Head mounted display
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A head-mounted display (HMD) is a display device, worn on the head or as part of a helmet (see
Helmet-mounted display A helmet-mounted display (HMD) is a device used in aircraft to project information to the pilot's eyes. Its scope is similar to that of head-up displays (HUD) on an aircrew's visor or reticle. An HMD provides the pilot with situation awareness, ...
for aviation applications), that has a small display optic in front of one (
monocular A monocular is a compact refracting telescope used to magnify images of distant objects, typically using an optical prism to ensure an erect image, instead of using relay lenses like most telescopic sights. The volume and weight of a mono ...
HMD) or each eye ( binocular HMD). An HMD has many uses including gaming, aviation, engineering, and medicine.
Virtual reality headset A virtual reality headset (or VR headset) is a head-mounted device that provides virtual reality for the wearer. VR headsets are widely used with VR video games but they are also used in other applications, including simulators and trainers. VR ...
s are HMDs combined with
IMUs Imus, officially the City of Imus ( fil, Lungsod ng Imus), is a 3rd class component city and ''de jure'' capital of the province of Cavite, Philippines. According to the 2020 census, it has a population of 496,794 people. It is the ''de jure ...
. There is also an optical head-mounted display (OHMD), which is a wearable display that can reflect projected images and allows a user to see through it.


Overview

A typical HMD has one or two small displays, with lenses and semi-transparent mirrors embedded in eyeglasses (also termed data glasses), a visor, or a helmet. The display units are miniaturized and may include cathode ray tubes (CRT), liquid-crystal displays (LCDs),
liquid crystal on silicon Liquid crystal on silicon (LCoS or LCOS) is a miniaturized reflective active-matrix liquid-crystal display or "microdisplay" using a liquid crystal layer on top of a silicon backplane. It is also referred to as a spatial light modulator. LCoS was ...
(LCos), or
organic light-emitting diode An organic light-emitting diode (OLED or organic LED), also known as organic electroluminescent (organic EL) diode, is a light-emitting diode (LED) in which the emissive electroluminescent layer is a film of organic compound that emits light i ...
s (OLED). Some vendors employ multiple micro-displays to increase total resolution and
field of view The field of view (FoV) is the extent of the observable world that is seen at any given moment. In the case of optical instruments or sensors it is a solid angle through which a detector is sensitive to electromagnetic radiation. Human ...
. HMDs differ in whether they can display only computer-generated imagery (CGI), or only live imagery from the physical world, or combination. Most HMDs can display only a computer-generated image, sometimes referred to as virtual image. Some HMDs can allow a CGI to be superimposed on real-world view. This is sometimes referred to as augmented reality (AR) or
mixed reality Mixed reality (MR) is a term used to describe the merging of a real-world environment and a computer-generated one. Physical and virtual objects may co-exist in mixed reality environments and interact in real time. Mixed reality is largely synony ...
(MR). Combining real-world view with CGI can be done by projecting the CGI through a partially reflective mirror and viewing the real world directly. This method is often called optical see-through. Combining real-world view with CGI can also be done electronically by accepting video from a camera and mixing it electronically with CGI.


Optical HMD

An optical head-mounted display uses an optical mixer which is made of partly silvered mirrors. It can reflect artificial images, and let real images cross the lens, and let a user look through it. Various methods have existed for see-through HMD's, most of which can be summarized into two main families based on curved mirrors or
waveguide A waveguide is a structure that guides waves, such as electromagnetic waves or sound, with minimal loss of energy by restricting the transmission of energy to one direction. Without the physical constraint of a waveguide, wave intensities de ...
s. Curved mirrors have been used by Laster Technologies, and by Vuzix in their Star 1200 product. Various waveguide methods have existed for years. These include diffraction optics, holographic optics, polarized optics, and reflective optics.


Applications

Major HMD applications include military, government (fire, police, etc.), and civilian-commercial (medicine, video gaming, sports, etc.).


