Harry Potter Trading Card Game
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The ''Harry Potter Trading Card Game'' is an out-of-print
collectible card game A collectible card game (CCG), also called a trading card game (TCG) among other names, is a type of card game that mixes strategy game, strategic deck building elements with features of trading cards, introduced with ''Magic: The Gathering'' in ...
based in the world of J. K. Rowling's ''
Harry Potter ''Harry Potter'' is a series of seven fantasy literature, fantasy novels written by British author J. K. Rowling. The novels chronicle the lives of a young Magician (fantasy), wizard, Harry Potter (character), Harry Potter, and his friends ...
'' novels. Created by
Wizards of the Coast Wizards of the Coast LLC (often referred to as WotC or simply Wizards) is an American publisher of games, primarily based on fantasy and List of science fiction themes, science fiction themes, and formerly an operator of retail stores for ga ...
in August 2001, the game was designed to compete with the ''
Yu-Gi-Oh! is a Japanese manga series written and illustrated by Kazuki Takahashi. It was serialized in Shueisha's ''Weekly Shōnen Jump'' magazine between September 1996 and March 2004. The plot follows the story of a boy named Yugi Mutou, w ...
'', ''
Pokémon (an abbreviation for in Japan) is a Japanese media franchise managed by The Pokémon Company, founded by Nintendo, Game Freak, and Creatures (company), Creatures, the owners of the trademark and copyright of the franchise. In terms of ...
'' and ''
Magic: The Gathering ''Magic: The Gathering'' (colloquially known as ''Magic'' or ''MTG'') is a Tabletop game, tabletop and Digital collectible card game, digital Collectible card game, collectable card game created by Richard Garfield. Released in 1993 by Wizards ...
'' card games. Its release was timed to coincide with the theatrical premiere of the first film in the series. The game was praised for the way it immersed children in the ''Harry Potter'' universe. At one point the game was the second best selling toy in the United States; however, it is now out of print.


Game play

The game is for two players, each with 60-card decks (with the addition of a starting Character; see below). The aim is to force the opposite player to run out of cards from their deck first. When cards do "damage" to a player, cards from the deck are placed into the discard pile. Each player begins with a hand of seven cards, and draws a card before each of their turns.


Types of cards

There are eight different types of cards in the ''Harry Potter Trading Card Game''. * Lessons are the basic units of the game. Each provides 1 "Power", which is needed to play other cards. The number of Lessons in play determines the player's capabilities to play cards with different costs. There are five different Lesson cards, each of which has a different symbol and colour that is used to identify it on other cards. * Spells are cards that are played directly into the discard pile and have a given effect. They have a printed Power cost; there are Spells for each Lesson type. * Creatures stay on the table when played. All Creatures have a printed Power cost, and require Care of Magical Creatures Lessons to play. They have a Health number that determines how much damage they can take, and a "Damage each turn" number that dictates the amount of damage done to the opposing player each turn. Not all Creatures do damage; some have special abilities. * Characters do not have a printed Power cost or Lesson type and thus do not require Lessons to play, although they do require two Actions. Characters stay on the table and have special abilities that can be used by the player; some also provide Power. Each player must have a starting Character to represent them: the starting Character begins the game on the table and cannot be discarded from play. Only Characters with the "Witch" or "Wizard" keyword designation can be used as starting Characters. * Adventures, like Characters, do not require Lessons to play, and require two Actions. They have an Effect on the opposing player; a "To Solve" condition that must be accomplished for the opposing player to remove the Adventure; and a Reward, which the opposing player receives when they have solved the Adventure. Each player can have only one Adventure in play at a time. * Items stay on the table when played. They have a printed Power cost and can be of any Lesson type. Some have effects that can be used, while others provide extra Power. * Matches were introduced in the Quidditch Cup expansion. They all have a printed Power cost of one, requiring Quidditch Power. They have a condition "To Win", and a "Prize" for the first player to fulfill that condition. Only one Match is allowed in play at one time. * Locations were introduced in the Diagon Alley expansion. They have a printed Power cost and can be of any Lesson type. Locations have the same effect on both players. There can be only one Location in play at any one time; playing a Location removes any previous Locations from play.


Lesson types

There are five Lesson types in the game, each applying to different cards. There is no limit on the Lesson cards in a player's deck: a player may have as many different types as they prefer. *
Care of Magical Creatures In J. K. Rowling's '' Harry Potter'' series, magic is depicted as a supernatural force that can be used to override the usual laws of nature. Many fictional magical creatures exist in the series, while ordinary creatures also sometimes exhibi ...
(brown) is mostly used for Creature cards, although there are also a small number of Spells, Items and Locations requiring this Lesson. Care of Magical Creatures focus mainly on dealing damage. *
Charms Charm may refer to: Social science * Charisma, a person or thing's pronounced ability to attract others * Superficial charm, flattery, telling people what they want to hear Science and technology * Charm quark, a type of elementary particle * Cha ...
(blue) can be used for Spells, Items and Locations. Charms specialises in low but versatile damage and some other effects, such as locating cards from a player's deck. *
Potions A potion () is a liquid "that contains medicine, poison, or something that is supposed to have magic powers.” It derives from the Latin word ''potus'' which referred to a drink or drinking. The term philtre is also used, often specifically ...
(green) can be used for Spells, Items and Locations. Potions cards are often very powerful and require comparatively low Power costs, although they usually require a sacrifice of a certain number of Lessons. *
Quidditch Quidditch is a fictional sport invented by author J.K. Rowling for her fantasy book series ''Harry Potter''. It first appeared in the novel ''Harry Potter and the Philosopher's Stone'' (1997). It is a dangerous but popular sport played by witc ...
(yellow) can be used for Spells, Items, Locations and Matches. This Lesson type was introduced in the Quidditch Cup expansion, and specialises in cards that have two effects at once. * Transfiguration (red) can be used for Spells, Items and Locations. These cards specialise in the removal of Creatures, Lessons and other cards from play while not directly damaging the opposition.


Keywords

Some cards have keywords in addition to their card type. These keywords allow other cards to refer to a specific type of card. The "Wizard" or "Witch" designation on Character cards is an example of a keyword, as is the "Healing" designation on some other cards. Other common keywords include designations representing each of the four
Hogwarts Hogwarts School of Witchcraft and Wizardry () is a fictional Scotland, Scottish boarding school of Magic in Harry Potter, magic for students aged eleven to eighteen, and is the primary setting for the first six books in J. K. Rowling's ''Harry Pot ...
houses:
Gryffindor Hogwarts School of Witchcraft and Wizardry () is a fictional Scottish boarding school of magic for students aged eleven to eighteen, and is the primary setting for the first six books in J. K. Rowling's ''Harry Potter'' series and serves as a maj ...
,
Ravenclaw Hogwarts School of Witchcraft and Wizardry () is a fictional Scottish boarding school of magic for students aged eleven to eighteen, and is the primary setting for the first six books in J. K. Rowling's ''Harry Potter'' series and serves as a m ...
,
Hufflepuff Hogwarts School of Witchcraft and Wizardry () is a fictional Scottish boarding school of magic for students aged eleven to eighteen, and is the primary setting for the first six books in J. K. Rowling's ''Harry Potter'' series and serves as a maj ...
, and
Slytherin Hogwarts School of Witchcraft and Wizardry () is a fictional Scottish boarding school of magic for students aged eleven to eighteen, and is the primary setting for the first six books in J. K. Rowling's '' Harry Potter'' series and serves as a m ...
. Some cards (including all Characters) have the keyword "Unique", which indicates that only one of them can be in play at a time (for either player). The only exception is if both players have the same starting Character.


History


Card sets

The first set of cards, now commonly called the base set, was introduced in August 2001. Since the 116-card base set was first released, four expansion sets have been introduced to vary play and expand card availability. The first three expansions, which each consist of 80 cards plus 30 Foil or Hologram Portrait Premium rares, include '' Quidditch Cup'' (November 2001), '' Diagon Alley'' (March 2002), and '' Adventures at Hogwarts'' (June 2002). Notable differences in these expansions include the addition of the ''Quidditch'' lesson type and ''Match'' cards introduced in the ''Quidditch Cup'' expansion, location cards introduced in the ''Diagon Alley'' expansion, and a larger pool of adventure cards in the ''Adventures at Hogwarts'' expansion. The fourth and final expansion released was '' Chamber of Secrets'', which has 140 cards plus 55 Foil or Hologram Portrait Premium rares (October 2002). This last expansion features cards based on the '' Chamber of Secrets'' book, where all previous cards were based on the ''
Sorcerer's Stone ''Harry Potter and the Philosopher's Stone'' is a 1997 fantasy novel written by British author J. K. Rowling. The first novel in the ''Harry Potter'' series and Rowling's debut novel, it follows Harry Potter, a young wizard who discovers h ...
'' book. From its conception in 2001 through 2003, the ''Harry Potter Trading Card Game'' was popular among many age ranges and several gaming leagues were formed. After releasing the last expansion set in 2003, Wizards of the Coast decided not to continue making ''HPTCG'' cards, though no explanation was given to the public for this decision.


