HI5 is a social networking site based in
* 1 History * 2 Features * 3 Market share * 4 Technologies * 5 Magi.com * 6 See also * 7 References * 8 External links
The company was founded in 2003 by Ramu Yalamanchi . and had become the 8th largest social network by mid 2006.
Prior to 2004, the Company had raised $250,000 in an angel investment round, and utilized this early investment to bring the Company to profitability. In 2007, the Company raised $20 million in series A venture capital from Mohr Davidow Ventures , as well as $15 million in venture debt . The Company had gained significant market share in Europe, Latin America, and Asia, and Mary Meeker had cited hi5 as the 10th largest site in the World in her 2007 Technology / Internet Trends report.
Bill Gossman was appointed CEO in April 2009, and at that time, hi5 refocused itself as a social gaming platform and opened itself to new game developers. In early 2010, hi5 acquired social gaming company Big Six. in 2010, and announced it had raised $3 million convertible note from existing investor Mohr Davidow, bringing the funding up to $38 million.
In July 2010, the company raised $14 million from Crosslink Capital .
In January 2011, Alex St. John joined the company as President and CTO. Quantcast reported hi5 has 2.7 million monthly US visitors and 46.1 million global visitors. Software-industry veteran Karen Richardson served as chairwoman of the company's board in 2011.
In December 2011, the assets of the company were acquired by Tagged , now known as IF(WE).
At hi5, users can create an online profile in order to show information such as interests, age and hometown. Users can also upload photos and create personal photo albums where other users can post comments. Users can also send friend requests via e-mail to other users. When a person receives a friend request, he may accept or decline it, or block the user altogether. If the user accepts another user as a friend, the two will be connected directly or in the 1st degree. The user will then appear on the person's friend list and vice versa.
Some users opt to make their profiles available for everyone on hi5 to view. Other users exercise the option to make their profile viewable only to those people who are in their network .
In early 2009, hi5 began to evolve from a social network into a gaming network. In order to join hi5, you must be 18 or older.
With Tagged's acquisition of hi5, their gaming platform changed from third-party developed games to games developed by Tagged's in-house team. Tagged noted that hi5's games weren't as "vibrant" as they could be. Tagged has seen better results from their own games.
Map of countries with most users of
Due to hi5's shift in focus to social gaming, comScore reclassified hi5 as an online gaming site in early 2011. According to comScore, hi5 ranked as the 6th most trafficked online gaming site.
Although created and headquartered in the
As a companion to Sociopath, hi5 introduced Sociopay in early 2011. Sociopay was intended to help hi5 to better monetize users, increasing revenues for themselves and developers. Sociopay automatically adjusts the prices for hi5 coins based upon a user's region, capitalizing on hi5's international success and helping to monetize users from many different economies. Sociopay also helps monetize users less likely to purchase coins by instead serving them advertisements.
After selling to Tagged, the management team of hi5 formed magi.com as a pure gaming site open to other game developers. Magi.com was shut down in June 2012.
* Internet portal
* ^ "Hi5.com Site Info".
* ^ Ha, Anthony. January 26, 2012. "
Tagged Begins Transformation Of
Social Gaming Network hi5"
* ^ Takahashi, Dean (April 20, 2010). "hi5 Becomes a Top Ten Online
Game Site". Venturebeat.com.
* ^ "Alexa Top 500 Global Sites". Alexa.com. Archived from the
original on March 2, 2009. Retrieved August 8, 2010.
* ^ "Alexa Top 500 Global Sites". Alexa.com. Retrieved August 8,
* ^ "Alexa Site Overview". Alexa.com. Retrieved April 28, 2015.
* ^ Takahashi, Dean (October 6, 2010). "Will Hi5\'s new SocioPath
game platform lure developers away from Facebook?". Venturebeat.com.
* ^ Caoili, Eric (October 6, 2010). "GDC Online: