History of Western role-playing video games
   HOME

TheInfoList



OR:

Western role-playing video games are role-playing video games developed in the
Western world The Western world, also known as the West, primarily refers to the various nations and states in the regions of Europe, North America, and Oceania.
, including The Americas and Europe. They originated on mainframe university computer systems in the 1970s, were later popularized by titles such as '' Ultima'' and ''
Wizardry ''Wizardry'' is a series of role-playing video games, developed by Sir-Tech, that were highly influential in the evolution of modern role-playing video games. The original ''Wizardry'' was a significant influence on early console role-playing ...
'' in the early- to mid-1980s, and continue to be produced for modern home computer and
video game console A video game console is an electronic device that outputs a video signal or image to display a video game that can be played with a game controller. These may be home consoles, which are generally placed in a permanent location connected to ...
systems. The genre's "Golden Age" occurred in the mid- to late-1980s, and its popularity suffered a downturn in the mid-1990s as developers struggled to keep up with changing fashion, hardware evolution and increasing development costs. A later series of isometric role-playing games, published by
Interplay Productions Interplay Entertainment Corp. is an American video game developer and Video game publisher, publisher based in Los Angeles. The company was founded in 1983 as Interplay Productions by developers Brian Fargo, Jay Patel, Troy Worrell, and Rebecca ...
and
Blizzard Entertainment Blizzard Entertainment, Inc. is an American video game developer and publisher based in Irvine, California. A subsidiary of Activision Blizzard, the company was founded on February 8, 1991, under the name Silicon & Synapse, Inc. by three gradu ...
, was developed over a longer time period and set new standards of production quality. Computer role-playing games (CRPGs) are once again popular. Recent titles, such as
BioWare BioWare is a Canadian video game developer based in Edmonton, Alberta. It was founded in 1995 by newly graduated medical doctors Ray Muzyka, Greg Zeschuk and Augustine Yip, alongside Trent Oster, Brent Oster, and Marcel Zeschuk. Since 2007, ...
's ''
Mass Effect ''Mass Effect'' is a military science fiction media franchise created by Casey Hudson, Drew Karpyshyn and Preston Watamaniuk. The franchise depicts a distant future where humanity and several alien civilizations have colonized the known unive ...
'' series and Bethesda Softworks' ''
The Elder Scrolls ''The Elder Scrolls'' is a series of Action role-playing game, action role-playing video games primarily developed by Bethesda Game Studios and published by Bethesda Softworks. The series focuses on Nonlinear gameplay, free-form gameplay in an ...
'' series, have been produced for console systems and have received multi-platform releases, although independently developed games are frequently created as personal computer (PC) exclusives. Developers of role-playing games have continuously experimented with various graphical perspectives and styles of play, such as real-time and turn-based time-keeping systems, axonometric and first-person graphical projections, and single-character or multi-character parties. Subgenres include action role-playing games,
roguelike Roguelike (or rogue-like) is a subgenre of role-playing computer games traditionally characterized by a dungeon crawl through procedurally generated levels, turn-based gameplay, grid-based movement, and permanent death of the player charac ...
s and
tactical role-playing game Tactical role-playing games (abbreviated TRPGs), also known as strategy role-playing games and in Japan as (both abbreviated SRPGs), are a video game genre that combines core elements of role-playing video games with those of tactical (turn-bas ...
s.


Early American computer RPGs (mid-1970s–mid-1980s)


Mainframe computers (mid-1970s–early 1980s)

The earliest role-playing video games were created in the mid-to-late 1970s, as offshoots of early university mainframe text-based RPGs that were played on
PDP-10 Digital Equipment Corporation (DEC)'s PDP-10, later marketed as the DECsystem-10, is a mainframe computer family manufactured beginning in 1966 and discontinued in 1983. 1970s models and beyond were marketed under the DECsystem-10 name, espec ...
,
PLATO Plato ( ; grc-gre, Πλάτων ; 428/427 or 424/423 – 348/347 BC) was a Greek philosopher born in Athens during the Classical period in Ancient Greece. He founded the Platonist school of thought and the Academy, the first institution ...
and
Unix Unix (; trademarked as UNIX) is a family of multitasking, multiuser computer operating systems that derive from the original AT&T Unix, whose development started in 1969 at the Bell Labs research center by Ken Thompson, Dennis Ritchie, an ...
-based systems. These included ''m199h'', created in 1974, ''
Dungeon A dungeon is a room or cell in which prisoners are held, especially underground. Dungeons are generally associated with medieval castles, though their association with torture probably belongs more to the Renaissance period. An oubliette (from ...
'', written in 1975 or 1976, '' pedit5'', created in 1975, and '' dnd'', also from 1975. These early games were inspired by pen-and-paper
role-playing games A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal ac ...
, particularly ''
Dungeons & Dragons ''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by Tactical Studies Rules, Inc. (TS ...
'', which was first published in 1974, and
J. R. R. Tolkien John Ronald Reuel Tolkien (, ; 3 January 1892 – 2 September 1973) was an English writer and philologist. He was the author of the high fantasy works ''The Hobbit'' and ''The Lord of the Rings''. From 1925 to 1945, Tolkien was the Rawlins ...
's ''
The Lord of the Rings ''The Lord of the Rings'' is an epic high-fantasy novel by English author and scholar J. R. R. Tolkien. Set in Middle-earth, intended to be Earth at some time in the distant past, the story began as a sequel to Tolkien's 1937 children's b ...
'' trilogy. Some of the first graphical computer RPGs (CRPGs) after ''pedit5'' and ''dnd'' included ''orthanc'' (1978), which was named after Saruman's tower in ''Lord of the Rings'', ''avathar'' (1979), later renamed ''
avatar Avatar (, ; ), is a concept within Hinduism that in Sanskrit literally means "descent". It signifies the material appearance or incarnation of a powerful deity, goddess or spirit on Earth. The relative verb to "alight, to make one's appeara ...
'', ''oubliette'' (1977), named after the French word for "dungeon", '' moria'' (1975), ''dungeons of degorath'', ''baradur'', ''emprise'', ''bnd'', ''sorcery'', and ''dndworld''. All of these were developed and became popular on the PLATO system during the late 1970s, in large part due to PLATO's speed, fast graphics, and large number of players with access to its nationwide network of terminals. PLATO was a mainframe system that supported multiple users and allowed them to play simultaneously, a feature not commonly available to owners of home personal computer systems at the time. These were followed by games on other platforms, such as ''
Temple of Apshai ''Temple of Apshai'' is a dungeon crawl role-playing video game developed and published by Automated Simulations (later renamed to Epyx) in 1979. Originating on the TRS-80 and Commodore PET, it was followed by several updated versions for other ...
'', written in 1979 for the
TRS-80 The TRS-80 Micro Computer System (TRS-80, later renamed the Model I to distinguish it from successors) is a desktop microcomputer launched in 1977 and sold by Tandy Corporation through their Radio Shack stores. The name is an abbreviation of '' ...
and followed by two add-ons; '' Akalabeth: World of Doom'' (1980), which gave rise to the well-known '' Ultima'' series; ''
Wizardry ''Wizardry'' is a series of role-playing video games, developed by Sir-Tech, that were highly influential in the evolution of modern role-playing video games. The original ''Wizardry'' was a significant influence on early console role-playing ...
'' (1981), and '' Sword of Fargoal'' (1982). Games of this era were also influenced by text adventures such as ''
Colossal Cave Adventure ''Colossal Cave Adventure'' (also known as ''Adventure'' or ''ADVENT'') is a text-based adventure game, released in 1976 by developer Will Crowther for the PDP-10 mainframe computer. It was expanded upon in 1977 by Don Woods. In the game, the ...
'' (1976) and ''
Zork ''Zork'' is a text-based adventure game first released in 1977 by developers Tim Anderson, Marc Blank, Bruce Daniels, and Dave Lebling for the PDP-10 mainframe computer. The original developers and others, as the company Infocom, expanded a ...
'' (1976); early MUDs, tabletop
wargames ''WarGames'' is a 1983 American science fiction techno-thriller film written by Lawrence Lasker and Walter F. Parkes and directed by John Badham. The film, which stars Matthew Broderick, Dabney Coleman, John Wood, and Ally Sheedy, follow ...
such as ''
Chainmail Chain mail (properly called mail or maille but usually called chain mail or chainmail) is a type of armour consisting of small metal rings linked together in a pattern to form a mesh. It was in common military use between the 3rd century BC and ...
'' (1971), and sports games such as '' Strat-O-Matic''. The popular dungeon crawler '' Rogue'' was developed in 1980, for Unix-based systems, by two students at
Berkeley Berkeley most often refers to: *Berkeley, California, a city in the United States **University of California, Berkeley, a public university in Berkeley, California * George Berkeley (1685–1753), Anglo-Irish philosopher Berkeley may also refer ...
. It used ASCII graphics, and featured a deep system of gameplay and a multitude of randomly generated items and locations. ''Rogue'' was later distributed as
free software Free software or libre software is computer software distributed under terms that allow users to run the software for any purpose as well as to study, change, and distribute it and any adapted versions. Free software is a matter of liberty, no ...
with the BSD operating system, and was followed by an entire genre of "
roguelike Roguelike (or rogue-like) is a subgenre of role-playing computer games traditionally characterized by a dungeon crawl through procedurally generated levels, turn-based gameplay, grid-based movement, and permanent death of the player charac ...
s" that were inspired by and emulated the original game's mechanics, and by later titles such as '' Diablo''. Later examples of roguelikes include '' Angband'' (1990), ''
Ancient Domains of Mystery ''Ancient Domains of Mystery'' is a roguelike video game designed and developed by Thomas Biskup and released in 1994. The player's goal is to stop the forces of Chaos that invade the world of Ancardia. The game has been identified as one of the ...
'' (1993) and '' Linley's Dungeon Crawl'' (1997). The keyboard was frequently the only input supported by these games, and their graphics were simple and often monochromatic. Some titles, like ''Rogue'', represented objects through text characters, such as '@' for the main character and 'Z' for zombies. No single game featured all of the characteristics expected in a modern CRPG, such as exploration of subterranean dungeons, use of weapons and items, " leveling up" and quest completion, but it is possible to see the evolution of these features during this era and that which followed.