Aviation and tactical, ground

In 1962, Hughes Aircraft Company revealed the Electrocular, a compact CRT(7" long), head-mounted monocular display that reflected a TV signal in to transparent eyepiece. Ruggedized HMDs are increasingly being integrated into the cockpits of modern helicopters and fighter aircraft. These are usually fully integrated with the pilot's flying helmet and may include protective visors,
night vision device A night-vision device (NVD), also known as a night optical/observation device (NOD), night-vision goggle (NVG), is an optoelectronic device that allows visualization of images in low levels of light, improving the user's night vision. The devi ...
s, and displays of other symbology. Military, police, and firefighters use HMDs to display tactical information such as maps or thermal imaging data while viewing a real scene. Recent applications have included the use of HMD for
paratrooper A paratrooper is a military parachutist—someone trained to parachute into a military operation, and usually functioning as part of an airborne force. Military parachutists (troops) and parachutes were first used on a large scale during Worl ...
s. In 2005, the Liteye HMD was introduced for ground combat troops as a rugged, waterproof lightweight display that clips into a standard U.S. PVS-14 military helmet mount. The self-contained color monocular
organic light-emitting diode An organic light-emitting diode (OLED or organic LED), also known as organic electroluminescent (organic EL) diode, is a light-emitting diode (LED) in which the emissive electroluminescent layer is a film of organic compound that emits light i ...
(OLED) display replaces the NVG tube and connects to a mobile computing device. The LE has see-through ability and can be used as a standard HMD or for augmented reality applications. The design is optimized to provide high definition data under all lighting conditions, in covered or see-through modes of operation. The LE has a low power consumption, operating on four AA batteries for 35 hours or receiving power via standard
Universal Serial Bus Universal Serial Bus (USB) is an industry standard that establishes specifications for cables, connectors and protocols for connection, communication and power supply (interfacing) between computers, peripherals and other computers. A broad ...
(USB) connection. The Defense Advanced Research Projects Agency (
DARPA The Defense Advanced Research Projects Agency (DARPA) is a research and development agency of the United States Department of Defense responsible for the development of emerging technologies for use by the military. Originally known as the Ad ...
) continues to fund research in augmented reality HMDs as part of the Persistent Close Air Support (PCAS) Program. Vuzix is currently working on a system for PCAS that will use holographic
waveguides A waveguide is a structure that guides waves, such as electromagnetic waves or sound, with minimal loss of energy by restricting the transmission of energy to one direction. Without the physical constraint of a waveguide, wave intensities de ...
to produce see-through augmented reality glasses that are only a few millimeters thick.


Engineering

Engineers and scientists use HMDs to provide stereoscopic views of computer-aided design (CAD) schematics. Virtual reality, when applied to engineering and design, is a key factor in integration of the human in the design. By enabling engineers to interact with their designs in full life-size scale, products can be validated for issues that may not have been visible until physical prototyping. The use of HMDs for VR is seen as supplemental to the conventional use of
CAVE A cave or cavern is a natural void in the ground, specifically a space large enough for a human to enter. Caves often form by the weathering of rock and often extend deep underground. The word ''cave'' can refer to smaller openings such as sea ...
for VR simulation. HMDs are predominantly used for single-person interaction with the design, while CAVEs allow for more collaborative virtual reality sessions. Head Mounted Display systems are also used in the maintenance of complex systems, as they can give a technician a simulated x-ray vision by combining computer graphics such as system diagrams and imagery with the technician's natural vision (augmented or modified reality).


