and the
Game & Watch The Game & Watch brand ( ''Gēmu & Uotchi''; called ''Tricotronic'' in West Germany and Austria, abbreviated as ''G&W'') is a series of handheld electronic games developed, manufactured, released, and marketed by Nintendo from 1980 to 1991. C ...
became the first handheld video game consoles, and fully realized by the
Game Boy The is an 8-bit fourth generation handheld game console developed and manufactured by Nintendo. It was first released in Japan on April 21, 1989, in North America later the same year, and in Europe in late 1990. It was designed by the same t ...
system. Since then, home game consoles have progressed through technology cycles typically referred to as generations, each lasting approximately five years, during which competing manufacturers have produced consoles with similar specifications. With underlying improvements to technology such as smaller and faster microprocessors, digital communications, and changes to business models, a new generation of consoles is evolved from the previous one. This has led to a shifting landscape of console manufacturers in the marketplace; while early generations were led by manufacturers like Atari and Sega, the current modern generations have come down to three major competitors, Nintendo, Sony Interactive Entertainment, and
Microsoft Microsoft Corporation is an American multinational technology corporation producing computer software, consumer electronics, personal computers, and related services headquartered at the Microsoft Redmond campus located in Redmond, Washin ...
. Handheld consoles have seen similar advances, though typically are grouped into the same generations as home consoles. While there were larger numbers of manufacturers in the earlier generations for handhelds which included Nintendo, Atari, Sega, and Sony, the handheld market has waned since the introduction of
mobile gaming A mobile game, or smartphone game, is a video game that is typically played on a mobile phone. The term also refers to all games that are played on any portable device, including from mobile phone (feature phone or smartphone), tablet, PDA to h ...
in the mid-2000s, and as of today, the only major manufacturer in handheld gaming is Nintendo.


Origins

While both home and handheld game consoles strive to allow consumers to play video games on personal devices, their points of origin came from different fields, and only more recently can be seen as deriving from common principles.


Home consoles

The first video games were created on mainframe computers in the 1950s, typically with text-only displays or computer printouts, and limited to simple games like
Tic Tac Toe Tic-tac-toe (American English), noughts and crosses ( Commonwealth English), or Xs and Os (Canadian or Irish English) is a paper-and-pencil game for two players who take turns marking the spaces in a three-by-three grid with ''X'' or ''O''. ...
or Nim. Eventually displays with rudimentary
vector display A vector monitor, vector display, or calligraphic display is a display device used for computer graphics up through the 1970s. It is a type of CRT, similar to that of an early oscilloscope. In a vector display, the image is composed of drawn li ...
s for graphics were available, leading to titles like '' Spacewar!'' in 1962. ''Spacewar!'' directly influenced
Nolan Bushnell Nolan Kay Bushnell (born February 5, 1943) is an American businessman and electrical engineer. He established Atari, Inc. and the Chuck E. Cheese's Pizza Time Theatre chain. He has been inducted into the Video Game Hall of Fame and the Consu ...
and
Ted Dabney Samuel Frederick "Ted" Dabney Jr. (May 2, 1937 – May 26, 2018) was an American electrical engineer, and the co-founder, alongside Nolan Bushnell, of Atari, Inc. He is recognized as developing the basics of video circuitry principles that w ...
to create '' Computer Space'' in 1971, the first recognized arcade game. Separately, while at
Sanders Associates Sanders Associates was a defense contractor in Nashua, New Hampshire, United States, from 1951 until it was sold in 1986. It is now part of BAE Systems Electronics & Integrated Solutions, a subsidiary of BAE Systems. It concentrated on developin ...
in 1966, Ralph H. Baer conceived of the idea of an electronic device that could be connected to a standard television to play games. With Sanders' permission, he brought this design to practice, creating the prototype "Brown Box" which was able to play a limited number of games, including a version of
table tennis Table tennis, also known as ping-pong and whiff-whaff, is a sport in which two or four players hit a lightweight ball, also known as the ping-pong ball, back and forth across a table using small solid rackets. It takes place on a hard table div ...
and a simple
light gun A light gun is a pointing device for computers and a control device for arcade and video games, typically shaped to resemble a pistol. Early history The first light guns were produced in the 1930s, following the development of light-sensin ...
game. Sanders patented the unit and licensed the patents to
Magnavox Magnavox (Latin for "great voice", stylized as MAGNAVOX) is an American electronics company that since 1974 has been a subsidiary of the Dutch electronics corporation Philips. The predecessor to Magnavox was founded in 1911 by Edwin Pridham and ...
, where it was manufactured as the first home video game console, the
Magnavox Odyssey The Magnavox Odyssey is the first commercial home video game console. The hardware was designed by a small team led by Ralph H. Baer at Sanders Associates, while Magnavox completed development and released it in the United States in September ...
, in 1972. Bushnell, after seeing the Odyssey and its table tennis game, believed he could make something better. He and Dabney formed
Atari, Inc. Atari, Inc. was an American video game developer and home computer company founded in 1972 by Nolan Bushnell and Ted Dabney. Atari was a key player in the formation of the video arcade and video game industry. Based primarily around the Sunny ...
, and with
Allan Alcorn Allan Alcorn (born January 1, 1948) is an American pioneering engineer and computer scientist best known for creating ''Pong'', one of the first video games. Atari and ''Pong'' Alcorn grew up in San Francisco, California, and attended the ...
, created their second arcade game ''
Pong ''Pong'' is a table tennis–themed twitch arcade sports video game, featuring simple two-dimensional graphics, manufactured by Atari and originally released in 1972. It was one of the earliest arcade video games; it was created by Allan Al ...
'', first released in 1972 which was more successful than ''Computer Space''. Atari released a ''Pong'' console of its own design through Sears in 1975.


Handheld consoles

The origins of handheld game consoles are found in handheld and tabletop electronic game devices of the 1970s and early 1980s. These electronic devices are capable of playing only pre-defined built-in games, they fit in the palm of the hand or on a tabletop, and they may make use of a variety of video display technologies such as LED,
VFD VFD may refer to: * Factory Workers' Union of Germany, (german: Verband der Fabrikarbeiter Deutschlands, link=no), a former trade union in Germany * Vacuum fluorescent display, a display device on consumer electronics equipment * Variable-freque ...
, or LCD. Handheld electronic games, in turn, were derived from the emerging
optoelectronic Optoelectronics (or optronics) is the study and application of electronic devices and systems that find, detect and control light, usually considered a sub-field of photonics. In this context, ''light'' often includes invisible forms of radiat ...
-display-driven calculator market of the early 1970s. The first such handheld electronic game was released by
Mattel Mattel, Inc. ( ) is an American multinational toy manufacturing and entertainment company founded in January 1945 and headquartered in El Segundo, California. The company has presence in 35 countries and territories and sells products in more ...
in 1977, where Michael Katz, Mattel's new product category marketing director, told the engineers in the electronics group to design a game the size of a calculator, using LED technology." This effort lead to the 1977 games ''Auto Race'' and ''Football''. The two games were so successful that according to Katz, "these simple electronic handheld games turned into a '$400 million category.'" Another Ralph Baer invention, ''
Simon Simon may refer to: People * Simon (given name), including a list of people and fictional characters with the given name Simon * Simon (surname), including a list of people with the surname Simon * Eugène Simon, French naturalist and the genus ...
'', published by
Milton Bradley Milton Bradley (November 8, 1836 – May 30, 1911) was an American business magnate, game pioneer and publisher, credited by many with launching the board game industry, with his eponymous enterprise, which was purchased by Hasbro in 1984, and ...
in 1978, followed, which further popularized such electronic games and remained an enduring property by Milton Bradley (later
Hasbro Hasbro, Inc. (; a syllabic abbreviation of its original name, Hassenfeld Brothers) is an American multinational conglomerate holding company incorporated and headquartered in Pawtucket, Rhode Island. Hasbro owns the trademarks and products of K ...
) that brought a number of copycats to the market. Soon, other manufacturers including
Coleco Coleco Industries, Inc. was an American company founded in 1932 by Maurice Greenberg as The Connecticut Leather Company. It was a successful toy company in the 1980s, mass-producing versions of Cabbage Patch Kids dolls and its video game conso ...
,
Parker Brothers Parker Brothers (known by Parker outside of North America) was an American toy and game manufacturer which in 1991 became a brand of Hasbro. More than 1,800 games were published under the Parker Brothers name since 1883. Among its products wer ...
, Entex, and
Bandai is a Japanese multinational toy manufacturer and distributor headquartered in Taitō, Tokyo. Its international branches, Bandai Namco Toys & Collectables America and Bandai UK, are respectively headquartered in Irvine, California and Richmond ...
began following up with their own tabletop and handheld electronic games. The transition from handheld electronic games to handheld video games came with the introduction of LCD screens which today have the capability to present a large number of pixels across a display, approaching the video format used by home consoles, and giving the unit more flexibility in playing a range of games. Milton Bradley's
Microvision The Microvision (aka Milton Bradley Microvision or MB Microvision) is the first handheld game console that used interchangeable cartridges and in that sense is reprogrammable. It was released by the Milton Bradley Company in November 1979 for a ...
, released in 1979, is often considered the first such handheld video game console, as well as the first handheld to use interchangeable games, though the unit never caught on due to short-term technical struggles. Revolutionary at the time, the Microvision featured a 16x16 pixel LCD that a variety of games could be played by swapping out its faceplate, which contained the game's ROM data and controls. Nintendo's line of ''
Game & Watch The Game & Watch brand ( ''Gēmu & Uotchi''; called ''Tricotronic'' in West Germany and Austria, abbreviated as ''G&W'') is a series of handheld electronic games developed, manufactured, released, and marketed by Nintendo from 1980 to 1991. C ...
'' titles, first introduced in 1980, was based on inspiration from
Gunpei Yokoi , sometimes transliterated Gumpei Yokoi, was a Japanese video game designer. He was a long-time Nintendo employee, best known as creator of the Game & Watch handheld system, inventor of the cross-shaped Control Pad, the original designer of the ...
after seeing a man playing on an LCD calculation while passing time on a
bullet train Bullet train may refer to: Rail * Shinkansen high-speed trains of Japan, nicknamed for their appearance and speed * Other high-speed trains of a similar appearance to Japanese trains * An ongoing project to build high-speed rail in India. Rail to ...
, and had devised the idea of an electronic game that doubled as a watch. Taking advantage of the technology used in the credit-card-sized calculators that had appeared on the market, Yokoi designed the series of LCD-based games to include a digital time display in the corner of the screen. While the ''Game & Watch'' series were considered handheld electronic games rather than handheld video game consoles, their success led Nintendo, through Yokoi's design lead, to produce the
Game Boy The is an 8-bit fourth generation handheld game console developed and manufactured by Nintendo. It was first released in Japan on April 21, 1989, in North America later the same year, and in Europe in late 1990. It was designed by the same t ...
in 1989, considered to be the defining basis of the current handheld game console.