''Ultima'' and ''Wizardry'' (early–mid-1980s)

Although simplified for use with the console
gamepad A gamepad is a type of video game controller held in two hands, where the fingers (especially thumbs) are used to provide input. They are typically the main input device for video game consoles. Features Gamepads generally feature a set o ...
, many innovations of the early ''Ultimas''—in particular '' Ultima III: Exodus'' (1983) by developer
Richard Garriott Richard Allen Garriott de Cayeux (''né'' Garriott; born July 4, 1961) is an American video game developer, entrepreneur and private astronaut. Although both his parents were American, he maintains dual British and American citizenship by birth. ...
—became standard among later RPGs in both the personal computer and console markets. These ideas included the use of tiled graphics and party-based combat, a mix of fantasy and science-fiction elements, and time travel. The game's written narrative was an innovative feature that allowed it to convey a larger story than was found in the minimal plots common at the time. Most games, including Garriott's own ''Akalabeth'', focused primarily on basic gameplay mechanics like combat, and paid little attention to story and narrative. ''Ultima III'' is considered by many to have been the first modern CRPG. It was originally published for the Apple II, but was ported to many other platforms and influenced the development of later titles, including such console RPGs as ''
Excalibur Excalibur () is the legendary sword of King Arthur, sometimes also attributed with magical powers or associated with the rightful sovereignty of Britain. It was associated with the Arthurian legend very early on. Excalibur and the Sword in th ...
'' (1983) and '' Dragon Quest'' (1986). Garriott introduced a system of chivalry and code of conduct in '' Ultima IV: Quest of the Avatar'' (1985) that persisted throughout later ''Ultimas''. The player's
Avatar Avatar (, ; ), is a concept within Hinduism that in Sanskrit literally means "descent". It signifies the material appearance or incarnation of a powerful deity, goddess or spirit on Earth. The relative verb to "alight, to make one's appeara ...
tackles such problems as fundamentalism, racism and xenophobia, and based on his or her actions is tested periodically in ways that are sometimes obvious and sometimes unseen. This code of conduct was in part a response to the efforts among some Christian groups to mitigate the rising popularity of ''Dungeons & Dragons''. Continuing until '' Ultima IX: Ascension'' (1999), it covered a range of virtues that included compassion, justice, humility and honor. This system of morals and ethics was unique at the time, as other video games allowed players to be lauded as "heroes" by the game worlds' denizens, no matter what the player's actions had been. In ''Ultima IV'', on the other hand, players were forced to consider the moral consequences of their actions. According to Garriott, ''Ultima'' was now "more than a mere fantasy escape. It provided a world with a framework of deeper meaning a level of detail anddiversity of interaction that is rarely attempted." "I thought people might completely reject this game because some folks play just to kill, kill, kill. To succeed in this game, you had to radically change the way you'd ever played a game before." The ''Wizardry'' series was created for the Apple II at roughly the same time, in 1981. ''Wizardry'' featured a 3D, first-person view, an intuitive interface, party-based combat, and pre-constructed levels that encouraged players to draw their own maps. It allowed players to import characters from previous games, albeit with reduced experience levels, and introduced a moral alignment feature that limited the areas players could visit. The series was extremely difficult when compared to other RPGs of the time, possibly because they were modeled after pen-and-paper role-playing games of similar difficulty. '' Wizardry IV'' (1986) in particular is considered one of the most difficult CRPGs ever created. It is unique in that the player controls the villain of the first game in an attempt to escape his prison dungeon and gain freedom in the above world. Unlike ''Ultima'', which evolved with each installment, the ''Wizardry'' series retained and refined the same style and core mechanics over time, and improved only its graphics and level design as the years progressed. By June 1982, ''Temple of Apshai'' had sold 30,000 copies, ''Wizardry'' 24,000 copies, and ''Ultima'' 20,000. Garriott even discussed collaborating with ''Wizardry''s Andrew C. Greenberg on "the ultimate fantasy role-playing game". The first ''Wizardry'' outsold (more than 200,000 copies sold in its first three years) the first ''Ultima'' and received better reviews, but over time ''Ultima'' became more popular by improving its technology and making games more friendly, while ''Wizardry'' required new players to play the first game before its first two sequels, and the very difficult ''Wizardry IV'' sold poorly. ''
Telengard ''Telengard'' is a 1982 role-playing dungeon crawler video game developed by Daniel Lawrence and published by Avalon Hill. The player explores a dungeon, fights monsters with magic, and avoids traps in real-time without any set mission other tha ...
'', a BASIC port of the earlier PDP-10 game ''DND'', and ''
Dungeons of Daggorath ''Dungeons of Daggorath'' is one of the first real-time, first-person perspective role-playing video games. It was produced by DynaMicro for the TRS-80 Color Computer in 1983. A sequel, ''Castle of Tharoggad'', was released in 1988. Gameplay ' ...
'', both released in 1982, introduced real-time gameplay. Earlier dungeon crawl games had used turn-based movement, in which the enemies only moved when the adventuring party did. '' Tunnels of Doom'', produced the same year, introduced separate screens for exploration and combat. ''Dragon Quest'' is most commonly claimed as the first role-playing video game produced for a console, though journalist Joe Fielder cites the earlier '' Dragonstomper''.


Golden Age (late 1980s–early 1990s)

