hi5 is a social networking site based in San Francisco, California.
Founded in 2004, it was reported to be the 2nd largest social network
Myspace by 2007. In 2008, comScore reported that hi5 was the
third most popular social networking site in monthly unique visitors
Facebook and MySpace. The social networking site, if(we),
formerly known as Tagged, purchased hi5 in December 2011, for an
undisclosed sum and operates it today.
3 Market share
6 See also
8 External links
The company was founded in 2003 by Ramu Yalamanchi. and had become
the 8th largest social network by mid 2006.
Prior to 2004, the Company had raised $250,000 in an angel investment
round, and utilized this early investment to bring the Company to
profitability. In 2007, the Company raised $20 million in series A
venture capital from Mohr Davidow Ventures, as well as $15 million in
venture debt. The Company had gained significant market share in
Europe, Latin America, and Asia, and Mary Meeker had cited hi5 as the
10th largest site in the World in her 2007 Technology / Internet
Bill Gossman was appointed CEO in April 2009, and at that time, hi5
refocused itself as a social gaming platform and opened itself to new
game developers. In early 2010, hi5 acquired social gaming company
Big Six. in 2010, and announced it had raised $3 million
convertible note from existing investor Mohr Davidow, bringing the
funding up to $38 million.
In July 2010, the company raised $14 million from Crosslink
In January 2011,
Alex St. John joined the company as President and
CTO. Quantcast reported hi5 has 2.7 million monthly US visitors
and 46.1 million global visitors. Software-industry veteran Karen
Richardson served as chairwoman of the company's board in 2011.
In December 2011, the assets of the company were acquired by Tagged,
now known as IF(WE).
Hi5 logo used until 2010.
Hi5 had many typical social networking features, such as friend
networks, photo sharing, user groups, and status updates. In a 2009
redesign, hi5 added a number of features oriented toward gaming and
entertainment. The site featured over 200 games in a variety of
genres, and was adding games at a rate of 2-3 per week.
At hi5, users can create an online profile in order to show
information such as interests, age and hometown. Users can also upload
photos and create personal photo albums where other users can post
comments. Users can also send friend requests via e-mail to other
users. When a person receives a friend request, he may accept or
decline it, or block the user altogether. If the user accepts another
user as a friend, the two will be connected directly or in the 1st
degree. The user will then appear on the person's friend list and vice
Some users opt to make their profiles available for everyone on hi5 to
view. Other users exercise the option to make their profile viewable
only to those people who are in their network.
In early 2009, hi5 began to evolve from a social network into a gaming
network. In order to join hi5, you must be 18 or older.
With Tagged's acquisition of hi5, their gaming platform changed from
third-party developed games to games developed by Tagged's in-house
Tagged noted that hi5's games weren't as "vibrant" as they could
Tagged has seen better results from their own games.
Map of countries with most users of Hi5
Due to hi5's shift in focus to social gaming, comScore reclassified
hi5 as an online gaming site in early 2011. According to comScore, hi5
ranked as the 6th most trafficked online gaming site.
Although created and headquartered in the United States, it is more
popular in other countries, particularly in Latin America. In 2010, it
was ranked 37th in the world only among people who have the Alexa
toolbar installed on their browser but only 84th in the US. In
April 2015, the site's global Alexa rank was 2,069.
In 2010, hi5 began introducing new developer tools to strengthen the
adoption of social gaming on the site. In October, hi5 announced
Sociopath, a set of tools designed to make it easier for developers to
bring their game to the hi5 platform. A major part of the program was
the implementation of
Facebook compatible APIs, which simplified the
process of bringing games already developed for
Facebook to hi5.
Sociopath also introduced anonymous play to the site, making it easier
for gamers to play games immediately without first having to provide
registration info. Sociopath was initially introduced at GDC
Online in 2010.
As a companion to Sociopath, hi5 introduced Sociopay in early 2011.
Sociopay was intended to help hi5 to better monetize users, increasing
revenues for themselves and developers. Sociopay automatically adjusts
the prices for hi5 coins based upon a user's region, capitalizing on
hi5's international success and helping to monetize users from many
different economies. Sociopay also helps monetize users less likely to
purchase coins by instead serving them advertisements.