Console generations

The history of video game consoles are typically segmented into " generations" which are used to group consoles that have shared a competitive market. These console generations typically last about five years, following a Moore's law progression where a rough aggregrate measure of processing power doubles every 18 months or increases ten-fold after five years. This cyclic market has resulted in an industry-wide adoption of the razorblade model in selling consoles at minimal profit margin while making revenue from the sale of games produced for that console, and then transitioning users to the next console model at the fifth year of the generation as the new generation comes on line, and thus incorporate
planned obsolescence In economics and industrial design, planned obsolescence (also called built-in obsolescence or premature obsolescence) is a policy of planning or designing a good (economics), product with an artificially limited Product lifetime, useful life o ...
into the products to continue to bring consumers into the newer generations. However, the exact definition and delineation of console generations has not been consistently defined in the literature. Some schemes have been based on direct market data (including a seminal work published in an
IEEE The Institute of Electrical and Electronics Engineers (IEEE) is a 501(c)(3) professional association for electronic engineering and electrical engineering (and associated disciplines) with its corporate office in New York City and its operat ...
journal in 2002), while others are based on technology shifts. Wikipedia itself has been noted for creating its own version of console generation definitions that differ from other academic sources, the definitions from Wikipedia has been adopted by other sources but without having any true rationale behind it. The discrepancies between how consoles are grouped into generations and how these generations are named have caused confusion when trying to compare shifts in the video game marketplace compared to other consumer markets. Kemerer ''et al.'' (2017) provide a comparative analysis of these different generations through systems released up to 2010 as shown below.


Console generation timeline

For purposes of organization, the generations described here and subsequent pages maintain the Wikipedia breakdown of generation, generally breaking consoles apart by technology features whenever possible and with other consoles released in that same period incorporated within that same generation, and starting with the Odyssey and ''Pong''-style home consoles as the first generation, an approach that has generally been adopted and extended by video game journalism. In this approach the generation "starts" with the release of the first console considered to have those features, and considered to end with the known last discontinuation of a console in that generation. For example, the third generation is considered to end in 2003 with the formal discontinuation of the Nintendo Entertainment System that year. This can create years with overlaps between multiple generations, as shown. This approach uses the concepts of "bits", or the size of individual
word length In computing, a word is the natural unit of data used by a particular processor design. A word is a fixed-sized datum handled as a unit by the instruction set or the hardware of the processor. The number of bits or digits in a word (the ''word s ...
handled by the
processors A central processing unit (CPU), also called a central processor, main processor or just processor, is the electronic circuitry that executes instructions comprising a computer program. The CPU performs basic arithmetic, logic, controlling, ...
on the console, for the earlier console generations. Longer word lengths generally led to improved gameplay concepts, graphics, and audio capabilities than shorter ones. The use of bits to market consoles to consumers started with the
TurboGrafx 16 The TurboGrafx-16, known as the outside North America, is a home video game console designed by Hudson Soft and sold by NEC, NEC Home Electronics. It was the first console marketed in the fourth generation of video game consoles, fourth genera ...
, a console that used an 8-bit central processing unit similar to the Nintendo Entertainment System (NES), but included a 16-bit graphical processing unit.
NEC is a Japanese multinational information technology and electronics corporation, headquartered in Minato, Tokyo. The company was known as the Nippon Electric Company, Limited, before rebranding in 1983 as NEC. It provides IT and network soluti ...
, the console's manufacturer, took to market the console as a "16-bit" system over the NES' "8-bit" to establish it as a superior system. Other advertisers followed suit, creating a period known as the "bit wars" that lasted through the fifth generation, where console manufactures tried to outsell each other simply on the bit-count of their system. Aside from some "128 Bit" advertising slogans at the beginning of the sixth generation, marketing with bits largely stopped after the fifth generation. Though the bit terminology was no longer used in newer generations, the use of bit-count helped to establish the idea of console generations, and the earlier generations gained alternate names based on the dominant bit-count of the major systems of that era, such as the third generation being the 8-bit era or generation. Later console generations are based on groupings of release dates rather than common hardware as base hardware configurations between consoles have greatly diverged, generally following trends in generation definition given by video game and mainstream journalism. Handheld consoles and other gaming systems and innovations are frequently grouped within the release years associated with the home console generations; for example the growth of
digital distribution Digital distribution, also referred to as content delivery, online distribution, or electronic software distribution, among others, is the delivery or distribution of digital media content such as audio, video, e-books, video games, and other s ...
is associated with the seventh generation.


Console history timeline by generation

The development of video game consoles primarily follows the history of video gaming in the North American and Japanese markets. Few other markets saw any significant console development on their own, such as in Europe where personal computers tended to be favored alongside imports of video game consoles. The
video game clone A video game clone is either a video game or a video game console very similar to, or heavily inspired by, a previous popular game or console. Clones are typically made to take financial advantage of the popularity of the cloned game or system, bu ...
in less-developed markets like China and Russia were not considered here.


First generation (1972–1980)

The first generation of home consoles were generally limited to
dedicated consoles A dedicated console is a video game console that is limited to one or more built-in video game or games, and is not equipped for additional games that are distributed via ROM cartridges, discs, downloads or other digital media. Dedicated console ...
with just one or two games pre-built into the console hardware, with a limited means to alter gameplay factors. In the case of the Odyssey, while it did ship with "game cards", these did not have any programmed games on them but instead acted as
jumpers Jumper or Jumpers may refer to: Clothing * Jumper (sweater), a long-sleeve article of clothing; also called a top, pullover, or sweater **A waist-length top garment of dense wool, part of the Royal Navy uniform and the uniform of the United Stat ...
to alter the existing circuitry pathway, and did not extend the capabilities of the console. Unlike most other future console generations, the first generation of consoles were typically built in limited runs rather than as an ongoing product line. The first home console was the
Magnavox Odyssey The Magnavox Odyssey is the first commercial home video game console. The hardware was designed by a small team led by Ralph H. Baer at Sanders Associates, while Magnavox completed development and released it in the United States in September ...
in September 1972 based on Baer's "Brown Box" design.Between 1970 and 1972, Magnavox and Baer work together to fully develop the Odyssey. The set release date: May 1972. The era of video games is about to explode. Originally built from discrete transistors, Magnavox transitioned to integrated circuit chips that were inexpensive, and developed a new line of consoles in the
Odyssey series Magnavox Odyssey is the general brand name of Magnavox's complete line of home video game consoles released from 1972 through 1978. The line includes the original Magnavox Odyssey console, the Magnavox Odyssey series of dedicated home video ga ...
from 1975 to 1977. At the same, Atari had successfully launched ''Pong'' as an arcade game in 1972, and began work to make a home console version in late 1974, which they eventually partnered with
Sears Sears, Roebuck and Co. ( ), commonly known as Sears, is an American chain of department stores founded in 1892 by Richard Warren Sears and Alvah Curtis Roebuck and reincorporated in 1906 by Richard Sears and Julius Rosenwald, with what began a ...
to the new home ''Pong'' console by the 1975 Christmas season. ''Pong'' several technology advantages over the Odyssey, including an internal sound chip and the ability to track score. Coleco developed the first
Telstar Telstar is the name of various communications satellites. The first two Telstar satellites were experimental and nearly identical. Telstar 1 launched on top of a Thor-Delta rocket on July 10, 1962. It successfully relayed through space the fi ...
console in 1976. With Magnavox, Atari and Coleco all vying in the console space by 1976 and further cost reductions in key processing chips from
General Instrument General Instrument (GI) was an American electronics manufacturer based in Horsham, Pennsylvania, specializing in semiconductors and cable television equipment. They formed in New York City in 1923 as an electronics manufacturer. During the 1950s, ...
s, numerous third-party manufacturers entered the console market by 1977 with ball-and-paddle games. This led to market saturation by 1977, and the industry's first market crash. Atari and Coleco attempted to make dedicated consoles with wholly new games to remain competitive, including Atari's Video Pinball series and Coleco's Telstar Arcade, but by this point, the first steps of the market's transition to the second generation of consoles had begun, making these units obsolete near release. The Japanese market for gaming consoles followed a similar path at this point. Nintendo had already been a business partner with Magnovox by 1971 and helped to design the early
light gun A light gun is a pointing device for computers and a control device for arcade and video games, typically shaped to resemble a pistol. Early history The first light guns were produced in the 1930s, following the development of light-sensin ...
s for the console. Dedicated home game consoles in Japan appeared in 1975 with Epoch Co.'s TV Tennis Electrotennis. As in the United States, numerous clones of these dedicated consoles began to appear, most made by the large television manufacturers like
Toshiba , commonly known as Toshiba and stylized as TOSHIBA, is a Japanese multinational conglomerate corporation headquartered in Minato, Tokyo, Japan. Its diversified products and services include power, industrial and social infrastructure systems, ...
and
Sharp Sharp or SHARP may refer to: Acronyms * SHARP (helmet ratings) (Safety Helmet Assessment and Rating Programme), a British motorcycle helmet safety rating scheme * Self Help Addiction Recovery Program, a charitable organisation founded in 19 ...
, and these games would be called ''TV geemu'' or ''terebi geemu'' (TV game) as the designation for "video games" in Japan. Nintendo became a major player when Mitsubishi, having lost their manufacturer Systek due to bankruptcy, turned to the company to help continue to build their Color TV-Game line, which went on to sell about 3 million units across four different units between 1977 and 1980.