The ''
Might and Magic ''Might and Magic'' is a series of role-playing video games from New World Computing, which in 1996 became a subsidiary of The 3DO Company. The original ''Might and Magic'' series ended with the closure of the 3DO Company. The rights to the ''M ...
'' series, highly popular in the 1980s and onward, began with the 1986 release of '' Might and Magic Book One: The Secret of the Inner Sanctum'' for the Apple II. It encompasses a total of ten games, the most recent of which was released in 2014, as well as the popular turn-based strategy series ''
Heroes of Might and Magic ''Heroes of Might and Magic'', known as ''Might & Magic Heroes'' since 2011, is a series of video games originally created and developed by Jon Van Caneghem through New World Computing. As part of the ''Might and Magic'' franchise, the series ...
''. The series featured a mix of complex statistics, large numbers of weapons and spells, and enormous worlds in which to play. It was among the longest-lived CRPG series, alongside ''Ultima'' and ''Wizardry'', It is also notable for making race and gender an important aspect of gameplay. Strategic Simulations, Inc.'s series of "
Gold Box Gold box may refer to: * Decorative boxes made in gold *'' Gold Box'', a series of video games of 1988 to 1992 * Gold box (phreaking), a phreaking box to create a bridge between two telephone lines {{disam ...
" CRPGs, which began in 1988 with ''
Pool of Radiance ''Pool of Radiance'' is a role-playing video game developed and published by Strategic Simulations, Inc (SSI) in 1988. It was the first adaptation of TSR's ''Advanced Dungeons & Dragons'' (''AD&D'') fantasy role-playing game for home computer ...
'' for the Apple II and Commodore 64, was the first widely successful official video game adaptation of TSR's ''Advanced Dungeons & Dragons'' license and rules. These games featured a first-person display for movement and exploration, combined with an overhead tactical display for combat that tried to model ''D&D'''s turn-based mechanics. Better known for producing computer wargames, SSI created one of the defining series of the period. The games spawned a series of novels, and titles continued to be published until the game engine was retired in 1993, although users who had purchased '' Forgotten Realms: Unlimited Adventures'' were able to create their own adventures and play them using the Gold Box engine. The later titles were developed by Stormfront Studios, who also produced ''
Neverwinter Nights ''Neverwinter Nights'' is a series of video games developed by BioWare and Obsidian Entertainment, based on the ''Forgotten Realms'' campaign setting of the ''Dungeons & Dragons'' role-playing game. Aside from also being set in the Dungeons & Dr ...
'', a multi-player implementation of the Gold Box engine which ran on America Online from 1991 to 1997. As in the ''Wizardry'' series, characters could be imported from one game into another. SSI had already published many RPGs based on original properties. Its "hardcore" RPG ''
Wizard's Crown ''Wizard's Crown'' is a 1986 top-down role-playing video game published by Strategic Simulations. It was released for the Atari 8-bit, Atari ST, IBM PC compatibles, Apple II, and Commodore 64. A sequel, ''The Eternal Dagger'', was released in ...
'' (1985) presaged the Gold Box games' design, with eight-character parties, a skill-based experience system, highly detailed combat mechanics, dozens of commands, injuries and bleeding, and strengths and weaknesses versus individual weapon classes. The game did not, however, offer much in terms of role-playing or narrative beyond buying, selling and killing. ''Wizard's Crown'' was followed by ''
The Eternal Dagger ''The Eternal Dagger'' is a top-down role-playing video game published by Strategic Simulations Strategic Simulations, Inc. (SSI) was a video game developer and publisher with over 100 titles to its credit from its founding in 1979 to its ...
'' in 1987, a similar game that removed some of its predecessor's more complicated elements. Interplay Productions developed a string of hits in the form of ''
The Bard's Tale ''The Bard's Tale'' is a fantasy role-playing video game franchise created by Michael Cranford and developed by Brian Fargo's Interplay Productions (1985–1992) and inXile Entertainment (2004–present). The initial title of the series was '' ...
'' (1985) and its sequels under publisher Electronic Arts, originally for the Apple II and Commodore 64. The series became the first outside ''Wizardry'' to challenge ''Ultima''s sales. It combined colorful graphics with a clean interface and simple rules, and was one of the first CRPG series to reach a mainstream audience. It spawned a series of novels by authors such as
Mercedes Lackey Mercedes Ritchie Lackey (born June 24, 1950) is an American writer of fantasy novels. Many of her novels and trilogies are interlinked and set in the world of Velgarth, mostly in and around the country of Valdemar. Her Valdemar novels include i ...
, something that arguably did not occur again until the release of ''Diablo'' in 1997. The series allowed players to explore cities in detail, at a time when many games relegated them to simple menu screens with "buy"/"sell" options. A construction set released in 1991 allowed players to create their own games, and Interplay re-used the engine in its 1988
post-apocalyptic Apocalyptic and post-apocalyptic fiction is a subgenre of speculative fiction in which the Earth's (or another planet's) civilization is collapsing or has collapsed. The apocalypse event may be climatic, such as runaway climate change; ast ...
CRPG ''
Wasteland Wasteland or waste land may refer to: * Desert or barren area * an uncultivated area of land, whether wooded or not, whether common land or not Art, entertainment, and media Comics * ''Wasteland'' (DC Comics), 1987–1989 anthology-style horror/ ...
''.
FTL Games FTL Games (Faster Than Light) was the video game development division of Software Heaven Inc. FTL created several popular video games in the 1980s. Despite the company's small size, FTL products were consistently number-one sellers and received t ...
' '' Dungeon Master'' (1987) for the Atari ST introduced several user-interface innovations, such as direct manipulation of objects and the environment using the mouse, and popularized mouse-driven interfaces for computer RPGs. Unusually for the era, it features a real-time, first-person viewpoint, now common in
first-person shooter First-person shooter (FPS) is a sub-genre of shooter video games centered on gun and other weapon-based combat in a first-person perspective, with the player experiencing the action through the eyes of the protagonist and controlling the p ...
s and more recent games such as '' The Elder Scrolls IV: Oblivion''. The game's real-time combat elements were akin to
Active Time Battle In video and other games, the passage of time must be handled in a way that players find fair and easy to understand. This is usually done in one of the two ways: real-time and turn-based. Real-time Real-time games have game time progress con ...
. The game's complex magic system used runes that could be combined in specific sequences to create magical spells. These sequences were not detailed in the game manual, instead players were required to discover them through trial and error. Sequels followed in 1989 and 1993. The game's first-person, real-time mechanics were copied in SSI's "Black Box" series, from '' Eye of the Beholder'' (1990) onward. ''Dungeon Master'' sold 40,000 copies in its first year of release, and became the best-selling Atari ST title. '' Times of Lore'', designed by Chris Roberts and released by
Origin Systems Origin Systems, Inc. was an American video game developer based in Austin, Texas. It was founded on March 3, 1983, by Richard Garriott and his brother Robert Garriott, Robert. Origin is best known for their groundbreaking work in multiple genres ...
in 1988, introduced the
action-adventure The action-adventure genre is a video game hybrid genre that combines core elements from both the action game and adventure game genres. Typically, pure adventure games have situational problems for the player to solve to complete a storyli ...
and action role-playing game formula of console titles such as ''
The Legend of Zelda ''The Legend of Zelda'' is an action-adventure game franchise created by the Japanese game designers Shigeru Miyamoto and Takashi Tezuka. It is primarily developed and published by Nintendo, although some portable installments and re-rele ...
'' to the American computer RPG market. ''Times of Lore'' and ''Dungeon Master'' went on to directly inspire several later Origin Systems titles, including '' Bad Blood'' (1990), '' Ultima VI: The False Prophet'' (1990) and ''Ultima VII'' (1992). ''Ultima VI'' made some major changes to the ''Ultima'' formula, including a constant-scale open world (replacing the unscaled
overworld An overworld (sometimes referred to as a hub world) is, in a broad sense, commonly an area within a video game that interconnects all its levels or locations. They are mostly common in role-playing games, though this does not exclude other vide ...
of earlier ''Ultima'' titles) and a point & click interface. The ''Ultima'' series went on to span over a dozen titles, including the spin-off series ''Worlds of Ultima'' (1990–1991) and ''Ultima Underworld'' (1992–1993), and the multiplayer online series, ''
Ultima Online ''Ultima Online'' (''UO'') is a fantasy massively multiplayer online role-playing game (MMORPG) released on September 24, 1997 by Origin Systems. Set in the '' Ultima'' universe, it is known for its extensive player versus player combat system. ...
'' (1997). '' Ultima Underworld: The Stygian Abyss'' (1992) offered players a full 360 degree view of the game world. '' Ultima VII: The Black Gate'' (1992) was the first real-time title in the series, and was fully playable with the computer mouse. Garriott later left
Origin Systems Origin Systems, Inc. was an American video game developer based in Austin, Texas. It was founded on March 3, 1983, by Richard Garriott and his brother Robert Garriott, Robert. Origin is best known for their groundbreaking work in multiple genres ...
and
Electronic Arts Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry and promoted the ...
to form Destination Games, under publisher NCsoft. He was involved with a number of NCsoft's MMORPGs, including '' Lineage'' (1998) and ''
Tabula Rasa ''Tabula rasa'' (; "blank slate") is the theory that individuals are born without built-in mental content, and therefore all knowledge comes from experience or perception. Epistemological proponents of ''tabula rasa'' disagree with the doctri ...
'' (2007), before his 2009 departure. The ''Wizardry'' series' most famous titles did not appear until years after its debut, and installments were published as recently as 2001. ''
Wizardry VII ''Wizardry VII: Crusaders of the Dark Savant'' (originally known as ''Wizardry: Crusaders of the Dark Savant'') is the seventh title in the Wizardry series of role-playing video games by Sir-Tech Software, Inc., preceding '' Wizardry 8'' and succ ...
'' (1992) has been said to possess one of the best
character class In tabletop games and video games, a character class is a job or profession commonly used to differentiate the abilities of different game characters. In role-playing games (RPGs), character classes aggregate several abilities and aptitudes, ...
systems of any CRPG. ''
Quest for Glory ''Quest for Glory'' is a series of hybrid adventure/role-playing video games, which were designed by Corey and Lori Ann Cole. The series was created in the Sierra Creative Interpreter, a toolset developed at Sierra specifically to assist with ...
'' (1992) was produced by
Sierra Entertainment Sierra Entertainment, Inc. (formerly On-Line Systems and Sierra On-Line, Inc.) was an American video game developer and publisher founded in 1979 by Ken and Roberta Williams. The company is known for pioneering the graphic adventure game genre ...
, known for
point-and-click adventure game An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story driven by exploration and/or Puzzle video game, puzzle-solving. The Video game genres, genre's focus on story allows it to draw ...
s, and combined CRPG and adventure-game mechanics into a unique, genre-bending mix. The series featured involved stories, complex puzzles, and arcade-like combat. The last of its five titles was released in 1998. It was originally conceived as a
tetralogy A tetralogy (from Greek τετρα- '' tetra-'', "four" and -λογία ''-logia'', "discourse") is a compound work that is made up of four distinct works. The name comes from the Attic theater, in which a tetralogy was a group of three tragedie ...
built around the themes of the four cardinal directions, the four classical elements, the four
season A season is a division of the year based on changes in weather, ecology, and the number of daylight hours in a given region. On Earth, seasons are the result of the axial parallelism of Earth's tilted orbit around the Sun. In temperate and ...
s and the four
mythologies Myth is a folklore genre consisting of narratives that play a fundamental role in a society, such as foundational tales or origin myths. Since "myth" is widely used to imply that a story is not objectively true, the identification of a narrati ...
. The designers felt that the series' storyline made '' Shadows of Darkness'' too difficult, and so inserted a fifth game, '' Wages of War'', into the canon and renumbered the series. ''
Legends of Valour ''Legends of Valour'' is a role-playing video game developed by Synthetic Dimensions and released by U.S. Gold and Strategic Simulations in 1992 for the Amiga, Atari ST and MS-DOS, with the additional FM Towns and PC-98 versions in 1993-1994 i ...
'' (1992) provided an early example of open-world, non-linear gameplay in an RPG. It was cited as an influence on
The Elder Scrolls ''The Elder Scrolls'' is a series of Action role-playing game, action role-playing video games primarily developed by Bethesda Game Studios and published by Bethesda Softworks. The series focuses on Nonlinear gameplay, free-form gameplay in an ...
series. Sierra's ''
Betrayal at Krondor ''Betrayal at Krondor'' is an MS-DOS-based role-playing video game developed by Dynamix and released by Sierra Entertainment, Sierra On-Line in the summer of 1993 in video gaming, 1993. ''Betrayal at Krondor'' takes place largely in Midkemia, the ...
'' (1993) was based upon author
Raymond E. Feist Raymond Elias Feist (; born Raymond Elias Gonzales III; December 21, 1945) is an American fantasy fiction author who wrote ''The Riftwar Cycle'', a series of novels and short stories. His books have been translated into multiple languages and ha ...
's Midkemia setting. It featured turn-based, semi-tactical combat, a skill-based experience system, and a magic system similar to that of ''Dungeon Master'', but suffered due to outdated, polygonal graphics. Feist was heavily consulted during development, and later created his own novelization based upon the game. The sequel ''Betrayal in Antara'' (1997) re-used the first game's engine but—as Sierra had lost its license for Krondor—was set in a different universe. ''
Return to Krondor ''Return to Krondor'' is a role-playing video game set in Raymond Feist's fictional fantasy setting of Midkemia. A sequel to 1993's ''Betrayal at Krondor'', it was released for Microsoft Windows on the PC in time for the 1998 Thanksgiving and ...
'' (1998) used a new game engine, but returned to Feist's setting.
Westwood Studios Westwood Studios, Inc. was an American video game developer, based in Las Vegas, Nevada. It was founded by Brett Sperry and Louis Castle in 1985 as Brelous Software, but got changed after 2 months into Westwood Associates and was renamed to Westw ...
's '' Lands of Lore'' series (1993) featured a story-based approach to RPG design. It served as a stylistic "mirror" to Japanese RPGs of the time, with brightly colored, cheerful graphics, a simple combat system borrowed from ''Dungeon Master'', and a semi-linear story. These elements contrasted with Western RPGs' stereotype as dark, gritty and rules-centric games.


Decline (mid-1990s)

In the mid-1990s, developers of Western RPGs lost their ability to keep up with hardware advances; RPGs had previously been at or near the forefront of gaming technology, but the improved computer graphics and increased storage space facilitated by CD-ROM technology created expectations that developers struggled to meet. This caused lengthy delays between releases, and closures among less popular franchises. Scorpia in 1994 said that, "Nothing has come along to equal or exceed" ''Ultima IV'' ten years later. She wondered if "maybe nothing ever will. I hope that's not the case, though, because that would mean the CRPG has stagnated". ''Computer Games'' later wrote that " ring the now-infamous mid-nineties CRPG lull, the toughest dungeons were the bottomless pits of failed designs, and the fiercest beasts the deadly-dull CRPG releases". Increases in development budgets and team sizes meant that sequels took three or more years to be released, instead of the almost-yearly releases seen in SSI's Gold Box series. The growth of development teams increased the likelihood that software bugs would appear, as code produced by programmers working in different teams was merged into a whole. A lack of technical standards among hardware manufacturers forced developers to support each manufacturer's implementation, or risk losing players. Further, competition arose from other genres. Players turned away from RPGs,
flight simulators A flight simulator is a device that artificially re-creates aircraft flight and the environment in which it flies, for pilot training, design, or other purposes. It includes replicating the equations that govern how aircraft fly, how they rea ...
and adventure games in favor of action-oriented titles, such as first-person shooters and
real-time strategy Real-time strategy (RTS) is a subgenre of strategy video games that do not progress incrementally in turns, but allow all players to play simultaneously, in "real time". By contrast, in turn-based strategy (TBS) games, players take turns to p ...
games. Later RPGs would draw influences from action genres, but would face new challenges in the form of
massively multiplayer online role-playing game A massively multiplayer online role-playing game (MMORPG) is a video game that combines aspects of a role-playing video game and a massively multiplayer online game. As in role-playing games (RPGs), the player assumes the role of a Player charac ...
s (MMORPGs), a late-1990s trend that may have siphoned players away from single-player RPGs. They also faced competition from Japanese console RPGs, which were becoming increasingly dominant around that time, for reasons such as more accessible, faster-paced
action-adventure The action-adventure genre is a video game hybrid genre that combines core elements from both the action game and adventure game genres. Typically, pure adventure games have situational problems for the player to solve to complete a storyli ...
-oriented gameplay, and a stronger emphasis on storytelling and character interactions.