Medicine and research

There are also applications in surgery, wherein a combination of radiographic data (
X-ray computed tomography An X-ray, or, much less commonly, X-radiation, is a penetrating form of high-energy electromagnetic radiation. Most X-rays have a wavelength ranging from 10 picometers to 10 nanometers, corresponding to frequencies in the range 30  ...
(CAT) scans, and magnetic resonance imaging (MRI) imaging) is combined with the surgeon's natural view of the operation, and anesthesia, where the patient vital signs are within the anesthesiologist's field of view at all times. Research universities often use HMDs to conduct studies related to vision, balance, cognition and neuroscience. As of 2010, the use of predictive visual tracking measurement to identify mild
traumatic brain injury A traumatic brain injury (TBI), also known as an intracranial injury, is an injury to the brain caused by an external force. TBI can be classified based on severity (ranging from mild traumatic brain injury TBI/concussionto severe traumatic br ...
was being studied. In visual tracking tests, a HMD unit with
eye tracking Eye tracking is the process of measuring either the point of gaze (where one is looking) or the motion of an eye relative to the head. An eye tracker is a device for measuring eye positions and eye movement. Eye trackers are used in research ...
ability shows an object moving in a regular pattern. People without brain injury are able to track the moving object with
smooth pursuit In the scientific study of vision, smooth pursuit describes a type of eye movement in which the eyes remain fixated on a moving object. It is one of two ways that visual animals can voluntarily shift gaze, the other being saccadic eye movemen ...
eye movements and correct
trajectory A trajectory or flight path is the path that an object with mass in motion follows through space as a function of time. In classical mechanics, a trajectory is defined by Hamiltonian mechanics via canonical coordinates; hence, a complete tra ...
.


Gaming and video

Low-cost HMD devices are available for use with 3D games and entertainment applications. One of the first commercially available HMDs was the Forte VFX1 which was announced at Consumer Electronics Show (CES) in 1994. The VFX-1 had stereoscopic displays, 3-axis head-tracking, and stereo headphones. Another pioneer in this field was Sony, which released the
Glasstron The Sony Glasstron was a family of portable head-mounted displays, first released in 1996 with the model PLM-50. The products included two LCD screens and two earphones for video and audio respectively. These products are no longer manufactured n ...
in 1997. It had as an optional accessory a positional sensor which permitted the user to view the surroundings, with the perspective moving as the head moved, providing a deep sense of immersion. One novel application of this technology was in the game ''
MechWarrior 2 ''MechWarrior 2: 31st Century Combat'' is a vehicle simulation game developed and published by Activision, released in 1995 as part of the '' MechWarrior'' series of video games in the ''BattleTech'' franchise. The game is set in 3057, and is pla ...
'', which permitted users of the Sony Glasstron or Virtual I/O's iGlasses to adopt a new visual perspective from inside the cockpit of the craft, using their own eyes as visual and seeing the battlefield through their craft's own cockpit. Many brands of video glasses can be connected to modern video and DSLR cameras, making them applicable as a new age monitor. As a result of the glasses ability to block out ambient light, filmmakers and photographers are able to see clearer presentations of their live images. The
Oculus Rift Oculus Rift is a discontinued line of virtual reality headsets developed and manufactured by Oculus VR, a division of Meta Platforms, released on March 28, 2016. In 2012 Oculus initiated a Kickstarter campaign to fund the Rift's development, af ...
is a
virtual reality Virtual reality (VR) is a simulated experience that employs pose tracking and 3D near-eye displays to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video games), e ...
(VR) head-mounted display created by
Palmer Luckey Palmer Freeman Luckey (born September 19, 1992) is an American entrepreneur best known as the founder of Oculus VR and designer of the Oculus Rift, a virtual reality head-mounted display that is widely credited with reviving the virtual reality ...
that the company
Oculus VR Reality Labs is a business of Meta Platforms (formerly Facebook Inc.) that produces virtual reality (VR) and augmented reality (AR) hardware and software, including virtual reality headsets such as Quest, and online platforms such as Horizon ...
developed for virtual reality simulations and video games. The
HTC Vive VIVE, sometimes referred to as HTC Vive, is a virtual reality brand of HTC Corporation. It consists of hardware like its titular virtual reality headsets and accessories, virtual reality software and services, and initiatives that promote appl ...
is a virtual reality head-mounted display. The headset is produced by a collaboration between
Valve A valve is a device or natural object that regulates, directs or controls the flow of a fluid (gases, liquids, fluidized solids, or slurries) by opening, closing, or partially obstructing various passageways. Valves are technically fitting ...
and
HTC HTC Corporation ( zh, t=宏達國際電子股份有限公司, s=宏达国际电子股份有限公司, p=Hóngdá Guójì Diànzǐ Gǔfèn Yǒuxiàn Gōngsī, first=t) or High Tech Computer Corporation, (literally ''Hongda International Electron ...
, with its defining feature being precision room-scale tracking, and high-precision motion controllers. The
PlayStation VR The PlayStation VR (PS VR, known by its code name Project Morpheus during development) is a virtual reality headset developed by Sony Interactive Entertainment, which was released in October 2016. It is fully functional with the PlayStation 4 an ...
is the a virtual reality headset for gaming consoles, dedicated for the PlayStation 4.
Windows Mixed Reality Windows Mixed Reality is a platform introduced as part of the Windows 10 and 11 operating system, which provides augmented reality and virtual reality experiences with compatible head-mounted displays. Its flagship device, Microsoft HoloLens, w ...
is a platform developed by Microsoft which includes a wide range of headsets produced by HP, Samsung, and others and is capable of playing most HTC Vive games. It uses only inside-out tracking for its controllers.