Second generation (1976–1992)

The second generation of home consoles was distinguished by the introduction of the
game cartridge A ROM cartridge, usually referred to in context simply as a cartridge, cart, or card, is a replaceable part designed to be connected to a consumer electronics device such as a home computer, video game console or, to a lesser extent, electron ...
, where the game's code is stored in
read-only memory Read-only memory (ROM) is a type of non-volatile memory used in computers and other electronic devices. Data stored in ROM cannot be electronically modified after the manufacture of the memory device. Read-only memory is useful for storing sof ...
(ROM) within the cartridge. When the cartridge is slotted into the console, the electrical connections allow the main console's processors to read the game's code from the ROM. While ROM cartridges had been used in other computer applications prior, the ROM game cartridge was first implemented in the Fairchild Video Entertainment System (VES) in November 1976. Additional consoles during this generation, all which used cartridge-based systems, included the
Atari 2600 The Atari 2600, initially branded as the Atari Video Computer System (Atari VCS) from its release until November 1982, is a home video game console developed and produced by Atari, Inc. Released in September 1977, it popularized microprocesso ...
(known as the Atari Video Computer System (VCS) at launch), the
Magnavox Odyssey 2 The Magnavox Odyssey 2 (stylized as Magnavox Odyssey²), also known as Philips Odyssey 2, is a second generation home video game console that was released in 1978. It was sold in Europe as the Philips Videopac G7000, in Brazil and Peru as the P ...
,
Mattel Electronics The Intellivision is a home video game console released by Mattel Electronics in 1979. The name is a portmanteau of "intelligent television". Development began in 1977, the same year as the launch of its main competitor, the Atari 2600. In 1984, ...
' Intellivision, and the
ColecoVision ColecoVision is a second-generation home video-game console developed by Coleco and launched in North America in August 1982. It was released a year later in Europe by CBS Electronics as the CBS ColecoVision. The console offered a closer exp ...
. In addition to consoles, newer processor technology allowed games to support up to 8 colors and up to 3-channel audio effects. With the introduction of cartridge-based consoles came the need to develop a wide array of games for them. Atari was one of the forefronts in development for its Atari 2600. Atari marketed the console across multiple regions including into Japan, and retained control of all development aspects of the games. Game developments coincided with the
Golden age of arcade video games The golden age of arcade video games was the period of rapid growth, technological development and cultural influence of arcade video games, from the late 1970s to the early 1980s. The period began with the release of ''Space Invaders'' in 1978, ...
that started in 1978–1979 with the releases of ''
Space Invaders is a 1978 shoot 'em up arcade game developed by Tomohiro Nishikado. It was manufactured and sold by Taito in Japan, and licensed to the Midway division of Bally for overseas distribution. ''Space Invaders'' was the first fixed shooter an ...
'' and ''
Asteroids An asteroid is a minor planet of the inner Solar System. Sizes and shapes of asteroids vary significantly, ranging from 1-meter rocks to a dwarf planet almost 1000 km in diameter; they are rocky, metallic or icy bodies with no atmosphere. ...
'', and home versions of these arcade games were ideal targets. The Atari 2600 version of ''Space Invaders'', released in 1980, was considered the
killer app In marketing terminology, a killer application (commonly shortened to killer app) is any computer program or software that is so necessary or desirable that it proves the core value of some larger technology, such as computer hardware, a video game ...
for home video game consoles, helping to quadruple the console's sales that year. Similarly, Coleco had beaten Atari to a key licensing deal with Nintendo to bring ''
Donkey Kong is a video game franchise created by Shigeru Miyamoto and owned by Nintendo. It follows the adventures of a gorilla named Donkey Kong (character), Donkey Kong and his clan of other Ape, apes and monkeys. The franchise primarily consists of plat ...
'' as a pack-in game for the Colecovision, helping to drive its sales. At the same time, Atari has been acquired by
Warner Communications Warner Media, LLC ( traded as WarnerMedia) was an American multinational mass media and entertainment conglomerate. It was headquartered at the 30 Hudson Yards complex in New York City, United States. It was originally established in 1972 by ...
, and internal policies led to the departure of four key programmers David Crane, Larry Kaplan, Alan Miller, and
Bob Whitehead Robert A. Whitehead (born November 1, 1953) is an American video game designer and programmer. While working for Atari, Inc. he wrote two of the nine Atari Video Computer System launch titles: ''Blackjack'' and ''Star Ship''. After leaving Atar ...
, who went and formed
Activision Activision Publishing, Inc. is an American video game publisher based in Santa Monica, California. It serves as the publishing business for its parent company, Activision Blizzard, and consists of several subsidiary studios. Activision is one ...
. Activision proceeded to develop their own Atari 2600 games as well as games for other systems. Atari attempted legal action to stop this practice but ended up settling out of court, with Activision agreeing to pay royalties but otherwise able to continue game development, making Activision the first third-party game developer. Activision quickly found success and were able to generate in revenue from about in startup funds within 18 months. Numerous other companies saw Activision's success and jumped into game development to try to make fast money on the rapidly expanding North America video game market. This led to a loss of publishing control and dilution of the game market by the early 1980s. Additionally, in following on the success of ''Space Invaders'', Atari and other companies had remained eager for licensed video game possibilities. Atari had banked heavily on commercial sales of '' E.T. the Extra-Terrestrial'' in 1982, but it was rushed to market and poorly-received, and failed to make Atari's sales estimates. Along with competition from inexpensive home computers, the North American home console market crashed in 1983. For the most part, the 1983 crash signaled the end of this generation as Nintendo's introduction of the
Famicom The Nintendo Entertainment System (NES) is an 8-bit Third generation of video game consoles, third-generation home video game console produced by Nintendo. It was first released in Japan in 1983 as the commonly known as the The NES, a redes ...
the same year brought the start of the third generation. When Nintendo brought the Famicom to North America under the name "Nintendo Entertainment System", it helped to revitalize the industry, and Atari, now owned by
Jack Tramiel Jack Tramiel ( ; born Idek Trzmiel; December 13, 1928 – April 8, 2012) was an American businessman and Holocaust survivor, best known for founding Commodore International. The Commodore PET, VIC-20 and Commodore 64 are some home comput ...
, pushed on sales of the previously-successful Atari 2600 under new branding to keep the company afloat for many more years while he transitioned the company more towards the personal computer market. The Atari 2600 stayed in production until 1992, marking the end of the second generation.


Handhelds of the second generation

Handheld electronic game Handheld electronic games are very small, portable devices for playing interactive electronic games, often miniaturized versions of video games. The controls, display and speakers are all part of a single unit. Rather than a general-purpose ...
s had already been introduced on the market, such as ''
Mattel Auto Race ''Mattel Electronics Auto Race'' is the first in the line of many Mattel Electronics games, and it is credited with being the first handheld game that was entirely digital, with only solid-state electronics, having no moving mechanisms except ...
'' in 1977 and ''
Simon Simon may refer to: People * Simon (given name), including a list of people and fictional characters with the given name Simon * Simon (surname), including a list of people with the surname Simon * Eugène Simon, French naturalist and the genus ...
'' in 1978. While not considered video games as lacking the typical video screen element, instead using
LED lights An LED lamp or LED light bulb is an electric light that produces light using light-emitting diodes (LEDs). LED lamps are significantly more energy-efficient than equivalent incandescent lamps and can be significantly more efficient than mos ...
as game indicators, they still established a market for portable video games. The first
handheld game console A handheld game console, or simply handheld console, is a small, portable self-contained video game console with a built-in screen, game controls and speakers. Handheld game consoles are smaller than home video game consoles and contain the cons ...
emerged during the second home console generation, using simple LC displays. Early attempts at cartridge-based handheld systems included the
Microvision The Microvision (aka Milton Bradley Microvision or MB Microvision) is the first handheld game console that used interchangeable cartridges and in that sense is reprogrammable. It was released by the Milton Bradley Company in November 1979 for a ...
by Milton-Bradley and the
Epoch Game Pocket Computer The is a second-generation handheld game console released by Epoch Co. in Japan in 1984 for 12,800 Japanese yen. It is also known as ''Pokekon'' and was one of the very few truly handheld systems to be released in the early 1980s, preceding the ...
, but neither gained significant traction. Nintendo, on the other hand, introduced its line of ''
Game & Watch The Game & Watch brand ( ''Gēmu & Uotchi''; called ''Tricotronic'' in West Germany and Austria, abbreviated as ''G&W'') is a series of handheld electronic games developed, manufactured, released, and marketed by Nintendo from 1980 to 1991. C ...
'' portable games, each with a single dedicated game, as its first venture into the video game market. First introduced in 1980, the ''Game & Watch'' series ran for over a decade and sold more than 40 million units.