North American computer RPGs (late 1990s)


''Diablo'' and action RPGs

The dark fantasy-themed RPG ''Diablo'' was released by
Blizzard Entertainment Blizzard Entertainment, Inc. is an American video game developer and publisher based in Irvine, California. A subsidiary of Activision Blizzard, the company was founded on February 8, 1991, under the name Silicon & Synapse, Inc. by three gradu ...
on December 31, 1996, in the midst of a stagnant PC RPG market. ''Diablo'' is set in the fictional kingdom of Khanduras, in the world of Sanctuary, and has the player take control of a lone hero who battles to rid the world of Diablo, the Lord of Terror. Its development was influenced by '' Moria'' and ''Angband'', and ''Diablo'' resembles a roguelike due to its focus on
dungeon crawling A dungeon crawl is a type of scenario in fantasy role-playing games in which heroes navigate a labyrinth environment (a "dungeon"), battling various monsters, avoiding traps, solving puzzles, and looting any treasure they may find. Video games a ...
, and its
procedurally generated In computing, procedural generation is a method of creating data algorithmically as opposed to manually, typically through a combination of human-generated assets and algorithms coupled with computer-generated randomness and processing power. In ...
levels. Major differences include the commercial quality of the game's graphics, its simplified character development, and its fast, real-time action. A factor in ''Diablo'''s success was its support for online, collaborative play over a
local area network A local area network (LAN) is a computer network that interconnects computers within a limited area such as a residence, school, laboratory, university campus or office building. By contrast, a wide area network (WAN) not only covers a larger ...
or through its Battle.net online service. This greatly extended its replay value, though cheating was a problem. While not the first RPG to feature real-time combat, ''Diablo'''s effect on the market was significant, a reflection of the changes that took place in other genres following the release of the action titles, ''
Doom Doom is another name for damnation. Doom may also refer to: People * Doom (professional wrestling), the tag team of Ron Simmons and Butch Reed * Daniel Doom (born 1934), Belgian cyclist * Debbie Doom (born 1963), American softball pitcher * ...
'' and ''
Dune II A dune is a landform composed of wind- or water-driven sand. It typically takes the form of a mound, ridge, or hill. An area with dunes is called a dune system or a dune complex. A large dune complex is called a dune field, while broad, f ...
''. It had many imitators, and its formula of simple, fast combat and replayability were used by what were later referred to as "''Diablo'' clones", and more broadly " action RPGs". Action RPGs typically give each player real-time control of a single character. Combat and action are emphasized, while plot and character interaction are kept to a minimum, a formula referred to as "the Fight, Loot, and Level cycle". The inclusion of any content beyond leveling up and killing enemies becomes a challenge in these " hack and slash" games, because the sheer number of items, locations and monsters makes it difficult to design an encounter that is unique and works regardless of how a character has been customized. On the other hand, a game that omits technical depth can seem overly streamlined. The result in either case is a repetitive experience that does not feel tailored to the player. RPGs can suffer in the area of exploration. Traditional RPGs encourage exploration of every detail of the game world, and provide for a more organic experience in which NPCs are distributed according to the internal logic of the game world or plot. Action games reward players for quick movement from location to location, and tend to ensure that no obstacles occur along the way. Games such as ''Mass Effect'' streamline the player's movements across the game world by indicating which NPCs can be interacted with, and by making it easier for players to find locations and shopkeepers who can exchange items for money or goods. Some of the best characteristics of RPGs can be lost when these road blocks are eliminated in the name of streamlining the player's experience. One action RPG which overcame these limitations was the FPS/RPG hybrid ''
Deus Ex ''Deus Ex'' is a series of role-playing video games, set during the mid 21st century. Focusing on the conflict between secretive factions who wish to control the world by proxy, and the effects of transhumanistic attitudes and technologies in a ...
'' (2000), designed by
Warren Spector Warren Evan Spector (born October 2, 1955) is an American role-playing and video game designer, director, writer, producer and production designer. He is known for creating immersive sim games, which give players a wide variety of choices in how ...
. This
cyberpunk Cyberpunk is a subgenre of science fiction in a dystopian futuristic setting that tends to focus on a "combination of lowlife and high tech", featuring futuristic technological and scientific achievements, such as artificial intelligence and c ...
spy thriller offered multiple solutions to problems through intricately-layered dialogue choices, a deep skill tree, and hand-crafted environments. Players were challenged to act in-character through dialog choices appropriate to his or her chosen role, and by intelligent use of the surrounding environment. This produced a unique experience that was tailored to each player. According to Spector, the game's dialogue choices were inspired by the console role-playing game, '' Suikoden'' (1995). ''Diablo'' was followed by the '' Diablo: Hellfire'' expansion pack in 1997, and a sequel, ''
Diablo II ''Diablo II'' is an action role-playing hack-and-slash video game developed by Blizzard North and published by Blizzard Entertainment in 2000 for Microsoft Windows, Classic Mac OS, and macOS. The game, with its dark fantasy and horror the ...
'', in 2000. ''Diablo II'' received its own expansion, '' Diablo II: Lord of Destruction'', in 2001. ''Diablo'', ''Diablo II'', ''Diablo II: Lord of Destruction'' and the ''Diablo II'' strategy guide were bundled together in stores as parts of the '' Diablo Battle Chest''; and appeared on the
NPD Group The NPD Group, Inc. (NPD; formerly National Purchase Diary Panel Inc. and NPD Research Inc.) is an American market research company founded on September 28, 1966, and based in Port Washington, New York. In 2017, NPD ranked as the 8th largest mar ...
's top 10 PC games sales list as recently as 2010. A third game, ''
Diablo III ''Diablo III'' is a hack-and-slash action role-playing game developed and published by Blizzard Entertainment as the third installment in the ''Diablo'' franchise. It was released for Microsoft Windows and OS X in May 2012, PlayStation 3 and Xb ...
'', was announced on June 28, 2008, and released on May 15, 2012. Examples of "''Diablo'' clones" include ''
Fate Destiny, sometimes referred to as fate (from Latin ''fatum'' "decree, prediction, destiny, fate"), is a predetermined course of events. It may be conceived as a predetermined future, whether in general or of an individual. Fate Although often ...
'' (2005), ''
Sacred Sacred describes something that is dedicated or set apart for the service or worship of a deity; is considered worthy of spiritual respect or devotion; or inspires awe or reverence among believers. The property is often ascribed to objects ( ...
'' (2004), ''
Torchlight ''Torchlight'' is an action role-playing hack and slash dungeon crawler video game developed by Runic Games and published by Perfect World, released for Windows in October 2009. The fantasy-themed game is set in the fictional town of Torchligh ...
'' (2009), '' Din's Curse'' (2011), '' Hellgate: London'' (2007) and ''
Path of Exile ''Path of Exile'' is a free-to-play action role-playing video game developed and published by Grinding Gear Games. Following an open beta phase, the game was released for Microsoft Windows in October 2013. A version for Xbox One was released i ...
'' (2013). Like ''Diablo'' and ''Rogue'' before them, ''Torchlight'', ''Din's Curse'', ''Hellgate: London'', ''Fate'' and ''Path of Exile'' used procedural generation to create new game levels dynamically.