Virtual cinema

Some head-mounted displays are designed to present traditional video and film content in a virtual cinema. These devices typically feature a relatively narrow
field of view The field of view (FoV) is the extent of the observable world that is seen at any given moment. In the case of optical instruments or sensors it is a solid angle through which a detector is sensitive to electromagnetic radiation. Human ...
(FOV) of 50–60°, making them less immersive than virtual-reality headsets, but they offer correspondingly higher resolution in terms of pixels per degree. Released in 2011, the Sony
HMZ-T1 The HMZ-T1 is a visor style head mounted display manufactured by Sony Corporation in 2011. Also known as the Sony Personal HD & 3D Viewer, the HMZ-T1 is composed of two different hardware devices, the ''Visor'' and the ''External Processor Unit'' ...
featured 1280x720 resolution per eye. In approximately 2015, standalone Android 5 (Lolipop) based "private cinema" products were released using various brands such as VRWorld, Magicsee, based on software from Nibiru. Products released as of 2020 featuring 1920×1080 resolution per eye included the Goovis G2 and Royole Moon. Also available was the Avegant Glyph, which incorporated 720P retinal projection per eye, and the Cinera Prime, which featured 2560×1440 resolution per eye as well as a 66° FOV. The rather large Cinera Prime used either a standard support arm or an optional head mount. Expected to be available in late-2021 was the Cinera Edge, featuring the same FOV and 2560×1440 resolution per eye as the earlier Cinera Prime model, but with a much more compact form factor. Other products available in 2021 were the Cinemizer OLED, with 870×500 resolution per eye, the VISIONHMD Bigeyes H1, with 1280x720 resolution per eye, and the Dream Glass 4K, with 1920x1080 resolution per eye. All of the products mentioned here incorporated audio headphones or earphones except for the Goovis G2, the Cinera Prime, the VISIONHMD Bigeyes H1, and the Dream Glass 4K, which instead offered an audio headphones jack.