Third generation (1983–2003)

Frequently called the "8-bit generation", the third generation's consoles used 8-bit processors, five audio channels, and more advanced graphics capability including sprites and
tiles Tiles are usually thin, square or rectangular coverings manufactured from hard-wearing material such as ceramic, stone, metal, baked clay, or even glass. They are generally fixed in place in an array to cover roofs, floors, walls, edges, or o ...
instead of block-based graphics of the second generation. Further, the third console saw the market dominance shift from the United States to Japan as a result of the 1983 crash. Both the Sega
SG-1000 The is a home video game console manufactured by Sega. It was Sega's first entry into the home video game hardware business. Developed in response to a downturn in arcades starting in 1982, the SG-1000 was created on the advice of Hayao Nak ...
and the Nintendo Nintendo Entertainment System launched near simultaneously in Japan in 1983. The Famicom, after some initial technical recalls, soon gained traction and became the best selling console in Japan by the end of 1984. By that point Nintendo wanted to bring the console to North America but recognized the faults that the video game crash had caused. It took several steps to redesign the console to make it look less like a game console and rebranded it as the "Nintendo Entertainment System" (NES) for North America to avoid the "video game" label stigma. The company also wanted to avoid the loss of publishing control that had occurred both in North America as well as in Asia after the Famicom's release, and created a lockout system that required all game cartridges to be manufactured by Nintendo to include a special chip. If this chip was not present, the console would fail to play the game. This further gave Nintendo direct control on the titles published for the system, rejecting those it felt were too mature. The NES launched in North America in 1985, and helped to revitalize the video game market there. Sega attempted to compete with the NES with its own
Sega Master System The is an 8-bit third-generation home video game console manufactured by Sega. It was originally a remodeled export version of the Sega Mark III, the third iteration of the SG-1000 series of consoles, which was released in Japan in 1985 and ...
, released later in 1986 in both the US and Japan, but did not gain traction to compete. Similarly, Atari's attempts to compete with the NES via the
Atari 7800 The Atari 7800 ProSystem, or simply the Atari 7800, is a home video game console officially released by Atari Corporation in 1986 as the successor to both the Atari 2600 and Atari 5200. It can run almost all Atari 2600 cartridges, making it one ...
in 1987 failed to knock the NES from its dominant position. The NES remained in production until 2003, when it was discontinued along with its successor, the Super Nintendo Entertainment System.Nintendo to end Famicom and Super Famicom production
GameSpot.com (May 30, 2003). Retrieved on August 23, 2013.


Fourth generation (1987–2004)

The fourth generation of consoles, also known as the "16-bit generation", further advanced core console technology with 16-bit processors, improving the available graphics and audio capabilities of games.
NEC is a Japanese multinational information technology and electronics corporation, headquartered in Minato, Tokyo. The company was known as the Nippon Electric Company, Limited, before rebranding in 1983 as NEC. It provides IT and network soluti ...
's
TurboGrafx-16 The TurboGrafx-16, known as the outside North America, is a home video game console designed by Hudson Soft and sold by NEC Home Electronics. It was the first console marketed in the fourth generation, commonly known as the 16-bit era, thoug ...
(or PC Engine as released in Japan), first released in 1987, is considered the first fourth generation console even though it still had an 8-bit CPU. The console's 16-bit graphics processor gave it capabilities comparable to the other fourth generation systems, and NEC's marketing had pushed the console being an advancement over the NES as a "16-bit" system. Both Sega and Nintendo entered the fourth generation with true 16-bit systems in the 1988 Sega Genesis (Mega Drive in Japan) and the 1990 Super Nintendo Entertainment System (SNES, Super Famicom in Japan).
SNK is a Japanese video game hardware and software company. It is the successor to the company Shin Nihon Kikaku and presently owns the SNK video game brand and the Neo Geo video game platform. SNK's predecessor Shin Nihon Kikaku was founded in 1978 ...
also entered the competition with a modified version of their
Neo Geo MVS The , stylised as NEO•GEO and also written as NEOGEO, is a cartridge-based arcade system board and the fourth generation home video game console released on April 26, 1990 by Japanese game company SNK Corporation. It was the first system in ...
arcade system into the
Neo Geo Neo Geo is a family of video game hardware developed by SNK. On the market from 1990 to 2004, the brand originated with the release of an arcade system, the Neo Geo MVS and its home console counterpart, the Neo Geo AES. The Neo Geo MVS was ...
, released in 1990, which attempted to bridge the gap between arcade and home console systems with the shared use of common game cartridges and memory cards. This generation was notable for the so-called "console wars" between Nintendo and Sega primarily in North America. Sega, to try to challenge Nintendo's dominant position, created the
mascot A mascot is any human, animal, or object thought to bring luck, or anything used to represent a group with a common public identity, such as a school, professional sports team, society, military unit, or brand name. Mascots are also used as fi ...
character Sonic the Hedgehog, who exhibited cool personality to appeal to the Western youth in contrast to Nintendo's
Mario is a character created by Japanese video game designer Shigeru Miyamoto. He is the title character of the ''Mario'' franchise and the mascot of Japanese video game company Nintendo. Mario has appeared in over 200 video games since his cre ...
, and bundled the Genesis with the game of the same name. The strategy succeeded with Sega becoming the dominant player in North America until the mid-1990s. During this generation, the technology costs of using
optical disc In computing and optical disc recording technologies, an optical disc (OD) is a flat, usually circular disc that encodes binary data (bits) in the form of pits and lands on a special material, often aluminum, on one of its flat surfaces. ...
s in the form of CD-ROMs has dropped sufficiently to make them desirable to be used for shipping computer software, including for video games for personal computers. CD-ROMs offered more storage space than game cartridges and could allow for
full-motion video Full-motion video (FMV) is a video game narration technique that relies upon pre-recorded video files (rather than sprites, vectors, or 3D models) to display action in the game. While many games feature FMVs as a way to present information durin ...
and other detailed audio-video works to be used in games. Console manufacturers adapted by created hardware add-ons to their consoles that could read and play CD-ROMs, including NEC's TurboGrafx-CD add-on (as well as the integrated
TurboDuo The TurboDuo is a fourth-generation video game console developed by NEC Home Electronics and Hudson Soft for the North American market. The TurboDuo was test-marketed in Los Angeles in October 1992, before a nationwide rollout in May 1993. It i ...
system) in 1988, and the
Sega CD The Sega CD, released as the in most regions outside North America and Brazil, is a CD-ROM accessory for the Sega Genesis produced by Sega as part of the fourth generation of video game consoles. It was released on December 12, 1991, in Japan ...
add-on for the Genesis in 1991, and the
Neo Geo CD The is the second home video game console of SNK Corporation's Neo Geo family, released on September 9, 1994, four years after its cartridge-based equivalent. This is the same platform, converted to the cheaper CD format retailing at per t ...
in 1994. Costs of these add-ons were generally high, nearing the same price as the console itself, and with the introduction of disc-based consoles in the fifth generation starting in 1993, these fell by the wayside. Nintendo had initially worked with
Sony , commonly stylized as SONY, is a Japanese multinational conglomerate corporation headquartered in Minato, Tokyo, Japan. As a major technology company, it operates as one of the world's largest manufacturers of consumer and professiona ...
to develop a similar add-on for the SNES, the Super NES CD-ROM, but just before its introduction, business relationships between Nintendo and Sony broke down, and Sony would take its idea on to develop the fifth generation PlayStation. Additionally,
Philips Koninklijke Philips N.V. (), commonly shortened to Philips, is a Dutch multinational conglomerate corporation that was founded in Eindhoven in 1891. Since 1997, it has been mostly headquartered in Amsterdam, though the Benelux headquarters i ...
attempted to enter the market with a dedicated CD-ROM format, the CD-i, also released in 1990, that included other uses for the CD-ROM media beyond video games but the console never gained traction. The fourth generation had a long tail that overlapped with the fifth generation, with the SNES's discontinuation in 2003 marking the end of the generation. To keep their console competitive with the new fifth generation ones, Nintendo took to the use of coprocessors manufactured into the game cartridges to enhance the capabilities of the SNES. This included the
Super FX The Super FX is a coprocessor on the Graphics Support Unit (GSU) added to select Super Nintendo Entertainment System (SNES) video game cartridges, primarily to facilitate advanced 2D and 3D graphics. The Super FX chip was designed by Argona ...
chip, which was first used in the game ''
Star Fox is an arcade style rail shooter and third person action-adventure video game series created by Shigeru Miyamoto, produced and published by Nintendo. The games follow the Star Fox combat team of anthropomorphic animals, led by chief protagon ...
'' in 1993, generally considered one of the first games to use real-time polygon-based 3D rendering on consoles.