Interplay, BioWare and Black Isle Studios

Interplay, now known as Interplay Entertainment and a publisher in its own right, produced several late 1990s RPG titles through two new developers,
Black Isle Studios Black Isle Studios is a division of the developer and publisher Interplay Entertainment that develops role-playing video games. It has published several games from other developers. Black Isle is based in Irvine, California. The division was fo ...
and
BioWare BioWare is a Canadian video game developer based in Edmonton, Alberta. It was founded in 1995 by newly graduated medical doctors Ray Muzyka, Greg Zeschuk and Augustine Yip, alongside Trent Oster, Brent Oster, and Marcel Zeschuk. Since 2007, ...
. Black Isle released the groundbreaking ''
Fallout Nuclear fallout is the residual radioactive material propelled into the upper atmosphere following a nuclear blast, so called because it "falls out" of the sky after the explosion and the shock wave has passed. It commonly refers to the radioac ...
'' (1997) which, reminiscent of Interplay's earlier ''Wasteland'', was set in an alternate history future America following a
nuclear holocaust A nuclear holocaust, also known as a nuclear apocalypse, nuclear Armageddon, or atomic holocaust, is a theoretical scenario where the mass detonation of nuclear weapons causes globally widespread destruction and radioactive fallout. Such a scenar ...
. "Probably the most famous of all the post-apocalyptic CRPGs, Fallout, can trace its roots back to Interplay's Wasteland... (...) It's more than a testament to the game's enduring legacy that the best-selling Fallout, released in 1997, is in many ways little more than a graphical revamp of the older engine." One of the few successful late-1990 video game RPGs not set in a swords-and-sorcery environment, ''Fallout'' was notable for its open-ended and largely
nonlinear gameplay A video game with nonlinear gameplay presents players with challenges that can be completed in a number of different sequences. Each player may take on (or even encounter) only some of the challenges possible, and the same challenges may be played ...
and quest system, tongue-in-cheek humor, and pervasive sense of style. "Therefore, there's really nothing surprising about Interplay's breakthrough success with Fallout, a turn-based isometric game set in a post-apocalyptic wasteland. (...) If I had to sum up Fallout's appeal in one word, it'd be "style." The governing aesthetic is a surreal mix of cheerfully morbid 1950s Cold War imagery and movies like Mad Max, Planet of the Apes, and Dr. Strangelove or: How I Learned to Stop Worrying and Love the Bomb. (...) Furthermore, the aesthetics run all the way through the game, including the interface." Players were afforded numerous moral choices to shape the game world based on how NPCs might react to the player, much like the original ''Ultimas''. ''Fallout'' was nearly as influential on post-crash RPGs as ''Ultima'' was on Golden Age RPGs, and is considered by some to be the first "modern" CRPG. Black Isle produced a sequel, ''
Fallout 2 ''Fallout 2: A Post Nuclear Role Playing Game'' is a 1998 role-playing video game developed by Black Isle Studios and published by Interplay Productions. It is a sequel to ''Fallout'' (1997), featuring similar graphics and game mechanics. The ...
'', co-designed by
Chris Avellone Chris Avellone is an American video game designer and comic book writer. He worked for Interplay and Obsidian Entertainment before working as a freelancer. He is best known for his work on role-playing video games such as '' Planescape: Torment' ...
in 1998. Third-party developer
Micro Forté Micro Forté Pty Ltd is an Australian electronic entertainment company with development studios in Canberra and Sydney. Founded in 1985 by John De Margheriti at a time when there was little game development presence in Australia, Micro Forté ...
created '' Fallout Tactics: Brotherhood of Steel'', a
tactical RPG Tactical role-playing games (abbreviated TRPGs), also known as strategy role-playing games and in Japan as (both abbreviated SRPGs), are a video game genre that combines core elements of role-playing video games with those of tactical (turn-bas ...
based on the franchise, which was published in 2001 under Interplay's strategy division 14 Degrees East. BioWare's ''Baldur's Gate'' series was no less important, being the most significant ''D&D'' series to be released since the Gold Box era. "The development team that would finally succeed in winning players back to the Forgotten Realms would not be SSI, Interplay, or Sierra, but rather a trio of Canadian medical doctors turned game developers: BioWare." The games created the most accurate and in-depth ''D&D'' simulation to date, and featured support for up to six players in
cooperative A cooperative (also known as co-operative, co-op, or coop) is "an autonomous association of persons united voluntarily to meet their common economic, social and cultural needs and aspirations through a jointly owned and democratically-contro ...
mode. ''Baldur's Gate'' (1998) provided an epic story with NPC followers and written dialogue that continued through both titles and two
expansion pack An expansion pack, expansion set, supplement, or simply expansion is an addition to an existing role-playing game, tabletop game, video game or collectible card game. These add-ons usually add new game areas, weapons, objects, characters, or ...
s. Black Isle produced a more combat-oriented series, ''
Icewind Dale ''Icewind Dale'' is a role-playing video game developed by Black Isle Studios and originally published by Interplay Entertainment for Windows in 2000 and by MacPlay for the Macintosh in 2002 (both the Classic Mac OS and OS X). The game takes pl ...
'', using the same engine soon afterwards; and followed it up with 1999's '' Planescape: Torment''. The critically acclaimed ''D&D'' title became known for its moody, artistic air and extensive writing and player choices. Together, Interplay's ''Fallout'', ''Planescape: Torment'' and ''Baldur's Gate'' series are considered by critics to be some of the finest CRPGs ever made. Black Isle's games during this time period often shared engines to cut down on development time and costs, and most feature an overhead axonometrically projected third-person interface. Their titles, apart from the two ''Fallout'' games, used various versions of the
Infinity Engine BioWare is a Canadian video game developer based in Edmonton, Alberta. It was founded in 1995 by newly graduated medical doctors Ray Muzyka, Greg Zeschuk and Augustine Yip, alongside Trent Oster, Brent Oster, and Marcel Zeschuk. Since 2007, t ...
that had been developed by BioWare for ''Baldur's Gate''. Interplay's collapse resulted in the shutdown of Black Isle and the cancellation of the third games in both the ''Fallout'' and ''Baldur's Gate'' series, as well as of an original title, '' Torn''. Instead, they published a trio of console-only action RPGs, '' Baldur's Gate: Dark Alliance'' (2001), '' Baldur's Gate: Dark Alliance II'' (2004), and '' Fallout: Brotherhood of Steel'' (2004). One of the last CRPGs released before Interplay went defunct was the poorly-received '' Lionheart: Legacy of the Crusader'' (2003) by developer
Reflexive Entertainment Reflexive Entertainment was a video game developer based in Lake Forest, California. The company was cofounded by Lars Brubaker, Ernie Ramirez, James C. Smith and Ion Hardie in 1997. They developed nineteen games independently (for Microsoft W ...
, notable for using the
SPECIAL Special or specials may refer to: Policing * Specials, Ulster Special Constabulary, the Northern Ireland police force * Specials, Special Constable, an auxiliary, volunteer, or temporary; police worker or police officer Literature * ''Specia ...
system introduced by ''Fallout''.


Resurgence (2000s–present)

The new century saw an increasing number of multi-platform releases. The move to 3D game engines, along with constant improvements in graphic quality, led to progressively more detailed and realistic game worlds. BioWare produced ''
Neverwinter Nights ''Neverwinter Nights'' is a series of video games developed by BioWare and Obsidian Entertainment, based on the ''Forgotten Realms'' campaign setting of the ''Dungeons & Dragons'' role-playing game. Aside from also being set in the Dungeons & Dr ...
'' ( 2002) for Atari, the first CRPG to fuse the third-edition ''Dungeons & Dragons'' rules with a 3D display in which the user could vary the viewing angle and distance. New game content could be generated using the
Aurora toolset BioWare is a Canadian video game developer based in Edmonton, Alberta. It was founded in 1995 by newly graduated medical doctors Ray Muzyka, Greg Zeschuk and Augustine Yip, alongside Trent Oster, Brent Oster, and Marcel Zeschuk. Since 2007, t ...
supplied as part of the game release, and players could share their modules and play cooperatively with friends online. Based in part on experiences while playing ''Ultima Online'', one of the goals during development was to reproduce the feel of a live pen-and-paper RPG experience, complete with a human Dungeon Master. ''Neverwinter Nights'' (''NWN'') was very successful commercially, and spawned three official expansion packs and a sequel developed by Obsidian Entertainment. BioWare later produced the acclaimed '' Star Wars: Knights of the Old Republic'', which married the d20 system with the '' Star Wars'' franchise; as well as the original ''
Jade Empire ''Jade Empire'' is an action role-playing game developed by BioWare, originally published by Microsoft Game Studios in 2005 as an Xbox exclusive. It was later ported to Microsoft Windows personal computers (PC) and published by 2K Games in 200 ...
'' (2005), ''
Mass Effect ''Mass Effect'' is a military science fiction media franchise created by Casey Hudson, Drew Karpyshyn and Preston Watamaniuk. The franchise depicts a distant future where humanity and several alien civilizations have colonized the known unive ...
'' (2007–2012) and ''
Dragon Age ''Dragon Age'' is a media franchise centered on a series of fantasy role-playing video games created and developed by BioWare, which have seen releases on the Xbox 360, PlayStation 3, Microsoft Windows, OS X, PlayStation 4, and Xbox One. The fra ...
'' (2009–2014) series, all which were released for multiple platforms. With the ''Mass Effect'' and the ''Dragon Age'' titles, Bioware also utilized a save import system where decisions in the earlier games impact the story in the later games. During the production of ''Fallout 2'', several of Black Isle's key members left the studio to form
Troika Games Troika Games was an American video game developer co-founded by Jason Anderson, Tim Cain, and Leonard Boyarsky. The company was focused on role-playing video games between 1998 and 2005, best known for '' Arcanum: Of Steamworks and Magick Obscur ...
, citing disagreements with the development team structure. The new studio's first title was '' Arcanum: Of Steamworks and Magick Obscura'' (2001), an original, nonlinear steampunk-themed RPG with fantasy elements. Several ''Arcanum'' designers worked on ''Fallout'', and the two titles share an aesthetic and sense of humor. ''Arcanum'' was followed by ''
The Temple of Elemental Evil ''The Temple of Elemental Evil'' is an adventure module for the fantasy role-playing game ''Dungeons & Dragons'', set in the game's ''World of Greyhawk'' campaign setting. The module was published by TSR, Inc. in 1985 for the first edition ' ...
'' (2003), based on the ''Dungeons & Dragons'' 3.5 Edition rules and set in the ''
Greyhawk Greyhawk, also known as the World of Greyhawk, is a fictional world designed as a campaign setting for the ''Dungeons & Dragons'' fantasy roleplaying game. Although not the first campaign world developed for ''Dungeons & Dragons''— Dave Arneso ...
'' universe; and '' Vampire: The Masquerade – Bloodlines'' (2004), based on
White Wolf A white wolf or Arctic wolf is a mammal of the ''Canidae'' family and a subspecies of the gray wolf. It may also refer to: Organizations * White Wolf (band), a Canadian heavy metal band * White Wolf (band), white power oi band from the USA * Whi ...
's '' Vampire: The Masquerade''. All three games received positive reviews—as well as cult followings— but were criticized for shipping with numerous bugs. Troika's reputation became "Great Ideas. Never Enough Testing", and by 2005 the studio was in financial trouble, no longer able to secure funding for additional titles. Most of the developers left for other studios. "A company named Troika scored a triumph in 2001 with Arcanum: Of Steamworks & Magick Obscure, a game published by Sierra that quickly gained a large and devoted cult following. (...) Arcanum has much in common with the Fallout series, no doubt due in part to sharing some key members on the development team." When Black Isle closed down, several employees formed
Obsidian Entertainment Obsidian Entertainment, Inc. is an American video game developer based in Irvine, California. It was founded in June 2003, shortly before the closure of Black Isle Studios, by ex-Black Isle employees Feargus Urquhart, Chris Avellone, Chris Par ...
, who released '' Star Wars: Knights of the Old Republic II – The Sith Lords'' (2005), a sequel to BioWare's successful ''Star Wars: Knights of the Old Republic''. Obsidian later created a sequel to another BioWare game: ''
Neverwinter Nights 2 ''Neverwinter Nights 2'' is a role-playing video game developed by Obsidian Entertainment and published by Atari Interactive. It is the sequel to BioWare's ''Neverwinter Nights (2002 video game), Neverwinter Nights'', based on the ''Dungeons & ...
'' was released on Halloween of 2006, and featured the 3.5 Edition ''D&D'' ruleset. It was followed by two expansions and an "adventure pack", in 2007 and 2008. Obsidian Entertainment began development of a role-playing game based on the ''
Alien Alien primarily refers to: * Alien (law), a person in a country who is not a national of that country ** Enemy alien, the above in times of war * Extraterrestrial life, life which does not originate from Earth ** Specifically, intelligent extrater ...
'' film franchise in 2006, but it was canceled, along with an original title under the working name of ''Seven Dwarves''. Obsidian's most recent RPGs are
The Outer Worlds ''The Outer Worlds'' is a 2019 action role-playing game developed by Obsidian Entertainment and published by Private Division. The game was released for PlayStation 4, Xbox One, and Microsoft Windows in October 2019, with a Nintendo Switch vers ...
(2019), a sci-fi game set in an alternate future, released for multiple platforms, and Pillars of Eternity II: Deadfire (2018). The company released '' Dungeon Siege III'' on June 17, 2011. Obsidian Entertainment is now a subsidiary of
Microsoft Studios Xbox Game Studios (previously known as Microsoft Studios, Microsoft Game Studios, and Microsoft Games) is an American video game publisher and part of the Microsoft Gaming division based in Redmond, Washington. It was established in March 2000, ...
.