Card value

Each card has its own specific value, the most valuable being "rare" and the least being "common". The value of a card is shown by a symbol at the bottom right of the card, followed by the expansion set symbol and set number. A circle means that the card is common, and therefore not very valuable; a diamond means the card is uncommon, so the card has a bit of value; and a star means the card is rare, and is more valuable. There are also cards of more value than "rare" cards: foils and holofoils. "Foil premium" cards are partially "shiny", having thunderbolts and stars as theme for the "additional covering". These are normally rare cards, but common and uncommon foils do exist. "Holo-portraits premium", (colloquially "holofoil") are the most rare and the most valuable of all types of cards. These cards are only available for "character" cards, which have the portrait of the character on them (origin of name). They are similar to foils, except that the picture of the character has a holographic quality that gives the impression of "popping out". Given the variety of card values, single cards have a price range of $0.05–15.00.


Card availability

The cards from this game are sold in three ways:
booster pack In collectible card games, digital collectible card games and collectible miniature wargames, a booster pack is a sealed package of cards or figurines, designed to add to a player's collection. A box of multiple booster packs is referred to as a b ...
s, starter decks, and theme decks. Booster packs were released for every set. Each pack contains eleven cards, which includes one rare card, two uncommon cards, six common cards, and two Lessons. If a premium card was included in a base set booster pack, it replaced the rare card. In the expansions, a premium card replaced one of the common cards. Starter decks were made with the Base set, ''Diagon Alley'' set, and the ''Chamber of Secrets'' set. Each included two introductory decks of 40 cards, a playmat, additional instructions and two premium cards. Theme decks, a special kind of starter pack, were released to the public with the ''Chamber of Secrets'' set. These decks are the
Percy Weasley The Ministry of Magic is the government of the Magical community of Britain in J. K. Rowling's Wizarding World, headed by an official entitled the Minister for Magic. The magical government in Britain is first mentioned in ''Harry Potter and t ...
Potions deck and the
Twin Twins are two offspring produced by the same pregnancy.MedicineNet > Definition of TwinLast Editorial Review: 19 June 2000 Twins can be either ''monozygotic'' ('identical'), meaning that they develop from one zygote, which splits and forms two em ...
Trouble deck. Included in each was a full 60-card deck, playable right out of the box. The packaging for two additional theme decks (
Hannah Abbott Dumbledore's Army (or D.A. for short) is a fictional student organisation in J. K. Rowling's ''Harry Potter'' series that is founded by the main characters, Harry Potter, Ron Weasley and Hermione Granger, to stand up against the regime of Hogwa ...
's Spellcaster and Dean Thomas' Restrike) was made for a toy fair in 2001, but the products were never produced.


Playing online

Virtual card games
LackeyCCG LackeyCCG is a computer program used to play virtually any collectible card game (CCG) against online opponents or for building and testing of CCG decks offline in a solitaire mode. It also allows for the searching of cards within each CCG. Lac ...
and
Apprentice Apprenticeship is a system for training a new generation of practitioners of a trade or profession with on-the-job training and often some accompanying study (classroom work and reading). Apprenticeships can also enable practitioners to gain a ...
allow for online play.


Lawsuit

In 2002, Wizards of the Coast filed a lawsuit against former vice president of operations Charles Federline, alleging that he cost the company more than $93,000 by undermining the bidding process for the print work for the cards.


Revival

Since 2015, there are new plans for an unofficial revival of the game through organizing yearly tournaments at the
Gen Con Gen Con is the largest tabletop game convention in North America by both attendance and number of events. It features traditional pen-and-paper, board, and card games, including role-playing games, miniatures wargames, live action role-playing ...
.


References


External links

*
Pojo's Harry Potter Site
(includes complete card lists)
Wizards of the Coast Harry Potter Site
from web.archive.org * {{Harry Potter Card games introduced in 2001 Collectible card games
Trading Card Game A collectible card game (CCG), also called a trading card game (TCG) among other names, is a type of card game that mixes strategy game, strategic deck building elements with features of trading cards, introduced with ''Magic: The Gathering'' in ...
Wizards of the Coast games Mike Elliott (game designer) games