Handhelds of the fourth generation

Nintendo brought its experience from the ''Game & Watch'' series to develop the
Game Boy The is an 8-bit fourth generation handheld game console developed and manufactured by Nintendo. It was first released in Japan on April 21, 1989, in North America later the same year, and in Europe in late 1990. It was designed by the same t ...
system in 1989, with subsequent iterations through the years. The unit included a LCD screen that supported a 4-shade monochrome pixel display, the use of a cartridge-based system, and the means to link up two units to play head-to-head games. One of the early packages included ''
Tetris ''Tetris'' (russian: link=no, Тетрис) is a puzzle video game created by Soviet software engineer Alexey Pajitnov in 1984. It has been published by several companies for multiple platforms, most prominently during a dispute over the appro ...
'' bundled with the unit, which became the Game Boy's best-selling game and led the unit to dominate handheld sales at the time. The Game Boy also introduced the Kirby franchise worldwide, which became a staple of Nintendo's handheld consoles. The
Atari Lynx The Atari Lynx is a hybrid 8/16-bit fourth generation handheld game console released by Atari Corporation in September 1989 in North America and 1990 in Europe and Japan. It was the first handheld game console with a color liquid-crystal disp ...
was also introduced in 1989 and included a color-LED screen, but its small game library and low battery life failed to make it competitive with the Game Boy. Both Sega and NEC also attempted to compete with the Game Boy with the
Game Gear The is an 8-bit Fourth generation of video game consoles, fourth generation handheld game console released by Sega on October 6, 1990, in Japan, in April 1991 throughout North America and Europe, and during 1992 in Australia. The Game Gear pri ...
and the TurboExpress, respectively, both released in 1990. Each were attempts to bring the respective home console games to handheld systems, but struggled against the staying power of the Game Boy.


Fifth generation (1993–2006)

During this time home computers gained greater prominence as a way of playing video games. The video game console industry nonetheless continued to thrive alongside home computers, due to the advantages of much lower prices, easier portability, circuitry specifically dedicated towards video games, the ability to be played on a television set (which PCs of the time could not do in most cases), and intensive first party software support from manufacturers who were essentially banking their entire future on their consoles. Besides the shift to 32-bit processors, the fifth generation of consoles also saw most companies excluding Nintendo shift to dedicated optical media formats instead of game cartridges, given their lower cost of production and higher storage capacity. Initial consoles of the fifth generation attempted to capitalize on the potential power of CD-ROMs, which included the 3DO and the
Atari Jaguar The Atari Jaguar is a home video game console developed by Atari Corporation and released in North America in November 1993. Part of the fifth generation of video game consoles, it competed with the 16-bit Sega Genesis, the Super NES and th ...
in 1993. However, early in the cycle, these systems were far more expensive than existing fourth-generation models and has much smaller game libraries. Further, Nintendo's use of co-processors in late SNES games further kept the SNES as one of the best selling systems over new fifth generation ones. Two of the key consoles of the fifth generation were introduced in 1995: the Sega Saturn, and the Sony PlayStation, both which challenged the SNES' ongoing dominance. While the Saturn sold well, it did have a number of technical flaws, but established Sega for a number of key game series going forward. The PlayStation, in addition to using optical media, also introduced the use of
memory card A memory card is an electronic data storage device used for storing digital information, typically using flash memory. These are commonly used in digital portable electronic devices. They allow adding memory to such devices using a card in a so ...
s as to save the state of a game. Though memories cards had been used by Neo Geo to allow players to transfer game information between home and arcade systems, the PlayStation's approach allowed games to have much longer gameplay and narrative elements, leading to highly-successful
role-playing games A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal ac ...
like '' Final Fantasy VII''. By 1996, the PlayStation became the best-selling console over the GBA. Nintendo released their next console, the
Nintendo 64 The (N64) is a home video game console developed by Nintendo. The successor to the Super Nintendo Entertainment System, it was released on June 23, 1996, in Japan, on September 29, 1996, in North America, and on March 1, 1997, in Europe and ...
in late 1996. Unlike other fifth generation units, it still used game cartridges, as Nintendo believed the load-time advantages of cartridges over CD-ROMs was still essential, as well as their ability to continue to use lockout mechanisms to protect copyrights. The system also included support for memory cards as well, and Nintendo developed a strong library of first-party titles for the game, including ''
Wave Race 64 is a 1996 racing video game developed and published by Nintendo for the Nintendo 64. Gameplay involves the player racing on a personal watercraft on a variety of courses while successfully manoeuvring the vehicle around various buoys. A multip ...
'' and '' The Legend of Zelda: Ocarina of Time'' that helped to drive its sales. While the Nintendo 64 did not match the PlayStation's sales, it kept Nintendo a key competitor in the home console market alongside Sony and Sega. As with the transition from the fourth to fifth generation, the fifth generation has a long overlap with the sixth console generation, with the PlayStation remaining in production until 2006.


Handhelds of the fifth generation

Nintendo released the
Virtual Boy The Virtual Boy is a 32-bit tabletop portable video game console developed and manufactured by Nintendo. Released in 1995, it was marketed as the first console capable of displaying stereoscopic "3D" graphics. The player uses the console like ...
, an early attempt at
virtual reality Virtual reality (VR) is a simulated experience that employs pose tracking and 3D near-eye displays to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video games), e ...
, in 1994. The unit required the player to play a game through a stereoscopic viewerfinder, which was awkward and difficult, and did not lend well to portable gaming.Boyer, Steven. "A Virtual Failure: Evaluating the Success of Nintendos Virtual Boy." Velvet Light Trap.64 (2009): 23-33. ProQuest Research Library. Web. May 24, 2012. Nintendo instead returned to focus on incremental improvements to the Game Boy, including the
Game Boy Pocket The is an 8-bit fourth generation handheld game console developed and manufactured by Nintendo. It was first released in Japan on April 21, 1989, in North America later the same year, and in Europe in late 1990. It was designed by the same tea ...
and the Game Boy Color. Sega also released the
Genesis Nomad The Genesis Nomad, also known as Sega Nomad, is a handheld game console manufactured by Sega and released in North America in October 1995. The Nomad is a portable variation of the Sega Genesis home video game console (known as the Mega Drive ...
, a handheld unit that played Sega Genesis games, in 1995 in North America only. The unit had been developed through Sega of America with little oversight from Sega's main headquarters, and as Sega moved forward, the company as a whole decided to put more focus on the Sega Saturn to stay competitive and drop support for all other ongoing systems, including the Nomad. Despite Nintendo's domination of handheld console market, some competing consoles such as
Neo Geo Pocket The Neo Geo Pocket is a monochrome handheld game console released by SNK. It was the company's first handheld system and is part of the Neo Geo family. It debuted in Japan in late 1998 but never saw an American release, being exclusive to Japa ...
,
WonderSwan The (ワンダースワン) is a handheld game console released in Japan by Bandai. It was developed by Gunpei Yokoi's company Koto Laboratory and Bandai, and was the last piece of hardware Yokoi developed before his death in 1997. Released i ...
,
Neo Geo Pocket Color The is a 16-bit color handheld video game console manufactured by SNK. It is a successor to SNK's monochrome Neo Geo Pocket handheld which debuted in 1998 in Japan, with the Color being fully backward compatible. The Neo Geo Pocket Color wa ...
, and
WonderSwan Color The (ワンダースワン) is a handheld game console released in Japan by Bandai. It was developed by Gunpei Yokoi's company Koto Laboratory and Bandai, and was the last piece of hardware Yokoi developed before his death in 1997. Released ...
appeared in the late 1990s and discontinued several years later after their appearance in handheld console market.


Sixth generation (1998–2013)

By the sixth generation, console technology began to catch up to performance of personal computers of the time, and the use of bits as their selling point fell by the wayside. The console manufactures focused on the individual strengths of their game libraries as marketing instead. The consoles of the sixth generation saw further adoption of optical media, expanding into the
DVD The DVD (common abbreviation for Digital Video Disc or Digital Versatile Disc) is a digital optical disc data storage format. It was invented and developed in 1995 and first released on November 1, 1996, in Japan. The medium can store any kind ...
format for even greater data storage capacity, additional internal storage solutions to function as memory cards, as well as adding support either directly or through add-ons to connect to the
Internet The Internet (or internet) is the global system of interconnected computer networks that uses the Internet protocol suite (TCP/IP) to communicate between networks and devices. It is a '' network of networks'' that consists of private, pub ...
for online gameplay. Consoles began to move towards a
convergence Convergence may refer to: Arts and media Literature *''Convergence'' (book series), edited by Ruth Nanda Anshen *Convergence (comics), "Convergence" (comics), two separate story lines published by DC Comics: **A four-part crossover storyline that ...
of features of other electronic living room devices and moving away from single-feature systems. By this point, there were only three major players in the market: Sega, Sony, and Nintendo. Sega got an early lead with the
Dreamcast The is a home video game console released by Sega on November 27, 1998, in Japan; September 9, 1999, in North America; and October 14, 1999, in Europe. It was the first sixth-generation video game console, preceding Sony's PlayStation 2, Nint ...
first released in Japan in 1998. It was the first home console to include a
modem A modulator-demodulator or modem is a computer hardware device that converts data from a digital format into a format suitable for an analog transmission medium such as telephone or radio. A modem transmits data by Modulation#Digital modulati ...
to allow players to connect to the Sega network and play online games. However, Sega found several technical issues that had to be resolved before its Western launch in 1999. Though its Western release was more successful than in Japan, the console was soon outperformed by Sony's PlayStation 2 released in 2000. The PlayStation 2 was the first console to add support for DVD playback in addition to CD-ROM, as well as maintaining
backward compatibility Backward compatibility (sometimes known as backwards compatibility) is a property of an operating system, product, or technology that allows for interoperability with an older legacy system, or with input designed for such a system, especiall ...
with games from the PlayStation library, which helped to draw consumers that remained on the long-tail of the PlayStation. While other consoles of the sixth generation had not anticipated this step, the PlayStation 2's introduction of backwards compatibility became a major design consideration of future generations. Along with a strong game library, the PlayStation 2 went on to sell 155 million units before it was discontinued in 2013, and , remains the best selling home console of all time. Unable to compete with Sony, Sega discontinued the Dreamcast in 2001 and left the hardware market, instead focusing on its software properties. Nintendo's entry in the sixth generation was the GameCube in 2001, its first system to use optical discs based on the
miniDVD MiniDVD (also Mini DVD or miniDVD) is a DVD disc which is in diameter. Most MiniDVDs hold 1.4 GB of data, but there are variants that hold up to 5.2 GB. The MiniDVD is also known as a "3 inch DVD", referring to its approximate diameter in inc ...
format. A special
Game Boy Player The (DOL-017) is a GameCube peripheral developed by Nintendo which enables it to play Game Boy, Game Boy Color, and Game Boy Advance cartridges, allowing those games to be played on a television. It connects via the high speed parallel port at ...
attachment allowed the GameCube to use any of the Game Boy cartridges as well, and adapters were available to allow the console to connect to the Internet via broadband or modem. At this point
Microsoft Microsoft Corporation is an American multinational technology corporation producing computer software, consumer electronics, personal computers, and related services headquartered at the Microsoft Redmond campus located in Redmond, Washin ...
also entered the console market with its first
Xbox Xbox is a video gaming brand created and owned by Microsoft. The brand consists of five video game consoles, as well as applications (games), streaming services, an online service by the name of Xbox network, and the development arm by the ...
system, released in 2001. Microsoft considered the PlayStation 2's success as a threat to the personal computer in the living room space, and had developed the Xbox to compete. As such, the Xbox was designed based more on Microsoft's experience from personal computers, using an operating system built out from its Microsoft Windows and DirectX features, utilizing a hard disk for save game store, built-in Ethernet functionality, and created the first console online service, Xbox Live to support multiplayer games. While the original Xbox had modest sales compared to the PlayStation 2 and was not profitable for the company, Microsoft considered the Xbox to have successfully demonstrated their abilities to participate in the console market.