Bethesda

Bethesda Softworks has developed RPGs since 1994, in its
epic fantasy High fantasy, or epic fantasy, is a subgenre of fantasy defined by the epic nature of its setting or by the epic stature of its characters, themes, or plot.Brian Stableford, ''The A to Z of Fantasy Literature'', (p. 198), Scarecrow Press, ...
''The Elder Scrolls'' series. '' Daggerfall'' (1996) is notable as an early 3D first-person RPG with an expansive world. The series drew attention to sandbox gameplay, which gives the player wide choices of free-roaming activities unrelated to the game's main storyline. The ''Elder Scrolls'' series was seen as an alternative to the "highly linear, story-based games" that dominated the computer RPG genre at the time, and the series' freedom of play inspired comparisons to '' Grand Theft Auto III''. According to Todd Howard, "I think 'Daggerfall'' isone of those games that people can 'project' themselves on. It does so many things and allows orso many play styles that people can easily imagine what type of person they'd like to be in-game." The series' popularity exploded with the release of '' The Elder Scrolls III: Morrowind'' (2002), for the Xbox and PC. ''Morrowind'' became a successful and award-winning RPG due to its open-ended play, richly detailed game world, and flexibility in character creation and advancement. Two expansions were released: ''
Tribunal A tribunal, generally, is any person or institution with authority to judge, adjudicate on, or determine claims or disputes—whether or not it is called a tribunal in its title. For example, an advocate who appears before a court with a single ...
'' in 2002 and '' Bloodmoon'' in 2003. ''The Elder Scrolls IV: Oblivion'' (2006), released for the
Xbox 360 The Xbox 360 is a home video game console developed by Microsoft. As the successor to the original Xbox, it is the second console in the Xbox series. It competed with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generati ...
and
PlayStation 3 The PlayStation 3 (PS3) is a home video game console developed by Sony Computer Entertainment. The successor to the PlayStation 2, it is part of the PlayStation brand of consoles. It was first released on November 11, 2006, in Japan, November ...
as well as the PC, was an enhanced sequel that featured scripted NPC behaviors, significantly improved graphics, and the company's first foray into micro transactions, an emerging trend among Western RPG makers. Two expansion packs, '' Shivering Isles'' and '' Knights of the Nine'', were developed, as were several smaller downloadable packages, each costing between $1–3. ''Oblivions immediate successor, '' The Elder Scrolls V: Skyrim'', was released to wide critical acclaim on November 11, 2011 and remains one of the bestselling video games to date, with over 30 million sold copies. Interplay's decision to scrap plans for ''Fallout 3'' and Bethesda's subsequent acquisition of the ''
Fallout Nuclear fallout is the residual radioactive material propelled into the upper atmosphere following a nuclear blast, so called because it "falls out" of the sky after the explosion and the shock wave has passed. It commonly refers to the radioac ...
'' brand created mixed feelings among the series' small but vocal fan community as well as "hardcore" PC gamers. Problems cited included the number of lackluster additions to the series since the release of the original two games, as well as a perceived track record on the part of Bethesda for simplifying and streamlining its own franchises in order to appeal to a wider audience (a.k.a. "dumbing down"). Nevertheless, Bethesda released ''
Fallout 3 ''Fallout 3'' is a 2008 action role-playing game developed by Bethesda Game Studios and published by Bethesda Softworks. The third major installment in the ''Fallout'' series, it is the first game to be developed by Bethesda after acquiring ...
'' in North America on October 28, 2008 to wide acclaim and much fanfare, and the game was quickly followed by five "content packs" and several additional sequels and spin-offs. ''Fallout: New Vegas'' (2010), created by Obsidian Entertainment and using the same engine as ''Fallout 3'', was released to generally favorable reviews but would later go on to become a cult classic. ''
Fallout 4 ''Fallout 4'' is a 2015 action role-playing game developed by Bethesda Game Studios and published by Bethesda Softworks. It is the fourth main game in the ''Fallout'' series and was released worldwide on November 10, 2015, for PlayStation 4, ...
'', released in 2015, featured improved graphics and gunplay, and for the first time in the series a "voiced" protagonist. ''
Fallout 76 ''Fallout 76'' is a 2018 online action role-playing video game developed by Bethesda Game Studios and published by Bethesda Softworks. It is an installment in the ''Fallout'' series and a prequel to previous entries. ''Fallout 76'' is Bethesda ...
'', released in 2018, featured online-only multiplayer modes and survival crafting mechanics.


Video game consoles and "accessibility"