After selling to Tagged, the management team of hi5 formed magi.com as
a pure gaming site open to other game developers. Magi.com was
shut down in June 2012.
List of social networking websites
^ "Hi5.com Site Info". Alexa Internet. Retrieved 2014-04-01.
^ Michael Arrington. "
Hi5 Traffic Surges, May Be The Largest Social
Network". TechCrunch. AOL. Retrieved 28 May 2015.
^ "Social Networking Explodes Worldwide as Sites Increase their Focus
on Cultural Relevance".
^ Raice, Shayndi (December 14, 2011). "
Tagged acquires Facebook
competitor Hi5". blogs.wsj.com.
^ "Social Network
Hi5 gets $20 million". Gigaom.com. July 22, 2007.
Retrieved August 8, 2010.
^ a b SiliconIndia. "Ramu Yalamanchi founded hi5 raises $14 Million".
siliconindia. Retrieved 28 May 2015.
^ "hi5, Another Massive Social Network". Mashable. 16 July 2006.
Retrieved 28 May 2015.
^ Meeker, Mary (October 18, 2007). "Technology / Internet Trends".
Morgan Stanley Global Technology Team. Archived from the original on
December 8, 2015.
^ Eric Eldon (April 24, 2009). "Bill Gossman is social network Hi5's
new chief executive VentureBeat". Digital.venturebeat.com. Retrieved
August 8, 2010.
^ Douglas MacMillan (March 12, 2010). "Social Network
Hi5 Gets Its
Game On". BusinessWeek. Retrieved August 8, 2010.
^ Rao, Leena (February 24, 2010). "hi5 Acquires Social Gaming Company
Big Six". Techcrunch.com. Retrieved August 8, 2010.
^ "hi5 CrunchBase Profile". Crunchbase.com. Retrieved August 8,
^ Rao, Leena (April 1, 2010). "Social Network hi5 Raises $3 Million In
Debt From Mohr Davidow". Techcrunch.com. Retrieved August 8,
^ Dean Takahashi (November 30, 2009). "hi5 recruits a beastly gaming
veteran as its president". VentureBeat. Retrieved August 8,
^ quantcast labs real-time profile Check it Out (2013-06-07). "Hi5.com
Traffic and Demographic Statistics by Quantcast". Quantcast.com.
Hi5 expands leadership team as company experiences dramatic growth"
(Press release). Hi5. Retrieved June 2, 2011.
Tagged buys assets of Hi5".
San Francisco Business Times. 14
December 2011. Retrieved 28 May 2015.
^ Eldon, Eric (October 13, 2009). "hi5's New Redesign: Another Big
Milestone in its Gaming Strategy". Inside Social Games.
^ Shaul, Brandy (April 23, 2011). "
Hi5 gaining momentum among top
online/social gaming sites; should
Facebook be concerned?".
^ Ha, Anthony. January 26, 2012. "
Tagged Begins Transformation Of
Social Gaming Network hi5"
^ Takahashi, Dean (April 20, 2010). "hi5 Becomes a Top Ten
^ "Alexa Top 500 Global Sites". Alexa.com. Archived from the original
on March 2, 2009. Retrieved August 8, 2010.
^ "Alexa Top 500 Global Sites". Alexa.com. Archived from the original
on February 16, 2009. Retrieved August 8, 2010.
^ "Alexa Site Overview". Alexa.com. Retrieved April 28, 2015.
^ Takahashi, Dean (October 6, 2010). "Will Hi5's new SocioPath game
platform lure developers away from Facebook?". Venturebeat.com.
^ Caoili, Eric (October 6, 2010). "GDC Online:
Hi5 Debuts SocioPath
Social Gaming Platform". Gamasutra.com.
^ Brodie, Joel (Feb 28, 2011). "Talking SocioPath and SocioPay with
Hi5's Alex St. John". Gamezebo.com.
^ Mike Rose. "Gamasutra - Former
Alex St. John reveals
new social games network". Retrieved 28 May 2015.
^ "Magi.com shutting down". Retrieved 28 May 2015.
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