Handhelds of the sixth generation

Nintendo continued to refine its Game Boy design with the
Game Boy Advance The (GBA) is a 32-bit handheld game console developed, manufactured and marketed by Nintendo as the successor to the Game Boy Color. It was released in Japan on March 21, 2001, in North America on June 11, 2001, in the PAL region on June 22, ...
in 2001, including its
Game Boy Advance SP The Game Boy Advance SP (GBA SP), released in Japan on February 14, 2003, is a sixth-generation handheld game console developed, released, and marketed by Nintendo that served as an upgraded version of the original Game Boy Advance. The "SP" in ...
in 2003 and
Game Boy Micro The Game Boy Micro is a handheld game console developed and manufactured by Nintendo. It was first released in Japan on September 13, 2005 as a smaller, lighter redesign of the Game Boy Advance. The system is the last console in the Game Boy l ...
in 2005, all with the ability to link to the GameCube to extend the functionality of certain games. Also introduced were the
Neo Geo Pocket Color The is a 16-bit color handheld video game console manufactured by SNK. It is a successor to SNK's monochrome Neo Geo Pocket handheld which debuted in 1998 in Japan, with the Color being fully backward compatible. The Neo Geo Pocket Color wa ...
in 1998 and
Bandai is a Japanese multinational toy manufacturer and distributor headquartered in Taitō, Tokyo. Its international branches, Bandai Namco Toys & Collectables America and Bandai UK, are respectively headquartered in Irvine, California and Richmond ...
's
WonderSwan Color The (ワンダースワン) is a handheld game console released in Japan by Bandai. It was developed by Gunpei Yokoi's company Koto Laboratory and Bandai, and was the last piece of hardware Yokoi developed before his death in 1997. Released ...
, launched in Japan in 1999. South Korean company
Game Park Game Park was a South Korean company that was founded in 1996 and went bankrupt in March 2007. It is responsible for creating the GP32 and the never-released XGP. GamePark Holdings was founded by former employees of Game Park in 2005. Foundatio ...
introduced its
GP32 The GP32 (GamePark 32) is a handheld game console developed by the South Korean company Game Park. It was released on November 23, 2001, in South Korea and distributed in some parts of Europe. History The GP32 was shown at E3 in 1999, 2000, 2001 ...
handheld in 2001, and with it came the dawn of open source handheld consoles. During the sixth generation, a new type of market for gaming came from the growing
mobile phone A mobile phone, cellular phone, cell phone, cellphone, handphone, hand phone or pocket phone, sometimes shortened to simply mobile, cell, or just phone, is a portable telephone that can make and receive calls over a radio frequency link whi ...
arena, where advanced smart phones and other portable devices could be loaded with games.
Nokia Nokia Corporation (natively Nokia Oyj, referred to as Nokia) is a Finnish multinational telecommunications, information technology, and consumer electronics corporation, established in 1865. Nokia's main headquarters are in Espoo, Finland, i ...
's N-Gage was one of the first devices marketed as a mobile phone and game system, first released in 2003 and later redesigned as the
N-Gage QD The N-Gage QD is a handheld game console and smartphone by Nokia, and a redesign of the N-Gage. It was unveiled on April 14, 2004, and was released on May 26, 2004, running the same Symbian OS v6.1 with Series 60 1st Edition FP1. It revised the ...
.


Seventh generation (2005–2017)

Video game consoles had become an important part of the global
IT infrastructure Information technology infrastructure is defined broadly as a set of information technology (IT) components that are the foundation of an IT service; typically physical components (computer and networking hardware and facilities), but also vario ...
by the mid-2000s. It was estimated that video game consoles represented 25% of the world's general-purpose computational power in the year 2007. By the seventh generation, Sony, Microsoft, and Nintendo had all developed consoles designed to interface with the Internet, adding networking support for either wired and wireless connections, online services to support multiplayer games, digital storefronts for digital purchases of games, and both internal storage and support for external storage on the console for these games. With the start and transition to the HD-era, these consoles also added support for digital television resolutions through
HDMI High-Definition Multimedia Interface (HDMI) is a proprietary audio/video interface for transmitting uncompressed video data and compressed or uncompressed digital audio data from an HDMI-compliant source device, such as a display controlle ...
interfaces, but as the generation occurred in the midst of the
High-definition optical disc format war The high-definition optical disc format war was a market competition between the Blu-ray and HD DVD optical disc standards for storing high-definition video and audio; it took place between 2006 and 2008 and was won by Blu-ray Disc. The two ...
between
Blu-ray The Blu-ray Disc (BD), often known simply as Blu-ray, is a digital optical disc data storage format. It was invented and developed in 2005 and released on June 20, 2006 worldwide. It is designed to supersede the DVD format, and capable of st ...
and HD-DVD, a standard for high-definition playback was yet to be fixed. A further innovation came by the use of
motion controller In video games and entertainment systems, a motion controller is a type of game controller that uses accelerometers or other sensors to track motion and provide input. History Motion controllers using accelerometers are used as controllers for ...
s, either built into the console or offered as an add-on afterwards. Consoles in this generation started using custom CPUs based on the PowerPC instruction set, and were increasingly sharing similarities with the personal computer in game development, although with challenges due to the more complex nature of porting between the differences in architectures. Microsoft entered the seventh generation first with the
Xbox 360 The Xbox 360 is a home video game console developed by Microsoft. As the successor to the original Xbox, it is the second console in the Xbox series. It competed with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generati ...
in 2005. The Xbox 360 saw several hardware revisions over its lifetime which became a standard practice for Microsoft going forward; these revisions offered different features such as a larger internal hard drive or a fast processor at a higher price point. As shipped, the Xbox 360 supported DVD discs and Microsoft had opted to support the HD-DVD format with an add-on for playback of HD-DVD films. However, this format ended up as deprecated compared to Blu-ray. The Xbox 360 was backward compatible with about half of the original Xbox library. Through its lifetime, the Xbox 360 was troubled by a consistent hardware fault known as "the Red Ring of Death" (RROD), and Microsoft spent over $1 billion correcting the problem. Sony's
PlayStation 3 The PlayStation 3 (PS3) is a home video game console developed by Sony Computer Entertainment. The successor to the PlayStation 2, it is part of the PlayStation brand of consoles. It was first released on November 11, 2006, in Japan, November ...
was released in 2006. The PlayStation 3 represented a shift of the internal hardware from Sony's custom
Emotion Engine The Emotion Engine is a central processing unit developed and manufactured by Sony Computer Entertainment and Toshiba for use in the PlayStation 2 video game console. It was also used in early PlayStation 3 models sold in Japan and North Americ ...
to a PowerPC-based system. Initial PlayStation 3 units shipped with a special Emotion Engine daughterboard that allowed for backwards compatibility of PlayStation 2 games, but later revisions of the unit removed this, leaving only software-based emulation for PlayStation games available. Sony banked on the Blu-ray format, which was included from the start, and partially helped spur the adoption of
Blu-Ray The Blu-ray Disc (BD), often known simply as Blu-ray, is a digital optical disc data storage format. It was invented and developed in 2005 and released on June 20, 2006 worldwide. It is designed to supersede the DVD format, and capable of st ...
as the favoured format for high-definition optical media. With the PlayStation 3, Sony introduced the PlayStation Network for its online services and storefront. While the system would initially have a slow start in the market in part, due to its high price, complex game development environment and initial lack of quality games, the PlayStation 3 eventually became more well received over time following gradual price cuts, improved marketing campaigns, new hardware revisions particularly the Slim models, and key critically-acclaimed exclusives. Nintendo introduced the Wii in 2006 around the same time as the PlayStation 3. Nintendo lacked the same manufacturing capabilities and relationships with major hardware supplies as Sony and Microsoft, and to compete, diverged on a feature-for-feature approach and instead developed the Wii around the novel use of motion controls in the
Wii Remote The Wii Remote, also known colloquially as the Wiimote, is the primary game controller for Nintendo's Wii home video game console. An essential capability of the Wii Remote is its motion sensing capability, which allows the user to interact wi ...
. This " blue ocean strategy", releasing a product where there was no competition, was considered part of the unit's success, and which drove Microsoft and Sony to develop their own motion control accessors to compete. Nintendo provided various online services that the Wii could connect to, including the
Virtual Console A virtual console (VC) – also known as a virtual terminal (VT) – is a conceptual combination of the keyboard and display for a computer user interface. It is a feature of some Unix-like operating systems such as Linux, BSD, illumos, Uni ...
where players could purchase emulated games from Nintendo's past consoles as well as games for the Wii. The Wii used regular sized DVDs for its game medium but also directly supported GameCube discs. The Wii was generally considered a surprising success that many developers had initially overlooked. The seventh generation concluded with the discontinuation of the PlayStation 3 in 2017.