Remote control

First-person view First-person view (FPV), also known as remote-person view (RPV), or simply video piloting, is a method used to control a radio-controlled vehicle from the driver or pilot's view point. Most commonly it is used to pilot a radio-controlled aircraf ...
(FPV) drone flying uses head-mounted displays which are commonly called "FPV goggles". Analog FPV goggles (such as the ones produced by
Fat Shark Fat Shark, founded in 2007, manufactures FPV (where FPV stands for first-person view) headsets for drone racing. Their headsets utilize radio technology to show the user a live video feed that is broadcast from a drone. Fat Shark headsets hav ...
) are commonly used for
drone racing First Person View, or FPV, drone racing, is a sport where participants control " drones" (typically small radio-controlled aircraft or quadcopters), equipped with cameras while wearing head-mounted displays showing the live stream camera fee ...
as they offer the lowest video latency. But digital FPV goggles (such as produced by DJI) are becoming increasingly popular due to their higher resolution video. Since 2010s, FPV drone flying is widely used in aerial cinematography and
aerial photography Aerial photography (or airborne imagery) is the taking of photographs from an aircraft or other airborne platforms. When taking motion pictures, it is also known as aerial videography. Platforms for aerial photography include fixed-wing airc ...
.David McGriffy. Make: Drones: Teach an Arduino to Fly. Maker Media, 2016. ISBN 9781680451719


Sports

A HMD system has been developed for
Formula One Formula One (also known as Formula 1 or F1) is the highest class of international racing for open-wheel single-seater formula racing cars sanctioned by the Fédération Internationale de l'Automobile (FIA). The World Drivers' Championship, ...
drivers by Kopin Corp. and the BMW Group. The HMD displays critical race data while allowing the driver to continue focusing on the track as pit crews control the data and messages sent to their drivers through
two-way radio A two-way radio is a radio that can both transmit and receive radio waves (a transceiver), unlike a broadcast receiver which only receives content. It is an audio (sound) transceiver, a transmitter and receiver in one unit, used for bidirection ...
.
Recon Instruments Recon Instruments was a Canadian technology company that produced smartglasses and wearable displays marketed by the company as "heads-up displays" for sports. (However, none of Recon's products contained a transparent display element delivering a ...
released on 3 November 2011 two head-mounted displays for
ski goggles Goggles, or safety glasses, are forms of Eye protection, protective eyewear that usually enclose or protect the area surrounding the eye in order to prevent particulates, water or chemicals from striking the human eye, eyes. They are used in ch ...
, MOD and MOD Live, the latter based on an Android operating system.


Training and simulation

A key application for HMDs is training and simulation, allowing to virtually place a trainee in a situation that is either too expensive or too dangerous to replicate in real-life. Training with HMDs covers a wide range of applications from driving, welding and spray painting,
flight Flight or flying is the process by which an object moves through a space without contacting any planetary surface, either within an atmosphere (i.e. air flight or aviation) or through the vacuum of outer space (i.e. spaceflight). This can be a ...
and vehicle simulators, dismounted soldier training, medical procedure training, and more. However, a number of unwanted symptoms have been caused by prolonged use of certain types of head-mounted displays, and these issues must be resolved before optimal training and simulation is feasible.Lawson, B. D. (2014). Motion sickness symptomatology and origins. Handbook of Virtual Environments: Design, Implementation, and Applications, 531–599.