Multi-platform releases were common in the early days of RPGs, but there was a period during the 1990s when this was not generally the case. The sixth generation of home gaming consoles led many game developers to resume this practice, and some opted to develop primarily or exclusively for consoles. The combination of the
Xbox Xbox is a video gaming brand created and owned by Microsoft. The brand consists of five video game consoles, as well as applications (games), streaming services, an online service by the name of Xbox network, and the development arm by the ...
and DirectX technologies proved especially popular due to the two systems' architectural similarities, as well as their common set of development tools. Multimedia and art assets, which account for a greater proportion of a game's development budget today than in the past, are also easily transferable between multiple platforms. Development for multiple platforms is profitable, but difficult. Optimizations needed for one platform architecture do not necessarily translate well to others. Legacy platforms such as the Sega Genesis and PlayStation 3 were seen as difficult to develop for compared to their competitors, and even today developers are still not yet fully comfortable with new technologies such as
multi-core processor A multi-core processor is a microprocessor on a single integrated circuit with two or more separate processing units, called cores, each of which reads and executes program instructions. The instructions are ordinary CPU instructions (such ...
s and
hyper-threading Hyper-threading (officially called Hyper-Threading Technology or HT Technology and abbreviated as HTT or HT) is Intel's proprietary simultaneous multithreading (SMT) implementation used to improve parallelization of computations (doing multipl ...
. Multi-platform releases are increasingly common, but not all similarities between game editions can be fully explained by game design alone. Rather, they can often be attributed to developers' lack of willingness to support all the optimizations needed to expose a single platform's full potential. There remain franchise stalwarts that exist solely on one system, however. Developers for
handheld A mobile device (or handheld computer) is a computer small enough to hold and operate in the hand. Mobile devices typically have a flat LCD or OLED screen, a touchscreen interface, and digital or physical buttons. They may also have a physical ...
and mobile systems in particular are seen as being able to get away with more since they are not forced to operate under the pressures of $20 million budgets and scrutiny from publishers' marketing departments to the same degree as other console game developers. Nintendo, credited with popularizing the handheld console concept with the release of the
Game Boy The is an 8-bit fourth generation handheld game console developed and manufactured by Nintendo. It was first released in Japan on April 21, 1989, in North America later the same year, and in Europe in late 1990. It was designed by the same t ...
in 1989, has recently combined its TV and handheld consoles into a single device, however. Several major PC RPG titles have been affected by multi-platform releases, mostly due to
console exclusivity Platform exclusivity (also known as console exclusivity) refers to the status of a video game being developed for and released only on certain platforms. Most commonly, it refers to only being released on a specific video game console or through a ...
publishing deals with Microsoft. BioWare's ''Star Wars: Knights of the Old Republic'' was developed primarily for the Xbox, and not ported to the PC until several months later. Their original IP, ''Jade Empire'' (2005) was also an Xbox exclusive, and did not receive a Windows version until ''Jade Empire – Special Edition'' (which included bonus content) in 2007. Obsidian's ''KOTOR'' sequel was released in December 2004 for the Xbox, followed by a PC version in February 2005; and ''
Fable Fable is a literary genre: a succinct fictional story, in prose or verse (poetry), verse, that features animals, legendary creatures, plants, inanimate objects, or forces of nature that are Anthropomorphism, anthropomorphized, and that illustrat ...
'' (2004) by
Lionhead Studios Lionhead Studios Limited was a British video game developer founded in July 1997 by Peter Molyneux, Mark Webley, Tim Rance, and Steve Jackson. The company is best known for the ''Black & White'' and ''Fable'' series. Lionhead started as a br ...
did not receive a PC port until its reissue as a
Platinum Hit ''Platinum Hit'' was a 2011 reality competition series on Bravo, in which 12 singer-songwriters compete through innovative songwriting challenges that tested their creativity, patience and drive. The series was created and produced by Evan Boga ...
in 2005. '' Fable II'' (2008) and ''
Fable III ''Fable III'' is a 2010 action role-playing open world video game, developed by Lionhead Studios and published by Microsoft Game Studios for the Xbox 360 and Microsoft Windows. The third game in the ''Fable'' series, the story focuses on th ...
'' (2010) were platform exclusives when they were released, as well. Sequels to many of the titles previously mentioned in this article have also been developed for next-gen console systems. The ''Fallout'' and ''Baldur's Gate'' series of PC RPGs spawned console-friendly, ''Diablo''-style action titles for the PS2 and Xbox as their respective PC series ended. Bethesda's ''The Elder Scrolls IV: Oblivion'' was released simultaneously for console and PC, but was considered a major launch title for the Xbox 360 and PlayStation 3. BioWare continued to produce launch-exclusive RPG titles for the Xbox 360, such as ''Mass Effect'' (2007). They also produced the multi-platform ''
Dragon Age ''Dragon Age'' is a media franchise centered on a series of fantasy role-playing video games created and developed by BioWare, which have seen releases on the Xbox 360, PlayStation 3, Microsoft Windows, OS X, PlayStation 4, and Xbox One. The fra ...
'' series starting in 2009. This change in focus away from the PC platform to console systems has met with criticism, due to the concessions required to adapt games to the altered interfaces and control systems, as well as a perceived need to make games "accessible" to a wider demographic. "Some cynics claim that this began to change with the increasing dominance of console RPGs, which by the late 90s were influencing CRPGs more than the other way around... (...) Naturally, adapting the CRPG for use on a console required making concessions in almost every area, particularly the interface, which had to be simple enough to work with a handheld controller. (...) Likewise, these games had to appeal to a much wider demographic than PC games, whose developers could expect much more technical knowledge and sophistication than their console counterparts." (A process referred to variously as "dumbing down" or "console-itis" by vocal detractors.) Developer
Josh Sawyer Joshua Eric Sawyer (born October 18, 1975), known commonly as Josh Sawyer, J.E. Sawyer, or JSawyer, is an American video game designer, known for his work on role-playing video games. Early life and education Sawyer grew up in Fort Atkinson, Wis ...
of Obsidian Entertainment lamented the decline of high-profile computer-exclusive RPGs, and claimed that the collapse of Troika Games meant that there were "no pure CRPG developers left", outside of small companies like Spiderweb Software. According to video game historian and
vlog A video blog or video log, sometimes shortened to vlog (), is a form of blog for which the medium is video. Vlog entries often combine embedded video (or a video link) with supporting text, images, and other metadata. Entries can be recorded i ...
ger Matt Barton, "Successful CRPGs of modern times often seem more like action adventures or
first-person shooter First-person shooter (FPS) is a sub-genre of shooter video games centered on gun and other weapon-based combat in a first-person perspective, with the player experiencing the action through the eyes of the protagonist and controlling the p ...
s than anything ever released by
Origin Origin(s) or The Origin may refer to: Arts, entertainment, and media Comics and manga * ''Origin'' (comics), a Wolverine comic book mini-series published by Marvel Comics in 2002 * ''The Origin'' (Buffy comic), a 1999 ''Buffy the Vampire Sl ...
." Other criticisms include the increasing emphasis on video quality and voiceovers, and their detrimental effect on development budgets and the amount and quality of dialogue created for games. Lastly, there are concerns over the games' narrative and writing ''styles''. Once considered the "savior" of the Western RPG following the CRPG drought of the mid-1990s, BioWare shed the novel-like writing style and other conventions of Western RPGs with ''Mass Effect''. Instead, it replaced these conventions with the more cinematic style and streamlined action of Japanese console RPGs such as ''
Final Fantasy is a Japanese video game, Japanese science fantasy anthology media franchise created by Hironobu Sakaguchi and developed and owned by Square Enix (formerly Square (video game company), Square). The franchise centers on a series of fantasy and ...
'' and other video game genres. While constituting a major departure from established practice, and—along with other factors—raising questions as to whether games like ''Mass Effect'' are actually RPGs, BioWare's success as a company has been attributed to successfully "marrying Western mechanics with Japanese-style character interactions". There have been other less subtle shifts away from the core influences of ''Dungeons & Dragons'' that existed in the 1980s and 1990s, as well. Games that were originally closely tied to the system's basic mechanics such as dice rolls and turn-based tactical combat, have begun moving in the direction of real-time modes, simplified mechanics and skill-based interfaces. Some argue ''Dungeons & Dragons'' itself has diverged from its table-top roots, with the 4th Edition ''D&D'' rules being compared to video games such as ''
World of Warcraft ''World of Warcraft'' (''WoW'') is a massively multiplayer online role-playing game (MMORPG) released in 2004 by Blizzard Entertainment. Set in the ''Warcraft'' fantasy universe, ''World of Warcraft'' takes place within the world of Azeroth ...
'' and ''
Fire Emblem is a fantasy tactical role-playing game franchise developed by Intelligent Systems and published by Nintendo. First produced and published for the Famicom in 1990, the series currently consists of sixteen core entries and five spinoffs. ...
''. Other people have even accused certain real-time RPGs (within the contexts of their respective franchises and genres) and board games of being "dumbed-down" by their creators. Nevertheless, even as non-role-playing game genres have adopted more and more RPG elements, developers and publishers continue to be concerned that the term "role-playing game" and its association with complicated pen-and-paper rules systems such as ''D&D'' may alienate a significant number of players.