Handhelds of the seventh generation

Nintendo introduced the new Nintendo DS system in 2004, a game cartridge-based unit that support two screens including one being touch-sensitive. The DS also included built-in wireless connectivity to the Internet to purchase new DS games or Virtual Console titles, as well as the ability to connect to each other or to a Wii system in an ad hoc manner for certain multiplayer titles. Sony entered the handheld market in 2004 with the PlayStation Portable (PSP), with a reduced design based on the PlayStation 3. Like the DS, the PSP also supported wireless connectivity to the Internet to download new games, and ad hoc connectivity to other PSP or to a PlayStation 3. The PSP used a new format called
Universal Media Disc The Universal Media Disc (UMD) is a discontinued optical disc medium developed by Sony for use on its PlayStation Portable handheld gaming and multimedia platform. It can hold up to 1.8 gigabytes of data and is capable of storing video games, f ...
(UMD) for game and other media.
Nokia Nokia Corporation (natively Nokia Oyj, referred to as Nokia) is a Finnish multinational telecommunications, information technology, and consumer electronics corporation, established in 1865. Nokia's main headquarters are in Espoo, Finland, i ...
revived its N-Gage platform in the form of a service for selected S60 devices. This new service launched on April 3, 2008. Other less-popular handheld systems released during this generation include the
Gizmondo The Gizmondo is a handheld gaming console developed by Tiger Telematics. It was released in the UK, Sweden and the U.S. starting in March 2005. Its first-party games were developed in studios in Helsingborg, Sweden, and Manchester, England. Gi ...
(launched on March 19, 2005 and discontinued in February 2006) and the
GP2X The GP2X is a Linux-based handheld video game console and portable media player developed by South Korean company GamePark Holdings. It was released on November 10, 2005, in South Korea only. The GP2X is designed for homebrew developers as wel ...
(launched on November 10, 2005 and discontinued in August 2008). The
GP2X Wiz The GP2X Wiz is a handheld game console and portable media player developed by South Korean company GamePark Holdings running a Linux kernel-based embedded operating system. It was released on May 12, 2009, and was also the first console from bot ...
, Pandora, and Gizmondo 2 were scheduled for release in 2009. Another aspect of the seventh generation was the beginning of direct competition between dedicated handheld video game devices, and increasingly powerful PDA/cell phone devices such as the iPhone and iPod Touch, and the latter being aggressively marketed for gaming purposes. Simple games such as ''
Tetris ''Tetris'' (russian: link=no, Тетрис) is a puzzle video game created by Soviet software engineer Alexey Pajitnov in 1984. It has been published by several companies for multiple platforms, most prominently during a dispute over the appro ...
'' and '' Solitaire'' had existed for PDA devices since their introduction, but by 2009 PDAs and phones had grown sufficiently powerful to where complex graphical games could be implemented, with the advantage of distribution over wireless broadband. Apple had launched its
App Store An App Store (or app marketplace) is a type of digital distribution platform for computer software called applications, often in a mobile context. Apps provide a specific set of functions which, by definition, do not include the running of the c ...
in 2008 that allowed developers to publish and sell games for iPhones and similar devices, beginning the rise of
mobile gaming A mobile game, or smartphone game, is a video game that is typically played on a mobile phone. The term also refers to all games that are played on any portable device, including from mobile phone (feature phone or smartphone), tablet, PDA to h ...
.


Other seventh generation hardware

Based on the success of the Wii Remote controller, both Microsoft and Sony released similar motion detection controllers for their consoles. Microsoft introduced the Kinect motion controller device for the Xbox 360, which served as both a camera, microphone, and motion sensor for numerous games. Sony released the
PlayStation Move is a motion game controller developed by Sony Interactive Entertainment. Initially released in 2010 for use with the PlayStation 3 home video game console, its compatibility was later expanded to its successor, the PlayStation 4 in 2013, its Pla ...
, a system consisting of a camera and lit handheld controllers, which worked with its PlayStation 3.


Eighth generation (2012–2020)

Aside from the usual hardware enhancements, consoles of the eighth generation focus on further integration with other media and increased connectivity. Consoles at this point had also standardized on CPUs using the
x86 x86 (also known as 80x86 or the 8086 family) is a family of complex instruction set computer (CISC) instruction set architectures initially developed by Intel based on the Intel 8086 microprocessor and its 8088 variant. The 8086 was intr ...
instruction set, the same as in personal computers, and there was a convergence of the individual hardware components between consoles and personal computers, making the porting of games between these systems much easier. Later hardware improvements pushed for higher frame rates at up to 4K resolutions.
Digital distribution Digital distribution, also referred to as content delivery, online distribution, or electronic software distribution, among others, is the delivery or distribution of digital media content such as audio, video, e-books, video games, and other s ...
increased in popularity, while the addition and improvements to remote play capabilities became standard, and
second screen A second screen involves the use of a computing device (commonly a mobile device, such as a smartphone or tablet) to provide an enhanced viewing experience for content on another device, such as a television. In particular, the term commonly refer ...
experiences via companion apps added more interactivity to games. The
Wii U The Wii U ( ) is a home video game console developed by Nintendo as the successor to the Wii. Released in late 2012, it is the first eighth-generation video game console and competed with Microsoft's Xbox One and Sony's PlayStation 4. Th ...
, introduced in 2012, was considered by Nintendo to be a successor to the Wii but geared to more serious players. The console supported backward compatibility with the Wii, including its motion controls, and introduced the
Wii U GamePad The Wii U GamePad is the standard game controller for Nintendo's Wii U home video game console. Incorporating traits from tablet computers, the GamePad has traditional input methods (such as buttons, dual analog sticks, and a D-pad), touchscre ...
, a tablet/controller hybrid that acted as a second screen. Nintendo further refined its network offerings to develop the
Nintendo Network The Nintendo Network is Nintendo's online service which provides online functionality for the Nintendo 3DS and Wii U systems and their compatible games. Announced on January 26, 2012 at an investors' conference, it is Nintendo's second online s ...
service to combine storefront and online connectivity services. The Wii U did not sell as well as Nintendo had planned, as they found people mistook the GamePad to be a tablet they could take with them away from the console, and the console struggled to draw the third-party developers as the Wii had. Both the PlayStation 4 and
Xbox One The Xbox One is a home video game console developed by Microsoft. Announced in May 2013, it is the successor to Xbox 360 and the third base console in the Xbox series of video game consoles. It was first released in North America, parts of ...
came out in 2013. Both were similar improvements over the previous generation's respective consoles, providing more computational power to support up to 60 frames per second at 1080p resolutions for some games. Each unit also saw a similar set of revisions and repackaging to develop high- and low-end cost versions. In the case of the Xbox One, the console's initial launch had included the Kinect device but this became highly controversial in terms of potential privacy violations and lack of developer support, and by its mid-generation refresh, the Kinect had been dropped and discontinued as a game device. Both consoles eventually released upgraded hardware during their mid-cycle refresh, with Sony releasing the
PlayStation 4 Pro The PlayStation 4 (PS4) is a home video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 3 in February 2013, it was launched on November 15, 2013, in North America, November 29, 2013 in E ...
and Microsoft releasing the
Xbox One X The Xbox One is a home video game console developed by Microsoft. Announced in May 2013, it is the successor to Xbox 360 and the third base console in the Xbox series of video game consoles. It was first released in North America, parts o ...
, which allowed for higher frame rates and up to 4K resolution, in addition to Slim models, marking a departure from previous generations, while adding considerable longevity to this generation cycle. Later in the eighth generation, Nintendo released the Nintendo Switch in 2017. The Switch is considered the first hybrid game console. It uses a special CPU/GPU combination that can run at different clock frequencies depending on how it is used. It can be placed into a special docking unit that is hooked to a television and a permanent power supply, allowing faster clock frequencies to be used to be played at higher resolutions and frame rates, and thus more comparable to a home console. Alternatively, it can be removed and used either with the attached
Joy-Con Joy-Con are the primary game controllers for the Nintendo Switch video game console. They consist of two individual units, each containing an analog stick and an array of buttons. They can be used while attached to the main Nintendo Switch con ...
controllers as a handheld unit, or can be even played as a tablet-like system via its touchscreen. In these modes, the CPU/GPU run at lower clock speeds to conserve battery power, and the graphics are not as robust as in the docked version. A larger suite of online services was removed through the
Nintendo Switch Online Nintendo Switch Online (NSO) is an online subscription service for the Nintendo Switch video game console. Nintendo Switch Online features include online multiplayer, cloud saving, voice chat via a smartphone app, access to a library of Nint ...
subscription, including several free NES and SNES titles, replacing the past Virtual Console system. The Switch was designed to addressed many of the hardware and marketing faults around the Wii U's launch, and has become one of the company's fastest-selling consoles after the Wii. Game systems in the eighth generation also faced increasing competition from mobile device platforms such as Apple's
iOS iOS (formerly iPhone OS) is a mobile operating system created and developed by Apple Inc. exclusively for its hardware. It is the operating system that powers many of the company's mobile devices, including the iPhone; the term also include ...
and Google's Android operating systems. Smartphone ownership was estimated to reach roughly a quarter of the world's population by the end of 2014. The proliferation of low-cost games for these devices, such as ''
Angry Birds ''Angry Birds'' is a Finnish action-based media franchise created by Rovio Entertainment. The game series focuses on the eponymous flock of angry birds who try to save their eggs from green-colored pigs. Inspired by the game ''Crush the Castl ...
'' with over 2 billion downloads worldwide, presents a new challenge to classic video game systems.
Microconsoles A microconsole is a home video game console that is typically powered by low-cost computing hardware, making the console lower-priced compared to other home consoles on the market. The majority of microconsoles, with a few exceptions such as t ...
, cheaper stand-alone devices designed to play games from previously established platforms, also increased options for consumers. Many of these projects were spurred on by the use of new crowdfunding techniques through sites such as Kickstarter. Notable competitors include the GamePop,
OUYA The Ouya ( ), stylized as OUYA, is an Android-based microconsole developed by Ouya Inc. Julie Uhrman founded the project in 2012, bringing in designer Yves Béhar to collaborate on its design and Muffi Ghadiali as VP of Product Management to ...
,
GameStick The GameStick is a discontinued home video game console developed by PlayJam. It is a microconsole the size of a USB flash drive that plugs directly into the back of a TV through an HDMI port and ships with its own Bluetooth controller. Users ca ...
Android-based systems, the
PlayStation TV The PlayStation TV (abbreviated to PS TV), known in Japan and other parts of Asia as the PlayStation Vita TV or PS Vita TV, is a microconsole, and a non-handheld variant of the PlayStation Vita handheld game console. It was released in Japan on ...
, the
NVIDIA SHIELD Nvidia CorporationOfficially written as NVIDIA and stylized in its logo as VIDIA with the lowercase "n" the same height as the uppercase "VIDIA"; formerly stylized as VIDIA with a large italicized lowercase "n" on products from the mid 1990s to ...
, the Apple TV and Steam Machines.