Performance parameters

* Ability to show stereoscopic imagery. A binocular HMD has the potential to display a different image to each eye. This can be used to show stereoscopic images. It should be borne in mind that so-called 'Optical Infinity' is generally taken by flight surgeons and display experts as about 9 meters. This is the distance at which, given the average human eye rangefinder "baseline" (distance between the eyes or
Interpupillary distance Pupillary distance (PD) or interpupillary distance (IPD) is the distance measured in millimeters between the centers of the pupils of the eyes. This measurement is different from person to person and also depends on whether they are looking at near ...
(IPD)) of between 2.5 and 3 inches (6 and 8 cm), the angle of an object at that distance becomes essentially the same from each eye. At smaller ranges the perspective from each eye is significantly different and the expense of generating two different visual channels through the computer-generated imagery (CGI) system becomes worthwhile. *
Interpupillary distance Pupillary distance (PD) or interpupillary distance (IPD) is the distance measured in millimeters between the centers of the pupils of the eyes. This measurement is different from person to person and also depends on whether they are looking at near ...
(IPD). This is the distance between the two eyes, measured at the pupils, and is important in designing head-mounted displays. *
Field of view The field of view (FoV) is the extent of the observable world that is seen at any given moment. In the case of optical instruments or sensors it is a solid angle through which a detector is sensitive to electromagnetic radiation. Human ...
(FOV) – Humans have an FOV of around 180°, but most HMDs offer far less than this. Typically, a greater field of view results in a greater sense of immersion and better situational awareness. Most people do not have a good feel for what a particular quoted FOV would look like (e.g., 25°) so often manufacturers will quote an apparent screen size. Most people sit about 60 cm away from their monitors and have quite a good feel about screen sizes at that distance. To convert the manufacturer's apparent screen size to a desktop monitor position, divide the screen size by the distance in feet, then multiply by 2. Consumer-level HMDs typically offer a FOV of about 110°. * Resolution – HMDs usually mention either the total number of pixels or the number of pixels per degree. Listing the total number of pixels (e.g., 1600×1200 pixels per eye) is borrowed from how the specifications of computer monitors are presented. However, the pixel density, usually specified in pixels per degree or in arcminutes per pixel, is also used to determine visual acuity. 60 pixels/° (1 arcmin/pixel) is usually referred to as eye limiting resolution, above which increased resolution is not noticed by people with normal vision. HMDs typically offer 10 to 20 pixels/°, though advances in micro-displays help increase this number. * Binocular overlap – measures the area that is common to both eyes. Binocular overlap is the basis for the sense of depth and stereo, allowing humans to sense which objects are near and which objects are far. Humans have a binocular overlap of about 100° (50° to the left of the nose and 50° to the right). The larger the binocular overlap offered by an HMD, the greater the sense of stereo. Overlap is sometimes specified in degrees (e.g., 74°) or as a percentage indicating how much of the visual field of each eye is common to the other eye. * Distant focus (collimation). Optical methods may be used to present the images at a distant focus, which seems to improve the realism of images that in the real world would be at a distance. * On-board processing and operating system. Some HMD vendors offer on-board operating systems such as Android, allowing applications to run locally on the HMD, and eliminating the need to be tethered to an external device to generate video. These are sometimes referred to as ''smart goggles''. To make the HMD construction lighter producers may move the processing system to connected smart necklace form-factor that would also offer the additional benefit of larger battery pack. Such solution would allow to design lite HMD with sufficient energy supply for dual video inputs or higher frequency time-based multiplexing (see below).


Support of 3D video formats

Depth perception inside an HMD requires different images for the left and right eyes. There are multiple ways to provide these separate images: * Use dual video inputs, thereby providing a completely separate video signal to each eye * Time-based multiplexing. Methods such as frame sequential combine two separate video signals into one signal by alternating the left and right images in successive frames. * Side by side or top-bottom multiplexing. This method allocated half of the image to the left eye and the other half of the image to the right eye. The advantage of dual video inputs is that it provides the maximum resolution for each image and the maximum frame rate for each eye. The disadvantage of dual video inputs is that it requires separate video outputs and cables from the device generating the content. Time-based multiplexing preserves the full resolution per each image, but reduces the frame rate by half. For example, if the signal is presented at 60 Hz, each eye is receiving just 30 Hz updates. This may become an issue with accurately presenting fast-moving images. Side-by-side and top-bottom multiplexing provide full-rate updates to each eye, but reduce the resolution presented to each eye. Many 3D broadcasts, such as
ESPN ESPN (originally an initialism for Entertainment and Sports Programming Network) is an American international basic cable sports channel owned by ESPN Inc., owned jointly by The Walt Disney Company (80%) and Hearst Communications (20%). Th ...
, chose to provide side-by-side 3D which saves the need to allocate extra transmission bandwidth and is more suitable to fast-paced sports action relative to time-based multiplexing methods. Not all HMDs provide depth perception. Some lower-end modules are essentially bi-ocular devices where both eyes are presented with the same image. 3D video players sometimes allow maximum compatibility with HMDs by providing the user with a choice of the 3D format to be used.