"Indie" and European game studios

The technical sophistication required to make modern video games and the high expectations of players (at least, in terms of the number and quality of voice-overs and increasing graphical fidelity) make it difficult for independent developers to impress audiences to the same degree that large game makers with extensive budgets and development teams are able to. But innovation and quality need not necessarily be stymied. Like the movie industry, the "indie" (short for "
independent Independent or Independents may refer to: Arts, entertainment, and media Artist groups * Independents (artist group), a group of modernist painters based in the New Hope, Pennsylvania, area of the United States during the early 1930s * Independ ...
") video game scene plays a crucial role in formulating new ideas and concepts that mainstream publishers and marketing departments, stuck in their rigid antiquated ways, might deem too unworkable or radical, but later adopt. There are many examples of movies that never gained approval within a corporate framework that ended up being financially successful and/or iconic among filmgoers. Likewise, "indie" video game developers are able to be successful by putting development time and effort into aspects of a game larger corporate enterprises might ignore. Lastly, independent developers can be successful by focusing on smaller niche markets. European countries, and Germany in particular, remain more receptive to PC-exclusives and, to older, more "hardcore" design decisions, in general. The new millennium saw a number of independently-published RPGs for the PC, as well as a number of CRPGs developed in Europe and points farther east, leading some to call Eastern Europe a "hotbed" of RPG development in recent years. Examples of independently-produced RPGs include Spiderweb Software's '' Geneforge'' (2001–2009) and '' Avernum'' (2000–2010) series; ''Pyrrhic Tales: Prelude to Darkness'' (2002) by Zero Sum Software; '' Eschalon: Book I'' (2007) and '' Book II'' (2010) by Basilisk Games; '' Depths of Peril'' (2007) and '' Din's Curse'' (2010) by Soldak Entertainment; ''Knights of the Chalice'' (2009) by Heroic Games; and '' Underrail'' (2015) by Stygian Software. Examples of Central and Eastern European RPGs include Belgian developer
Larian Studios Larian Studios is a Belgian video game developer and publisher founded in 1996 by Swen Vincke. It focuses on developing role-playing video games and has previously worked on educational games and a number of casino games. It is best known for dev ...
' ''
Divinity Divinity or the divine are things that are either related to, devoted to, or proceeding from a deity.divine< ...
'' series (2002-2017); Russian developer
Nival Interactive Nival is a Russian video game developer and publisher founded by Sergey Orlovskiy in 1996. It is headquartered in Limassol, Cyprus, with development offices in St. Petersburg and Moscow, Russia. History The company was founded by Sergey Orlovs ...
's series of tactical RPGs, starting with '' Silent Storm'' (2003); German developer
Ascaron Entertainment Ascaron Entertainment was a video game developer based in Germany. Founded as Ascon by Holger Flöttmann in 1991 and later renamed in October 1996 due to the possible confusion with the Swiss company Ascom AG, the company produced titles primar ...
's ''
Sacred Sacred describes something that is dedicated or set apart for the service or worship of a deity; is considered worthy of spiritual respect or devotion; or inspires awe or reverence among believers. The property is often ascribed to objects ( ...
'' series of action RPGs (2004-2014); and Polish developer
Reality Pump TopWare Interactive – AC Enterprises e.K. is a German video game publisher based in Karlsruhe. The company is best known for publishing the '' Two Worlds'' series developed by its Reality Pump Studios division. History TopWare Interactive w ...
's '' Two Worlds'' (2007) and '' Two Worlds 2'' (2010). Hybrid RPGs include Russian developer Elemental Games' multi-genre '' Space Rangers'' (2002) and '' Space Rangers 2: Dominators'' (2004); Ukrainian developer
GSC Game World GSC Game World is a Ukrainian video game developer based in Prague. Founded in Kyiv in 1995 by Sergiy Grygorovych, it is best known for the '' Cossacks'' and '' S.T.A.L.K.E.R.'' series of games. GSC Game World was the first company in Ukraine ...
's hybrid survival horror RPG/first-person shooter '' S.T.A.L.K.E.R.: Shadow of Chernobyl'' (2007); Turkish developer
TaleWorlds TaleWorlds Entertainment is an independent Turkish video game developer and publisher located in Ankara, Turkey, founded in 2005. TaleWorlds is an official brand of İkisoft Software Company and have been developing PC games under the brand "Ta ...
' hybrid series of RPG/medieval combat simulators, starting with '' Mount & Blade'' (2008); and
Toby Fox Robert F. Fox (born October 11, 1991), known professionally as Toby Fox (previously Toby "Radiation" Fox), is an American video game developer and video game composer. He is known for developing the role-playing video games ''Undertale'' and ...
's very-hard-to-describe console game-inspired RPG, ''
Undertale ''Undertale'' is a 2015 2D role-playing video game created by American indie developer Toby Fox. The player controls a child who has fallen into the Underground: a large, secluded region under the surface of the Earth, separated by a magical ...
'' (2015). The critically acclaimed ''Gothic'' series, by German developer
Piranha Bytes Piranha Bytes GmbH is a German video game developer based in Essen. Founded in 1997, it is best known for their '' Gothic'' and '' Risen'' series of role-playing video games. The studio is a subsidiary of THQ Nordic and, as of August 2021, ...
, first appeared in 2001. Lauded for its complex interaction with other in-game characters and attractive graphics, it was nonetheless criticized for its difficult control scheme and high system requirements. The third game in particular was notable for its performance issues at the time. Piranha Bytes split from publisher
JoWood Productions JoWooD Entertainment AG (formerly JoWooD Productions Software AG, commonly referred to as JoWooD) was an Austrian video game publisher that was founded in 1995. JoWooD went into administration in 2011 and all assets were purchased by Nordic Games ...
in 2007, due to a contract dispute between the two companies. JoWooD retained the rights to the ''Gothic'' name and to current and future games released under that trademark. Piranha Bytes have since gone on to develop the '' Risen'' series (2009-2014) with publisher Deep Silver, and ''
ELEX ''ELEX'' (''Eclectic, Lavish, Exhilarating, Xenial'') is a science fantasy-themed action role-playing video game developed by Piranha Bytes and published by THQ Nordic. It was released worldwide on 17 October 2017, for PlayStation 4, Xbox On ...
'' (2017) with publisher
THQ Nordic THQ Nordic GmbH (formerly Nordic Games GmbH) is an Austrian video game publisher based in Vienna. Formed in 2011, it is a publishing subsidiary of Embracer Group. Originally named Nordic Games, as was the parent company, both companies were re ...
. A fourth, "casual" installment of the ''Gothic'' series, this time by developer Spellbound Entertainment, was published by JoWood in 2010. This was followed by an expansion in 2011. The rights to the ''Gothic'' series may have reverted to Piranha Bytes following the release of ''Risen II'' in 2012. The Finnish independent development studio Almost Human released ''
Legend of Grimrock ''Legend of Grimrock'' is an action role-playing game video game developed and published by Almost Human. The title is a 3D grid-based, real-time dungeon crawler based on the 1987 game '' Dungeon Master''. It was originally released for Microsof ...
'', a ''Dungeon Master''-inspired game, in 2012. A reboot of the long-abandoned tile-based dungeon-crawler sub-genre, it was a commercial success that reached the top of Steam's "Top Sellers list" in April of that year. The Estonian development house ZA/UM released ''
Disco Elysium ''Disco Elysium'' is a 2019 role-playing video game developed and published by ZA/UM. Inspired by Infinity Engine–era games, particularly '' Planescape: Torment'', the game was written and designed by Estonian novelist Robert Kurvitz and featur ...
'' to wide critical acclaim in 2019. Set in a large city still recovering from a war decades prior to the game's start, it features players taking the role of an amnesic detective charged with solving a murder mystery, who comes to recall events about his own past as well as current forces trying to affect the city. It won numerous awards, including "Best Narrative", "Best Independent Game", "Best Role-Playing Game" and "Fresh Indie Game" at
The Game Awards 2019 The Game Awards 2019 was an award show that honored the best video games of 2019. The event was produced and hosted by Geoff Keighley, creator and producer of The Game Awards, and was held to an invited audience at the Microsoft Theater in Lo ...
held in Los Angeles. Examples exist of developers leaving larger studios to form their own, independent development houses, as well. For instance, in 2009, a pair of developers left Obsidian Entertainment to form
DoubleBear Productions DoubleBear Productions is an indie game studio founded in June 2009 by writer and game designer Brian Mitsoda. Founding In both the ''Making of Dead State'' book and various interviews, Brian Mitsoda stated that his primary motive for foundin ...
, and began development of the post-apocalyptic zombie tactical RPG, ''
Dead State ''Dead State'' is a turn-based survival horror role-playing video game developed by DoubleBear Productions and Iron Tower Studio set in a zombie apocalypse scenario. Players are tasked with leading a group of survivors living in a shelter in the f ...
'' (2014), using Iron Tower Studios' ''
The Age of Decadence ''The Age of Decadence'' is a role-playing video game for Microsoft Windows developed by Iron Tower Studio, led by the pseudonymous "Vince D. Weller". Set in a low-magic, post-apocalyptic world inspired by the fall of the Roman Empire, the game ...
'' (2015) game engine. Three employees left BioWare in 2012 to form Stoic Studio and develop the tactical RPG ''
The Banner Saga ''The Banner Saga'' is a tactical role-playing video game developed by Stoic Studio and published by Versus Evil. It was released for personal computers and mobile phones in 2014, for PlayStation 4 and Xbox One in 2016 and for Nintendo Switch in ...
'' (2014) and its sequels. ''Dead State'' and ''The Banner Saga'' were both supported in part by the public through the crowdfunding website Kickstarter, a recent trend among independent video game developers. Other examples of crowdfunded tactical RPGs include
inXile Entertainment inXile Entertainment, Inc. is an American video game developer and a studio of Xbox Game Studios based in Tustin, California. Specializing in role-playing video games, inXile was founded in 2002 by Interplay co-founder Brian Fargo. The studi ...
's ''Wasteland'' sequels (2014, 2020); and
Harebrained Schemes Harebrained Schemes, LLC is an American video game developer based in Seattle, Washington. It was co-founded in 2011 by Jordan Weisman and Mitch Gitelman. Prior to founding Harebrained Schemes, Weisman and Gitelman worked together on the '' Mec ...
' ''
Shadowrun Returns ''Shadowrun Returns'' is a tactical role-playing game developed and published by Harebrained Schemes. It takes place in the science fantasy setting of the ''Shadowrun'' tabletop role-playing game. The game was crowd funded through Kickstarter and ...
'' (2013-2015) and ''
BattleTech ''BattleTech'' is a wargaming and military science fiction franchise launched by FASA Corporation in 1984, acquired by WizKids in 2001, which was in turn acquired by Topps in 2003; and published since 2007 by Catalyst Game Labs. The tradema ...
'' (2018) series. Iron Tower Studios later went on to create ''
Dungeon Rats ''The Age of Decadence'' is a role-playing video game for Microsoft Windows developed by Iron Tower Studio, led by the pseudonymous "Vince D. Weller". Set in a low-magic, post-apocalyptic world inspired by the fall of the Roman Empire, the ga ...
'' (2016), a tactical RPG spin-off to ''The Age of Decadence''. Their latest title, ''Colony Ship: A Post-Earth Role Playing Game'', a ''Fallout'' homage was released for early access on 6 April 2021 and is currently still in development.


CD Projekt Red

CD Projekt Red CD Projekt S.A. () is a Polish video game developer, publisher and distributor based in Warsaw, founded in May 1994 by Marcin Iwiński and Michał Kiciński. Iwiński and Kiciński were video game retailers before they founded the company, whi ...
, best known for ''
The Witcher ''The Witcher'' ( pl, Wiedźmin ) is a series of six fantasy novels and 15 short stories written by Polish author Andrzej Sapkowski. The series revolves around the eponymous "witcher", Geralt of Rivia. In Sapkowski's works, "witchers" are be ...
'' series (2007-2015) and ''
Cyberpunk 2077 ''Cyberpunk 2077'' is a 2020 action role-playing video game developed by CD Projekt Red and published by CD Projekt. Set in Night City, an open world set in the ''Cyberpunk'' universe, players assume the role of a customisable mercenary kn ...
'' (2020), was formed in 2002 in
Warsaw Warsaw ( pl, Warszawa, ), officially the Capital City of Warsaw,, abbreviation: ''m.st. Warszawa'' is the capital and largest city of Poland. The metropolis stands on the River Vistula in east-central Poland, and its population is officia ...
by Polish video game retailers Marcin Iwiński and Michał Kiciński. The company began by translating major video-game releases into Polish, collaborating with Interplay Entertainment on two ''Baldur's Gate'' titles. When '' Baldur's Gate: Dark Alliance'' was cancelled, the company decided to reuse the code for their own video game, ''
The Witcher ''The Witcher'' ( pl, Wiedźmin ) is a series of six fantasy novels and 15 short stories written by Polish author Andrzej Sapkowski. The series revolves around the eponymous "witcher", Geralt of Rivia. In Sapkowski's works, "witchers" are be ...
'', based on the works of
Andrzej Sapkowski Andrzej Sapkowski (; born 21 June 1948) is a Polish fantasy writer, essayist, translator and a trained economist. He is best known for his six-volume series of books '' The Witcher'', which revolves around the eponymous "witcher," a monster-hun ...
. After the release of ''The Witcher'', CD Projekt worked on a console port called ''The Witcher: White Wolf''; but development issues and increasing costs led the company to the brink of bankruptcy. CD Projekt later released '' The Witcher 2: Assassins of Kings'' in 2011 and '' The Witcher 3: Wild Hunt'' in 2015, with the latter winning various Game of the Year awards. In 2020, the company released ''Cyberpunk 2077'', open-world role-playing game based on the ''
Cyberpunk 2020 ''Cyberpunk'' is a tabletop role-playing game in the dystopian science fiction genre, written by Mike Pondsmith and first published by R. Talsorian Games in 1988. It is typically referred to by its second or fourth edition names, ''Cyberpunk 2 ...
'' tabletop game system, for which it opened a new division in
Wrocław Wrocław (; german: Breslau, or . ; Silesian German: ''Brassel'') is a city in southwestern Poland and the largest city in the historical region of Silesia. It lies on the banks of the River Oder in the Silesian Lowlands of Central Europe, rou ...
. Much-anticipated after a several-years-long wait, ''Cyberpunk 2077'' received considerable praise for its narrative, setting, and graphics, although several of its gameplay elements received mixed reviews. After viewing a pre-release trailer, however, writer
William Gibson William Ford Gibson (born March 17, 1948) is an American-Canadian speculative fiction writer and essayist widely credited with pioneering the science fiction subgenre known as ''cyberpunk''. Beginning his writing career in the late 1970s, hi ...
, credited with pioneering the cyberpunk genre, remarked that the game seemed like "'' GTA'' skinned-over with a generic 80s retro-future", although he later expressed an affinity toward the first gameplay demo. Its themes and representation of
transgender A transgender (often abbreviated as trans) person is someone whose gender identity or gender expression does not correspond with their sex assigned at birth. Many transgender people experience dysphoria, which they seek to alleviate through ...
characters also received scrutiny. Further, ''Cyberpunk 2077'' was widely criticized for bugs, particularly in the console versions which suffered from severe performance issues. (Sony removed the game from the
PlayStation Store The PlayStation Store (PS Store) is a digital media store available to users of Sony's PlayStation 3, PlayStation Vita, PlayStation 4 and PlayStation 5 game consoles via the PlayStation Network. The store offers a range of downloadable conten ...
soon after release.) Later, CD Projekt would become subject to investigations and class-action lawsuits for their perceived attempts in downplaying the severity of the game's technical issues prior to its release.


Footnotes


References


Bibliography

* * * * * * * *


External links

* {{Good article Role-playing games, Western *