Handhelds of the eighth generation

The Nintendo 3DS released in 2011 expanded on the Nintendo DS design and added support for an autostereoscopic screen to project
stereoscopic 3D Stereoscopy (also called stereoscopics, or stereo imaging) is a technique for creating or enhancing the illusion of depth in an image by means of stereopsis for binocular vision. The word ''stereoscopy'' derives . Any stereoscopic image is ...
effects without the use of
3D glasses Stereoscopy (also called stereoscopics, or stereo imaging) is a technique for creating or enhancing the illusion of depth in an image by means of stereopsis for binocular vision. The word ''stereoscopy'' derives . Any stereoscopic image is ...
. The console was otherwise remained backward compatible with all of the DS titles. Sony introduced its PlayStation Vita in 2011, a revised version of the PSP but eliminating the use of external media and focusing on digital acquisition of games, as well as incorporating a touchscreen. and was released in Europe and North America on February 22, 2012. As noted above, the Nintendo Switch is a hybrid console, capable of both being used as a home console in its docked mode and as a handheld. The
Nintendo Switch Lite The is a handheld game console by Nintendo. It was released on September 20, 2019, as a lower-cost, handheld-only version of the Nintendo Switch. It plays most of the same games as the original Switch and comes in several colors. History Backgr ...
revision was released in 2019, which reduced some of the features of the system and its size, including eliminating the ability to dock the unit, making the Switch Lite primarily a handheld system, but otherwise compatible with most of the Switch's library of games.


Other eighth generation hardware

Virtual reality Virtual reality (VR) is a simulated experience that employs pose tracking and 3D near-eye displays to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video games), e ...
systems appeared during the eighth generation, with three main systems: the
PlayStation VR The PlayStation VR (PS VR, known by its code name Project Morpheus during development) is a virtual reality headset developed by Sony Interactive Entertainment, which was released in October 2016. It is fully functional with the PlayStation 4 an ...
headset that worked with PlayStation 4 hardware, the
Oculus Rift Oculus Rift is a discontinued line of virtual reality headsets developed and manufactured by Oculus VR, a division of Meta Platforms, released on March 28, 2016. In 2012 Oculus initiated a Kickstarter campaign to fund the Rift's development, af ...
and the
HTC Vive VIVE, sometimes referred to as HTC Vive, is a virtual reality brand of HTC Corporation. It consists of hardware like its titular virtual reality headsets and accessories, virtual reality software and services, and initiatives that promote appl ...
which ran off a personal computer.


Ninth generation (2020–present)

Both Microsoft and Sony released successors to their home consoles in November 2020. Consoles in this generation also launched with lower-cost models lacking optical disc drives, targeting those who would prefer to purchase games exclusively through digital downloads. Both console families target 4K and 8K resolution televisions at high frame rates, support for real-time ray tracing rendering, 3D spatial audio, variable refresh rates, the use of high-performance
solid-state drive A solid-state drive (SSD) is a solid-state storage device that uses integrated circuit assemblies to store data persistently, typically using flash memory, and functioning as secondary storage in the hierarchy of computer storage. It is a ...
s (SSD) as internal high-speed memory to make delivering game content much faster than reading from optical disc or standard hard drives, which can eliminate loading times and support in-game streaming. With features that were commonly standard in PCs, and the move to higher performance
APUs Apus is a small constellation in the southern sky. It represents a bird-of-paradise, and its name means "without feet" in Greek because the bird-of-paradise was once wrongly believed to lack feet. First depicted on a celestial globe by Petru ...
, consoles in the ninth generation now have capabilities comparable to high-end personal computers, often making cross-platform development easier and more widely available than previously, further converging and blurring the line between video game consoles and personal computers. Microsoft released the fourth generation of Xbox with the
Xbox Series X and Series S The Xbox Series X/S are home video game consoles developed by Microsoft. They were both released on November 10, 2020, as the fourth generation Xbox, succeeding the Xbox One. Along with Sony's PlayStation 5, also released in November 2020, ...
on November 10, 2020. The Series X has a base performance target of 60 frames per second at 4K resolution to be four times as powerful as the Xbox One X. One of Microsoft's goals with both units was to assure backward compatibility with all games supported by the Xbox One, including those original Xbox and Xbox 360 titles that are backward compatible with the Xbox One, allowing the Xbox Series X and Series S to support four generations of games. Sony's PlayStation 5 was released on November 12, 2020, and also is a similar performance boost over the PlayStation 4. The PlayStation 5 uses a custom SSD solution with much higher input/output rates that are almost comparable to RAM chip speeds, significantly improving rendering and data streaming speeds. The chip architecture is comparable to the PlayStation 4, allowing backwards compatible with most of the PlayStation 4 library while select games will need chip timing tweaking to make them compatible. In terms of handhelds, Sony has announced no further plans for handhelds after discontinuing the Vita, while Nintendo continues to offer the Nintendo Switch and Switch Lite. The market here still continues to compete with the growing mobile gaming market, but developers have taken advantage of new opportunities in
cross-platform play In video games with online gaming functionality, also called cross-compatible play, cross-platform play, crossplay, or cross-play describes the ability of players using different video game hardware to play with each other simultaneously. It is c ...
support, in part due to the popularity of ''
Fortnite ''Fortnite'' is an online video game developed by Epic Games and released in 2017. It is available in three distinct game mode versions that otherwise share the same general gameplay and game engine: ''Fortnite Battle Royale'', a free-to- ...
'' in 2018, to make games that are compatible on consoles, computers, and mobile devices. Cross platform is now used widely in various games. Cloud gaming also is seen as a potential replacement of handheld gaming. While earlier cloud gaming platforms have gone by the wayside, newer approaches including
PlayStation Now PlayStation Now (PS Now) was a standalone video game subscription service the first on consoles developed by Sony Interactive Entertainment. The service offered cloud gaming for PlayStation, PlayStation 2, PlayStation 3, PlayStation Portable an ...
, Microsoft's
xCloud Xbox Cloud Gaming (formerly known as Project xCloud and colloquially known as xCloud) is Microsoft's Xbox cloud gaming service. Initially released in beta testing in November 2019, the service later launched for subscribers of Xbox Game Pass ...
, Google's
Stadia Stadia may refer to: * One of the plurals of stadium, along with "stadiums" * The plural of stadion, an ancient Greek unit of distance, which equals to 600 Greek feet (''podes''). * Stadia (Caria), a town of ancient Caria, now in Turkey * Stadi ...
and
Amazon Luna Amazon Luna is a cloud gaming platform developed and operated by Amazon. Luna was announced on September 24, 2020, with early access available to subscribers by invitation beginning on October 20, 2020. In its early access state, Amazon Luna ...
can deliver computer and console-quality gameplay to nearly any platform including mobile devices, limited by bandwidth quality.


Console sales

Below is a timeline of each generation with the top three home video consoles of each generation based on worldwide sales.


Notes


References

{{History of video games Consoles