Peripherals

* The most rudimentary HMDs simply project an image or symbology on a wearer's visor or reticle. The image is not bound to the real world, i.e., the image does not change based on the wearer's head position. * More sophisticated HMDs incorporate a
positioning system A positioning system is a system for determining the position of an object in space. One of the most well-known and commonly used positioning systems is the Global Positioning System (GPS). Positioning system technologies exist ranging from worl ...
that tracks the wearer's head position and angle, so that the picture or symbol displayed is congruent with the outside world using see-through imagery. *
Head tracking Motion capture (sometimes referred as mo-cap or mocap, for short) is the process of recording the movement of objects or people. It is used in military, entertainment, sports, medical applications, and for validation of computer vision and robo ...
– Binding the imagery. Head-mounted displays may also be used with tracking sensors that detect changes of angle and orientation. When such data is available in the system computer, it can be used to generate the appropriate computer-generated imagery (CGI) for the angle-of-look at the particular time. This allows the user to ''look around'' a
virtual reality Virtual reality (VR) is a simulated experience that employs pose tracking and 3D near-eye displays to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video games), e ...
environment simply by moving the head without the need for a separate controller to change the angle of the imagery. In radio-based systems (compared to wires), the wearer may move about within the tracking limits of the system. *
Eye tracking Eye tracking is the process of measuring either the point of gaze (where one is looking) or the motion of an eye relative to the head. An eye tracker is a device for measuring eye positions and eye movement. Eye trackers are used in research ...
– Eye trackers measure the point of gaze, allowing a computer to sense where the user is looking. This information is useful in a variety of contexts such as user interface navigation: By sensing the user's gaze, a computer can change the information displayed on a screen, bring added details to attention, etc. *
Hand tracking In the field of gesture recognition and image processing, finger tracking is a high-resolution technique developed in 1969 that is employed to know the consecutive position of the fingers of the user and hence represent objects in 3D. In additio ...
– tracking hand movement from the perspective of the HMD allows natural interaction with content and a convenient game-play mechanism


See also

* List of optical head-mounted display manufacturers *
Computer-mediated reality Computer-mediated reality refers to the ability to add to, subtract information from, or otherwise manipulate one's perception of reality through the use of a wearable computer or hand-held device such as a smartphone. Description Mediated ...
*
Eyetap An EyeTap is a concept for a wearable computing device that is worn in front of the eye that acts as a camera to record the scene available to the eye as well as a display to superimpose computer-generated imagery on the original scene availabl ...
*
Head-up display A head-up display, or heads-up display, also known as a HUD (), is any transparent display that presents data without requiring users to look away from their usual viewpoints. The origin of the name stems from a pilot being able to view informa ...
(HUD) * Lumus-optical * Positioning technologies * Screenless video *
Smartglasses Smartglasses or smart glasses are eye or head-worn wearable computers that offer useful capabilities to the user. Many smartglasses include displays that add information alongside or to what the wearer sees. Alternatively, smartglasses are som ...
* Stereoscopy *
Virtual retinal display A virtual retinal display (VRD), also known as a retinal scan display (RSD) or retinal projector (RP), is a display technology that draws a raster display (like a television) directly onto the retina of the eye. History In the past similar s ...


References


Bibliography

* Head Mounted Displays: Designing for the user; Melzer and Moffitt; McGraw Hill, 1997.
O. Cakmakci and J.P. Rolland. Head-Worn Displays: A Review. IEEE Journal of Display Technology, Vol. 2, No. 3, September 2006.
{{emerging technologies, displays=yes ! Display technology Emerging technologies Eyewear Mixed reality Multimodal interaction Virtual reality Wearable computers